Decapitalization (script used is included in commit, you're welcome.

This commit is contained in:
2022-08-21 20:56:26 +00:00
parent 3c53a7dca0
commit a3e13060e3
401 changed files with 15409 additions and 15313 deletions

View File

@ -24,43 +24,43 @@ BerryBlender_Text_KnowHowToMakePokeblocks:
BerryBlender_Text_LetsBerryBlender:
.string "Let's get started, then!\p"
.string "Let's BERRY BLENDER!$"
.string "Let's Berry Blender!$"
BerryBlender_Text_ExplainBerryBlending:
.string "Okay, a little explanation, then.\p"
.string "Oh, don't worry, it's quite simple.\p"
.string "When the BLENDER's arrow comes to\n"
.string "When the Blender's arrow comes to\n"
.string "your marker, just press the A Button.\p"
.string "That's all you have to do.\n"
.string "You'll see how easy it is when you try.$"
BerryBlender_Text_DontHaveAnyBerries:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "If you don't have any BERRIES,\n"
.string "You don't have any Berries?\p"
.string "If you don't have any Berries,\n"
.string "you can't make any {POKEBLOCK}S.$"
BerryBlender_Text_CanHaveOneOfMyBerries:
.string "Well, that won't do at all now, will it?\p"
.string "If you don't mind leftovers, you can\n"
.string "have one of my BERRIES.\p"
.string "have one of my Berries.\p"
.string "That way, we could make some {POKEBLOCK}S\n"
.string "together using the BERRY BLENDER.$"
.string "together using the Berry Blender.$"
BerryBlender_Text_DontHaveAnyBerriesToSpare:
.string "If I had some BERRIES left over,\n"
.string "If I had some Berries left over,\n"
.string "I'd gladly give you one…\p"
.string "But, I don't have any to spare today.\n"
.string "We'll have to do this another time.$"
BerryBlender_Text_PokeblockCaseIsFull:
.string "But your {POKEBLOCK} CASE is full.\p"
.string "But your {POKEBLOCK} Case is full.\p"
.string "You should use some {POKEBLOCK}S before\n"
.string "you come see me again.$"
BerryBlender_Text_DontHavePokeblockCase:
.string "But you don't have a {POKEBLOCK} CASE.\p"
.string "You should get a {POKEBLOCK} CASE and then\n"
.string "But you don't have a {POKEBLOCK} Case.\p"
.string "You should get a {POKEBLOCK} Case and then\n"
.string "come see me.$"
BerryBlender_Text_LetsGetBlendingAlready:
@ -88,12 +88,12 @@ BerryBlender_Text_KnowHowToMakePokeblocks2:
BerryBlender_Text_LetsBerryBlender2:
.string "Let's get started, then!\p"
.string "Let's BERRY BLENDER!$"
.string "Let's Berry Blender!$"
BerryBlender_Text_ExplainBerryBlending2:
.string "Okay!\n"
.string "Let me explain it to you!\p"
.string "When the spinning BLENDER's arrow\n"
.string "When the spinning Blender's arrow\n"
.string "reaches your marker, just press\l"
.string "the A Button.\p"
.string "That's all it takes.\n"
@ -101,22 +101,22 @@ BerryBlender_Text_ExplainBerryBlending2:
BerryBlender_Text_DontHaveAnyBerries2:
.string "Oh, but wait a second here…\n"
.string "You don't have any BERRIES.\p"
.string "You don't have any Berries.\p"
.string "You can't make any {POKEBLOCK}S without\n"
.string "BERRIES\p"
.string "Berries\p"
.string "We'll always be around whenever you\n"
.string "get hold of some BERRIES to blend.$"
.string "get hold of some Berries to blend.$"
BerryBlender_Text_PokeblockCaseIsFull2:
.string "Oh, but wait a second here…\n"
.string "Your {POKEBLOCK} CASE is full.\p"
.string "Your {POKEBLOCK} Case is full.\p"
.string "You should use some {POKEBLOCK}S and\n"
.string "then come back.$"
BerryBlender_Text_DontHavePokeblockCase2:
.string "Oh, but wait a second here…\n"
.string "You don't have a {POKEBLOCK} CASE.\p"
.string "You should get a {POKEBLOCK} CASE and\n"
.string "You don't have a {POKEBLOCK} Case.\p"
.string "You should get a {POKEBLOCK} Case and\n"
.string "then come back.$"
@ Unused
@ -138,40 +138,40 @@ BerryBlender_Text_KnowHowToMakePokeblocks3:
BerryBlender_Text_LetsBerryBlender3:
.string "Okay, dear!\n"
.string "Let's get started!\p"
.string "Let's BERRY BLENDER!$"
.string "Let's Berry Blender!$"
BerryBlender_Text_ExplainBerryBlending3:
.string "Oh, dear!\p"
.string "Then, I'll explain it to you nicely.\p"
.string "When the BLENDER's arrow spins to\n"
.string "When the Blender's arrow spins to\n"
.string "your marker, press the A Button.\p"
.string "That's all it takes.\n"
.string "Isn't it simple?$"
BerryBlender_Text_DontHaveAnyBerries3:
.string "You don't have any BERRIES,\n"
.string "You don't have any Berries,\n"
.string "do you?\p"
.string "If you don't have any BERRIES,\n"
.string "If you don't have any Berries,\n"
.string "you can't make any {POKEBLOCK}S.\p"
.string "We'll always be making {POKEBLOCK}S here,\n"
.string "so let's make some together when\l"
.string "you get a BERRY or two.$"
.string "you get a Berry or two.$"
BerryBlender_Text_PokeblockCaseIsFull3:
.string "Your {POKEBLOCK} CASE is full,\n"
.string "Your {POKEBLOCK} Case is full,\n"
.string "it looks like.\p"
.string "You should use some {POKEBLOCK}S up\n"
.string "and then come back.$"
BerryBlender_Text_DontHavePokeblockCase3:
.string "You haven't gotten a {POKEBLOCK} CASE\n"
.string "You haven't gotten a {POKEBLOCK} Case\n"
.string "yet, it looks like.\p"
.string "You need to get a {POKEBLOCK} CASE before\n"
.string "You need to get a {POKEBLOCK} Case before\n"
.string "you come back.$"
BerryBlender_Text_SetNewBlenderRecord:
.string "Okay! Today's going to be the day that\n"
.string "I set a new BLENDER speed record!$"
.string "I set a new Blender speed record!$"
BerryBlender_Text_LookGoodAtBlendingJoinUs:
.string "Oh, dear!\n"
@ -180,11 +180,11 @@ BerryBlender_Text_LookGoodAtBlendingJoinUs:
BerryBlender_Text_MakeDeliciousPokeblocks:
.string "I'm going to make delicious {POKEBLOCK}S\n"
.string "and make my POKéMON cuter.$"
.string "and make my Pokémon cuter.$"
BerryBlender_Text_SaveGameBeforeBerryBlenderLink:
.string "{POKEBLOCK}S will be made with your friends \n"
.string "from BERRIES in the BERRY BLENDER.\p"
.string "from Berries in the Berry Blender.\p"
.string "Is it okay to save the game before\n"
.string "linking with your friends?$"
@ -203,40 +203,40 @@ BerryBlender_Text_AllPlayersArrived:
.string "{STR_VAR_3} arrived.$"
BerryBlender_Text_NoBerriesLink:
.string "You have no BERRIES.\n"
.string "The BERRY BLENDER can't be used.$"
.string "You have no Berries.\n"
.string "The Berry Blender can't be used.$"
BerryBlender_Text_PokeblockCaseIsFullLink:
.string "Your {POKEBLOCK} CASE is full.\n"
.string "The BERRY BLENDER can't be used.$"
.string "Your {POKEBLOCK} Case is full.\n"
.string "The Berry Blender can't be used.$"
BerryBlender_Text_DontHavePokeblockCaseLink:
.string "You don't have a {POKEBLOCK} CASE.\n"
.string "The BERRY BLENDER can't be used.$"
.string "You don't have a {POKEBLOCK} Case.\n"
.string "The Berry Blender can't be used.$"
BerryBlender_Text_LoveMakingPokeblocks:
.string "I love making {POKEBLOCK}S.\p"
.string "I always have some BERRIES with me.$"
.string "I always have some Berries with me.$"
BerryBlender_Text_MakePokeblocksUsingBerryBlender:
.string "If you'd like, we could make some\n"
.string "{POKEBLOCK}S together using the\l"
.string "BERRY BLENDER.$"
.string "Berry Blender.$"
BerryBlender_Text_DontHaveAnyBerriesHaveOne:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "You don't have any Berries?\p"
.string "Well, that won't do at all now, will it?\p"
.string "If you don't mind leftovers, you can\n"
.string "have one of my BERRIES.$"
.string "have one of my Berries.$"
BerryBlender_Text_UseItToMakePokeblocksTogether:
.string "We'll use it to make {POKEBLOCK}S together\n"
.string "using the BERRY BLENDER.$"
.string "using the Berry Blender.$"
BerryBlender_Text_DontHaveAnyBerriesNoneToSpare:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "You don't have any Berries?\p"
.string "If I had some left over, I'd gladly\n"
.string "give you one…\p"
.string "But, I don't have any to spare today.\n"

