u8 MovementAction_FaceDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_FaceDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_PauseSpriteAnim(struct ObjectEvent *, struct Sprite *); u8 MovementAction_FaceUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_FaceLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_FaceRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkSlowDiagonalUpLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkSlowDiagonalUpLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkSlowDiagonalUpRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkSlowDiagonalUpRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkSlowDiagonalDownLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkSlowDiagonalDownLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkSlowDiagonalDownRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkSlowDiagonalDownRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkSlowDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkSlowDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkSlowUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkSlowUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkSlowLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkSlowLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkSlowRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkSlowRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkNormalDiagonalUpLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkNormalDiagonalUpLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkNormalDiagonalUpRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkNormalDiagonalUpRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkNormalDiagonalDownLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkNormalDiagonalDownLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkNormalDiagonalDownRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkNormalDiagonalDownRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Jump2Down_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Jump2Up_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Jump2Left_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Jump2Right_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Delay1_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Delay_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Delay2_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Delay4_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Delay8_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Delay16_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlaceFasterDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlaceFasterUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlaceFasterLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkInPlaceFasterRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkFasterDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkFasterDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkFasterUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkFasterUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkFasterLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkFasterLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkFasterRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkFasterRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_SlideDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_SlideUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_SlideLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_SlideRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WaitSpriteAnim(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_FacePlayer_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_SetInvisible_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_SetVisible_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementAction_CutTree_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_CutTree_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_CutTree_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_HideReflection_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_ShowReflection_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkLeftAffine_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkLeftAffine_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkRightAffine_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_WalkRightAffine_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Figure8_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Figure8_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroEndWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroEndWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroEndWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroEndWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroEndWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroEndWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroEndWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_AcroEndWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Levitate_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_StopLevitate_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_StopLevitateAtTop_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *); u8 MovementAction_FreeAndUnlockAnim_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_FlyUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_FlyUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Fly_Finish(struct ObjectEvent *, struct Sprite *); u8 