EverGrandeCity_SidneysRoom_MapScripts:: map_script MAP_SCRIPT_ON_LOAD, EverGrandeCity_SidneysRoom_OnLoad map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, EverGrandeCity_SidneysRoom_OnWarp map_script MAP_SCRIPT_ON_TRANSITION, EverGrandeCity_SidneysRoom_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, EverGrandeCity_SidneysRoom_OnFrame .byte 0 EverGrandeCity_SidneysRoom_OnTransition: setflag FLAG_MET_SCOTT_IN_EVERGRANDE setflag FLAG_HIDE_EVER_GRANDE_POKEMON_CENTER_1F_SCOTT end EverGrandeCity_SidneysRoom_OnLoad: call_if_set FLAG_DEFEATED_ELITE_4_SIDNEY, EverGrandeCity_SidneysRoom_EventScript_ResetAdvanceToNextRoom call_if_eq VAR_ELITE_4_STATE, 1, EverGrandeCity_SidneysRoom_EventScript_CloseDoor end EverGrandeCity_SidneysRoom_EventScript_ResetAdvanceToNextRoom:: call PokemonLeague_EliteFour_EventScript_ResetAdvanceToNextRoom return EverGrandeCity_SidneysRoom_EventScript_CloseDoor:: call PokemonLeague_EliteFour_EventScript_CloseDoor return EverGrandeCity_SidneysRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, EverGrandeCity_SidneysRoom_EventScript_PlayerTurnNorth .2byte 0 EverGrandeCity_SidneysRoom_EventScript_PlayerTurnNorth:: turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end EverGrandeCity_SidneysRoom_OnFrame: map_script_2 VAR_ELITE_4_STATE, 0, EverGrandeCity_SidneysRoom_EventScript_WalkInCloseDoor .2byte 0 EverGrandeCity_SidneysRoom_EventScript_WalkInCloseDoor:: lockall call PokemonLeague_EliteFour_EventScript_WalkInCloseDoor setvar VAR_ELITE_4_STATE, 1 releaseall end EverGrandeCity_SidneysRoom_EventScript_Sidney:: lock faceplayer goto_if_set FLAG_DEFEATED_ELITE_4_SIDNEY, EverGrandeCity_SidneysRoom_EventScript_PostBattleSpeech playbgm MUS_ENCOUNTER_ELITE_FOUR, FALSE msgbox EverGrandeCity_SidneysRoom_Text_IntroSpeech, MSGBOX_DEFAULT setvar VAR_FORCE_BATTLE_ANIMS, 1 trainerbattle_no_intro TRAINER_SIDNEY, EverGrandeCity_SidneysRoom_Text_Defeat goto EverGrandeCity_SidneysRoom_EventScript_Defeated end EverGrandeCity_SidneysRoom_EventScript_PostBattleSpeech:: msgbox EverGrandeCity_SidneysRoom_Text_PostBattleSpeech, MSGBOX_DEFAULT release end EverGrandeCity_SidneysRoom_EventScript_Defeated:: setvar VAR_FORCE_BATTLE_ANIMS, 0 setflag FLAG_DEFEATED_ELITE_4_SIDNEY call PokemonLeague_EliteFour_SetAdvanceToNextRoomMetatiles msgbox EverGrandeCity_SidneysRoom_Text_PostBattleSpeech, MSGBOX_DEFAULT release end EverGrandeCity_SidneysRoom_Text_IntroSpeech: .string "Welcome, challenger!\n" .string "I'm Sidney of the Elite Four.\p" .string "I like that look you're giving me.\n" .string "I guess you'll give me a good match.\l" .string "That's good! Looking real good!\p" .string "All right! You and me, let's enjoy\n" .string "a battle that can only be staged\l" .string "here in the Pokémon League!$" EverGrandeCity_SidneysRoom_Text_Defeat: .string "Well, how do you like that? I lost!\n" .string "Eh, it was fun, so it doesn't matter.$" EverGrandeCity_SidneysRoom_Text_PostBattleSpeech: .string "Well, listen to what this loser has\n" .string "to say.\p" .string "You've got what it takes to go far.\n" .string "Now, go on to the next room and enjoy\l" .string "your next battle!$"