#ifndef GUARD_POKEMON_H #define GUARD_POKEMON_H #include "constants/pokemon.h" #include "sprite.h" struct PokemonSubstruct0 { u16 species; u16 heldItem; u32 experience; u8 ppBonuses; u8 friendship; u16 filler; }; struct PokemonSubstruct1 { u16 moves[MAX_MON_MOVES]; u8 pp[MAX_MON_MOVES]; }; struct PokemonSubstruct2 { u8 hpEV; u8 attackEV; u8 defenseEV; u8 speedEV; u8 spAttackEV; u8 spDefenseEV; u8 cool; u8 beauty; u8 cute; u8 smart; u8 tough; u8 sheen; }; struct PokemonSubstruct3 { /* 0x00 */ u8 pokerus; /* 0x01 */ u8 metLocation; /* 0x02 */ u16 metLevel:7; /* 0x02 */ u16 metGame:4; /* 0x03 */ u16 pokeball:4; /* 0x03 */ u16 otGender:1; /* 0x04 */ u32 hpIV:5; /* 0x04 */ u32 attackIV:5; /* 0x05 */ u32 defenseIV:5; /* 0x05 */ u32 speedIV:5; /* 0x05 */ u32 spAttackIV:5; /* 0x06 */ u32 spDefenseIV:5; /* 0x07 */ u32 isEgg:1; /* 0x07 */ u32 abilityNum:1; /* 0x08 */ u32 coolRibbon:3; /* 0x08 */ u32 beautyRibbon:3; /* 0x08 */ u32 cuteRibbon:3; /* 0x09 */ u32 smartRibbon:3; /* 0x09 */ u32 toughRibbon:3; /* 0x09 */ u32 championRibbon:1; /* 0x0A */ u32 winningRibbon:1; /* 0x0A */ u32 victoryRibbon:1; /* 0x0A */ u32 artistRibbon:1; /* 0x0A */ u32 effortRibbon:1; /* 0x0A */ u32 marineRibbon:1; // never distributed /* 0x0A */ u32 landRibbon:1; // never distributed /* 0x0A */ u32 skyRibbon:1; // never distributed /* 0x0A */ u32 countryRibbon:1; // distributed during Pokémon Festa '04 and '05 to tournament winners /* 0x0B */ u32 nationalRibbon:1; /* 0x0B */ u32 earthRibbon:1; /* 0x0B */ u32 worldRibbon:1; // distributed during Pokémon Festa '04 and '05 to tournament winners /* 0x0B */ u32 unusedRibbons:4; // discarded in Gen 4 /* 0x0B */ u32 eventLegal:1; // controls Mew & Deoxys obedience; if set, Pokémon is a fateful encounter in Gen 4+; set for in-game event island legendaries, some distributed events, and Pokémon from XD: Gale of Darkness. }; // Number of bytes in the largest Pokémon substruct. // They are assumed to be the same size, and will be padded to // the largest size by the union. // By default they are all 12 bytes. #define NUM_SUBSTRUCT_BYTES (max(sizeof(struct PokemonSubstruct0), \ max(sizeof(struct PokemonSubstruct1), \ max(sizeof(struct PokemonSubstruct2), \ sizeof(struct PokemonSubstruct3))))) union PokemonSubstruct { struct PokemonSubstruct0 type0; struct PokemonSubstruct1 type1; struct PokemonSubstruct2 type2; struct PokemonSubstruct3 type3; u16 raw[NUM_SUBSTRUCT_BYTES / 2]; // /2 because it's u16, not u8 }; struct BoxPokemon { u32 personality; u32 otId; u8 nickname[POKEMON_NAME_LENGTH]; u8 language; u8 isBadEgg:1; u8 hasSpecies:1; u8 isEgg:1; u8 unused:5; u8 otName[PLAYER_NAME_LENGTH]; u8 markings; u16 checksum; u16 unknown; union { u32 raw[(NUM_SUBSTRUCT_BYTES * 4) / 4]; // *4 because there are 4 substructs, /4 because it's u32, not u8 union PokemonSubstruct substructs[4]; } secure; }; struct Pokemon { struct BoxPokemon box; u32 status; u8 level; u8 mail; u16 hp; u16 maxHP; u16 attack; u16 defense; u16 speed; u16 spAttack; u16 spDefense; }; struct MonSpritesGfxManager { u8 numSprites; u8 numFrames; bool16 active; void *spriteBuffer; u8 **spritePointers; struct SpriteTemplate *templates; struct SpriteFrameImage *frameImages; }; enum { MON_SPR_GFX_MODE_NORMAL, MON_SPR_GFX_MODE_BATTLE, MON_SPR_GFX_MODE_FULL_PARTY, }; enum { MON_SPR_GFX_MANAGER_A, MON_SPR_GFX_MANAGER_B, // Nothing ever sets up this manager. MON_SPR_GFX_MANAGERS_COUNT }; struct BattlePokemon { /*0x00*/ u16 species; /*0x02*/ u16 attack; /*0x04*/ u16 defense; /*0x06*/ u16 speed; /*0x08*/ u16 