Decapitalization (script used is included in commit, you're welcome.
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@ -1,66 +1,66 @@
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const u8 gEasyChatWord_MatchUp[] = _("MATCH UP");
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const u8 gEasyChatWord_Go[] = _("GO");
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const u8 gEasyChatWord_No1[] = _("NO. 1");
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const u8 gEasyChatWord_Decide[] = _("DECIDE");
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const u8 gEasyChatWord_LetMeWin[] = _("LET ME WIN");
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const u8 gEasyChatWord_Wins[] = _("WINS");
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const u8 gEasyChatWord_Win[] = _("WIN");
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const u8 gEasyChatWord_Won[] = _("WON");
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const u8 gEasyChatWord_IfIWin[] = _("IF I WIN");
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const u8 gEasyChatWord_WhenIWin[] = _("WHEN I WIN");
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const u8 gEasyChatWord_CantWin[] = _("CAN'T WIN");
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const u8 gEasyChatWord_CanWin[] = _("CAN WIN");
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const u8 gEasyChatWord_NoMatch[] = _("NO MATCH");
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const u8 gEasyChatWord_Spirit[] = _("SPIRIT");
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const u8 gEasyChatWord_Decided[] = _("DECIDED");
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const u8 gEasyChatWord_TrumpCard[] = _("TRUMP CARD");
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const u8 gEasyChatWord_TakeThat[] = _("TAKE THAT");
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const u8 gEasyChatWord_ComeOn[] = _("COME ON");
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const u8 gEasyChatWord_Attack[] = _("ATTACK");
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const u8 gEasyChatWord_Surrender[] = _("SURRENDER");
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const u8 gEasyChatWord_Gutsy[] = _("GUTSY");
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const u8 gEasyChatWord_Talent[] = _("TALENT");
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const u8 gEasyChatWord_Strategy[] = _("STRATEGY");
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const u8 gEasyChatWord_Smite[] = _("SMITE");
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const u8 gEasyChatWord_Match[] = _("MATCH");
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const u8 gEasyChatWord_Victory[] = _("VICTORY");
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const u8 gEasyChatWord_Offensive[] = _("OFFENSIVE");
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const u8 gEasyChatWord_Sense[] = _("SENSE");
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const u8 gEasyChatWord_Versus[] = _("VERSUS");
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const u8 gEasyChatWord_Fights[] = _("FIGHTS");
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const u8 gEasyChatWord_Power[] = _("POWER");
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const u8 gEasyChatWord_Challenge[] = _("CHALLENGE");
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const u8 gEasyChatWord_Strong[] = _("STRONG");
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const u8 gEasyChatWord_TooStrong[] = _("TOO STRONG");
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const u8 gEasyChatWord_GoEasy[] = _("GO EASY");
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const u8 gEasyChatWord_Foe[] = _("FOE");
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const u8 gEasyChatWord_Genius[] = _("GENIUS");
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const u8 gEasyChatWord_Legend[] = _("LEGEND");
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const u8 gEasyChatWord_Escape[] = _("ESCAPE");
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const u8 gEasyChatWord_Aim[] = _("AIM");
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const u8 gEasyChatWord_Battle[] = _("BATTLE");
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const u8 gEasyChatWord_Fight[] = _("FIGHT");
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const u8 gEasyChatWord_Resuscitate[] = _("RESUSCITATE");
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const u8 gEasyChatWord_Points[] = _("POINTS");
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const u8 gEasyChatWord_Serious[] = _("SERIOUS");
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const u8 gEasyChatWord_GiveUp[] = _("GIVE UP");
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const u8 gEasyChatWord_Loss[] = _("LOSS");
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const u8 gEasyChatWord_IfILose[] = _("IF I LOSE");
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const u8 gEasyChatWord_Lost[] = _("LOST");
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const u8 gEasyChatWord_Lose[] = _("LOSE");
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const u8 gEasyChatWord_Guard[] = _("GUARD");
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const u8 gEasyChatWord_Partner[] = _("PARTNER");
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const u8 gEasyChatWord_Reject[] = _("REJECT");
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const u8 gEasyChatWord_Accept[] = _("ACCEPT");
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const u8 gEasyChatWord_Invincible[] = _("INVINCIBLE");
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const u8 gEasyChatWord_Received[] = _("RECEIVED");
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const u8 gEasyChatWord_Easy[] = _("EASY");
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const u8 gEasyChatWord_Weak[] = _("WEAK");
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const u8 gEasyChatWord_TooWeak[] = _("TOO WEAK");
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const u8 gEasyChatWord_Pushover[] = _("PUSHOVER");
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const u8 gEasyChatWord_Leader[] = _("LEADER");
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const u8 gEasyChatWord_Rule[] = _("RULE");
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const u8 gEasyChatWord_Move[] = _("MOVE");
