1.6 KiB
1.6 KiB
Bugs and Glitches
These are known bugs and glitches in the original Pokémon Emerald game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash. Defining the BUGFIX
and UBFIX
preprocessor variables will fix some of these automatically. UBFIX
will already be defined for MODERN builds.
Fixes are written in the diff
format. If you've used Git before, this should look familiar:
this is some code
-delete red - lines
+add green + lines
Contents
Scrolling through items in the bag causes the image to flicker (fixed in tumbledemerald.)
Fix: Add the following function to src/item_menu_icons.c:
+void HideBagItemIconSprite(u8 id)
+{
+ u8 *spriteId = &gBagMenu->spriteId[10];
+ if (spriteId[id] != 0xFF)
+ {
+ gSprites[spriteId[id]].invisible = TRUE;
+ }
+}
and its corresponding declaration in include/item_menu_icons.h:
+void HideBagItemIconSprite(u8 id);
Then edit BagMenu_MoveCursorCallback
in src/item_menu.c:
...
{
- RemoveBagItemIconSprite(1 ^ gBagMenu->itemIconSlot);
+ HideBagItemIconSprite(gBagMenu->itemIconSlot ^ 1);
+ RemoveBagItemIconSprite(gBagMenu->itemIconSlot);
if (itemIndex != LIST_CANCEL)
...