tumbledemerald-legacy/include/constants/union_room.h
2022-05-19 17:14:13 +00:00

97 lines
3.2 KiB
C

#ifndef GUARD_CONSTANTS_UNION_ROOM_H
#define GUARD_CONSTANTS_UNION_ROOM_H
// The number of possible group leaders visible in the Union Room.
// Note that this is different than the number of people actively
// connected as children via the Wireless Adapter, which cannot
// exceed RFU_CHILD_MAX (4), for a total of 5 including the player.
#define MAX_UNION_ROOM_LEADERS 8
#define UNION_ROOM_SPAWN_NONE 0
#define UNION_ROOM_SPAWN_IN 1
#define UNION_ROOM_SPAWN_OUT 2
#define ACTIVITY_NONE 0
#define ACTIVITY_BATTLE_SINGLE 1
#define ACTIVITY_BATTLE_DOUBLE 2
#define ACTIVITY_BATTLE_MULTI 3
#define ACTIVITY_TRADE 4
#define ACTIVITY_CHAT 5
#define ACTIVITY_WONDER_CARD_DUP 6 // Duplicates of later WONDER constants
#define ACTIVITY_WONDER_NEWS_DUP 7 //
#define ACTIVITY_CARD 8
#define ACTIVITY_POKEMON_JUMP 9
#define ACTIVITY_BERRY_CRUSH 10
#define ACTIVITY_BERRY_PICK 11
#define ACTIVITY_SEARCH 12
#define ACTIVITY_SPIN_TRADE 13
#define ACTIVITY_BATTLE_TOWER_OPEN 14
#define ACTIVITY_RECORD_CORNER 15
#define ACTIVITY_BERRY_BLENDER 16
// Player response
#define ACTIVITY_ACCEPT 17
#define ACTIVITY_DECLINE 18
#define ACTIVITY_NPCTALK 19
#define ACTIVITY_PLYRTALK 20
#define ACTIVITY_WONDER_CARD 21
#define ACTIVITY_WONDER_NEWS 22
#define ACTIVITY_CONTEST_COOL 23
#define ACTIVITY_CONTEST_BEAUTY 24
#define ACTIVITY_CONTEST_CUTE 25
#define ACTIVITY_CONTEST_SMART 26
#define ACTIVITY_CONTEST_TOUGH 27
#define ACTIVITY_BATTLE_TOWER 28
#define ACTIVITY_29 29
#define IN_UNION_ROOM (1 << 6)
#define LINK_GROUP_SINGLE_BATTLE 0
#define LINK_GROUP_DOUBLE_BATTLE 1
#define LINK_GROUP_MULTI_BATTLE 2
#define LINK_GROUP_TRADE 3
#define LINK_GROUP_POKEMON_JUMP 4
#define LINK_GROUP_BERRY_CRUSH 5
#define LINK_GROUP_BERRY_PICKING 6
#define LINK_GROUP_WONDER_CARD 7
#define LINK_GROUP_WONDER_NEWS 8
#define LINK_GROUP_UNION_ROOM_RESUME 9
#define LINK_GROUP_UNION_ROOM_INIT 10
#define LINK_GROUP_UNK_11 11
#define LINK_GROUP_RECORD_CORNER 12
#define LINK_GROUP_BERRY_BLENDER 13
#define LINK_GROUP_UNK_14 14
#define LINK_GROUP_COOL_CONTEST 15
#define LINK_GROUP_BEAUTY_CONTEST 16
#define LINK_GROUP_CUTE_CONTEST 17
#define LINK_GROUP_SMART_CONTEST 18
#define LINK_GROUP_TOUGH_CONTEST 19
#define LINK_GROUP_BATTLE_TOWER 20
#define LINK_GROUP_BATTLE_TOWER_OPEN 21
#define NUM_LINK_GROUP_TYPES 22
#define UR_TRADE_MATCH 0
#define UR_TRADE_NOTYPE 1
#define UR_TRADE_NOEGG 2
#define UR_TRADE_READY 0
#define UR_TRADE_PLAYER_NOT_READY 1
#define UR_TRADE_PARTNER_NOT_READY 2
#define UR_INTERACT_PLAYER_1 1
#define UR_INTERACT_PLAYER_2 2
#define UR_INTERACT_PLAYER_3 3
#define UR_INTERACT_PLAYER_4 4
#define UR_INTERACT_PLAYER_5 5
#define UR_INTERACT_PLAYER_6 6
#define UR_INTERACT_PLAYER_7 7
#define UR_INTERACT_PLAYER_8 8
#define UR_INTERACT_ATTENDANT 9
#define UR_INTERACT_UNUSED 10
#define UR_INTERACT_START_MENU 11
#endif //GUARD_CONSTANTS_UNION_ROOM_H