View File

@ -154,15 +154,15 @@ BerryTree_Text_ItsSoftLoamySoil:
BerryTree_Text_BerryGrowthStage1:
.string "One {STR_VAR_1} was planted here.\n"
.string "Want to water it with the WAILMER PAIL?$"
.string "Want to water it with the Wailmer Pail?$"
BerryTree_Text_BerryGrowthStage2:
.string "{STR_VAR_1} has sprouted.\n"
.string "Want to water it with the WAILMER PAIL?$"
.string "Want to water it with the Wailmer Pail?$"
BerryTree_Text_BerryGrowthStage3:
.string "This {STR_VAR_1} plant is growing taller.\n"
.string "Want to water it with the WAILMER PAIL?$"
.string "Want to water it with the Wailmer Pail?$"
BerryTree_Text_BerryGrowthStage4:
.string "These {STR_VAR_1} flowers are blooming\n"
@ -181,7 +181,7 @@ BerryTree_Text_PickedTheBerry:
.string "{PLAYER} picked the {STR_VAR_2} {STR_VAR_1}.$"
BerryTree_Text_BerryPocketFull:
.string "The BAG's BERRIES POCKET is full.\p"
.string "The Bag's Berries Pocket is full.\p"
.string "The {STR_VAR_1} couldn't be taken.$"
BerryTree_Text_ExclamationPoint:

View File

@ -1374,9 +1374,9 @@ LilycoveCity_ContestLobby_EventScript_DelayForRSPlayer::
LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase:
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.\p"
.string "Pokémon Contests.\p"
.string "Oh? It appears that you don't have\n"
.string "a {POKEBLOCK} CASE yet.\p"
.string "a {POKEBLOCK} Case yet.\p"
.string "In that case, we need to provide you\n"
.string "with this!$"
@ -1385,115 +1385,115 @@ LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp:
.string "up…\p"
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.$"
.string "Pokémon Contests.$"
LilycoveCity_ContestLobby_Text_ContestReception:
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.$"
.string "Pokémon Contests.$"
@ Unused
LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests:
.string "Hello!\p"
.string "This reception counter is only\n"
.string "for 4-player POKéMON CONTESTS.$"
.string "for 4-player Pokémon Contests.$"
LilycoveCity_ContestLobby_Text_EnterContest1:
.string "Would you like to enter your POKéMON\n"
.string "in our CONTESTS?$"
.string "Would you like to enter your Pokémon\n"
.string "in our Contests?$"
LilycoveCity_ContestLobby_Text_WhichTopic1:
.string "Which topic would you like?$"
LilycoveCity_ContestLobby_Text_ExplainContests:
.string "A POKéMON CONTEST involves four\n"
.string "TRAINERS entering one POKéMON each\l"
.string "A Pokémon Contest involves four\n"
.string "Trainers entering one Pokémon each\l"
.string "in competitive judging.\p"
.string "A CONTEST has two stages of judging,\n"
.string "A Contest has two stages of judging,\n"
.string "primary and secondary.\p"
.string "Primary judging is a popularity poll\n"
.string "involving the audience.\p"
.string "Secondary judging features appeals\n"
.string "by the POKéMON using their moves.\p"
.string "by the Pokémon using their moves.\p"
.string "Plan appeals carefully to earn the\n"
.string "most attention of the JUDGE and\l"
.string "most attention of the Judge and\l"
.string "excite the audience.\l"
.string "Do your best to stand out.\p"
.string "The primary and secondary scores are\n"
.string "added at the end.\p"
.string "The POKéMON garnering the highest\n"
.string "The Pokémon garnering the highest\n"
.string "score is declared the winner.$"
LilycoveCity_ContestLobby_Text_ExplainContestTypes:
.string "There are five kinds of CONTESTS.\p"
.string "COOL, BEAUTY, CUTE, SMART, and\n"
.string "TOUGH are the five categories.\p"
.string "Choose the CONTEST that is right for\n"
.string "the POKéMON you plan to enter.$"
.string "There are five kinds of Contests.\p"
.string "Cool, Beauty, Cute, Smart, and\n"
.string "Tough are the five categories.\p"
.string "Choose the Contest that is right for\n"
.string "the Pokémon you plan to enter.$"
LilycoveCity_ContestLobby_Text_ExplainContestRanks:
.string "There are four ranks of POKéMON\n"
.string "CONTESTS.\p"
.string "NORMAL, SUPER, HYPER, and MASTER\n"
.string "There are four ranks of Pokémon\n"
.string "Contests.\p"
.string "Normal, Super, Hyper, and Master\n"
.string "are the four ranks.\p"
.string "In the NORMAL Rank, any POKéMON may\n"
.string "In the Normal Rank, any Pokémon may\n"
.string "enter.\p"
.string "Any POKéMON that won a NORMAL Rank\n"
.string "CONTEST may move up to the SUPER Rank\l"
.string "Any Pokémon that won a Normal Rank\n"
.string "Contest may move up to the Super Rank\l"
.string "in the same category.\p"
.string "In the same way, a SUPER Rank winner\n"
.string "can move up to the HYPER Rank, and\l"
.string "a HYPER Rank winner can advance to\l"
.string "the MASTER Rank in the same category.\p"
.string "A POKéMON that won in the MASTER Rank\n"
.string "may compete in the MASTER Rank as\l"
.string "often as its TRAINER wants.$"
.string "In the same way, a Super Rank winner\n"
.string "can move up to the Hyper Rank, and\l"
.string "a Hyper Rank winner can advance to\l"
.string "the Master Rank in the same category.\p"
.string "A Pokémon that won in the Master Rank\n"
.string "may compete in the Master Rank as\l"
.string "often as its Trainer wants.$"
LilycoveCity_ContestLobby_Text_EnterWhichRank:
.string "Which Rank would you like to enter?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest1:
.string "Which CONTEST would you like to enter?$"
.string "Which Contest would you like to enter?$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon1:
.string "Which POKéMON would you like to enter?$"
.string "Which Pokémon would you like to enter?$"
LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank:
.string "I'm terribly sorry, but your POKéMON\n"
.string "I'm terribly sorry, but your Pokémon\n"
.string "is not qualified to compete at this\l"
.string "Rank yet…$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart:
.string "I'm sorry, but an EGG cannot take part\n"
.string "in a POKéMON CONTEST.$"
.string "I'm sorry, but an Egg cannot take part\n"
.string "in a Pokémon Contest.$"
LilycoveCity_ContestLobby_Text_MonInNoConditionForContest:
.string "Your POKéMON appears to be in no\n"
.string "condition to take part in a CONTEST$"
.string "Your Pokémon appears to be in no\n"
.string "condition to take part in a Contest$"
LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway:
.string "Oh, but that RIBBON\p"
.string "Your POKéMON has won this CONTEST\n"
.string "Oh, but that Ribbon\p"
.string "Your Pokémon has won this Contest\n"
.string "before, hasn't it?\p"
.string "Would you like to enter it in this\n"
.string "CONTEST anyway?$"
.string "Contest anyway?$"
LilycoveCity_ContestLobby_Text_ConfirmContestMon:
.string "Is that your CONTEST POKéMON?$"
.string "Is that your Contest Pokémon?$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4:
.string "Okay, your POKéMON will be entered\n"
.string "in this CONTEST.\p"
.string "Your POKéMON is Entry No. 4.\n"
.string "The CONTEST will begin shortly.$"
.string "Okay, your Pokémon will be entered\n"
.string "in this Contest.\p"
.string "Your Pokémon is Entry No. 4.\n"
.string "The Contest will begin shortly.$"
LilycoveCity_ContestLobby_Text_ComeThroughHere:
.string "Please come in through here.\n"
.string "Good luck!$"
LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize:
.string "Congratulations! Your POKéMON is the\n"
.string "CONTEST winner!\p"
.string "Congratulations! Your Pokémon is the\n"
.string "Contest winner!\p"
.string "We have your prize right here.\n"
.string "Please, right this way!$"
@ -1502,29 +1502,29 @@ LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater:
.string "later on.$"
ContestHall_Text_GettingStartedParticipantsAsFollows:
.string "MC: Hello! We're just getting started\n"
.string "with a {STR_VAR_3} Rank POKéMON\l"
.string "Mc: Hello! We're just getting started\n"
.string "with a {STR_VAR_3} Rank Pokémon\l"
.string "{STR_VAR_2}!\p"
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
.string "The participating Trainers and their\n"
.string "Pokémon are as follows:$"
ContestHall_Text_GettingStartedParticipantsAsFollowsLink:
.string "MC: Hello! We're just getting started\n"
.string "with a 4-player linked POKéMON\l"
.string "Mc: Hello! We're just getting started\n"
.string "with a 4-player linked Pokémon\l"
.string "{STR_VAR_2}!\p"
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
.string "The participating Trainers and their\n"
.string "Pokémon are as follows:$"
ContestHall_Text_EntryXTrainersMon:
.string "MC: Entry No. {STR_VAR_2}!\n"
.string "Mc: Entry No. {STR_VAR_2}!\n"
.string "{STR_VAR_1}'s {STR_VAR_3}!$"
ContestHall_Text_SeenContestantsAudienceWillVote:
.string "MC: We've just seen the four POKéMON\n"
.string "Mc: We've just seen the four Pokémon\n"
.string "contestants.\p"
.string "Now it's time for primary judging!\p"
.string "The audience will vote on their\n"
.string "favorite POKéMON contestants.\p"
.string "favorite Pokémon contestants.\p"
.string "Without any further ado, let the\n"
.string "voting begin!$"
@ -1543,7 +1543,7 @@ ContestHall_Text_VotingCompleteLetsAppeal:
.string "Let's appeal!$"
ContestHall_Text_ThatsItForJudging:
.string "MC: That's it for judging!$"
.string "Mc: That's it for judging!$"
ContestHall_Text_ThankYouForAppeals:
.string "Thank you all for a most wonderful\n"
@ -1554,34 +1554,34 @@ ContestHall_Text_ThankYouForAppeals:
ContestHall_Text_JudgeLooksReady:
.string "Now, all that remains is the pulse-\n"
.string "pounding proclamation of the winner.\p"
.string "The JUDGE looks ready to make\n"
.string "The Judge looks ready to make\n"
.string "the announcement!$"
ContestHall_Text_WeWillNowDeclareWinner:
.string "JUDGE: We will now declare the winner!$"
.string "Judge: We will now declare the winner!$"
ContestHall_Text_CongratsTrainerXandMon:
.string "MC: Entry No. {STR_VAR_2}!\p"
.string "Mc: Entry No. {STR_VAR_2}!\p"
.string "{STR_VAR_3} and {STR_VAR_1},\n"
.string "congratulations!$"
ContestHall_Text_CongratsPleaseCompeteAgain:
.string "MC: Congratulations!\n"
.string "Mc: Congratulations!\n"
.string "Please do compete again!$"
ContestHall_Text_AcceptYourPrize:
.string "MC: Here you are!\n"
.string "Mc: Here you are!\n"
.string "Please accept your prize!$"
ContestHall_Text_ConferRibbonAsPrize:
.string "We confer on you this RIBBON\n"
.string "We confer on you this Ribbon\n"
.string "as your prize!$"
ContestHall_Text_ReceivedRibbon:
.string "{PLAYER} received a RIBBON.$"