MovementAction_FlyDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_FlyDown_Step1(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_FaceUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_FaceLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_Jump2Up[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_Jump2Left[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_Jump2Right[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_Delay1[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_Delay2[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_Delay4[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_Delay8[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_Delay16[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkFastDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkFastUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkFastRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceFasterDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceFasterUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceFasterLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceFasterRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkFasterDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkFasterUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkFasterLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkFasterRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_SlideRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_FacePlayer[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_DisableAnimation[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_SetInvisible[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_SetVisible[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_EmoteHeart[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_RevealTrainer[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_CutTree[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_HideReflection[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_ShowReflection[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_StoreAndLockAnim[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_FreeAndUnlockAnim[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkLeftAffine[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkRightAffine[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_Levitate[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_StopLevitate[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_StopLevitateAtTop[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_Figure8[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_FlyUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_FlyDown[])(struct ObjectEvent *, struct Sprite *); u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *) = { [MOVEMENT_ACTION_FACE_DOWN] = gMovementActionFuncs_FaceDown, [MOVEMENT_ACTION_FACE_UP] = gMovementActionFuncs_FaceUp, [MOVEMENT_ACTION_FACE_LEFT] = gMovementActionFuncs_FaceLeft, [MOVEMENT_ACTION_FACE_RIGHT] = gMovementActionFuncs_FaceRight, [MOVEMENT_ACTION_WALK_SLOW_DOWN] = gMovementActionFuncs_WalkSlowDown, [MOVEMENT_ACTION_WALK_SLOW_UP] = gMovementActionFuncs_WalkSlowUp, [MOVEMENT_ACTION_WALK_SLOW_LEFT] = gMovementActionFuncs_WalkSlowLeft, [MOVEMENT_ACTION_WALK_SLOW_RIGHT] = gMovementActionFuncs_WalkSlowRight, [MOVEMENT_ACTION_WALK_NORMAL_DOWN] = gMovementActionFuncs_WalkNormalDown, [MOVEMENT_ACTION_WALK_NORMAL_UP] = gMovementActionFuncs_WalkNormalUp, [MOVEMENT_ACTION_WALK_NORMAL_LEFT] = gMovementActionFuncs_WalkNormalLeft, [MOVEMENT_ACTION_WALK_NORMAL_RIGHT] = gMovementActionFuncs_WalkNormalRight, [MOVEMENT_ACTION_JUMP_2_DOWN] = gMovementActionFuncs_Jump2Down, [MOVEMENT_ACTION_JUMP_2_UP] = gMovementActionFuncs_Jump2Up, [MOVEMENT_ACTION_JUMP_2_LEFT] = gMovementActionFuncs_Jump2Left, [MOVEMENT_ACTION_JUMP_2_RIGHT] = gMovementActionFuncs_Jump2Right, [MOVEMENT_ACTION_DELAY_1] = gMovementActionFuncs_Delay1, [MOVEMENT_ACTION_DELAY_2] = gMovementActionFuncs_Delay2, [MOVEMENT_ACTION_DELAY_4] = gMovementActionFuncs_Delay4, [MOVEMENT_ACTION_DELAY_8] = gMovementActionFuncs_Delay8, [MOVEMENT_ACTION_DELAY_16] = gMovementActionFuncs_Delay16, [MOVEMENT_ACTION_WALK_FAST_DOWN] = gMovementActionFuncs_WalkFastDown, [MOVEMENT_ACTION_WALK_FAST_UP] = gMovementActionFuncs_WalkFastUp, [MOVEMENT_ACTION_WALK_FAST_LEFT] = gMovementActionFuncs_WalkFastLeft, [MOVEMENT_ACTION_WALK_FAST_RIGHT] = gMovementActionFuncs_WalkFastRight, [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN] = gMovementActionFuncs_WalkInPlaceSlowDown, [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP] = gMovementActionFuncs_WalkInPlaceSlowUp, [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT] = gMovementActionFuncs_WalkInPlaceSlowLeft, [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT] = gMovementActionFuncs_WalkInPlaceSlowRight, [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN] = gMovementActionFuncs_WalkInPlaceNormalDown, [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP] = gMovementActionFuncs_WalkInPlaceNormalUp, [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT] = gMovementActionFuncs_WalkInPlaceNormalLeft, [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT] = gMovementActionFuncs_WalkInPlaceNormalRight, [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN] = gMovementActionFuncs_WalkInPlaceFastDown, [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP] = gMovementActionFuncs_WalkInPlaceFastUp, [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT] = gMovementActionFuncs_WalkInPlaceFastLeft, [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastRight, [MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN] = gMovementActionFuncs_WalkInPlaceFasterDown, [MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP] = gMovementActionFuncs_WalkInPlaceFasterUp, [MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT] = gMovementActionFuncs_WalkInPlaceFasterLeft, [MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT] = gMovementActionFuncs_WalkInPlaceFasterRight, [MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN] = gMovementActionFuncs_RideWaterCurrentDown, [MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = gMovementActionFuncs_RideWaterCurrentUp, [MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = gMovementActionFuncs_RideWaterCurrentLeft, [MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT] = gMovementActionFuncs_RideWaterCurrentRight, [MOVEMENT_ACTION_WALK_FASTER_DOWN] = gMovementActionFuncs_WalkFasterDown, [MOVEMENT_ACTION_WALK_FASTER_UP] = gMovementActionFuncs_WalkFasterUp, [MOVEMENT_ACTION_WALK_FASTER_LEFT] = gMovementActionFuncs_WalkFasterLeft, [MOVEMENT_ACTION_WALK_FASTER_RIGHT] = gMovementActionFuncs_WalkFasterRight, [MOVEMENT_ACTION_SLIDE_DOWN] = gMovementActionFuncs_SlideDown, [MOVEMENT_ACTION_SLIDE_UP] = gMovementActionFuncs_SlideUp, [MOVEMENT_ACTION_SLIDE_LEFT] = gMovementActionFuncs_SlideLeft, [MOVEMENT_ACTION_SLIDE_RIGHT] = gMovementActionFuncs_SlideRight, [MOVEMENT_ACTION_PLAYER_RUN_DOWN] = gMovementActionFuncs_PlayerRunDown, [MOVEMENT_ACTION_PLAYER_RUN_UP] = gMovementActionFuncs_PlayerRunUp, [MOVEMENT_ACTION_PLAYER_RUN_LEFT] = gMovementActionFuncs_PlayerRunLeft, [MOVEMENT_ACTION_PLAYER_RUN_RIGHT] = gMovementActionFuncs_PlayerRunRight, [MOVEMENT_ACTION_START_ANIM_IN_DIRECTION] = gMovementActionFuncs_StartAnimInDirection, [MOVEMENT_ACTION_JUMP_SPECIAL_DOWN] = gMovementActionFuncs_JumpSpecialDown, [MOVEMENT_ACTION_JUMP_SPECIAL_UP] = gMovementActionFuncs_JumpSpecialUp, [MOVEMENT_ACTION_JUMP_SPECIAL_LEFT] = gMovementActionFuncs_JumpSpecialLeft, [MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT] = gMovementActionFuncs_JumpSpecialRight, [MOVEMENT_ACTION_FACE_PLAYER] = gMovementActionFuncs_FacePlayer, [MOVEMENT_ACTION_FACE_AWAY_PLAYER] = gMovementActionFuncs_FaceAwayPlayer, [MOVEMENT_ACTION_LOCK_FACING_DIRECTION] = gMovementActionFuncs_LockFacingDirection, [MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION] = gMovementActionFuncs_UnlockFacingDirection, [MOVEMENT_ACTION_JUMP_DOWN] = gMovementActionFuncs_JumpDown, [MOVEMENT_ACTION_JUMP_UP] = gMovementActionFuncs_JumpUp, [MOVEMENT_ACTION_JUMP_LEFT] = gMovementActionFuncs_JumpLeft, [MOVEMENT_ACTION_JUMP_RIGHT] = gMovementActionFuncs_JumpRight, [MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN] = gMovementActionFuncs_JumpInPlaceDown, [MOVEMENT_ACTION_JUMP_IN_PLACE_UP] = gMovementActionFuncs_JumpInPlaceUp, [MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT] = gMovementActionFuncs_JumpInPlaceLeft, [MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT] = gMovementActionFuncs_JumpInPlaceRight, [MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP] = gMovementActionFuncs_JumpInPlaceDownUp, [MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN] = gMovementActionFuncs_JumpInPlaceUpDown, [MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT] = gMovementActionFuncs_JumpInPlaceLeftRight, [MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT] = gMovementActionFuncs_JumpInPlaceRightLeft, [MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION] = gMovementActionFuncs_FaceOriginalDirection, [MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN] = gMovementActionFuncs_NurseJoyBowDown, [MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT] = gMovementActionFuncs_EnableJumpLandingGroundEffect, [MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT] = gMovementActionFuncs_DisableJumpLandingGroundEffect, [MOVEMENT_ACTION_DISABLE_ANIMATION] = gMovementActionFuncs_DisableAnimation, [MOVEMENT_ACTION_RESTORE_ANIMATION] = gMovementActionFuncs_RestoreAnimation, [MOVEMENT_ACTION_SET_INVISIBLE] = gMovementActionFuncs_SetInvisible, [MOVEMENT_ACTION_SET_VISIBLE] = gMovementActionFuncs_SetVisible, [MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK] = gMovementActionFuncs_EmoteExclamationMark, [MOVEMENT_ACTION_EMOTE_QUESTION_MARK] = gMovementActionFuncs_EmoteQuestionMark, [MOVEMENT_ACTION_EMOTE_HEART] = gMovementActionFuncs_EmoteHeart, [MOVEMENT_ACTION_REVEAL_TRAINER] = gMovementActionFuncs_RevealTrainer, [MOVEMENT_ACTION_ROCK_SMASH_BREAK] = gMovementActionFuncs_RockSmashBreak, [MOVEMENT_ACTION_CUT_TREE] = gMovementActionFuncs_CutTree, [MOVEMENT_ACTION_SET_FIXED_PRIORITY] = gMovementActionFuncs_SetFixedPriority, [MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY] = gMovementActionFuncs_ClearFixedPriority, [MOVEMENT_ACTION_INIT_AFFINE_ANIM] = gMovementActionFuncs_InitAffineAnim, [MOVEMENT_ACTION_CLEAR_AFFINE_ANIM] = gMovementActionFuncs_ClearAffineAnim, [MOVEMENT_ACTION_HIDE_REFLECTION] = gMovementActionFuncs_HideReflection, [MOVEMENT_ACTION_SHOW_REFLECTION] = gMovementActionFuncs_ShowReflection, [MOVEMENT_ACTION_WALK_DOWN_START_AFFINE] = gMovementActionFuncs_WalkDownStartAffine, [MOVEMENT_ACTION_WALK_DOWN_AFFINE] = gMovementActionFuncs_WalkDownAffine, [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN] = gMovementActionFuncs_AcroWheelieFaceDown, [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP] = gMovementActionFuncs_AcroWheelieFaceUp, [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT] = gMovementActionFuncs_AcroWheelieFaceLeft, [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT] = gMovementActionFuncs_AcroWheelieFaceRight, [MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN] = gMovementActionFuncs_AcroPopWheelieDown, [MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP] = gMovementActionFuncs_AcroPopWheelieUp, [MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT] = gMovementActionFuncs_AcroPopWheelieLeft, [MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT] = gMovementActionFuncs_AcroPopWheelieRight, [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN] = gMovementActionFuncs_AcroEndWheelieFaceDown, [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP] = gMovementActionFuncs_AcroEndWheelieFaceUp, [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT] = gMovementActionFuncs_AcroEndWheelieFaceLeft, [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT] = gMovementActionFuncs_AcroEndWheelieFaceRight, [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN] = gMovementActionFuncs_AcroWheelieHopFaceDown, [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP] = gMovementActionFuncs_AcroWheelieHopFaceUp, [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT] = gMovementActionFuncs_AcroWheelieHopFaceLeft, [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT] = gMovementActionFuncs_AcroWheelieHopFaceRight, [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN] = gMovementActionFuncs_AcroWheelieHopDown, [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP] = gMovementActionFuncs_AcroWheelieHopUp, [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT] = gMovementActionFuncs_AcroWheelieHopLeft, [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT] = gMovementActionFuncs_AcroWheelieHopRight, [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN] = gMovementActionFuncs_AcroWheelieJumpDown, [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP] = gMovementActionFuncs_AcroWheelieJumpUp, [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT] = gMovementActionFuncs_AcroWheelieJumpLeft, [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT] = gMovementActionFuncs_AcroWheelieJumpRight, [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN] = gMovementActionFuncs_AcroWheelieInPlaceDown, [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP] = gMovementActionFuncs_AcroWheelieInPlaceUp, [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT] = gMovementActionFuncs_AcroWheelieInPlaceLeft, [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT] = gMovementActionFuncs_AcroWheelieInPlaceRight, [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroPopWheelieMoveDown, [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroPopWheelieMoveUp, [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroPopWheelieMoveLeft, [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroPopWheelieMoveRight, [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroWheelieMoveDown, [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroWheelieMoveUp, [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroWheelieMoveLeft, [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroWheelieMoveRight, [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroEndWheelieMoveDown, [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroEndWheelieMoveUp, [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroEndWheelieMoveLeft, [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroEndWheelieMoveRight, [MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT] = gMovementActionFuncs_WalkNormalDiagonalUpLeft, [MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT] = gMovementActionFuncs_WalkNormalDiagonalUpRight, [MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT] = gMovementActionFuncs_WalkNormalDiagonalDownLeft, [MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT] = gMovementActionFuncs_WalkNormalDiagonalDownRight, [MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT] = gMovementActionFuncs_WalkSlowDiagonalUpLeft, [MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT] = gMovementActionFuncs_WalkSlowDiagonalUpRight, [MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT] = gMovementActionFuncs_WalkSlowDiagonalDownLeft, [MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT] = gMovementActionFuncs_WalkSlowDiagonalDownRight, [MOVEMENT_ACTION_STORE_AND_LOCK_ANIM] = gMovementActionFuncs_StoreAndLockAnim, [MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM] = gMovementActionFuncs_FreeAndUnlockAnim, [MOVEMENT_ACTION_WALK_LEFT_AFFINE] = gMovementActionFuncs_WalkLeftAffine, [MOVEMENT_ACTION_WALK_RIGHT_AFFINE] = gMovementActionFuncs_WalkRightAffine, [MOVEMENT_ACTION_LEVITATE] = gMovementActionFuncs_Levitate, [MOVEMENT_ACTION_STOP_LEVITATE] = gMovementActionFuncs_StopLevitate, [MOVEMENT_ACTION_STOP_LEVITATE_AT_TOP] = gMovementActionFuncs_StopLevitateAtTop, [MOVEMENT_ACTION_FIGURE_8] = gMovementActionFuncs_Figure8, [MOVEMENT_ACTION_FLY_UP] = gMovementActionFuncs_FlyUp, [MOVEMENT_ACTION_FLY_DOWN] = gMovementActionFuncs_FlyDown, }; u8 (*const gMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_FaceDown_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_FaceUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_FaceUp_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_FaceLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_FaceLeft_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_FaceRight_Step0, MovementAction_PauseSpriteAnim, }; static u8 (*const