tumbledemerald-legacy/src/palette_util.c

505 lines
17 KiB
C
Executable File

#include "global.h"
#include "palette.h"
#include "palette_util.h"
#include "util.h"
// "RouletteFlash" is more accurately a general flashing/fading util
// this file handles fading the palettes for the color/icon selections on the Roulette wheel
// but it also handles the "pulse blend" effect of Mirage Tower
void RouletteFlash_Reset(struct RouletteFlashUtil *flash)
{
flash->enabled = 0;
flash->flags = 0;
memset(&flash->palettes, 0, sizeof(flash->palettes));
}
u8 RouletteFlash_Add(struct RouletteFlashUtil *flash, u8 id, const struct RouletteFlashSettings *settings)
{
if (id >= ARRAY_COUNT(flash->palettes) || flash->palettes[id].available)
return 0xFF;
flash->palettes[id].settings.color = settings->color;
flash->palettes[id].settings.paletteOffset = settings->paletteOffset;
flash->palettes[id].settings.numColors = settings->numColors;
flash->palettes[id].settings.delay = settings->delay;
flash->palettes[id].settings.unk6 = settings->unk6;
flash->palettes[id].settings.numFadeCycles = settings->numFadeCycles;
flash->palettes[id].settings.unk7_5 = settings->unk7_5;
flash->palettes[id].settings.colorDeltaDir = settings->colorDeltaDir;
flash->palettes[id].state = 0;
flash->palettes[id].available = TRUE;
flash->palettes[id].fadeCycleCounter = 0;
flash->palettes[id].delayCounter = 0;
if (flash->palettes[id].settings.colorDeltaDir < 0)
flash->palettes[id].colorDelta = -1;
else
flash->palettes[id].colorDelta = 1;
return id;
}
// Unused
static u8 RouletteFlash_Remove(struct RouletteFlashUtil *flash, u8 id)
{
if (id >= ARRAY_COUNT(flash->palettes))
return 0xFF;
if (!flash->palettes[id].available)
return 0xFF;
memset(&flash->palettes[id], 0, sizeof(flash->palettes[id]));
return id;
}
static u8 RouletteFlash_FadePalette(struct RouletteFlashPalette *pal)
{
u8 i;
u8 returnval;
for (i = 0; i < pal->settings.numColors; i++)
{
struct PlttData *faded = (struct PlttData *)&gPlttBufferFaded[pal->settings.paletteOffset + i];
struct PlttData *unfaded = (struct PlttData *)&gPlttBufferUnfaded[pal->settings.paletteOffset + i];
switch (pal->state)
{
case 1:
// Fade color
if (faded->r + pal->colorDelta >= 0 && faded->r + pal->colorDelta < 32)
faded->r += pal->colorDelta;
if (faded->g + pal->colorDelta >= 0 && faded->g + pal->colorDelta < 32)
faded->g += pal->colorDelta;
if (faded->b + pal->colorDelta >= 0 && faded->b + pal->colorDelta < 32)
faded->b += pal->colorDelta;
break;
case 2:
// Fade back to original color
if (pal->colorDelta < 0)
{
if (faded->r + pal->colorDelta >= unfaded->r)
faded->r += pal->colorDelta;
if (faded->g + pal->colorDelta >= unfaded->g)
faded->g += pal->colorDelta;
if (faded->b + pal->colorDelta >= unfaded->b)
faded->b += pal->colorDelta;
}
else
{
if (faded->r + pal->colorDelta <= unfaded->r)
faded->r += pal->colorDelta;
if (faded->g + pal->colorDelta <= unfaded->g)
faded->g += pal->colorDelta;
if (faded->b + pal->colorDelta <= unfaded->b)
faded->b += pal->colorDelta;
}
break;
}
}
if ((u32)pal->fadeCycleCounter++ != pal->settings.numFadeCycles)
{
returnval = 0;
}
else
{
pal->fadeCycleCounter = 0;
pal->colorDelta *= -1;
if (pal->state == 1)
pal->state++;
else
pal->state--;
returnval = 1;
}
return returnval;
}
static u8 RouletteFlash_FlashPalette(struct RouletteFlashPalette *pal)
{
u8 i = 0;
switch (pal->state)
{
case 1:
// Flash to color
for (; i < pal->settings.numColors; i++)
gPlttBufferFaded[pal->settings.paletteOffset + i] = pal->settings.color;
pal->state++;
break;
case 2:
// Restore to original color