.string "{PLAYER} received a Ribbon.$"
ContestHall_Text_PutRibbonOnMon:
.string "{PLAYER} put the RIBBON on\n"
.string "{PLAYER} put the Ribbon on\n"
.string "{STR_VAR_1}.$"
ContestHall_Text_PickUpPrizeAtCounterLater:
@ -1592,13 +1592,13 @@ ContestHall_Text_PickUpPrizeAtCounterLater:
@ Unused
ContestHall_Text_OnlyRegister4Players:
.string "I only register four players for\n"
.string "POKéMON CONTESTS.\p"
.string "Pokémon Contests.\p"
.string "If three other players link up, all\n"
.string "four may enter the same CONTEST.\p"
.string "four may enter the same Contest.\p"
.string "Would you like to take part?$"
LilycoveCity_ContestLobby_Text_ProgressWillBeSaved:
.string "Before entering a CONTEST, your\n"
.string "Before entering a Contest, your\n"
.string "progress will be saved.$"
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime:
@ -1607,27 +1607,27 @@ LilycoveCity_ContestLobby_Text_ParticipateAnotherTime:
@ Unused
LilycoveCity_ContestLobby_Text_EnterContest2:
.string "Would you like to enter a CONTEST?$"
.string "Would you like to enter a Contest?$"
@ Unused
LilycoveCity_ContestLobby_Text_Explain4PlayerContest:
.string "When four players are ready, connect\n"
.string "over a Game Link cable, and register\l"
.string "with me, please.\p"
.string "Please choose the same CONTEST\n"
.string "Please choose the same Contest\n"
.string "as your fellow contestants.\p"
.string "The CONTEST begins as soon as all\n"
.string "The Contest begins as soon as all\n"
.string "players register their entry.\p"
.string "After that, the usual CONTEST rules\n"
.string "After that, the usual Contest rules\n"
.string "apply.$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterWhichContest2:
.string "Which CONTEST would you like to enter?$"
.string "Which Contest would you like to enter?$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterWhichPokemon2:
.string "Which POKéMON would you like to enter?$"
.string "Which Pokémon would you like to enter?$"
LilycoveCity_ContestLobby_Text_Transmitting:
.string "Transmitting…$"
@ -1637,7 +1637,7 @@ LilycoveCity_ContestLobby_Text_TransmissionError:
LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest:
.string "You may have chosen a different\n"
.string "CONTEST than another player.$"
.string "Contest than another player.$"
LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice:
.string "You may have made a different\n"
@ -1658,128 +1658,128 @@ LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain:
.string "Please try again.$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX:
.string "Your POKéMON will be entered in\n"
.string "the CONTEST.\p"
.string "Your POKéMON is Entry No. {STR_VAR_2}.$"
.string "Your Pokémon will be entered in\n"
.string "the Contest.\p"
.string "Your Pokémon is Entry No. {STR_VAR_2}.$"
LilycoveCity_ContestLobby_Text_ContestBeginShortly:
.string "The CONTEST will begin shortly.$"
.string "The Contest will begin shortly.$"
LilycoveCity_ContestLobby_Text_LinkContestReception:
.string "Welcome! This is the POKéMON CONTEST\n"
.string "Welcome! This is the Pokémon Contest\n"
.string "link reception counter.\p"
.string "You may enter CONTESTS together with\n"
.string "You may enter Contests together with\n"
.string "one or more friends.$"
LilycoveCity_ContestLobby_Text_WhichTopic2:
.string "Which topic would you like?$"
LilycoveCity_ContestLobby_Text_EnterContest3:
.string "Would you like to enter a CONTEST?$"
.string "Would you like to enter a Contest?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest3:
.string "Which CONTEST would you like to enter?$"
.string "Which Contest would you like to enter?$"
LilycoveCity_ContestLobby_Text_MonInNoCondition2:
.string "Your POKéMON appears to be in no\n"
.string "condition to take part in a CONTEST$"
.string "Your Pokémon appears to be in no\n"
.string "condition to take part in a Contest$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart2:
.string "I'm sorry, but an EGG cannot take part\n"
.string "in a POKéMON CONTEST.$"
.string "I'm sorry, but an Egg cannot take part\n"
.string "in a Pokémon Contest.$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon3:
.string "Which POKéMON would you like to enter?$"
.string "Which Pokémon would you like to enter?$"
LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader:
.string "Please decide which of you will\n"
.string "become the GROUP LEADER.\p"
.string "become the Group Leader.\p"
.string "The other players must then choose\n"
.string "“JOIN GROUP.”$"
.string "“Join Group.”$"
LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode:
.string "At least one player has entered using\n"
.string "the 4-player reception counter.\p"
.string "There must be four players connected\n"
.string "using a GBA Game Link cable.\p"
.string "using a Gba Game Link cable.\p"
.string "When the four players are ready,\n"
.string "select G-MODE (GLOBAL MODE),\l"
.string "select G-mode (Global Mode),\l"
.string "then register to enter again, please.$"
LilycoveCity_ContestLobby_Text_ExplainLinkContest:
.string "This is a CONTEST for two to four\n"
.string "This is a Contest for two to four\n"
.string "players linked using a Wireless\l"
.string "Adapter or a GBA Game Link cable.\p"
.string "Adapter or a Gba Game Link cable.\p"
.string "Participants are first asked to choose\n"
.string "the mode they wish to enter.\p"
.string "There are two different modes.\p"
.string "E-MODE (EMERALD MODE) is for\n"
.string "E-mode (Emerald Mode) is for\n"
.string "two to four players, each with a\l"
.string "POKéMON Emerald Game Pak.\p"
.string "G-MODE (GLOBAL MODE) is only for\n"
.string "four players, each with a POKéMON\l"
.string "Pokémon Emerald Game Pak.\p"
.string "G-mode (Global Mode) is only for\n"
.string "four players, each with a Pokémon\l"
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
.string "The players should discuss which mode\n"
.string "they want, then choose the same mode.\p"
.string "Once all the players have chosen\n"
.string "the same CONTEST in the same mode,\l"
.string "the same Contest in the same mode,\l"
.string "the entry registration is complete.\p"
.string "After that, a CONTEST will start in\n"
.string "After that, a Contest will start in\n"
.string "the usual manner.$"
LilycoveCity_ContestLobby_Text_ExplainEMode:
.string "In E-MODE (EMERALD MODE),\n"
.string "a LINK CONTEST can be held with\l"
.string "In E-mode (Emerald Mode),\n"
.string "a Link Contest can be held with\l"
.string "two to four players. Each player must\l"
.string "have a POKéMON Emerald Game Pak.\p"
.string "have a Pokémon Emerald Game Pak.\p"
.string "The players must be linked with each\n"
.string "other using Wireless Adapters or\l"
.string "GBA Game Link cables.\p"
.string "Gba Game Link cables.\p"
.string "If there are fewer than four players,\n"
.string "TRAINERS in the hall will join to fill\l"
.string "the 4-player CONTEST lineup.\p"
.string "Please be aware that E-MODE is not\n"
.string "available in POKéMON Ruby or Sapphire.$"
.string "Trainers in the hall will join to fill\l"
.string "the 4-player Contest lineup.\p"
.string "Please be aware that E-mode is not\n"
.string "available in Pokémon Ruby or Sapphire.$"
LilycoveCity_ContestLobby_Text_ExplainGMode:
.string "G-MODE (GLOBAL MODE) is specifically\n"
.string "G-mode (Global Mode) is specifically\n"
.string "for four players who are linked using\l"
.string "GBA Game Link cables.\p"
.string "Each player must have a POKéMON\n"
.string "Gba Game Link cables.\p"
.string "Each player must have a Pokémon\n"
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
.string "The CONTEST starts after all players\n"
.string "choose G-MODE (POKéMON Emerald) or\l"
.string "The Contest starts after all players\n"
.string "choose G-mode (Pokémon Emerald) or\l"
.string "enter through the 4-player reception\l"
.string "counter (POKéMON Ruby or Sapphire).$"
.string "counter (Pokémon Ruby or Sapphire).$"
LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode:
.string "I'm terribly sorry.\p"
.string "G-MODE does not function\n"
.string "G-mode does not function\n"
.string "with Wireless Adapters.\p"
.string "Please select E-MODE or try\n"
.string "again using a GBA Game Link cable.$"
.string "Please select E-mode or try\n"
.string "again using a Gba Game Link cable.$"
LilycoveCity_ContestLobby_Text_WhichContestMode:
.string "Which CONTEST MODE would you like\n"
.string "Which Contest Mode would you like\n"
.string "to enter?$"
ContestHall_Text_GettingStartedWireless:
.string "MC: Hello! We're just getting started\n"
.string "with a 4-player linked POKéMON\l"
.string "Mc: Hello! We're just getting started\n"
.string "with a 4-player linked Pokémon\l"
.string "{STR_VAR_2}!$"
ContestHall_Text_ParticipantsAsFollows:
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
.string "The participating Trainers and their\n"
.string "Pokémon are as follows:$"
ContestHall_Text_WeveSeenContestants:
.string "MC: We've just seen the four POKéMON\n"
.string "Mc: We've just seen the four Pokémon\n"
.string "contestants.\p"
.string "Now it's time for primary judging!$"
ContestHall_Text_AudienceWillVote:
.string "The audience will vote on their\n"
.string "favorite POKéMON contestants.$"
.string "favorite Pokémon contestants.$"
ContestHall_Text_LetVotingBegin:
.string "Without any further ado,\n"