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const u8 gEasyChatWord_MatchUp[] = _("Match Up");
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const u8 gEasyChatWord_Go[] = _("Go");
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const u8 gEasyChatWord_No1[] = _("No. 1");
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const u8 gEasyChatWord_Decide[] = _("Decide");
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const u8 gEasyChatWord_LetMeWin[] = _("Let Me Win");
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const u8 gEasyChatWord_Wins[] = _("Wins");
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const u8 gEasyChatWord_Win[] = _("Win");
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const u8 gEasyChatWord_Won[] = _("Won");
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const u8 gEasyChatWord_IfIWin[] = _("If I Win");
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const u8 gEasyChatWord_WhenIWin[] = _("When I Win");
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const u8 gEasyChatWord_CantWin[] = _("Can't Win");
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const u8 gEasyChatWord_CanWin[] = _("Can Win");
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const u8 gEasyChatWord_NoMatch[] = _("No Match");
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const u8 gEasyChatWord_Spirit[] = _("Spirit");
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const u8 gEasyChatWord_Decided[] = _("Decided");
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const u8 gEasyChatWord_TrumpCard[] = _("Trump Card");
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const u8 gEasyChatWord_TakeThat[] = _("Take That");
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const u8 gEasyChatWord_ComeOn[] = _("Come On");
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const u8 gEasyChatWord_Attack[] = _("Attack");
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const u8 gEasyChatWord_Surrender[] = _("Surrender");
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const u8 gEasyChatWord_Gutsy[] = _("Gutsy");
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const u8 gEasyChatWord_Talent[] = _("Talent");
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const u8 gEasyChatWord_Strategy[] = _("Strategy");
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const u8 gEasyChatWord_Smite[] = _("Smite");
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const u8 gEasyChatWord_Match[] = _("Match");
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const u8 gEasyChatWord_Victory[] = _("Victory");
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const u8 gEasyChatWord_Offensive[] = _("Offensive");
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const u8 gEasyChatWord_Sense[] = _("Sense");
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const u8 gEasyChatWord_Versus[] = _("Versus");
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const u8 gEasyChatWord_Fights[] = _("Fights");
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const u8 gEasyChatWord_Power[] = _("Power");
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const u8 gEasyChatWord_Challenge[] = _("Challenge");
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const u8 gEasyChatWord_Strong[] = _("Strong");
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const u8 gEasyChatWord_TooStrong[] = _("Too Strong");
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const u8 gEasyChatWord_GoEasy[] = _("Go Easy");
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const u8 gEasyChatWord_Foe[] = _("Foe");
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const u8 gEasyChatWord_Genius[] = _("Genius");
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const u8 gEasyChatWord_Legend[] = _("Legend");
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const u8 gEasyChatWord_Escape[] = _("Escape");
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const u8 gEasyChatWord_Aim[] = _("Aim");
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const u8 gEasyChatWord_Battle[] = _("Battle");
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const u8 gEasyChatWord_Fight[] = _("Fight");
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const u8 gEasyChatWord_Resuscitate[] = _("Resuscitate");
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const u8 gEasyChatWord_Points[] = _("Points");
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const u8 gEasyChatWord_Serious[] = _("Serious");
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const u8 gEasyChatWord_GiveUp[] = _("Give Up");
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const u8 gEasyChatWord_Loss[] = _("Loss");
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const u8 gEasyChatWord_IfILose[] = _("If I Lose");
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const u8 gEasyChatWord_Lost[] = _("Lost");
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const u8 gEasyChatWord_Lose[] = _("Lose");
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const u8 gEasyChatWord_Guard[] = _("Guard");
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const u8 gEasyChatWord_Partner[] = _("Partner");
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const u8 gEasyChatWord_Reject[] = _("Reject");
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const u8 gEasyChatWord_Accept[] = _("Accept");
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const u8 gEasyChatWord_Invincible[] = _("Invincible");
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const u8 gEasyChatWord_Received[] = _("Received");
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const u8 gEasyChatWord_Easy[] = _("Easy");
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const u8 gEasyChatWord_Weak[] = _("Weak");
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const u8 gEasyChatWord_TooWeak[] = _("Too Weak");
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const u8 gEasyChatWord_Pushover[] = _("Pushover");
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const u8 gEasyChatWord_Leader[] = _("Leader");
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const u8 gEasyChatWord_Rule[] = _("Rule");
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const u8 gEasyChatWord_Move[] = _("Move");
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const struct EasyChatWordInfo gEasyChatGroup_Battle[] = {
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{
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