tumbledemerald-legacy/src/data/object_events/movement_action_func_tables.h
2022-05-19 17:14:13 +00:00

1522 lines
81 KiB
C
Executable File

u8 MovementAction_FaceDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FaceDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PauseSpriteAnim(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FaceUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FaceRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowDiagonalUpLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowDiagonalUpLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowDiagonalUpRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowDiagonalUpRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowDiagonalDownLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowDiagonalDownLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowDiagonalDownRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowDiagonalDownRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalDiagonalUpLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalDiagonalUpLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalDiagonalUpRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalDiagonalUpRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalDiagonalDownLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalDiagonalDownLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalDiagonalDownRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalDiagonalDownRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Jump2Down_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Jump2Up_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Jump2Left_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Jump2Right_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Delay1_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Delay_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Delay2_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Delay4_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Delay8_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Delay16_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFasterDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFasterUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFasterLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFasterRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFasterDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFasterDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFasterUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFasterUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFasterLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFasterLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFasterRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFasterRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WaitSpriteAnim(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FacePlayer_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SetInvisible_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SetVisible_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_CutTree_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_CutTree_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_CutTree_Step2(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_HideReflection_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_ShowReflection_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkLeftAffine_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkLeftAffine_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkRightAffine_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkRightAffine_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Figure8_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Figure8_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Levitate_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_StopLevitate_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_StopLevitateAtTop_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FreeAndUnlockAnim_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FlyUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FlyUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Fly_Finish(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FlyDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FlyDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FaceUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FaceLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Jump2Up[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Jump2Left[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Jump2Right[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Delay1[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Delay2[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Delay4[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Delay8[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Delay16[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFastDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFastUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFastRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFasterDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFasterUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFasterLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFasterRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFasterDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFasterUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFasterLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFasterRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SlideRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FacePlayer[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_DisableAnimation[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SetInvisible[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SetVisible[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_EmoteHeart[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RevealTrainer[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_CutTree[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_HideReflection[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_ShowReflection[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_StoreAndLockAnim[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FreeAndUnlockAnim[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkLeftAffine[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkRightAffine[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Levitate[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_StopLevitate[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_StopLevitateAtTop[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Figure8[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FlyUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FlyDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *) = {
[MOVEMENT_ACTION_FACE_DOWN] = gMovementActionFuncs_FaceDown,
[MOVEMENT_ACTION_FACE_UP] = gMovementActionFuncs_FaceUp,
[MOVEMENT_ACTION_FACE_LEFT] = gMovementActionFuncs_FaceLeft,
[MOVEMENT_ACTION_FACE_RIGHT] = gMovementActionFuncs_FaceRight,
[MOVEMENT_ACTION_WALK_SLOW_DOWN] = gMovementActionFuncs_WalkSlowDown,
[MOVEMENT_ACTION_WALK_SLOW_UP] = gMovementActionFuncs_WalkSlowUp,
[MOVEMENT_ACTION_WALK_SLOW_LEFT] = gMovementActionFuncs_WalkSlowLeft,
[MOVEMENT_ACTION_WALK_SLOW_RIGHT] = gMovementActionFuncs_WalkSlowRight,
[MOVEMENT_ACTION_WALK_NORMAL_DOWN] = gMovementActionFuncs_WalkNormalDown,
[MOVEMENT_ACTION_WALK_NORMAL_UP] = gMovementActionFuncs_WalkNormalUp,
[MOVEMENT_ACTION_WALK_NORMAL_LEFT] = gMovementActionFuncs_WalkNormalLeft,
[MOVEMENT_ACTION_WALK_NORMAL_RIGHT] = gMovementActionFuncs_WalkNormalRight,
[MOVEMENT_ACTION_JUMP_2_DOWN] = gMovementActionFuncs_Jump2Down,
[MOVEMENT_ACTION_JUMP_2_UP] = gMovementActionFuncs_Jump2Up,
[MOVEMENT_ACTION_JUMP_2_LEFT] = gMovementActionFuncs_Jump2Left,
[MOVEMENT_ACTION_JUMP_2_RIGHT] = gMovementActionFuncs_Jump2Right,
[MOVEMENT_ACTION_DELAY_1] = gMovementActionFuncs_Delay1,
[MOVEMENT_ACTION_DELAY_2] = gMovementActionFuncs_Delay2,
[MOVEMENT_ACTION_DELAY_4] = gMovementActionFuncs_Delay4,
[MOVEMENT_ACTION_DELAY_8] = gMovementActionFuncs_Delay8,
[MOVEMENT_ACTION_DELAY_16] = gMovementActionFuncs_Delay16,
[MOVEMENT_ACTION_WALK_FAST_DOWN] = gMovementActionFuncs_WalkFastDown,
[MOVEMENT_ACTION_WALK_FAST_UP] = gMovementActionFuncs_WalkFastUp,
[MOVEMENT_ACTION_WALK_FAST_LEFT] = gMovementActionFuncs_WalkFastLeft,
[MOVEMENT_ACTION_WALK_FAST_RIGHT] = gMovementActionFuncs_WalkFastRight,
[MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN] = gMovementActionFuncs_WalkInPlaceSlowDown,
[MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP] = gMovementActionFuncs_WalkInPlaceSlowUp,
[MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT] = gMovementActionFuncs_WalkInPlaceSlowLeft,
[MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT] = gMovementActionFuncs_WalkInPlaceSlowRight,
[MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN] = gMovementActionFuncs_WalkInPlaceNormalDown,
[MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP] = gMovementActionFuncs_WalkInPlaceNormalUp,
[MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT] = gMovementActionFuncs_WalkInPlaceNormalLeft,
[MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT] = gMovementActionFuncs_WalkInPlaceNormalRight,
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN] = gMovementActionFuncs_WalkInPlaceFastDown,
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP] = gMovementActionFuncs_WalkInPlaceFastUp,
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT] = gMovementActionFuncs_WalkInPlaceFastLeft,
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastRight,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN] = gMovementActionFuncs_WalkInPlaceFasterDown,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP] = gMovementActionFuncs_WalkInPlaceFasterUp,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT] = gMovementActionFuncs_WalkInPlaceFasterLeft,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT] = gMovementActionFuncs_WalkInPlaceFasterRight,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN] = gMovementActionFuncs_RideWaterCurrentDown,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = gMovementActionFuncs_RideWaterCurrentUp,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = gMovementActionFuncs_RideWaterCurrentLeft,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT] = gMovementActionFuncs_RideWaterCurrentRight,
