#include "global.h" #include "palette.h" #include "palette_util.h" #include "util.h" // "RouletteFlash" is more accurately a general flashing/fading util // this file handles fading the palettes for the color/icon selections on the Roulette wheel // but it also handles the "pulse blend" effect of Mirage Tower void RouletteFlash_Reset(struct RouletteFlashUtil *flash) { flash->enabled = 0; flash->flags = 0; memset(&flash->palettes, 0, sizeof(flash->palettes)); } u8 RouletteFlash_Add(struct RouletteFlashUtil *flash, u8 id, const struct RouletteFlashSettings *settings) { if (id >= ARRAY_COUNT(flash->palettes) || flash->palettes[id].available) return 0xFF; flash->palettes[id].settings.color = settings->color; flash->palettes[id].settings.paletteOffset = settings->paletteOffset; flash->palettes[id].settings.numColors = settings->numColors; flash->palettes[id].settings.delay = settings->delay; flash->palettes[id].settings.unk6 = settings->unk6; flash->palettes[id].settings.numFadeCycles = settings->numFadeCycles; flash->palettes[id].settings.unk7_5 = settings->unk7_5; flash->palettes[id].settings.colorDeltaDir = settings->colorDeltaDir; flash->palettes[id].state = 0; flash->palettes[id].available = TRUE; flash->palettes[id].fadeCycleCounter = 0; flash->palettes[id].delayCounter = 0; if (flash->palettes[id].settings.colorDeltaDir < 0) flash->palettes[id].colorDelta = -1; else flash->palettes[id].colorDelta = 1; return id; } // Unused static u8 RouletteFlash_Remove(struct RouletteFlashUtil *flash, u8 id) { if (id >= ARRAY_COUNT(flash->palettes)) return 0xFF; if (!flash->palettes[id].available) return 0xFF; memset(&flash->palettes[id], 0, sizeof(flash->palettes[id])); return id; } static u8 RouletteFlash_FadePalette(struct RouletteFlashPalette *pal) { u8 i; u8 returnval; for (i = 0; i < pal->settings.numColors; i++) { struct PlttData *faded = (struct PlttData *)&gPlttBufferFaded[pal->settings.paletteOffset + i]; struct PlttData *unfaded = (struct PlttData *)&gPlttBufferUnfaded[pal->settings.paletteOffset + i]; switch (pal->state) { case 1: // Fade color if (faded->r + pal->colorDelta >= 0 && faded->r + pal->colorDelta < 32) faded->r += pal->colorDelta; if (faded->g + pal->colorDelta >= 0 && faded->g + pal->colorDelta < 32) faded->g += pal->colorDelta; if (faded->b + pal->colorDelta >= 0 && faded->b + pal->colorDelta < 32) faded->b += pal->colorDelta; break; case 2: // Fade back to original color if (pal->colorDelta < 0) { if (faded->r + pal->colorDelta >= unfaded->r) faded->r += pal->colorDelta; if (faded->g + pal->colorDelta >= unfaded->g) faded->g += pal->colorDelta; if (faded->b + pal->colorDelta >= unfaded->b) faded->b += pal->colorDelta; } else { if (faded->r + pal->colorDelta <= unfaded->r) faded->r += pal->colorDelta; if (faded->g + pal->colorDelta <= unfaded->g) faded->g += pal->colorDelta; if (faded->b + pal->colorDelta <= unfaded->b) faded->b += pal->colorDelta; } break; } } if ((u32)pal->fadeCycleCounter++ != pal->settings.numFadeCycles) { returnval = 0; } else { pal->fadeCycleCounter = 0; pal->colorDelta *= -1; if (pal->state == 1) pal->state++; else pal->state--; returnval = 1; } return returnval; } static u8 RouletteFlash_FlashPalette(struct