118 lines
3.0 KiB
SQL
118 lines
3.0 KiB
SQL
@ NOTE: The brailleformat macro in this file is leftover from RS.
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@ The numbers are simply skipped over. If you'd like to omit
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@ this macro you must also stop it from skipping over this
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@ section by editing ScrCmd_braillemessage.
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Underwater_SealedChamber_Braille_GoUpHere:
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brailleformat 4, 6, 26, 13, 7, 9
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.braille "GO UP HERE.$"
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SealedChamber_OuterRoom_Braille_ABC:
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brailleformat 7, 6, 21, 13, 10, 9
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.braille "ABC$"
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SealedChamber_OuterRoom_Braille_GHI:
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brailleformat 7, 6, 21, 13, 10, 9
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.braille "GHI$"
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SealedChamber_OuterRoom_Braille_MNO:
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brailleformat 7, 6, 21, 13, 10, 9
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.braille "MNO$"
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SealedChamber_OuterRoom_Braille_TUV:
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brailleformat 7, 6, 21, 13, 10, 9
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.braille "TUV$"
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SealedChamber_OuterRoom_Braille_DEF:
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brailleformat 7, 6, 21, 13, 10, 9
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.braille "DEF$"
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SealedChamber_OuterRoom_Braille_JKL:
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brailleformat 7, 6, 21, 13, 10, 9
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.braille "JKL$"
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SealedChamber_OuterRoom_Braille_PQRS:
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brailleformat 7, 6, 21, 13, 10, 9
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.braille "PQRS$"
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SealedChamber_OuterRoom_Braille_Period:
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brailleformat 9, 6, 19, 13, 12, 9
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.braille ".$"
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SealedChamber_OuterRoom_Braille_WXYZ:
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brailleformat 7, 6, 21, 13, 10, 9
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.braille "WXYZ$"
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SealedChamber_OuterRoom_Braille_Comma:
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brailleformat 9, 6, 19, 13, 12, 9
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.braille ",$"
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SealedChamber_OuterRoom_Braille_DigHere:
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brailleformat 7, 4, 23, 15, 10, 7
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.braille "DIG HERE.$"
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SealedChamber_InnerRoom_Braille_FirstWailordLastRelicanth:
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brailleformat 0, 0, 29, 19, 3, 3
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.braille "FIRST COMES\n"
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.braille "WAILORD.\n"
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.braille "LAST COMES\n"
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.braille "RELICANTH.$"
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SealedChamber_InnerRoom_Braille_InThisCaveWeHaveLived:
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brailleformat 2, 0, 26, 19, 5, 3
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.braille "IN THIS\n"
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.braille "CAVE WE\n"
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.braille "HAVE\n"
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.braille "LIVED.$"
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SealedChamber_InnerRoom_Braille_WeOweAllToThePokemon:
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brailleformat 7, 2, 23, 17, 10, 5
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.braille "WE OWE ALL\n"
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.braille "TO THE\n"
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.braille "POKEMON.$"
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SealedChamber_InnerRoom_Braille_ButWeSealedThePokemonAway:
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brailleformat 3, 0, 25, 19, 6, 3
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.braille "BUT, WE\n"
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.braille "SEALED THE\n"
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.braille "POKEMON\n"
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.braille "AWAY.$"
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SealedChamber_InnerRoom_Braille_WeFearedIt:
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brailleformat 5, 6, 25, 13, 8, 9
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.braille "WE FEARED IT.$"
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SealedChamber_InnerRoom_Braille_ThoseWithCourageHope:
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brailleformat 6, 0, 24, 19, 9, 3
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.braille "THOSE WITH\n"
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.braille "COURAGE,\n"
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.braille "THOSE WITH\n"
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.braille "HOPE.$"
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SealedChamber_InnerRoom_Braille_OpenDoorEternalPokemonWaits:
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brailleformat 3, 2, 27, 17, 6, 5
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.braille "OPEN A DOOR.\n"
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.braille "AN ETERNAL\n"
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.braille "POKEMON\n"
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.braille "WAITS.$"
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DesertRuins_Braille_UseRockSmash:
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brailleformat 1, 0, 27, 19, 4, 3
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.braille "LEFT, LEFT,\n"
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.braille "DOWN, DOWN.\n"
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.braille "THEN, USE\n"
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.braille "ROCK SMASH.$"
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IslandCave_Braille_RunLapAroundWall:
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brailleformat 5, 0, 25, 19, 8, 3
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.braille "STAY CLOSE\n"
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.braille "TO THE WALL.\n"
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.braille "RUN AROUND\n"
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.braille "ONE LAP.$"
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AncientTomb_Braille_ShineInTheMiddle:
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brailleformat 3, 0, 25, 19, 6, 3
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.braille "THOSE WHO\n"
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.braille "INHERIT OUR\n"
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.braille "WILL, SHINE\n"
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.braille "IN THE MIDDLE.$"
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