sDirectionAnimFuncsBySpeed[])(u8) = { [MOVE_SPEED_NORMAL] = GetMoveDirectionAnimNum, [MOVE_SPEED_FAST_1] = GetMoveDirectionFastAnimNum, [MOVE_SPEED_FAST_2] = GetMoveDirectionFastAnimNum, [MOVE_SPEED_FASTER] = GetMoveDirectionFasterAnimNum, [MOVE_SPEED_FASTEST] = GetMoveDirectionFastestAnimNum, }; u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkSlowDiagonalUpLeft_Step0, MovementAction_WalkSlowDiagonalUpLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkSlowDiagonalUpRight_Step0, MovementAction_WalkSlowDiagonalUpRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkSlowDiagonalDownLeft_Step0, MovementAction_WalkSlowDiagonalDownLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkSlowDiagonalDownRight_Step0, MovementAction_WalkSlowDiagonalDownRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkSlowDown_Step0, MovementAction_WalkSlowDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkSlowUp_Step0, MovementAction_WalkSlowUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkSlowLeft_Step0, MovementAction_WalkSlowLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkSlowRight_Step0, MovementAction_WalkSlowRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkNormalDiagonalUpLeft_Step0, MovementAction_WalkNormalDiagonalUpLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkNormalDiagonalUpRight_Step0, MovementAction_WalkNormalDiagonalUpRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkNormalDiagonalDownLeft_Step0, MovementAction_WalkNormalDiagonalDownLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkNormalDiagonalDownRight_Step0, MovementAction_WalkNormalDiagonalDownRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkNormalDown_Step0, MovementAction_WalkNormalDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkNormalUp_Step0, MovementAction_WalkNormalUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkNormalLeft_Step0, MovementAction_WalkNormalLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkNormalRight_Step0, MovementAction_WalkNormalRight_Step1, MovementAction_PauseSpriteAnim, }; static const s16 sJumpInitDisplacements[] = { [JUMP_DISTANCE_IN_PLACE] = 0, [JUMP_DISTANCE_NORMAL] = 1, [JUMP_DISTANCE_FAR] = 1, }; static const s16 sJumpDisplacements[] = { [JUMP_DISTANCE_IN_PLACE] = 0, [JUMP_DISTANCE_NORMAL] = 0, [JUMP_DISTANCE_FAR] = 1, }; u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_Jump2Down_Step0, MovementAction_Jump2Down_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_Jump2Up[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_Jump2Up_Step0, MovementAction_Jump2Up_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_Jump2Left[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_Jump2Left_Step0, MovementAction_Jump2Left_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_Jump2Right[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_Jump2Right_Step0, MovementAction_Jump2Right_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_Delay1[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_Delay1_Step0, MovementAction_Delay_Step1, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_Delay2[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_Delay2_Step0, MovementAction_Delay_Step1, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_Delay4[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_Delay4_Step0, MovementAction_Delay_Step1, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_Delay8[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_Delay8_Step0, MovementAction_Delay_Step1, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_Delay16[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_Delay16_Step0, MovementAction_Delay_Step1, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_WalkFastDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkFastDown_Step0, MovementAction_WalkFastDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkFastUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkFastUp_Step0, MovementAction_WalkFastUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkFastLeft_Step0, MovementAction_WalkFastLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkFastRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkFastRight_Step0, MovementAction_WalkFastRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkInPlaceSlowDown_Step0, MovementAction_WalkInPlaceSlow_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkInPlaceSlowUp_Step0, MovementAction_WalkInPlaceSlow_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkInPlaceSlowLeft_Step0, MovementAction_WalkInPlaceSlow_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkInPlaceSlowRight_Step0, MovementAction_WalkInPlaceSlow_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkInPlaceNormalDown_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkInPlaceNormalUp_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkInPlaceNormalLeft_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkInPlaceNormalRight_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkInPlaceFastDown_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkInPlaceFastUp_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkInPlaceFastLeft_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkInPlaceFastRight_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceFasterDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkInPlaceFasterDown_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceFasterUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkInPlaceFasterUp_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceFasterLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkInPlaceFasterLeft_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceFasterRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkInPlaceFasterRight_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_RideWaterCurrentDown_Step0, MovementAction_RideWaterCurrentDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_RideWaterCurrentUp_Step0, MovementAction_RideWaterCurrentUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