[MOVEMENT_ACTION_WALK_FASTER_DOWN] = gMovementActionFuncs_WalkFasterDown,
[MOVEMENT_ACTION_WALK_FASTER_UP] = gMovementActionFuncs_WalkFasterUp,
[MOVEMENT_ACTION_WALK_FASTER_LEFT] = gMovementActionFuncs_WalkFasterLeft,
[MOVEMENT_ACTION_WALK_FASTER_RIGHT] = gMovementActionFuncs_WalkFasterRight,
[MOVEMENT_ACTION_SLIDE_DOWN] = gMovementActionFuncs_SlideDown,
[MOVEMENT_ACTION_SLIDE_UP] = gMovementActionFuncs_SlideUp,
[MOVEMENT_ACTION_SLIDE_LEFT] = gMovementActionFuncs_SlideLeft,
[MOVEMENT_ACTION_SLIDE_RIGHT] = gMovementActionFuncs_SlideRight,
[MOVEMENT_ACTION_PLAYER_RUN_DOWN] = gMovementActionFuncs_PlayerRunDown,
[MOVEMENT_ACTION_PLAYER_RUN_UP] = gMovementActionFuncs_PlayerRunUp,
[MOVEMENT_ACTION_PLAYER_RUN_LEFT] = gMovementActionFuncs_PlayerRunLeft,
[MOVEMENT_ACTION_PLAYER_RUN_RIGHT] = gMovementActionFuncs_PlayerRunRight,
[MOVEMENT_ACTION_START_ANIM_IN_DIRECTION] = gMovementActionFuncs_StartAnimInDirection,
[MOVEMENT_ACTION_JUMP_SPECIAL_DOWN] = gMovementActionFuncs_JumpSpecialDown,
[MOVEMENT_ACTION_JUMP_SPECIAL_UP] = gMovementActionFuncs_JumpSpecialUp,
[MOVEMENT_ACTION_JUMP_SPECIAL_LEFT] = gMovementActionFuncs_JumpSpecialLeft,
[MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT] = gMovementActionFuncs_JumpSpecialRight,
[MOVEMENT_ACTION_FACE_PLAYER] = gMovementActionFuncs_FacePlayer,
[MOVEMENT_ACTION_FACE_AWAY_PLAYER] = gMovementActionFuncs_FaceAwayPlayer,
[MOVEMENT_ACTION_LOCK_FACING_DIRECTION] = gMovementActionFuncs_LockFacingDirection,
[MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION] = gMovementActionFuncs_UnlockFacingDirection,
[MOVEMENT_ACTION_JUMP_DOWN] = gMovementActionFuncs_JumpDown,
[MOVEMENT_ACTION_JUMP_UP] = gMovementActionFuncs_JumpUp,
[MOVEMENT_ACTION_JUMP_LEFT] = gMovementActionFuncs_JumpLeft,
[MOVEMENT_ACTION_JUMP_RIGHT] = gMovementActionFuncs_JumpRight,
[MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN] = gMovementActionFuncs_JumpInPlaceDown,
[MOVEMENT_ACTION_JUMP_IN_PLACE_UP] = gMovementActionFuncs_JumpInPlaceUp,
[MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT] = gMovementActionFuncs_JumpInPlaceLeft,
[MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT] = gMovementActionFuncs_JumpInPlaceRight,
[MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP] = gMovementActionFuncs_JumpInPlaceDownUp,
[MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN] = gMovementActionFuncs_JumpInPlaceUpDown,
[MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT] = gMovementActionFuncs_JumpInPlaceLeftRight,
[MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT] = gMovementActionFuncs_JumpInPlaceRightLeft,
[MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION] = gMovementActionFuncs_FaceOriginalDirection,
[MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN] = gMovementActionFuncs_NurseJoyBowDown,
[MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT] = gMovementActionFuncs_EnableJumpLandingGroundEffect,
[MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT] = gMovementActionFuncs_DisableJumpLandingGroundEffect,
[MOVEMENT_ACTION_DISABLE_ANIMATION] = gMovementActionFuncs_DisableAnimation,
[MOVEMENT_ACTION_RESTORE_ANIMATION] = gMovementActionFuncs_RestoreAnimation,
[MOVEMENT_ACTION_SET_INVISIBLE] = gMovementActionFuncs_SetInvisible,
[MOVEMENT_ACTION_SET_VISIBLE] = gMovementActionFuncs_SetVisible,
[MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK] = gMovementActionFuncs_EmoteExclamationMark,
[MOVEMENT_ACTION_EMOTE_QUESTION_MARK] = gMovementActionFuncs_EmoteQuestionMark,
[MOVEMENT_ACTION_EMOTE_HEART] = gMovementActionFuncs_EmoteHeart,
[MOVEMENT_ACTION_REVEAL_TRAINER] = gMovementActionFuncs_RevealTrainer,
[MOVEMENT_ACTION_ROCK_SMASH_BREAK] = gMovementActionFuncs_RockSmashBreak,
[MOVEMENT_ACTION_CUT_TREE] = gMovementActionFuncs_CutTree,
[MOVEMENT_ACTION_SET_FIXED_PRIORITY] = gMovementActionFuncs_SetFixedPriority,
[MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY] = gMovementActionFuncs_ClearFixedPriority,
[MOVEMENT_ACTION_INIT_AFFINE_ANIM] = gMovementActionFuncs_InitAffineAnim,
[MOVEMENT_ACTION_CLEAR_AFFINE_ANIM] = gMovementActionFuncs_ClearAffineAnim,
[MOVEMENT_ACTION_HIDE_REFLECTION] = gMovementActionFuncs_HideReflection,
[MOVEMENT_ACTION_SHOW_REFLECTION] = gMovementActionFuncs_ShowReflection,
[MOVEMENT_ACTION_WALK_DOWN_START_AFFINE] = gMovementActionFuncs_WalkDownStartAffine,
[MOVEMENT_ACTION_WALK_DOWN_AFFINE] = gMovementActionFuncs_WalkDownAffine,
[MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN] = gMovementActionFuncs_AcroWheelieFaceDown,
[MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP] = gMovementActionFuncs_AcroWheelieFaceUp,
[MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT] = gMovementActionFuncs_AcroWheelieFaceLeft,
[MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT] = gMovementActionFuncs_AcroWheelieFaceRight,
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN] = gMovementActionFuncs_AcroPopWheelieDown,
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP] = gMovementActionFuncs_AcroPopWheelieUp,
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT] = gMovementActionFuncs_AcroPopWheelieLeft,
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT] = gMovementActionFuncs_AcroPopWheelieRight,
[MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN] = gMovementActionFuncs_AcroEndWheelieFaceDown,
[MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP] = gMovementActionFuncs_AcroEndWheelieFaceUp,
[MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT] = gMovementActionFuncs_AcroEndWheelieFaceLeft,
[MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT] = gMovementActionFuncs_AcroEndWheelieFaceRight,
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN] = gMovementActionFuncs_AcroWheelieHopFaceDown,
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP] = gMovementActionFuncs_AcroWheelieHopFaceUp,
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT] = gMovementActionFuncs_AcroWheelieHopFaceLeft,
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT] = gMovementActionFuncs_AcroWheelieHopFaceRight,
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN] = gMovementActionFuncs_AcroWheelieHopDown,
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP] = gMovementActionFuncs_AcroWheelieHopUp,
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT] = gMovementActionFuncs_AcroWheelieHopLeft,
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT] = gMovementActionFuncs_AcroWheelieHopRight,
[MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN] = gMovementActionFuncs_AcroWheelieJumpDown,
[MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP] = gMovementActionFuncs_AcroWheelieJumpUp,
[MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT] = gMovementActionFuncs_AcroWheelieJumpLeft,
[MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT] = gMovementActionFuncs_AcroWheelieJumpRight,
[MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN] = gMovementActionFuncs_AcroWheelieInPlaceDown,
[MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP] = gMovementActionFuncs_AcroWheelieInPlaceUp,
[MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT] = gMovementActionFuncs_AcroWheelieInPlaceLeft,
[MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT] = gMovementActionFuncs_AcroWheelieInPlaceRight,
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroPopWheelieMoveDown,
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroPopWheelieMoveUp,
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroPopWheelieMoveLeft,
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroPopWheelieMoveRight,
[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroWheelieMoveDown,
[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroWheelieMoveUp,
[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroWheelieMoveLeft,
[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroWheelieMoveRight,
[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroEndWheelieMoveDown,
[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroEndWheelieMoveUp,
[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroEndWheelieMoveLeft,
[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroEndWheelieMoveRight,
[MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT] = gMovementActionFuncs_WalkNormalDiagonalUpLeft,
[MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT] = gMovementActionFuncs_WalkNormalDiagonalUpRight,
[MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT] = gMovementActionFuncs_WalkNormalDiagonalDownLeft,
[MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT] = gMovementActionFuncs_WalkNormalDiagonalDownRight,
[MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT] = gMovementActionFuncs_WalkSlowDiagonalUpLeft,
[MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT] = gMovementActionFuncs_WalkSlowDiagonalUpRight,
[MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT] = gMovementActionFuncs_WalkSlowDiagonalDownLeft,
[MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT] = gMovementActionFuncs_WalkSlowDiagonalDownRight,
[MOVEMENT_ACTION_STORE_AND_LOCK_ANIM] = gMovementActionFuncs_StoreAndLockAnim,
[MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM] = gMovementActionFuncs_FreeAndUnlockAnim,
[MOVEMENT_ACTION_WALK_LEFT_AFFINE] = gMovementActionFuncs_WalkLeftAffine,
[MOVEMENT_ACTION_WALK_RIGHT_AFFINE] = gMovementActionFuncs_WalkRightAffine,
[MOVEMENT_ACTION_LEVITATE] = gMovementActionFuncs_Levitate,
[MOVEMENT_ACTION_STOP_LEVITATE] = gMovementActionFuncs_StopLevitate,
[MOVEMENT_ACTION_STOP_LEVITATE_AT_TOP] = gMovementActionFuncs_StopLevitateAtTop,
[MOVEMENT_ACTION_FIGURE_8] = gMovementActionFuncs_Figure8,
[MOVEMENT_ACTION_FLY_UP] = gMovementActionFuncs_FlyUp,
[MOVEMENT_ACTION_FLY_DOWN] = gMovementActionFuncs_FlyDown,
};
u8 (*const gMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceDown_Step0,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_FaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceUp_Step0,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_FaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceLeft_Step0,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceRight_Step0,
MovementAction_PauseSpriteAnim,
};
static u8 (*const sDirectionAnimFuncsBySpeed[])(u8) = {
[MOVE_SPEED_NORMAL] = GetMoveDirectionAnimNum,
[MOVE_SPEED_FAST_1] = GetMoveDirectionFastAnimNum,
[MOVE_SPEED_FAST_2] = GetMoveDirectionFastAnimNum,
[MOVE_SPEED_FASTER] = GetMoveDirectionFasterAnimNum,
[MOVE_SPEED_FASTEST] = GetMoveDirectionFastestAnimNum,
};
u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowDiagonalUpLeft_Step0,
MovementAction_WalkSlowDiagonalUpLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowDiagonalUpRight_Step0,
MovementAction_WalkSlowDiagonalUpRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowDiagonalDownLeft_Step0,
MovementAction_WalkSlowDiagonalDownLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowDiagonalDownRight_Step0,
MovementAction_WalkSlowDiagonalDownRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowDown_Step0,
MovementAction_WalkSlowDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowUp_Step0,
MovementAction_WalkSlowUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowLeft_Step0,
MovementAction_WalkSlowLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowRight_Step0,
MovementAction_WalkSlowRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalDiagonalUpLeft_Step0,
MovementAction_WalkNormalDiagonalUpLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalDiagonalUpRight_Step0,
MovementAction_WalkNormalDiagonalUpRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalDiagonalDownLeft_Step0,
MovementAction_WalkNormalDiagonalDownLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalDiagonalDownRight_Step0,
MovementAction_WalkNormalDiagonalDownRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalDown_Step0,
MovementAction_WalkNormalDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalUp_Step0,
MovementAction_WalkNormalUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalLeft_Step0,
MovementAction_WalkNormalLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalRight_Step0,
MovementAction_WalkNormalRight_Step1,
MovementAction_PauseSpriteAnim,
};
static const s16 sJumpInitDisplacements[] = {
[JUMP_DISTANCE_IN_PLACE] = 0,
[JUMP_DISTANCE_NORMAL] = 1,
[JUMP_DISTANCE_FAR] = 1,
};
static const s16 sJumpDisplacements[] = {
[JUMP_DISTANCE_IN_PLACE] = 0,
[JUMP_DISTANCE_NORMAL] = 0,
[JUMP_DISTANCE_FAR] = 1,
};
u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Down_Step0,
MovementAction_Jump2Down_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_Jump2Up[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Up_Step0,
MovementAction_Jump2Up_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_Jump2Left[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Left_Step0,
MovementAction_Jump2Left_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_Jump2Right[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Right_Step0,
MovementAction_Jump2Right_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_Delay1[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay1_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_Delay2[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay2_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_Delay4[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay4_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_Delay8[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay8_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_Delay16[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay16_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_WalkFastDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastDown_Step0,
MovementAction_WalkFastDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFastUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastUp_Step0,
MovementAction_WalkFastUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastLeft_Step0,
MovementAction_WalkFastLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFastRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastRight_Step0,
MovementAction_WalkFastRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceSlowDown_Step0,
MovementAction_WalkInPlaceSlow_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceSlowUp_Step0,
MovementAction_WalkInPlaceSlow_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceSlowLeft_Step0,
MovementAction_WalkInPlaceSlow_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceSlowRight_Step0,
MovementAction_WalkInPlaceSlow_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceNormalDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceNormalUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceNormalLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceNormalRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFasterDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFasterDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFasterUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFasterUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFasterLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFasterLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFasterRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFasterRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RideWaterCurrentDown_Step0,
MovementAction_RideWaterCurrentDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RideWaterCurrentUp_Step0,
MovementAction_RideWaterCurrentUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RideWaterCurrentLeft_Step0,
MovementAction_RideWaterCurrentLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RideWaterCurrentRight_Step0,
MovementAction_RideWaterCurrentRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFasterDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFasterDown_Step0,