View File

@ -273,19 +273,19 @@ EventScript_EggHatch::
end
Route117_Text_SeeWifeIfYoudLikeMeToRaiseMon:
.string "I'm the DAY-CARE MAN.\p"
.string "I'm the Day-care Man.\p"
.string "I help take care of the precious\n"
.string "POKéMON of TRAINERS.\p"
.string "If you'd like me to raise your POKéMON,\n"
.string "Pokémon of Trainers.\p"
.string "If you'd like me to raise your Pokémon,\n"
.string "have a word with my wife.$"
Route117_Text_DoYouWantEgg:
.string "Ah, it's you!\p"
.string "We were raising your POKéMON,\n"
.string "We were raising your Pokémon,\n"
.string "and my goodness, were we surprised!\p"
.string "Your POKéMON had an EGG!\p"
.string "Your Pokémon had an Egg!\p"
.string "We don't know how it got there,\n"
.string "but your POKéMON had it.\p"
.string "but your Pokémon had it.\p"
.string "You do want it, yes?$"
Route117_Text_YourMonIsDoingFine:
@ -301,8 +301,8 @@ Route117_Text_YouHaveNoRoomForIt:
.string "Come back when you've made room.$"
Route117_Text_ReceivedEgg:
.string "{PLAYER} received the EGG from\n"
.string "the DAY-CARE MAN.$"
.string "{PLAYER} received the Egg from\n"
.string "the Day-care Man.$"
Route117_Text_TakeGoodCareOfIt:
.string "Take good care of it.$"
@ -312,11 +312,11 @@ Route117_Text_FriendlyWithOtherTrainersMon:
.string "it seemed to be friendly with\l"
.string "{STR_VAR_2}'s {STR_VAR_3}.\p"
.string "I may even have seen it receiving\n"
.string "a piece of MAIL.$"
.string "a piece of Mail.$"
@ Unused
Route117_Text_SeeWifeIfYouWantToPickUpMon:
.string "If you want to pick up your POKéMON,\n"
.string "If you want to pick up your Pokémon,\n"
.string "have a word with my wife.$"
Route117_Text_YourMonsAreDoingFine:
@ -328,12 +328,12 @@ Route117_Text_IWillKeepDoYouWantIt:
.string "You do want this, yes?$"
Route117_PokemonDayCare_Text_WouldYouLikeUsToRaiseAMon:
.string "I'm the DAY-CARE LADY.\p"
.string "We can raise POKéMON for you.\p"
.string "I'm the Day-care Lady.\p"
.string "We can raise Pokémon for you.\p"
.string "Would you like us to raise one?$"
Route117_PokemonDayCare_Text_WhichMonShouldWeRaise:
.string "Which POKéMON should we raise for\n"
.string "Which Pokémon should we raise for\n"
.string "you?$"
Route117_PokemonDayCare_Text_WellRaiseYourMon:
@ -342,7 +342,7 @@ Route117_PokemonDayCare_Text_WellRaiseYourMon:
.string "Come back for it later.$"
Route117_PokemonDayCare_Text_WeCanRaiseOneMore:
.string "We can raise two of your POKéMON.\n"
.string "We can raise two of your Pokémon.\n"
.string "Would you like us to raise one more?$"
Route117_PokemonDayCare_Text_HusbandWasLookingForYou:
@ -365,19 +365,19 @@ Route117_PokemonDayCare_Text_ComeAgain:
Route117_PokemonDayCare_Text_GoodToSeeYou:
.string "Ah, it's you! Good to see you.\n"
.string "Your POKéMON can only be doing good!$"
.string "Your Pokémon can only be doing good!$"
Route117_PokemonDayCare_Text_YourMonHasGrownXLevels:
.string "By level, your {STR_VAR_1} has\n"
.string "grown by {STR_VAR_2}.$"
Route117_PokemonDayCare_Text_YourTeamIsFull:
.string "Your POKéMON team is full.\n"
.string "Your Pokémon team is full.\n"
.string "Make room, then come see me.$"
@ Unused
Route117_PokemonDayCare_Text_TakeBackWhichMon:
.string "Which POKéMON will you take back?$"
.string "Which Pokémon will you take back?$"
Route117_PokemonDayCare_Text_ItWillCostX:
.string "If you want your {STR_VAR_1} back,\n"
@ -385,22 +385,22 @@ Route117_PokemonDayCare_Text_ItWillCostX:
Route117_PokemonDayCare_Text_HeresYourMon:
.string "Perfect!\n"
.string "Here's your POKéMON.$"
.string "Here's your Pokémon.$"
Route117_PokemonDayCare_Text_TookBackMon:
.string "{PLAYER} took back {STR_VAR_1} from\n"
.string "the DAY-CARE LADY.$"
.string "the Day-care Lady.$"
Route117_PokemonDayCare_Text_YouHaveJustOneMon:
.string "Oh? But you have just one\n"
.string "POKéMON.\p"
.string "Pokémon.\p"
.string "Come back another time.$"
Route117_PokemonDayCare_Text_TakeYourMonBack:
.string "Will you take your POKéMON back?$"
.string "Will you take your Pokémon back?$"
Route117_PokemonDayCare_Text_WhatWillYouBattleWith:
.string "If you leave me that POKéMON,\n"
.string "If you leave me that Pokémon,\n"
.string "what will you battle with?\p"
.string "Come back another time.$"
@ -410,7 +410,7 @@ Text_EggHatchHuh:
Route117_PokemonDayCare_Text_YoullBeLeftWithJustOne:
.string "Huh?\n"
.string "Now, now.\p"
.string "If you leave that POKéMON with\n"
.string "If you leave that Pokémon with\n"
.string "me, you'll be left with just one.\p"
.string "You will be better off if you catch\n"
.string "some more, I dare say.$"

View File

@ -41,15 +41,15 @@ EventScript_CancelCut::
Text_WantToCut:
.string "This tree looks like it can be\n"
.string "CUT down!\p"
.string "Would you like to CUT it?$"
.string "Cut down!\p"
.string "Would you like to Cut it?$"
Text_MonUsedFieldMove:
.string "{STR_VAR_1} used {STR_VAR_2}!$"
Text_CantCut:
.string "This tree looks like it can be\n"
.string "CUT down!$"
.string "Cut down!$"
@ Interact with smashable rock
EventScript_RockSmash::
@ -103,10 +103,10 @@ EventScript_CancelSmash::
Text_WantToSmash:
.string "This rock appears to be breakable.\n"
.string "Would you like to use ROCK SMASH?$"
.string "Would you like to use Rock Smash?$"
Text_CantSmash:
.string "It's a rugged rock, but a POKéMON\n"
.string "It's a rugged rock, but a Pokémon\n"
.string "may be able to smash it.$"
EventScript_StrengthBoulder::
@ -148,21 +148,21 @@ EventScript_CancelStrength::
end
Text_WantToStrength:
.string "It's a big boulder, but a POKéMON\n"
.string "It's a big boulder, but a Pokémon\n"
.string "may be able to push it aside.\p"
.string "Would you like to use STRENGTH?$"
.string "Would you like to use Strength?$"
Text_MonUsedStrength:
.string "{STR_VAR_1} used STRENGTH!\p"
.string "{STR_VAR_1}'s STRENGTH made it\n"
.string "{STR_VAR_1} used Strength!\p"
.string "{STR_VAR_1}'s Strength made it\n"
.string "possible to move boulders around!$"
Text_CantStrength:
.string "It's a big boulder, but a POKéMON\n"
.string "It's a big boulder, but a Pokémon\n"
.string "may be able to push it aside.$"
Text_StrengthActivated:
.string "STRENGTH made it possible to move\n"
.string "Strength made it possible to move\n"
.string "boulders around.$"
EventScript_UseWaterfall::
@ -190,10 +190,10 @@ Text_CantWaterfall:
Text_WantToWaterfall:
.string "It's a large waterfall.\n"
.string "Would you like to use WATERFALL?$"
.string "Would you like to use Waterfall?$"
Text_MonUsedWaterfall:
.string "{STR_VAR_1} used WATERFALL.$"
.string "{STR_VAR_1} used Waterfall.$"
EventScript_UseDive::
lockall
@ -237,23 +237,23 @@ EventScript_EndSurface::
end
Text_CantDive:
.string "The sea is deep here. A POKéMON\n"
.string "The sea is deep here. A Pokémon\n"
.string "may be able to go underwater.$"
Text_WantToDive:
.string "The sea is deep here.\n"
.string "Would you like to use DIVE?$"
.string "Would you like to use Dive?$"
Text_MonUsedDive:
.string "{STR_VAR_1} used DIVE.$"
.string "{STR_VAR_1} used Dive.$"
Text_CantSurface:
.string "Light is filtering down from above.\n"
.string "A POKéMON may be able to surface.$"
.string "A Pokémon may be able to surface.$"
Text_WantToSurface:
.string "Light is filtering down from above.\n"
.string "Would you like to use DIVE?$"
.string "Would you like to use Dive?$"
EventScript_FailSweetScent::
msgbox Text_FailSweetScent, MSGBOX_SIGN