for (; i < pal->settings.numColors; i++)
gPlttBufferFaded[pal->settings.paletteOffset + i] = gPlttBufferUnfaded[pal->settings.paletteOffset + i];
pal->state--;
break;
}
return 1;
}
void RouletteFlash_Run(struct RouletteFlashUtil *flash)
{
u8 i = 0;
if (flash->enabled)
{
for (i = 0; i < ARRAY_COUNT(flash->palettes); i++)
{
if ((flash->flags >> i) & 1)
{
if (--flash->palettes[i].delayCounter == (u8)-1)
{
if (flash->palettes[i].settings.color & FLASHUTIL_USE_EXISTING_COLOR)
RouletteFlash_FadePalette(&flash->palettes[i]);
else
RouletteFlash_FlashPalette(&flash->palettes[i]);
flash->palettes[i].delayCounter = flash->palettes[i].settings.delay;
}
}
}
}
}
void RouletteFlash_Enable(struct RouletteFlashUtil *flash, u16 flags)
{
u8 i = 0;
flash->enabled++;
for (i = 0; i < ARRAY_COUNT(flash->palettes); i++)
{
if ((flags >> i) & 1)
{
if (flash->palettes[i].available)
{
flash->flags |= 1 << i;
flash->palettes[i].state = 1;
}
}
}
}
void RouletteFlash_Stop(struct RouletteFlashUtil *flash, u16 flags)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(flash->palettes); i++)
{
if ((flash->flags >> i) & 1)
{
if (flash->palettes[i].available)
{
if ((flags >> i) & 1)
{
u32 offset = flash->palettes[i].settings.paletteOffset;
u16 *faded = &gPlttBufferFaded[offset];
u16 *unfaded = &gPlttBufferUnfaded[offset];
memcpy(faded, unfaded, flash->palettes[i].settings.numColors * 2);
flash->palettes[i].state = 0;
flash->palettes[i].fadeCycleCounter = 0;
flash->palettes[i].delayCounter = 0;
if (flash->palettes[i].settings.colorDeltaDir < 0)
flash->palettes[i].colorDelta = -1;
else
flash->palettes[i].colorDelta = 1;
}
}
}
}
if (flags == 0xFFFF)
{
// Stopped all
flash->enabled = 0;
flash->flags = 0;
}
else
{
flash->flags &= ~flags;
}
}
void InitPulseBlend(struct PulseBlend *pulseBlend)
{
u8 i = 0;
pulseBlend->usedPulseBlendPalettes = 0;
memset(&pulseBlend->pulseBlendPalettes, 0, sizeof(pulseBlend->pulseBlendPalettes));
for (; i < 16; i++)
pulseBlend->pulseBlendPalettes[i].paletteSelector = i;
}
int InitPulseBlendPaletteSettings(struct PulseBlend *pulseBlend, const struct PulseBlendSettings *settings)
{
u8 i = 0;
struct PulseBlendPalette *pulseBlendPalette = NULL;
if (!pulseBlend->pulseBlendPalettes[0].inUse)
{
pulseBlendPalette = &pulseBlend->pulseBlendPalettes[0];
}
else
{
while (++i < 16)
{
if (!pulseBlend->pulseBlendPalettes[i].inUse)
{
pulseBlendPalette = &pulseBlend->pulseBlendPalettes[i];
break;
}
}
}
if (pulseBlendPalette == NULL)
return 0xFF;
pulseBlendPalette->blendCoeff = 0;
pulseBlendPalette->fadeDirection = 0;
pulseBlendPalette->available = 1;
pulseBlendPalette->inUse = 1;
pulseBlendPalette->delayCounter = 0;
pulseBlendPalette->fadeCycleCounter = 0;
memcpy(&pulseBlendPalette->pulseBlendSettings, settings, sizeof(*settings));
return i;
}
static void ClearPulseBlendPalettesSettings(struct PulseBlendPalette *pulseBlendPalette)
{
u16 i;
if (!pulseBlendPalette->available && pulseBlendPalette->pulseBlendSettings.restorePaletteOnUnload)
{
for (i = pulseBlendPalette->pulseBlendSettings.paletteOffset; i < pulseBlendPalette->pulseBlendSettings.paletteOffset + pulseBlendPalette->pulseBlendSettings.numColors; i++)
gPlttBufferFaded[i] = gPlttBufferUnfaded[i];
}
memset(&pulseBlendPalette->pulseBlendSettings, 0, sizeof(pulseBlendPalette->pulseBlendSettings));
pulseBlendPalette->blendCoeff = 0;
pulseBlendPalette->fadeDirection = 0;
pulseBlendPalette->unk1_5 = 0;
pulseBlendPalette->available = 1;
pulseBlendPalette->inUse = 0;
pulseBlendPalette->fadeCycleCounter = 0;
pulseBlendPalette->delayCounter = 0;