_RideWaterCurrentLeft_Step0, MovementAction_RideWaterCurrentLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_RideWaterCurrentRight_Step0, MovementAction_RideWaterCurrentRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkFasterDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkFasterDown_Step0, MovementAction_WalkFasterDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkFasterUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkFasterUp_Step0, MovementAction_WalkFasterUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkFasterLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkFasterLeft_Step0, MovementAction_WalkFasterLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkFasterRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkFasterRight_Step0, MovementAction_WalkFasterRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_SlideDown_Step0, MovementAction_SlideDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_SlideUp_Step0, MovementAction_SlideUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_SlideLeft_Step0, MovementAction_SlideLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_SlideRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_SlideRight_Step0, MovementAction_SlideRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_PlayerRunDown_Step0, MovementAction_PlayerRunDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_PlayerRunUp_Step0, MovementAction_PlayerRunUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_PlayerRunLeft_Step0, MovementAction_PlayerRunLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_PlayerRunRight_Step0, MovementAction_PlayerRunRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_StartAnimInDirection_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_JumpSpecialDown_Step0, MovementAction_JumpSpecialDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_JumpSpecialUp_Step0, MovementAction_JumpSpecialUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_JumpSpecialLeft_Step0, MovementAction_JumpSpecialLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_JumpSpecialRight_Step0, MovementAction_JumpSpecialRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_FacePlayer[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_FacePlayer_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_FaceAwayPlayer_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_LockFacingDirection_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_UnlockFacingDirection_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_JumpDown_Step0, MovementAction_JumpDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_JumpUp_Step0, MovementAction_JumpUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_JumpLeft_Step0, MovementAction_JumpLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_JumpRight_Step0, MovementAction_JumpRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_JumpInPlaceDown_Step0, MovementAction_JumpInPlaceDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_JumpInPlaceUp_Step0, MovementAction_JumpInPlaceUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_JumpInPlaceLeft_Step0, MovementAction_JumpInPlaceLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_JumpInPlaceRight_Step0, MovementAction_JumpInPlaceRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_JumpInPlaceDownUp_Step0, MovementAction_JumpInPlaceDownUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_JumpInPlaceUpDown_Step0, MovementAction_JumpInPlaceUpDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_JumpInPlaceLeftRight_Step0, MovementAction_JumpInPlaceLeftRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_JumpInPlaceRightLeft_Step0, MovementAction_JumpInPlaceRightLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_FaceOriginalDirection_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_NurseJoyBowDown_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_EnableJumpLandingGroundEffect_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_DisableJumpLandingGroundEffect_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_DisableAnimation[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_DisableAnimation_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_RestoreAnimation_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_SetInvisible[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_SetInvisible_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_SetVisible[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_SetVisible_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_EmoteExclamationMark_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_EmoteQuestionMark_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_EmoteHeart[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_EmoteHeart_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_RevealTrainer[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_RevealTrainer_Step0, MovementAction_RevealTrainer_Step1, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_RockSmashBreak_Step0, MovementAction_RockSmashBreak_Step1, MovementAction_RockSmashBreak_Step2, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_CutTree[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_CutTree_Step0, MovementAction_CutTree_Step1, MovementAction_CutTree_Step2, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_SetFixedPriority_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_ClearFixedPriority_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_InitAffineAnim_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_ClearAffineAnim_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