View File

@ -13,11 +13,11 @@ MysteryGiftScript_AlteringCave_:
end
sText_MysteryGiftAlteringCave::
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Thank you for using the Mystery\n"
.string "Gift System.\p"
.string "There appears to be a rumor about\n"
.string "rare POKéMON sightings.\p"
.string "rare Pokémon sightings.\p"
.string "The sightings reportedly came from\n"
.string "the ALTERING CAVE on ROUTE 103.\p"
.string "the Altering Cave on Route 103.\p"
.string "Perhaps it would be worthwhile for\n"
.string "you to investigate this rumor.$"

View File

@ -35,23 +35,23 @@ AuroraTicket_Obtained:
end
sText_AuroraTicketForYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Thank you for using the Mystery\n"
.string "Gift System.\p"
.string "You must be {PLAYER}.\n"
.string "There is a ticket here for you.$"
sText_AuroraTicketUseAtPort:
.string "It appears to be for use at the\n"
.string "LILYCOVE CITY port.\p"
.string "Lilycove City port.\p"
.string "Why not give it a try and see what\n"
.string "it is about?$"
sText_AuroraTicketThankYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.$"
.string "Thank you for using the Mystery\n"
.string "Gift System.$"
sText_AuroraTicketBagFull:
.string "Oh, I'm sorry, {PLAYER}.\n"
.string "Your BAG's KEY ITEMS POCKET is full.\p"
.string "Your Bag's Key Items Pocket is full.\p"
.string "Please store something on your PC,\n"
.string "then come back for this.$"

View File

@ -24,20 +24,20 @@ MysteryGiftScript_BattleCardInfo:
end
sText_MysteryGiftBattleCountCard:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Your BATTLE COUNT CARD keeps\n"
.string "Thank you for using the Mystery\n"
.string "Gift System.\p"
.string "Your Battle Count Card keeps\n"
.string "track of your battle record against\l"
.string "TRAINERS with the same CARD.\p"
.string "Look for and battle TRAINERS who\n"
.string "have the same CARD as you.\p"
.string "Trainers with the same Card.\p"
.string "Look for and battle Trainers who\n"
.string "have the same Card as you.\p"
.string "You may check the overall rankings\n"
.string "by reading the NEWS.\p"
.string "by reading the News.\p"
.string "Please do give it a try!$"
sText_MysteryGiftBattleCountCard_WonPrize:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Thank you for using the Mystery\n"
.string "Gift System.\p"
.string "Congratulations!\p"
.string "You have won a prize for winning\n"
.string "three battles!\p"

View File

@ -36,23 +36,23 @@ MysticTicket_Obtained:
end
sText_MysticTicketForYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Thank you for using the Mystery\n"
.string "Gift System.\p"
.string "You must be {PLAYER}.\n"
.string "There is a ticket here for you.$"
sText_MysticTicketUseAtPort:
.string "It appears to be for use at the\n"
.string "LILYCOVE CITY port.\p"
.string "Lilycove City port.\p"
.string "Why not give it a try and see what\n"
.string "it is about?$"
sText_MysticTicketThankYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.$"
.string "Thank you for using the Mystery\n"
.string "Gift System.$"
sText_MysticTicketBagFull:
.string "Oh, I'm sorry, {PLAYER}.\n"
.string "Your BAG's KEY ITEMS POCKET is full.\p"
.string "Your Bag's Key Items Pocket is full.\p"
.string "Please store something on your PC,\n"
.string "then come back for this.$"

View File

@ -35,24 +35,24 @@ OldSeaMap_Obtained:
end
sText_MysteryGiftOldSeaMapForYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Thank you for using the Mystery\n"
.string "Gift System.\p"
.string "Let me confirm--you are {PLAYER}?\p"
.string "We received this OLD SEA MAP\n"
.string "We received this Old Sea Map\n"
.string "addressed to you.$"
sText_MysteryGiftOldSeaMapUseAtPort:
.string "It appears to be for use at the\n"
.string "LILYCOVE CITY port.\p"
.string "Lilycove City port.\p"
.string "Why not give it a try and see what\n"
.string "it is about?$"
sText_MysteryGiftOldSeaMapThankYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.$"
.string "Thank you for using the Mystery\n"
.string "Gift System.$"
sText_MysteryGiftOldSeaMapBagFull:
.string "Oh, I'm sorry, {PLAYER}.\n"
.string "Your BAG's KEY ITEMS POCKET is full.\p"
.string "Your Bag's Key Items Pocket is full.\p"
.string "Please store something on your PC,\n"
.string "then come back for this.$"

View File

@ -59,14 +59,14 @@ SurfPichu_Slot5:
return
sText_MysteryGiftEgg:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "From the POKéMON CENTER we\n"
.string "have a gift--a POKéMON EGG!\p"
.string "Thank you for using the Mystery\n"
.string "Gift System.\p"
.string "From the Pokémon Center we\n"
.string "have a gift--a Pokémon Egg!\p"
.string "Please raise it with love and\n"
.string "kindness.$"
sText_FullParty:
.string "Oh, your party appears to be full.\p"
.string "Please come see me after storing\n"
.string "a POKéMON on a PC.$"
.string "a Pokémon on a PC.$"

View File

@ -15,7 +15,7 @@ MysteryGiftScript_StampCard::
end
sText_MysteryGiftStampCard:
.string "Thank you for using the STAMP CARD\n"
.string "Thank you for using the Stamp Card\n"
.string "System.\p"
.string "You have {STR_VAR_1} more to collect to\n"
.string "fill your STAMP CARD.$"
.string "fill your Stamp Card.$"

View File

@ -20,29 +20,29 @@ MysteryGiftScript_VisitingTrainerArrived:
end
sText_MysteryGiftVisitingTrainerInstructions:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "By holding this WONDER CARD, you\n"
.string "Thank you for using the Mystery\n"
.string "Gift System.\p"
.string "By holding this Wonder Card, you\n"
.string "may take part in a survey at a\l"
.string "POKéMON MART.\p"
.string "Pokémon Mart.\p"
.string "Use these surveys to invite\n"
.string "TRAINERS to SOOTOPOLIS CITY.\p"
.string "Trainers to Sootopolis City.\p"
.string "…Let me give you a secret\n"
.string "password for a survey:\p"
.string "“GIVE ME\n"
.string "AWESOME TRAINER\p"
.string "“Give Me\n"
.string "Awesome Trainer\p"
.string "Write that in on a survey and send\n"
.string "it to the WIRELESS\l"
.string "COMMUNICATION SYSTEM.$"
.string "it to the Wireless\l"
.string "Communication System.$"
sText_MysteryGiftVisitingTrainerArrived:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "A TRAINER has arrived in\n"
.string "SOOTOPOLIS CITY looking for you.\p"
.string "Thank you for using the Mystery\n"
.string "Gift System.\p"
.string "A Trainer has arrived in\n"
.string "Sootopolis City looking for you.\p"
.string "We hope you will enjoy\n"
.string "battling the visiting TRAINER.\p"
.string "You may invite other TRAINERS by\n"
.string "battling the visiting Trainer.\p"
.string "You may invite other Trainers by\n"
.string "entering other passwords.\p"
.string "Try looking for other passwords\n"
.string "that may work.$"