spAttack; /*0x0A*/ u16 spDefense; /*0x0C*/ u16 moves[MAX_MON_MOVES]; /*0x14*/ u32 hpIV:5; /*0x14*/ u32 attackIV:5; /*0x15*/ u32 defenseIV:5; /*0x15*/ u32 speedIV:5; /*0x16*/ u32 spAttackIV:5; /*0x17*/ u32 spDefenseIV:5; /*0x17*/ u32 isEgg:1; /*0x17*/ u32 abilityNum:1; /*0x18*/ s8 statStages[NUM_BATTLE_STATS]; /*0x20*/ u8 ability; /*0x21*/ u8 type1; /*0x22*/ u8 type2; /*0x23*/ u8 unknown; /*0x24*/ u8 pp[MAX_MON_MOVES]; /*0x28*/ u16 hp; /*0x2A*/ u8 level; /*0x2B*/ u8 friendship; /*0x2C*/ u16 maxHP; /*0x2E*/ u16 item; /*0x30*/ u8 nickname[POKEMON_NAME_LENGTH + 1]; /*0x3B*/ u8 ppBonuses; /*0x3C*/ u8 otName[PLAYER_NAME_LENGTH + 1]; /*0x44*/ u32 experience; /*0x48*/ u32 personality; /*0x4C*/ u32 status1; /*0x50*/ u32 status2; /*0x54*/ u32 otId; }; struct BaseStats { /* 0x00 */ u8 baseHP; /* 0x01 */ u8 baseAttack; /* 0x02 */ u8 baseDefense; /* 0x03 */ u8 baseSpeed; /* 0x04 */ u8 baseSpAttack; /* 0x05 */ u8 baseSpDefense; /* 0x06 */ u8 type1; /* 0x07 */ u8 type2; /* 0x08 */ u8 catchRate; /* 0x09 */ u8 expYield; /* 0x0A */ u16 evYield_HP:2; /* 0x0A */ u16 evYield_Attack:2; /* 0x0A */ u16 evYield_Defense:2; /* 0x0A */ u16 evYield_Speed:2; /* 0x0B */ u16 evYield_SpAttack:2; /* 0x0B */ u16 evYield_SpDefense:2; /* 0x0C */ u16 item1; /* 0x0E */ u16 item2; /* 0x10 */ u8 genderRatio; /* 0x11 */ u8 eggCycles; /* 0x12 */ u8 friendship; /* 0x13 */ u8 growthRate; /* 0x14 */ u8 eggGroup1; /* 0x15 */ u8 eggGroup2; /* 0x16 */ u8 abilities[2]; /* 0x18 */ u8 safariZoneFleeRate; /* 0x19 */ u8 bodyColor : 7; u8 noFlip : 1; }; struct BattleMove { u8 effect; u8 power; u8 type; u8 accuracy; u8 pp; u8 secondaryEffectChance; u8 target; s8 priority; u8 flags; }; struct SpindaSpot { u8 x, y; u16 image[16]; }; struct __attribute__((packed)) LevelUpMove { u16 move:9; u16 level:7; }; struct Evolution { u16 method; u16 param; u16 targetSpecies; }; #define NUM_UNOWN_FORMS 28 #define GET_UNOWN_LETTER(personality) (( \ (((personality) & 0x03000000) >> 18) \ | (((personality) & 0x00030000) >> 12) \ | (((personality) & 0x00000300) >> 6) \ | (((personality) & 0x00000003) >> 0) \ ) % NUM_UNOWN_FORMS) #define GET_SHINY_VALUE(otId, personality)HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality) extern u8 gPlayerPartyCount; extern struct Pokemon gPlayerParty[PARTY_SIZE]; extern u8 gEnemyPartyCount; extern struct Pokemon gEnemyParty[PARTY_SIZE]; extern struct SpriteTemplate gMultiuseSpriteTemplate; extern const struct BattleMove gBattleMoves[]; extern const u8 gFacilityClassToPicIndex[]; extern const u8 gFacilityClassToTrainerClass[]; extern const struct BaseStats gBaseStats[]; extern const u8 *const gItemEffectTable[]; extern const u32 gExperienceTables[][MAX_LEVEL + 1]; extern const u16 *const gLevelUpLearnsets[]; extern const u8 gPPUpGetMask[]; extern const u8 gPPUpClearMask[]; extern const u8 gPPUpAddValues[]; extern const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2]; extern const u16 gLinkPlayerFacilityClasses[]; extern const struct SpriteTemplate gBattlerSpriteTemplates[]; extern const s8 gNatureStatTable[][5]; void ZeroBoxMonData(struct BoxPokemon *boxMon); void ZeroMonData(struct Pokemon *mon); void ZeroPlayerPartyMons(void); void ZeroEnemyPartyMons(void); void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId); void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId); void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature); void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter); void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level); void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality); void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId); void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread); void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src); void