}
void UnloadUsedPulseBlendPalettes(struct PulseBlend *pulseBlend, u16 pulseBlendPaletteSelector, u8 multiSelection)
{
u16 i = 0;
if (!multiSelection)
{
ClearPulseBlendPalettesSettings(&pulseBlend->pulseBlendPalettes[pulseBlendPaletteSelector & 0xF]);
}
else
{
for (i = 0; i < 16; i++)
{
if ((pulseBlendPaletteSelector & 1) && pulseBlend->pulseBlendPalettes[i].inUse)
ClearPulseBlendPalettesSettings(&pulseBlend->pulseBlendPalettes[i]);
pulseBlendPaletteSelector >>= 1;
}
}
}
void MarkUsedPulseBlendPalettes(struct PulseBlend *pulseBlend, u16 pulseBlendPaletteSelector, u8 multiSelection)
{
u8 i = 0;
if (!multiSelection)
{
i = pulseBlendPaletteSelector & 0xF;
pulseBlend->pulseBlendPalettes[i].available = 0;
pulseBlend->usedPulseBlendPalettes |= 1 << i;
}
else
{
for (i = 0; i < 16; i++)
{
if (!(pulseBlendPaletteSelector & 1) || !pulseBlend->pulseBlendPalettes[i].inUse || !pulseBlend->pulseBlendPalettes[i].available)
{
pulseBlendPaletteSelector <<= 1;
}
else
{
pulseBlend->pulseBlendPalettes[i].available = 0;
pulseBlend->usedPulseBlendPalettes |= 1 << i;
}
}
}
}
void UnmarkUsedPulseBlendPalettes(struct PulseBlend *pulseBlend, u16 pulseBlendPaletteSelector, u8 multiSelection)
{
u16 i;
struct PulseBlendPalette *pulseBlendPalette;
u8 j = 0;
if (!multiSelection)
{
pulseBlendPalette = &pulseBlend->pulseBlendPalettes[pulseBlendPaletteSelector & 0xF];
if (!pulseBlendPalette->available && pulseBlendPalette->inUse)
{
if (pulseBlendPalette->pulseBlendSettings.restorePaletteOnUnload)
{
for (i = pulseBlendPalette->pulseBlendSettings.paletteOffset; i < pulseBlendPalette->pulseBlendSettings.paletteOffset + pulseBlendPalette->pulseBlendSettings.numColors; i++)
gPlttBufferFaded[i] = gPlttBufferUnfaded[i];
}
pulseBlendPalette->available = 1;
pulseBlend->usedPulseBlendPalettes &= ~(1 << j);
}
}
else
{
for (j = 0; j < 16; j++)
{
pulseBlendPalette = &pulseBlend->pulseBlendPalettes[j];
if (!(pulseBlendPaletteSelector & 1) || pulseBlendPalette->available || !pulseBlendPalette->inUse)
{
pulseBlendPaletteSelector <<= 1;
}
else
{
if (pulseBlendPalette->pulseBlendSettings.restorePaletteOnUnload)
{
for (i = pulseBlendPalette->pulseBlendSettings.paletteOffset; i < pulseBlendPalette->pulseBlendSettings.paletteOffset + pulseBlendPalette->pulseBlendSettings.numColors; i++)
gPlttBufferFaded[i] = gPlttBufferUnfaded[i];
}
pulseBlendPalette->available = 1;
pulseBlend->usedPulseBlendPalettes &= ~(1 << j);
}
}
}
}
void UpdatePulseBlend(struct PulseBlend *pulseBlend)
{
struct PulseBlendPalette *pulseBlendPalette;
u8 i = 0;
if (pulseBlend->usedPulseBlendPalettes)
{
for (i = 0; i < 16; i++)
{
pulseBlendPalette = &pulseBlend->pulseBlendPalettes[i];
if ((!pulseBlendPalette->available && pulseBlendPalette->inUse) && (!gPaletteFade.active || !pulseBlendPalette->pulseBlendSettings.unk7_7))
{
if (--pulseBlendPalette->delayCounter == 0xFF)
{
pulseBlendPalette->delayCounter = pulseBlendPalette->pulseBlendSettings.delay;
BlendPalette(pulseBlendPalette->pulseBlendSettings.paletteOffset, pulseBlendPalette->pulseBlendSettings.numColors, pulseBlendPalette->blendCoeff, pulseBlendPalette->pulseBlendSettings.blendColor);
switch (pulseBlendPalette->pulseBlendSettings.fadeType)
{
case 0: // Fade all the way to the max blend amount, then wrap around
// BUG: This comparison will never be true for maxBlendCoeff values that are >= 8. This is because
// maxBlendCoeff is a signed 4-bit field, but blendCoeff is an unsigned 4-bit field. This code is never
// reached, anyway, so the bug is not observable in vanilla gameplay.