_HideReflection[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_HideReflection_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_ShowReflection[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_ShowReflection_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkDownStartAffine_Step0, MovementAction_WalkDownStartAffine_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkDownAffine_Step0, MovementAction_WalkDownAffine_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkLeftAffine[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkLeftAffine_Step0, MovementAction_WalkLeftAffine_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkRightAffine[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_WalkRightAffine_Step0, MovementAction_WalkRightAffine_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieFaceDown_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieFaceUp_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieFaceLeft_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieFaceRight_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroPopWheelieDown_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroPopWheelieUp_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroPopWheelieLeft_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroPopWheelieRight_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroEndWheelieFaceDown_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroEndWheelieFaceUp_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroEndWheelieFaceLeft_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroEndWheelieFaceRight_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroUnusedAcroActionDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_UnusedAcroActionDown_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroUnusedAcroActionUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_UnusedAcroActionUp_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroUnusedAcroActionLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_UnusedAcroActionLeft_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroUnusedAcroActionRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_UnusedAcroActionRight_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_Figure8[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_Figure8_Step0, MovementAction_Figure8_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieHopFaceDown_Step0, MovementAction_AcroWheelieHopFaceDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieHopFaceUp_Step0, MovementAction_AcroWheelieHopFaceUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieHopFaceLeft_Step0, MovementAction_AcroWheelieHopFaceLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieHopFaceRight_Step0, MovementAction_AcroWheelieHopFaceRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieHopDown_Step0, MovementAction_AcroWheelieHopDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieHopUp_Step0, MovementAction_AcroWheelieHopUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieHopLeft_Step0, MovementAction_AcroWheelieHopLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieHopRight_Step0, MovementAction_AcroWheelieHopRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieJumpDown_Step0, MovementAction_AcroWheelieJumpDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieJumpUp_Step0, MovementAction_AcroWheelieJumpUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieJumpLeft_Step0, MovementAction_AcroWheelieJumpLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieJumpRight_Step0, MovementAction_AcroWheelieJumpRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieInPlaceDown_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieInPlaceUp_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieInPlaceLeft_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieInPlaceRight_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroPopWheelieMoveDown_Step0, MovementAction_AcroPopWheelieMoveDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroPopWheelieMoveUp_Step0, MovementAction_AcroPopWheelieMoveUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroPopWheelieMoveLeft_Step0, MovementAction_AcroPopWheelieMoveLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroPopWheelieMoveRight_Step0, MovementAction_AcroPopWheelieMoveRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieMoveDown_Step0, MovementAction_AcroWheelieMoveDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieMoveUp_Step0, MovementAction_AcroWheelieMoveUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieMoveLeft_Step0, MovementAction_AcroWheelieMoveLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroWheelieMoveRight_Step0, MovementAction_AcroWheelieMoveRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroEndWheelieMoveDown_Step0, MovementAction_AcroEndWheelieMoveDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroEndWheelieMoveUp_Step0, MovementAction_AcroEndWheelieMoveUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroEndWheelieMoveLeft_Step0, MovementAction_AcroEndWheelieMoveLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_AcroEndWheelieMoveRight_Step0, MovementAction_AcroEndWheelieMoveRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_Levitate[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_Levitate_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_StopLevitate[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_StopLevitate_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_StopLevitateAtTop[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_StopLevitateAtTop_Step0, MovementAction_Finish, };