tumbledemerald-legacy/include/trainer_card.h

76 lines
2.3 KiB
C

#ifndef GUARD_TRAINER_CARD_H
#define GUARD_TRAINER_CARD_H
#define TRAINER_CARD_PROFILE_LENGTH 4
#define TRAINER_CARD_STICKER_TYPES 3
enum
{
CARD_TYPE_FRLG,
CARD_TYPE_RS,
CARD_TYPE_EMERALD,
};
enum
{
MON_ICON_TINT_NORMAL,
MON_ICON_TINT_BLACK,
MON_ICON_TINT_PINK,
MON_ICON_TINT_SEPIA,
};
struct TrainerCard
{
/*0x00*/ u8 gender;
/*0x01*/ u8 stars;
/*0x02*/ bool8 hasPokedex;
/*0x03*/ bool8 caughtAllHoenn;
/*0x04*/ bool8 hasAllPaintings;
/*0x06*/ u16 hofDebutHours;
/*0x08*/ u16 hofDebutMinutes;
/*0x0A*/ u16 hofDebutSeconds;
/*0x0C*/ u16 caughtMonsCount;
/*0x0E*/ u16 trainerId;
/*0x10*/ u16 playTimeHours;
/*0x12*/ u16 playTimeMinutes;
/*0x14*/ u16 linkBattleWins;
/*0x16*/ u16 linkBattleLosses;
/*0x18*/ u16 battleTowerWins;
/*0x1A*/ u16 battleTowerStraightWins;
/*0x1C*/ u16 contestsWithFriends;
/*0x1E*/ u16 pokeblocksWithFriends;
/*0x20*/ u16 pokemonTrades;
/*0x24*/ u32 money;
/*0x28*/ u16 easyChatProfile[TRAINER_CARD_PROFILE_LENGTH];
/*0x30*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
/*0x38*/ u8 version;
/*0x3A*/ bool16 linkHasAllFrontierSymbols;
/*0x3C*/ union {
u32 berryCrush;
u32 frontier;
} linkPoints; // This field is used differently by FRLG vs Emerald
/*0x40*/ u32 unionRoomNum;
/*0x44*/ u8 filler[8];
/*0x4C*/ bool8 shouldDrawStickers; // FRLG only
/*0x4D*/ u8 unused;
/*0x4E*/ u8 monIconTint; // FRLG only
/*0x4F*/ u8 facilityClass;
/*0x50*/ u8 stickers[TRAINER_CARD_STICKER_TYPES]; // FRLG only
/*0x54*/ u16 monSpecies[PARTY_SIZE]; // FRLG only
// Note: Link players use linkHasAllFrontierSymbols, not the field below,
// which they use for a Wonder Card flag id instead (see CreateTrainerCardInBuffer)
/*0x60*/ bool16 hasAllFrontierSymbols;
/*0x62*/ u16 frontierBP;
};
extern struct TrainerCard gTrainerCards[4];
u32 CountPlayerTrainerStars(void);
u8 GetTrainerCardStars(u8 cardId);
void CopyTrainerCardData(struct TrainerCard *dst, struct TrainerCard *src, u8 gameVersion);
void ShowPlayerTrainerCard(void (*callback)(void));
void ShowTrainerCardInLink(u8 arg0, void (*callback)(void));
void TrainerCard_GenerateCardForLinkPlayer(struct TrainerCard *);
#endif // GUARD_TRAINER_CARD_H