CreateBattleTowerMon_HandleLevel(struct Pokemon *mon, struct BattleTowerPokemon *src, bool8 lvl50); void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 monId); void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId); void ConvertPokemonToBattleTowerPokemon(struct Pokemon *mon, struct BattleTowerPokemon *dest); void CreateEventLegalMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId); bool8 ShouldIgnoreDeoxysForm(u8 caseId, u8 battlerId); void SetDeoxysStats(void); u16 GetUnionRoomTrainerPic(void); u16 GetUnionRoomTrainerClass(void); void CreateEventLegalEnemyMon(void); void CalculateMonStats(struct Pokemon *mon); void BoxMonToMon(const struct BoxPokemon *src, struct Pokemon *dest); u8 GetLevelFromMonExp(struct Pokemon *mon); u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon); u16 GiveMoveToMon(struct Pokemon *mon, u16 move); u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move); void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot); void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot); void GiveMonInitialMoveset(struct Pokemon *mon); void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon); u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove); void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move); void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move); s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef); u8 CountAliveMonsInBattle(u8 caseId); u8 GetDefaultMoveTarget(u8 battlerId); u8 GetMonGender(struct Pokemon *mon); u8 GetBoxMonGender(struct BoxPokemon *boxMon); u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality); void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition); void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition); void SetMultiuseSpriteTemplateToTrainerFront(u16 arg0, u8 battlerPosition); // These are full type signatures for GetMonData() and GetBoxMonData(), // but they are not used since some code erroneously omits the third arg. // u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data); // u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data); u32 GetMonData(); u32 GetBoxMonData(); void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg); void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg); void CopyMon(void *dest, void *src, size_t size); u8 GiveMonToPlayer(struct Pokemon *mon); u8 CalculatePlayerPartyCount(void); u8 CalculateEnemyPartyCount(void); u8 GetMonsStateToDoubles(void); u8 GetMonsStateToDoubles_2(void); u8 GetAbilityBySpecies(u16 species, u8 abilityNum); u8 GetMonAbility(struct Pokemon *mon); void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord); u8 GetSecretBaseTrainerPicIndex(void); u8 GetSecretBaseTrainerClass(void); bool8 IsPlayerPartyAndPokemonStorageFull(void); bool8 IsPokemonStorageFull(void); void GetSpeciesName(u8 *name, u16 species); u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex); void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex); void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex); void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex); bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex); bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e); bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battlerId); u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit); u8 *UseStatIncreaseItem(u16 itemId); u8 GetNature(struct Pokemon *mon); u8 GetNatureFromPersonality(u32 personality); u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem); u16 HoennPokedexNumToSpecies(u16 hoennNum); u16 NationalPokedexNumToSpecies(u16 nationalNum); u16 NationalToHoennOrder(u16 nationalNum); u16 SpeciesToNationalPokedexNum(u16 species); u16 SpeciesToHoennPokedexNum(u16 species); u16 HoennToNationalOrder(u16 hoennNum); u16 SpeciesToCryId(u16 species); void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4); void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies); u8 GetPlayerFlankId(void); u16 GetLinkTrainerFlankId(u8 id); s32 GetBattlerMultiplayerId(u16 a1); u8 GetTrainerEncounterMusicId(u16 trainerOpponentId); u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex); void AdjustFriendship(struct Pokemon *mon, u8 event); void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies); u16 GetMonEVCount(struct Pokemon *mon); void RandomlyGivePartyPokerus(struct Pokemon *party); u8 CheckPartyPokerus(struct Pokemon *party, u8 selection); u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection); void UpdatePartyPokerusTime(u16 days); void PartySpreadPokerus(struct Pokemon *party); bool8 TryIncrementMonLevel(struct Pokemon *mon); u32 CanMonLearnTMHM(struct Pokemon *mon, u8 tm); u32 CanSpeciesLearnTMHM(u16 species, u8 tm); u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves); u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves); u8 GetNumberOfRelearnableMoves(struct Pokemon *mon); u16 SpeciesToPokedexNum(u16 species); bool32 IsSpeciesInHoennDex(u16 species); void ClearBattleMonForms(void); u16 GetBattleBGM(void); void PlayBattleBGM(void); void PlayMapChosenOrBattleBGM(u16 songId); void CreateTask_PlayMapChosenOrBattleBGM(u16 songId); const u32 *GetMonFrontSpritePal(struct Pokemon *mon); const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality); const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon); const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality); bool32 IsHMMove2(u16 move); bool8 IsMonSpriteNotFlipped(u16 species); s8 GetMonFlavorRelation(struct Pokemon *mon, u8 flavor); s8 GetFlavorRelationByPersonality(u32 personality, u8 flavor); bool8 IsTradedMon(struct Pokemon *mon); bool8 IsOtherTrainer(u32 otId, u8 *otName); void MonRestorePP(struct Pokemon *mon); void BoxMonRestorePP(struct BoxPokemon *boxMon); void SetMonPreventsSwitchingString(void); void SetWildMonHeldItem(void); bool8 IsMonShiny(struct Pokemon *mon); bool8 IsShinyOtIdPersonality(u32 otId, u32 personality); const u8 *GetTrainerPartnerName(void); void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3); void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3); void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneFrame); void StopPokemonAnimationDelayTask(void); void BattleAnimateBackSprite(struct Sprite* sprite, u16 species); u8 GetOpposingLinkMultiBattlerId(bool8 rightSide, u8 multiplayerId); u16 FacilityClassToPicIndex(u16 facilityClass); u16 PlayerGenderToFrontTrainerPicId(u8 playerGender); void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality); const u8 *GetTrainerClassNameFromId(u16 trainerId); const u8 *GetTrainerNameFromId(u16 trainerId); bool8 HasTwoFramesAnimation(u16 species); struct MonSpritesGfxManager *CreateMonSpritesGfxManager(void); void DestroyMonSpritesGfxManager(void); u8 *MonSpritesGfxManager_GetSpritePtr(u8 spriteNum); #endif // GUARD_POKEMON_H