RouletteFlashPalette *pal) { u8 i = 0; switch (pal->state) { case 1: // Flash to color for (; i < pal->settings.numColors; i++) gPlttBufferFaded[pal->settings.paletteOffset + i] = pal->settings.color; pal->state++; break; case 2: // Restore to original color for (; i < pal->settings.numColors; i++) gPlttBufferFaded[pal->settings.paletteOffset + i] = gPlttBufferUnfaded[pal->settings.paletteOffset + i]; pal->state--; break; } return 1; } void RouletteFlash_Run(struct RouletteFlashUtil *flash) { u8 i = 0; if (flash->enabled) { for (i = 0; i < ARRAY_COUNT(flash->palettes); i++) { if ((flash->flags >> i) & 1) { if (--flash->palettes[i].delayCounter == (u8)-1) { if (flash->palettes[i].settings.color & FLASHUTIL_USE_EXISTING_COLOR) RouletteFlash_FadePalette(&flash->palettes[i]); else RouletteFlash_FlashPalette(&flash->palettes[i]); flash->palettes[i].delayCounter = flash->palettes[i].settings.delay; } } } } } void RouletteFlash_Enable(struct RouletteFlashUtil *flash, u16 flags) { u8 i = 0; flash->enabled++; for (i = 0; i < ARRAY_COUNT(flash->palettes); i++) { if ((flags >> i) & 1) { if (flash->palettes[i].available) { flash->flags |= 1 << i; flash->palettes[i].state = 1; } } } } void RouletteFlash_Stop(struct RouletteFlashUtil *flash, u16 flags) { u8 i; for (i = 0; i < ARRAY_COUNT(flash->palettes); i++) { if ((flash->flags >> i) & 1) { if (flash->palettes[i].available) { if ((flags >> i) & 1) { u32 offset = flash->palettes[i].settings.paletteOffset; u16 *faded = &gPlttBufferFaded[offset]; u16 *unfaded = &gPlttBufferUnfaded[offset]; memcpy(faded, unfaded, flash->palettes[i].settings.numColors * 2); flash->palettes[i].state = 0; flash->palettes[i].fadeCycleCounter = 0; flash->palettes[i].delayCounter = 0; if (flash->palettes[i].settings.colorDeltaDir < 0) flash->palettes[i].colorDelta = -1; else flash->palettes[i].colorDelta = 1; } } } } if (flags == 0xFFFF) { // Stopped all flash->enabled = 0; flash->flags = 0; } else { flash->flags &= ~flags; } } void InitPulseBlend(struct PulseBlend *pulseBlend) { u8 i = 0; pulseBlend->usedPulseBlendPalettes = 0; memset(&pulseBlend->pulseBlendPalettes, 0, sizeof(pulseBlend->pulseBlendPalettes)); for (; i < 16; i++) pulseBlend->pulseBlendPalettes[i].paletteSelector = i; } int InitPulseBlendPaletteSettings(struct PulseBlend *pulseBlend, const struct PulseBlendSettings *settings) { u8 i = 0; struct PulseBlendPalette *pulseBlendPalette = NULL; if (!pulseBlend->pulseBlendPalettes[0].inUse) { pulseBlendPalette = &pulseBlend->pulseBlendPalettes[0]; } else { while (++i < 16) { if (!pulseBlend->pulseBlendPalettes[i].inUse) { pulseBlendPalette = &pulseBlend->pulseBlendPalettes[i]; break; } } } if (pulseBlendPalette == NULL) return 0xFF; pulseBlendPalette->blendCoeff = 0; pulseBlendPalette->fadeDirection = 0; pulseBlendPalette->available = 1; pulseBlendPalette->inUse = 1; pulseBlendPalette->delayCounter = 0; pulseBlendPalette->fadeCycleCounter = 0; memcpy(&pulseBlendPalette->pulseBlendSettings, settings, sizeof(*settings)); return i; } static void ClearPulseBlendPalettesSettings(struct PulseBlendPalette *pulseBlendPalette) { u16 i; if (!pulseBlendPalette->available && pulseBlendPalette->pulseBlendSettings.restorePaletteOnUnload) { for (i = pulseBlendPalette->pulseBlendSettings.paletteOffset; i < pulseBlendPalette->pulseBlendSettings.paletteOffset + pulseBlendPalette->pulseBlendSettings.numColors; i++) gPlttBufferFaded[i] = gPlttBufferUnfaded[i]; } memset(&pulseBlendPalette->pulseBlendSettings, 0, sizeof(pulseBlendPalette->pulseBlendSettings)); pulseBlendPalette->blendCoeff = 0; pulseBlendPalette->fadeDirection = 0; pulseBlendPalette->unk1_5 = 0; pulseBlendPalette->available = 1; pulseBlendPalette->inUse = 0; pulseBlendPalette->fadeCycleCounter = 0; pulseBlendPalette->delayCounter = 0; } void UnloadUsedPulseBlendPalettes(struct PulseBlend *pulseBlend, u16 pulseBlendPaletteSelector, u8 multiSelection) { u16 i = 0; if (!multiSelection) { ClearPulseBlendPalettesSettings(&pulseBlend->pulseBlendPalettes[pulseBlendPaletteSelector & 0xF]); } else { for (i = 0; i < 16; i++) { if ((pulseBlendPaletteSelector & 1) && pulseBlend->pulseBlendPalettes[i].inUse) ClearPulseBlendPalettesSettings(&pulseBlend->pulseBlendPalettes[i]); pulseBlendPaletteSelector >>= 1; } } } void MarkUsedPulseBlendPalettes(struct PulseBlend *pulseBlend, u16 pulseBlendPaletteSelector, u8 multiSelection) { u8 i = 0; if (!multiSelection) { i = pulseBlendPaletteSelector & 0xF; pulseBlend->pulseBlendPalettes[i].available = 0; pulseBlend->usedPulseBlendPalettes |= 1 << i; } else { for (i = 0; i < 16; i++) { if (!(pulseBlendPaletteSelector & 1) || !pulseBlend->pulseBlendPalettes[i].inUse || !pulseBlend->pulseBlendPalettes[i].available) { pulseBlendPaletteSelector <<= 1; } else { pulseBlend->pulseBlendPalettes[i].available = 0; pulseBlend->usedPulseBlendPalettes |= 1 << i; } } } } void UnmarkUsedPulseBlendPalettes(struct PulseBlend *pulseBlend, u16 pulseBlendPaletteSelector, u8 multiSelection) { u16 i; struct PulseBlendPalette *pulseBlendPalette; u8 j = 0; if (!multiSelection) { pulseBlendPalette = &pulseBlend->pulseBlendPalettes[pulseBlendPaletteSelector & 0xF]; if (!pulseBlendPalette->available && pulseBlendPalette->inUse) { if (pulseBlendPalette->pulseBlendSettings.restorePaletteOnUnload) { for (i = pulseBlendPalette->pulseBlendSettings.paletteOffset; i < pulseBlendPalette->pulseBlendSettings.paletteOffset + pulseBlendPalette->pulseBlendSettings.numColors; i++) gPlttBufferFaded[i] = gPlttBufferUnfaded[i]; } pulseBlendPalette->available = 1; pulseBlend->usedPulseBlendPalettes &= ~(1 << j); } } else { for (j = 0; j < 16; j++) { pulseBlendPalette = &pulseBlend->pulseBlendPalettes[j]; if (!(pulseBlendPaletteSelector & 1) || pulseBlendPalette->available || !pulseBlendPalette->inUse) { pulseBlendPaletteSelector <<= 1; } else { if (pulseBlendPalette->pulseBlendSettings.restorePaletteOnUnload) { for (i = pulseBlendPalette->pulseBlendSettings.paletteOffset; i < pulseBlendPalette->pulseBlendSettings.paletteOffset + pulseBlendPalette->pulseBlendSettings.numColors; i++) gPlttBufferFaded[i] = gPlttBufferUnfaded[i]; } pulseBlendPalette->available = 1; pulseBlend->usedPulseBlendPalettes &= ~(1 << j); } } } } void UpdatePulseBlend(struct PulseBlend *pulseBlend) { struct PulseBlendPalette *pulseBlendPalette; u8 i = 0; if (pulseBlend->usedPulseBlendPalettes) { for (i = 0; i < 16; i++) { pulseBlendPalette = &pulseBlend->pulseBlendPalettes[i]; if ((!pulseBlendPalette->available && pulseBlendPalette->inUse) && (!gPaletteFade.active || !pulseBlendPalette->pulseBlendSettings.unk7_7)) { if (--pulseBlendPalette->delayCounter == 0xFF) { pulseBlendPalette->delayCounter = pulseBlendPalette->pulseBlendSettings.delay; BlendPalette(pulseBlendPalette->pulseBlendSettings.paletteOffset, pulseBlendPalette->pulseBlendSettings.numColors, pulseBlendPalette->blendCoeff, pulseBlendPalette->pulseBlendSettings.blendColor); switch (pulseBlendPalette->pulseBlendSettings.fadeType) { case 0: // Fade all the way to the max blend amount, then wrap around // BUG: This comparison will never be true for maxBlendCoeff values that are >= 8. This is because // maxBlendCoeff is a signed 4-bit field, but blendCoeff is an unsigned 4-bit field. This code is never // reached, anyway, so the bug is not observable in vanilla gameplay. if (pulseBlendPalette->blendCoeff++ == pulseBlendPalette->pulseBlendSettings.maxBlendCoeff) { pulseBlendPalette->fadeCycleCounter++; pulseBlendPalette->blendCoeff = 0; } break; case 1: // Fade in and out if (pulseBlendPalette->fadeDirection) { if (--pulseBlendPalette->blendCoeff == 0) { pulseBlendPalette->fadeCycleCounter++; pulseBlendPalette->fadeDirection ^= 1; } } else { u8 max = (pulseBlendPalette->pulseBlendSettings.maxBlendCoeff - 1) & 0xF; if (pulseBlendPalette->blendCoeff++ == max) { pulseBlendPalette->fadeCycleCounter++; pulseBlendPalette->fadeDirection ^= 1; } } break; case (MODERN ? -2 : 2): // Flip back and forth // This code is never reached in vanilla if (pulseBlendPalette->fadeDirection) pulseBlendPalette->blendCoeff = 0; else pulseBlendPalette->blendCoeff = pulseBlendPalette->pulseBlendSettings.maxBlendCoeff & 0xF; pulseBlendPalette->fadeDirection ^= 1; pulseBlendPalette->fadeCycleCounter++; break; } if (pulseBlendPalette->pulseBlendSettings.numFadeCycles != 0xFF && pulseBlendPalette->fadeCycleCounter == pulseBlendPalette->pulseBlendSettings.numFadeCycles) UnmarkUsedPulseBlendPalettes(pulseBlend, pulseBlendPalette->paletteSelector, FALSE); } } } } } // Below used for the Roulette grid void FillTilemapRect(u16 *dest, u16 value, u8 left, u8 top, u8 width, u8 height) { u16 *_dest; u8 i; u8 j; i = 0; dest = &dest[top * 32 + left]; for (; i < height; i++) { _dest = dest + i * 32; for (j = 0; j < width; j++) *_dest++ = value; } } void SetTilemapRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height) { u16 *_dest; u16 *_src = src; u8 i; u8 j; i = 0; dest = &dest[top * 32 + left]; for (; i < height; i++) { _dest = dest + i * 32; for (j = 0; j < width; j++) *_dest++ = *_src++; } } static void FillTilemapRect_Unused(void *dest, u16 value, u8 left, u8 top, u8 width, u8 height) { u8 i, j; u8 x, y; for (i = 0, y = top; i < height; i++) { for (x = left, j = 0; j < width; j++) { *(u16 *)((dest) + (y * 64 + x * 2)) = value; x = (x + 1) % 32; } y = (y + 1) % 32; } } static void SetTilemapRect_Unused(void *dest, const u16 *src, u8 left, u8 top, u8 width, u8 height) { u8 i, j; u8 x, y; const u16 *_src; for (i = 0, _src = src, y = top; i < height; i++) { for (x = left, j = 0; j < width; j++) { *(u16 *)((dest) + (y * 64 + x * 2)) = *(_src++); x = (x + 1) % 32; } y = (y + 1) % 32; } }