@ NOTE: The brailleformat macro in this file is leftover from RS. @ The numbers are simply skipped over. If you'd like to omit @ this macro you must also stop it from skipping over this @ section by editing ScrCmd_braillemessage. Underwater_SealedChamber_Braille_GoUpHere: brailleformat 4, 6, 26, 13, 7, 9 .braille "GO UP HERE.$" SealedChamber_OuterRoom_Braille_ABC: brailleformat 7, 6, 21, 13, 10, 9 .braille "ABC$" SealedChamber_OuterRoom_Braille_GHI: brailleformat 7, 6, 21, 13, 10, 9 .braille "GHI$" SealedChamber_OuterRoom_Braille_MNO: brailleformat 7, 6, 21, 13, 10, 9 .braille "MNO$" SealedChamber_OuterRoom_Braille_TUV: brailleformat 7, 6, 21, 13, 10, 9 .braille "TUV$" SealedChamber_OuterRoom_Braille_DEF: brailleformat 7, 6, 21, 13, 10, 9 .braille "DEF$" SealedChamber_OuterRoom_Braille_JKL: brailleformat 7, 6, 21, 13, 10, 9 .braille "JKL$" SealedChamber_OuterRoom_Braille_PQRS: brailleformat 7, 6, 21, 13, 10, 9 .braille "PQRS$" SealedChamber_OuterRoom_Braille_Period: brailleformat 9, 6, 19, 13, 12, 9 .braille ".$" SealedChamber_OuterRoom_Braille_WXYZ: brailleformat 7, 6, 21, 13, 10, 9 .braille "WXYZ$" SealedChamber_OuterRoom_Braille_Comma: brailleformat 9, 6, 19, 13, 12, 9 .braille ",$" SealedChamber_OuterRoom_Braille_DigHere: brailleformat 7, 4, 23, 15, 10, 7 .braille "DIG HERE.$" SealedChamber_InnerRoom_Braille_FirstWailordLastRelicanth: brailleformat 0, 0, 29, 19, 3, 3 .braille "FIRST COMES\n" .braille "WAILORD.\n" .braille "LAST COMES\n" .braille "RELICANTH.$" SealedChamber_InnerRoom_Braille_InThisCaveWeHaveLived: brailleformat 2, 0, 26, 19, 5, 3 .braille "IN THIS\n" .braille "CAVE WE\n" .braille "HAVE\n" .braille "LIVED.$" SealedChamber_InnerRoom_Braille_WeOweAllToThePokemon: brailleformat 7, 2, 23, 17, 10, 5 .braille "WE OWE ALL\n" .braille "TO THE\n" .braille "POKEMON.$" SealedChamber_InnerRoom_Braille_ButWeSealedThePokemonAway: brailleformat 3, 0, 25, 19, 6, 3 .braille "BUT, WE\n" .braille "SEALED THE\n" .braille "POKEMON\n" .braille "AWAY.$" SealedChamber_InnerRoom_Braille_WeFearedIt: brailleformat 5, 6, 25, 13, 8, 9 .braille "WE FEARED IT.$" SealedChamber_InnerRoom_Braille_ThoseWithCourageHope: brailleformat 6, 0, 24, 19, 9, 3 .braille "THOSE WITH\n" .braille "COURAGE,\n" .braille "THOSE WITH\n" .braille "HOPE.$" SealedChamber_InnerRoom_Braille_OpenDoorEternalPokemonWaits: brailleformat 3, 2, 27, 17, 6, 5 .braille "OPEN A DOOR.\n" .braille "AN ETERNAL\n" .braille "POKEMON\n" .braille "WAITS.$" DesertRuins_Braille_UseRockSmash: brailleformat 1, 0, 27, 19, 4, 3 .braille "LEFT, LEFT,\n" .braille "DOWN, DOWN.\n" .braille "THEN, USE\n" .braille "ROCK SMASH.$" IslandCave_Braille_RunLapAroundWall: brailleformat 5, 0, 25, 19, 8, 3 .braille "STAY CLOSE\n" .braille "TO THE WALL.\n" .braille "RUN AROUND\n" .braille "ONE LAP.$" AncientTomb_Braille_ShineInTheMiddle: brailleformat 3, 0, 25, 19, 6, 3 .braille "THOSE WHO\n" .braille "INHERIT OUR\n" .braille "WILL, SHINE\n" .braille "IN THE MIDDLE.$"