Speed up saving some more.
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@ -1 +0,0 @@
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Subproject commit d59cfb5ac1ce13d4bc9875ffef1666b118338d33
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@ -1,7 +1,4 @@
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.align 2
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gText_ConfirmSave::
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.string "Would you like to save the game?$"
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gText_AlreadySavedFile::
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.string "u sus$"
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@ -2,7 +2,7 @@
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#define GUARD_SAVE_H
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// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer.
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// Only 12 bytes of the footer are used.
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// Only 12 bytes of the footer are used, therefore we changed the params in tbld to allow for more data.
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#define SECTOR_DATA_SIZE 4084
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#define SECTOR_FOOTER_SIZE 12
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#define SECTOR_SIZE (SECTOR_DATA_SIZE + SECTOR_FOOTER_SIZE)
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@ -276,7 +276,6 @@ extern const u8 gText_MenuOptionOption[];
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extern const u8 gText_MenuOptionExit[];
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// save menu texts
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extern const u8 gText_ConfirmSave[];
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extern const u8 gText_DifferentSaveFile[];
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extern const u8 gText_AlreadySavedFile[];
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extern const u8 gText_SavingDontTurnOff[];
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@ -961,7 +961,7 @@ static u8 SaveConfirmSaveCallback(void)
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}
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else
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{
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ShowSaveMessage(gText_ConfirmSave, SaveYesNoCallback);
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ShowSaveMessage(SaveYesNoCallback);
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}
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return SAVE_IN_PROGRESS;
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