if (pulseBlendPalette->blendCoeff++ == pulseBlendPalette->pulseBlendSettings.maxBlendCoeff)
{
pulseBlendPalette->fadeCycleCounter++;
pulseBlendPalette->blendCoeff = 0;
}
break;
case 1: // Fade in and out
if (pulseBlendPalette->fadeDirection)
{
if (--pulseBlendPalette->blendCoeff == 0)
{
pulseBlendPalette->fadeCycleCounter++;
pulseBlendPalette->fadeDirection ^= 1;
}
}
else
{
u8 max = (pulseBlendPalette->pulseBlendSettings.maxBlendCoeff - 1) & 0xF;
if (pulseBlendPalette->blendCoeff++ == max)
{
pulseBlendPalette->fadeCycleCounter++;
pulseBlendPalette->fadeDirection ^= 1;
}
}
break;
case (MODERN ? -2 : 2): // Flip back and forth
// This code is never reached in vanilla
if (pulseBlendPalette->fadeDirection)
pulseBlendPalette->blendCoeff = 0;
else
pulseBlendPalette->blendCoeff = pulseBlendPalette->pulseBlendSettings.maxBlendCoeff & 0xF;
pulseBlendPalette->fadeDirection ^= 1;
pulseBlendPalette->fadeCycleCounter++;
break;
}
if (pulseBlendPalette->pulseBlendSettings.numFadeCycles != 0xFF
&& pulseBlendPalette->fadeCycleCounter == pulseBlendPalette->pulseBlendSettings.numFadeCycles)
UnmarkUsedPulseBlendPalettes(pulseBlend, pulseBlendPalette->paletteSelector, FALSE);
}
}
}
}
}
// Below used for the Roulette grid
void FillTilemapRect(u16 *dest, u16 value, u8 left, u8 top, u8 width, u8 height)
{
u16 *_dest;
u8 i;
u8 j;
i = 0;
dest = &dest[top * 32 + left];
for (; i < height; i++)
{
_dest = dest + i * 32;
for (j = 0; j < width; j++)
*_dest++ = value;
}
}
void SetTilemapRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height)
{
u16 *_dest;
u16 *_src = src;
u8 i;
u8 j;
i = 0;
dest = &dest[top * 32 + left];
for (; i < height; i++)
{
_dest = dest + i * 32;
for (j = 0; j < width; j++)
*_dest++ = *_src++;
}
}
static void FillTilemapRect_Unused(void *dest, u16 value, u8 left, u8 top, u8 width, u8 height)
{
u8 i, j;
u8 x, y;
for (i = 0, y = top; i < height; i++)
{
for (x = left, j = 0; j < width; j++)
{
*(u16 *)((dest) + (y * 64 + x * 2)) = value;
x = (x + 1) % 32;
}
y = (y + 1) % 32;
}
}
static void SetTilemapRect_Unused(void *dest, const u16 *src, u8 left, u8 top, u8 width, u8 height)
{
u8 i, j;
u8 x, y;
const u16 *_src;
for (i = 0, _src = src, y = top; i < height; i++)
{
for (x = left, j = 0; j < width; j++)
{
*(u16 *)((dest) + (y * 64 + x * 2)) = *(_src++);
x = (x + 1) % 32;
}
y = (y + 1) % 32;
}
}