MovementAction_WalkFasterDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFasterUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFasterUp_Step0,
MovementAction_WalkFasterUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFasterLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFasterLeft_Step0,
MovementAction_WalkFasterLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFasterRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFasterRight_Step0,
MovementAction_WalkFasterRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SlideDown_Step0,
MovementAction_SlideDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SlideUp_Step0,
MovementAction_SlideUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SlideLeft_Step0,
MovementAction_SlideLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_SlideRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SlideRight_Step0,
MovementAction_SlideRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_PlayerRunDown_Step0,
MovementAction_PlayerRunDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_PlayerRunUp_Step0,
MovementAction_PlayerRunUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_PlayerRunLeft_Step0,
MovementAction_PlayerRunLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_PlayerRunRight_Step0,
MovementAction_PlayerRunRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_StartAnimInDirection_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialDown_Step0,
MovementAction_JumpSpecialDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialUp_Step0,
MovementAction_JumpSpecialUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialLeft_Step0,
MovementAction_JumpSpecialLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialRight_Step0,
MovementAction_JumpSpecialRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_FacePlayer[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FacePlayer_Step0,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceAwayPlayer_Step0,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_LockFacingDirection_Step0,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_UnlockFacingDirection_Step0,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpDown_Step0,
MovementAction_JumpDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpUp_Step0,
MovementAction_JumpUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpLeft_Step0,
MovementAction_JumpLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpRight_Step0,
MovementAction_JumpRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceDown_Step0,
MovementAction_JumpInPlaceDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceUp_Step0,
MovementAction_JumpInPlaceUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceLeft_Step0,
MovementAction_JumpInPlaceLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceRight_Step0,
MovementAction_JumpInPlaceRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceDownUp_Step0,
MovementAction_JumpInPlaceDownUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceUpDown_Step0,
MovementAction_JumpInPlaceUpDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceLeftRight_Step0,
MovementAction_JumpInPlaceLeftRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceRightLeft_Step0,
MovementAction_JumpInPlaceRightLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceOriginalDirection_Step0,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_NurseJoyBowDown_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EnableJumpLandingGroundEffect_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_DisableJumpLandingGroundEffect_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_DisableAnimation[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_DisableAnimation_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RestoreAnimation_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_SetInvisible[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SetInvisible_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_SetVisible[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SetVisible_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EmoteExclamationMark_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EmoteQuestionMark_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_EmoteHeart[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EmoteHeart_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_RevealTrainer[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RevealTrainer_Step0,
MovementAction_RevealTrainer_Step1,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RockSmashBreak_Step0,
MovementAction_RockSmashBreak_Step1,
MovementAction_RockSmashBreak_Step2,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_CutTree[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_CutTree_Step0,
MovementAction_CutTree_Step1,
MovementAction_CutTree_Step2,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SetFixedPriority_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_ClearFixedPriority_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_InitAffineAnim_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_ClearAffineAnim_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_HideReflection[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_HideReflection_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_ShowReflection[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_ShowReflection_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkDownStartAffine_Step0,
