#ifndef GUARD_CONSTANTS_UNION_ROOM_H #define GUARD_CONSTANTS_UNION_ROOM_H // The number of possible group leaders visible in the Union Room. // Note that this is different than the number of people actively // connected as children via the Wireless Adapter, which cannot // exceed RFU_CHILD_MAX (4), for a total of 5 including the player. #define MAX_UNION_ROOM_LEADERS 8 #define UNION_ROOM_SPAWN_NONE 0 #define UNION_ROOM_SPAWN_IN 1 #define UNION_ROOM_SPAWN_OUT 2 #define ACTIVITY_NONE 0 #define ACTIVITY_BATTLE_SINGLE 1 #define ACTIVITY_BATTLE_DOUBLE 2 #define ACTIVITY_BATTLE_MULTI 3 #define ACTIVITY_TRADE 4 #define ACTIVITY_CHAT 5 #define ACTIVITY_WONDER_CARD_DUP 6 // Duplicates of later WONDER constants #define ACTIVITY_WONDER_NEWS_DUP 7 // #define ACTIVITY_CARD 8 #define ACTIVITY_POKEMON_JUMP 9 #define ACTIVITY_BERRY_CRUSH 10 #define ACTIVITY_BERRY_PICK 11 #define ACTIVITY_SEARCH 12 #define ACTIVITY_SPIN_TRADE 13 #define ACTIVITY_BATTLE_TOWER_OPEN 14 #define ACTIVITY_RECORD_CORNER 15 #define ACTIVITY_BERRY_BLENDER 16 // Player response #define ACTIVITY_ACCEPT 17 #define ACTIVITY_DECLINE 18 #define ACTIVITY_NPCTALK 19 #define ACTIVITY_PLYRTALK 20 #define ACTIVITY_WONDER_CARD 21 #define ACTIVITY_WONDER_NEWS 22 #define ACTIVITY_CONTEST_COOL 23 #define ACTIVITY_CONTEST_BEAUTY 24 #define ACTIVITY_CONTEST_CUTE 25 #define ACTIVITY_CONTEST_SMART 26 #define ACTIVITY_CONTEST_TOUGH 27 #define ACTIVITY_BATTLE_TOWER 28 #define ACTIVITY_29 29 #define IN_UNION_ROOM (1 << 6) #define LINK_GROUP_SINGLE_BATTLE 0 #define LINK_GROUP_DOUBLE_BATTLE 1 #define LINK_GROUP_MULTI_BATTLE 2 #define LINK_GROUP_TRADE 3 #define LINK_GROUP_POKEMON_JUMP 4 #define LINK_GROUP_BERRY_CRUSH 5 #define LINK_GROUP_BERRY_PICKING 6 #define LINK_GROUP_WONDER_CARD 7 #define LINK_GROUP_WONDER_NEWS 8 #define LINK_GROUP_UNION_ROOM_RESUME 9 #define LINK_GROUP_UNION_ROOM_INIT 10 #define LINK_GROUP_UNK_11 11 #define LINK_GROUP_RECORD_CORNER 12 #define LINK_GROUP_BERRY_BLENDER 13 #define LINK_GROUP_UNK_14 14 #define LINK_GROUP_COOL_CONTEST 15 #define LINK_GROUP_BEAUTY_CONTEST 16 #define LINK_GROUP_CUTE_CONTEST 17 #define LINK_GROUP_SMART_CONTEST 18 #define LINK_GROUP_TOUGH_CONTEST 19 #define LINK_GROUP_BATTLE_TOWER 20 #define LINK_GROUP_BATTLE_TOWER_OPEN 21 #define NUM_LINK_GROUP_TYPES 22 #define UR_TRADE_MATCH 0 #define UR_TRADE_NOTYPE 1 #define UR_TRADE_NOEGG 2 #define UR_TRADE_READY 0 #define UR_TRADE_PLAYER_NOT_READY 1 #define UR_TRADE_PARTNER_NOT_READY 2 #define UR_INTERACT_PLAYER_1 1 #define UR_INTERACT_PLAYER_2 2 #define UR_INTERACT_PLAYER_3 3 #define UR_INTERACT_PLAYER_4 4 #define UR_INTERACT_PLAYER_5 5 #define UR_INTERACT_PLAYER_6 6 #define UR_INTERACT_PLAYER_7 7 #define UR_INTERACT_PLAYER_8 8 #define UR_INTERACT_ATTENDANT 9 #define UR_INTERACT_UNUSED 10 #define UR_INTERACT_START_MENU 11 #endif //GUARD_CONSTANTS_UNION_ROOM_H