tumbledemerald-legacy/src/data/easy_chat/easy_chat_groups.h
2022-05-19 17:14:13 +00:00

138 lines
5.0 KiB
C
Executable File

#include "easy_chat.h"
#include "easy_chat_group_pokemon.h"
#include "easy_chat_group_trainer.h"
#include "easy_chat_group_status.h"
#include "easy_chat_group_battle.h"
#include "easy_chat_group_greetings.h"
#include "easy_chat_group_people.h"
#include "easy_chat_group_voices.h"
#include "easy_chat_group_speech.h"
#include "easy_chat_group_endings.h"
#include "easy_chat_group_feelings.h"
#include "easy_chat_group_conditions.h"
#include "easy_chat_group_actions.h"
#include "easy_chat_group_lifestyle.h"
#include "easy_chat_group_hobbies.h"
#include "easy_chat_group_time.h"
#include "easy_chat_group_misc.h"
#include "easy_chat_group_adjectives.h"
#include "easy_chat_group_events.h"
#include "easy_chat_group_move_1.h"
#include "easy_chat_group_move_2.h"
#include "easy_chat_group_trendy_saying.h"
#include "easy_chat_group_pokemon2.h"
const struct EasyChatGroup gEasyChatGroups[] = {
{
.wordData = {.valueList = gEasyChatGroup_Pokemon},
.numWords = ARRAY_COUNT(gEasyChatGroup_Pokemon),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Pokemon),
},
{
.wordData = {.words = gEasyChatGroup_Trainer},
.numWords = ARRAY_COUNT(gEasyChatGroup_Trainer),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Trainer) - 6, // Excludes Red, Green, Flame, Gold, Leaf, and Silver
},
{
.wordData = {.words = gEasyChatGroup_Status},
.numWords = ARRAY_COUNT(gEasyChatGroup_Status),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Status),
},
{
.wordData = {.words = gEasyChatGroup_Battle},
.numWords = ARRAY_COUNT(gEasyChatGroup_Battle),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Battle),
},
{
.wordData = {.words = gEasyChatGroup_Greetings},
.numWords = ARRAY_COUNT(gEasyChatGroup_Greetings),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Greetings),
},
{
.wordData = {.words = gEasyChatGroup_People},
.numWords = ARRAY_COUNT(gEasyChatGroup_People),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_People),
},
{
.wordData = {.words = gEasyChatGroup_Voices},
.numWords = ARRAY_COUNT(gEasyChatGroup_Voices),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Voices),
},
{
.wordData = {.words = gEasyChatGroup_Speech},
.numWords = ARRAY_COUNT(gEasyChatGroup_Speech),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Speech),
},
{
.wordData = {.words = gEasyChatGroup_Endings},
.numWords = ARRAY_COUNT(gEasyChatGroup_Endings),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Endings),
},
{
.wordData = {.words = gEasyChatGroup_Feelings},
.numWords = ARRAY_COUNT(gEasyChatGroup_Feelings),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Feelings),
},
{
.wordData = {.words = gEasyChatGroup_Conditions},
.numWords = ARRAY_COUNT(gEasyChatGroup_Conditions),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Conditions),
},
{
.wordData = {.words = gEasyChatGroup_Actions},
.numWords = ARRAY_COUNT(gEasyChatGroup_Actions),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Actions),
},
{
.wordData = {.words = gEasyChatGroup_Lifestyle},
.numWords = ARRAY_COUNT(gEasyChatGroup_Lifestyle),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Lifestyle),
},
{
.wordData = {.words = gEasyChatGroup_Hobbies},
.numWords = ARRAY_COUNT(gEasyChatGroup_Hobbies),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Hobbies),
},
{
.wordData = {.words = gEasyChatGroup_Time},
.numWords = ARRAY_COUNT(gEasyChatGroup_Time),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Time),
},
{
.wordData = {.words = gEasyChatGroup_Misc},
.numWords = ARRAY_COUNT(gEasyChatGroup_Misc),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Misc),
},
{
.wordData = {.words = gEasyChatGroup_Adjectives},
.numWords = ARRAY_COUNT(gEasyChatGroup_Adjectives),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Adjectives),
},
{
.wordData = {.words = gEasyChatGroup_Events},
.numWords = ARRAY_COUNT(gEasyChatGroup_Events),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Events),
},
{
.wordData = {.valueList = gEasyChatGroup_Move1},
.numWords = ARRAY_COUNT(gEasyChatGroup_Move1),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Move1),
},
{
.wordData = {.valueList = gEasyChatGroup_Move2},
.numWords = ARRAY_COUNT(gEasyChatGroup_Move2),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Move2),
},
{
.wordData = {.words = gEasyChatGroup_TrendySaying},
.numWords = ARRAY_COUNT(gEasyChatGroup_TrendySaying),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_TrendySaying),
},
{
.wordData = {.valueList = gEasyChatGroup_Pokemon2},
.numWords = ARRAY_COUNT(gEasyChatGroup_Pokemon2),
.numEnabledWords = ARRAY_COUNT(gEasyChatGroup_Pokemon2),
},
};