MovementAction_WalkDownStartAffine_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkDownAffine_Step0,
MovementAction_WalkDownAffine_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkLeftAffine[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkLeftAffine_Step0,
MovementAction_WalkLeftAffine_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkRightAffine[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkRightAffine_Step0,
MovementAction_WalkRightAffine_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieFaceDown_Step0,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieFaceUp_Step0,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieFaceLeft_Step0,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieFaceRight_Step0,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieDown_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieUp_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieLeft_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieRight_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieFaceDown_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieFaceUp_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieFaceLeft_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieFaceRight_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroUnusedAcroActionDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_UnusedAcroActionDown_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroUnusedAcroActionUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_UnusedAcroActionUp_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroUnusedAcroActionLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_UnusedAcroActionLeft_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroUnusedAcroActionRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_UnusedAcroActionRight_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_Figure8[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Figure8_Step0,
MovementAction_Figure8_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopFaceDown_Step0,
MovementAction_AcroWheelieHopFaceDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopFaceUp_Step0,
MovementAction_AcroWheelieHopFaceUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopFaceLeft_Step0,
MovementAction_AcroWheelieHopFaceLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopFaceRight_Step0,
MovementAction_AcroWheelieHopFaceRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopDown_Step0,
MovementAction_AcroWheelieHopDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopUp_Step0,
MovementAction_AcroWheelieHopUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopLeft_Step0,
MovementAction_AcroWheelieHopLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopRight_Step0,
MovementAction_AcroWheelieHopRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieJumpDown_Step0,
MovementAction_AcroWheelieJumpDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieJumpUp_Step0,
MovementAction_AcroWheelieJumpUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieJumpLeft_Step0,
MovementAction_AcroWheelieJumpLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieJumpRight_Step0,
MovementAction_AcroWheelieJumpRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieInPlaceDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieInPlaceUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieInPlaceLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieInPlaceRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieMoveDown_Step0,
MovementAction_AcroPopWheelieMoveDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieMoveUp_Step0,
MovementAction_AcroPopWheelieMoveUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieMoveLeft_Step0,
MovementAction_AcroPopWheelieMoveLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieMoveRight_Step0,
MovementAction_AcroPopWheelieMoveRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieMoveDown_Step0,
MovementAction_AcroWheelieMoveDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieMoveUp_Step0,
MovementAction_AcroWheelieMoveUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieMoveLeft_Step0,
MovementAction_AcroWheelieMoveLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieMoveRight_Step0,
MovementAction_AcroWheelieMoveRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieMoveDown_Step0,
MovementAction_AcroEndWheelieMoveDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieMoveUp_Step0,
MovementAction_AcroEndWheelieMoveUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieMoveLeft_Step0,
MovementAction_AcroEndWheelieMoveLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieMoveRight_Step0,
MovementAction_AcroEndWheelieMoveRight_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_Levitate[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Levitate_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_StopLevitate[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_StopLevitate_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_StopLevitateAtTop[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_StopLevitateAtTop_Step0,
MovementAction_Finish,
};