View File

@ -530,7 +530,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_Pikachu::
end
LilycoveCity_PokemonCenter_1F_Text_ImTheFavorLady:
.string "I'm the FAVOR LADY$"
.string "I'm the Favor Lady$"
LilycoveCity_PokemonCenter_1F_Text_ObsessedWithThing:
.string "I've recently developed an obsession\n"
@ -604,10 +604,10 @@ LilycoveCity_PokemonCenter_1F_Text_YouDontHaveSpaceForIt:
.string "Oh, you can't have it if you don't have\n"
.string "the space for it.\p"
.string "Please come see me when you get\n"
.string "your BAG organized…$"
.string "your Bag organized…$"
LilycoveCity_PokemonCenter_1F_Text_ImTheQuizLady:
.string "I'm the QUIZ LADY!\n"
.string "I'm the Quiz Lady!\n"
.string "I love quizzes!$"
LilycoveCity_PokemonCenter_1F_Text_WaitingToTakeYourQuiz:
@ -658,7 +658,7 @@ LilycoveCity_PokemonCenter_1F_Text_XReceivedOneY:
.string "one {STR_VAR_2}!$"
LilycoveCity_PokemonCenter_1F_Text_YourBagIsFilledUp:
.string "Oh? Your BAG is filled up!\n"
.string "Oh? Your Bag is filled up!\n"
.string "Come see me when you have room.$"
LilycoveCity_PokemonCenter_1F_Text_WrongTheCorrectAnswerIs:
@ -714,8 +714,8 @@ LilycoveCity_PokemonCenter_1F_Text_IllLookForAChallenger:
.string "your quiz challenge right away.$"
LilycoveCity_PokemonCenter_1F_Text_ImTheContestLady:
.string "I'm the CONTEST LADY!\n"
.string "I sure do love CONTESTS!$"
.string "I'm the Contest Lady!\n"
.string "I sure do love Contests!$"
LilycoveCity_PokemonCenter_1F_Text_ThankForPokeblock:
.string "Thanks for your {POKEBLOCK} before!$"
@ -731,7 +731,7 @@ LilycoveCity_PokemonCenter_1F_Text_DontHaveAPokeblockCase:
.string "Please, may I have one {POKEBLOCK}?\n"
.string "All I'm asking for is one!\p"
.string "…Oh, but…\n"
.string "Don't you have a {POKEBLOCK} CASE?\l"
.string "Don't you have a {POKEBLOCK} Case?\l"
.string "That's no good. Next time, then!$"
LilycoveCity_PokemonCenter_1F_Text_AskingForOnePokeblock:
@ -750,7 +750,7 @@ LilycoveCity_PokemonCenter_1F_Text_WhatACheapskate:
LilycoveCity_PokemonCenter_1F_Text_IllUseYourPokeblock:
.string "Yay!\n"
.string "Thank you!\p"
.string "I'll feed my POKéMON your {POKEBLOCK}\n"
.string "I'll feed my Pokémon your {POKEBLOCK}\n"
.string "right away.$"
LilycoveCity_PokemonCenter_1F_Text_NoChangeThanks:
@ -770,7 +770,7 @@ LilycoveCity_PokemonCenter_1F_Text_ReallyImprovedThanks:
LilycoveCity_PokemonCenter_1F_Text_ReadyToEnterContests:
.string "Hmm…\p"
.string "I think we may be ready to enter\n"
.string "some CONTESTS.\p"
.string "some Contests.\p"
.string "If you see us in one somewhere,\n"
.string "I hope you'll cheer for us.$"

View File

@ -87,7 +87,7 @@ MauvilleCity_PokemonCenter_1F_EventScript_TeachWord::
@ Trader
MauvilleCity_PokemonCenter_1F_Text_WantToTradeDecor:
.string "Hi, I'm the TRADER.\n"
.string "Hi, I'm the Trader.\n"
.string "Want to trade decorations with me?$"
MauvilleCity_PokemonCenter_1F_Text_TraderFeelingTheBlues:
@ -233,9 +233,9 @@ MauvilleCity_PokemonCenter_1F_EventScript_NoRoomForDecor::
@ Storyteller
MauvilleCity_PokemonCenter_1F_Text_WillYouHearMyTale:
.string "I'm the STORYTELLER.\n"
.string "I'm the Storyteller.\n"
.string "I'll tell you tales of legendary\l"
.string "TRAINERS.\p"
.string "Trainers.\p"
.string "Will you hear my tale?$"
MauvilleCity_PokemonCenter_1F_Text_StorytellerFeelingTheBlues:
@ -247,9 +247,9 @@ MauvilleCity_PokemonCenter_1F_Text_WhichTaleToTell:
.string "Which tale will you have me tell?$"
MauvilleCity_PokemonCenter_1F_Text_IKnowNoTales:
.string "But, I know of no legendary TRAINERS.\n"
.string "But, I know of no legendary Trainers.\n"
.string "Hence, I know no tales.\p"
.string "Where does one find a TRAINER worthy\n"
.string "Where does one find a Trainer worthy\n"
.string "of a legendary tale?$"
MauvilleCity_PokemonCenter_1F_Text_YouDidStatXTimes:
@ -262,11 +262,11 @@ MauvilleCity_PokemonCenter_1F_Text_YouDidStatXTimes:
MauvilleCity_PokemonCenter_1F_Text_CouldThereBeOtherLegends:
.string "It gets me thinking, could there be\n"
.string "other TRAINERS with more impressive\l"
.string "other Trainers with more impressive\l"
.string "legends awaiting discovery?$"
MauvilleCity_PokemonCenter_1F_Text_HaveYouAnyLegendaryTales:
.string "Are you a TRAINER?\p"
.string "Are you a Trainer?\p"
.string "Then tell me, have you any tales that\n"
.string "are even remotely legendary?$"
@ -284,342 +284,342 @@ MauvilleCity_PokemonCenter_1F_Text_NotWorthyOfLegend:
MauvilleCity_PokemonCenter_1F_Text_IWishMorePeopleWereInterested:
.string "I wish more people would be interested\n"
.string "in hearing my epic tales of legendary\l"
.string "TRAINERS.$"
.string "Trainers.$"
MauvilleCity_PokemonCenter_1F_Text_SavedGameTitle::
.string "The Save-Happy TRAINER$"
.string "The Save-Happy Trainer$"
MauvilleCity_PokemonCenter_1F_Text_SavedGameAction::
.string "Saved the game$"
MauvilleCity_PokemonCenter_1F_Text_SavedGameStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER saved the game\n"
.string "This Trainer saved the game\n"
.string "{STR_VAR_1} times!\p"
.string "A more cautious TRAINER than\n"
.string "A more cautious Trainer than\n"
.string "{STR_VAR_3} one will never find!$"
MauvilleCity_PokemonCenter_1F_Text_TrendsStartedTitle::
.string "The Trendsetter TRAINER$"
.string "The Trendsetter Trainer$"
MauvilleCity_PokemonCenter_1F_Text_TrendsStartedAction::
.string "Started trends$"
MauvilleCity_PokemonCenter_1F_Text_TrendsStartedStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER started new trends\n"
.string "This Trainer started new trends\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} is setting trends for all\n"
.string "the HOENN region!$"
.string "the Hoenn region!$"
MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedTitle::
.string "The BERRY-Planting TRAINER$"
.string "The Berry-Planting Trainer$"
MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedAction::
.string "Planted BERRIES$"
.string "Planted Berries$"
MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER planted BERRIES\n"
.string "This Trainer planted Berries\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} is a legendary lover of\n"
.string "BERRIES!$"
.string "Berries!$"
MauvilleCity_PokemonCenter_1F_Text_BikeTradesTitle::
.string "The BIKE-Loving TRAINER$"
.string "The Bike-Loving Trainer$"
MauvilleCity_PokemonCenter_1F_Text_BikeTradesAction::
.string "Traded BIKES$"
.string "Traded Bikes$"
MauvilleCity_PokemonCenter_1F_Text_BikeTradesStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER swapped BIKES\n"
.string "This Trainer swapped Bikes\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} must love BIKES deeply\n"
.string "{STR_VAR_3} must love Bikes deeply\n"
.string "and passionately!$"
MauvilleCity_PokemonCenter_1F_Text_InterviewsTitle::
.string "The Interviewed TRAINER$"
.string "The Interviewed Trainer$"
MauvilleCity_PokemonCenter_1F_Text_InterviewsAction::
.string "Got interviewed$"
MauvilleCity_PokemonCenter_1F_Text_InterviewsStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER got interviewed\n"
.string "This Trainer got interviewed\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} must be a TRAINER who's\n"
.string "{STR_VAR_3} must be a Trainer who's\n"
.string "attracting much attention!$"
MauvilleCity_PokemonCenter_1F_Text_TrainerBattlesTitle::
.string "The Battle-Happy TRAINER$"
.string "The Battle-Happy Trainer$"
MauvilleCity_PokemonCenter_1F_Text_TrainerBattlesAction::
.string "Battled$"
MauvilleCity_PokemonCenter_1F_Text_TrainerBattlesStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER battled {STR_VAR_1} times!\p"
.string "{STR_VAR_3} must be a TRAINER who can\n"
.string "This Trainer battled {STR_VAR_1} times!\p"
.string "{STR_VAR_3} must be a Trainer who can\n"
.string "never refuse a chance to battle!$"
MauvilleCity_PokemonCenter_1F_Text_PokemonCaughtTitle::
.string "The POKéMON-Catching TRAINER$"
.string "The Pokémon-Catching Trainer$"
MauvilleCity_PokemonCenter_1F_Text_PokemonCaughtAction::
.string "Caught POKéMON$"
.string "Caught Pokémon$"
MauvilleCity_PokemonCenter_1F_Text_PokemonCaughtStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER caught\n"
.string "{STR_VAR_1} POKéMON!\p"
.string "This Trainer caught\n"
.string "{STR_VAR_1} Pokémon!\p"
.string "{STR_VAR_3} is a legendary catcher of\n"
.string "wild POKéMON!$"
.string "wild Pokémon!$"
MauvilleCity_PokemonCenter_1F_Text_FishingPokemonCaughtTitle::
.string "The Fishing TRAINER$"
.string "The Fishing Trainer$"
MauvilleCity_PokemonCenter_1F_Text_FishingPokemonCaughtAction::
.string "Caught POKéMON with a ROD$"
.string "Caught Pokémon with a Rod$"
MauvilleCity_PokemonCenter_1F_Text_FishingPokemonCaughtStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER caught\n"
.string "{STR_VAR_1} POKéMON while fishing!\p"
.string "This Trainer caught\n"
.string "{STR_VAR_1} Pokémon while fishing!\p"
.string "{STR_VAR_3} is a legendary fishing\n"
.string "expert!$"
MauvilleCity_PokemonCenter_1F_Text_EggsHatchedTitle::
.string "The EGG-Warming TRAINER$"
.string "The Egg-Warming Trainer$"
MauvilleCity_PokemonCenter_1F_Text_EggsHatchedAction::
.string "Hatched EGGS$"
.string "Hatched Eggs$"
MauvilleCity_PokemonCenter_1F_Text_EggsHatchedStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER hatched {STR_VAR_1} POKéMON\n"
.string "from EGGS!\p"
.string "This Trainer hatched {STR_VAR_1} Pokémon\n"
.string "from Eggs!\p"
.string "{STR_VAR_3} is a legendary warmer\n"
.string "of EGGS!$"
.string "of Eggs!$"
MauvilleCity_PokemonCenter_1F_Text_PokemonEvolvedTitle::
.string "The Evolver TRAINER$"
.string "The Evolver Trainer$"
MauvilleCity_PokemonCenter_1F_Text_PokemonEvolvedAction::
.string "Evolved POKéMON$"
.string "Evolved Pokémon$"
MauvilleCity_PokemonCenter_1F_Text_PokemonEvolvedStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER made {STR_VAR_1} POKéMON\n"
.string "This Trainer made {STR_VAR_1} Pokémon\n"
.string "evolve!\p"
.string "{STR_VAR_3} is the ultimate evolver\n"
.string "of POKéMON!$"
.string "of Pokémon!$"
MauvilleCity_PokemonCenter_1F_Text_UsedPokemonCenterTitle::
.string "The POKéMON CENTER-Loving TRAINER$"
.string "The Pokémon Center-Loving Trainer$"
MauvilleCity_PokemonCenter_1F_Text_UsedPokemonCenterAction::
.string "Used POKéMON CENTERS$"
.string "Used Pokémon Centers$"
MauvilleCity_PokemonCenter_1F_Text_UsedPokemonCenterStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER healed POKéMON\n"
.string "{STR_VAR_1} times at POKéMON CENTERS!\p"
.string "This Trainer healed Pokémon\n"
.string "{STR_VAR_1} times at Pokémon Centers!\p"
.string "There could be no greater lover of\n"
.string "POKéMON CENTERS than {STR_VAR_3}!$"
.string "Pokémon Centers than {STR_VAR_3}!$"
MauvilleCity_PokemonCenter_1F_Text_RestedAtHomeTitle::
.string "The Homebody TRAINER$"
.string "The Homebody Trainer$"
MauvilleCity_PokemonCenter_1F_Text_RestedAtHomeAction::
.string "Rested POKéMON at home$"
.string "Rested Pokémon at home$"
MauvilleCity_PokemonCenter_1F_Text_RestedAtHomeStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER healed POKéMON\n"
.string "This Trainer healed Pokémon\n"
.string "{STR_VAR_1} times at home!\p"
.string "There could be no more of a homebody\n"
.string "than {STR_VAR_3}!$"
MauvilleCity_PokemonCenter_1F_Text_SafariGamesTitle::
.string "The SAFARI-Loving TRAINER$"
.string "The Safari-Loving Trainer$"
MauvilleCity_PokemonCenter_1F_Text_SafariGamesAction::
.string "Entered the SAFARI ZONE$"
.string "Entered the Safari Zone$"
MauvilleCity_PokemonCenter_1F_Text_SafariGamesStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER went into the SAFARI ZONE\n"
.string "This Trainer went into the Safari Zone\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} is a TRAINER whose wild side\n"
.string "must come out in the SAFARI ZONE!$"
.string "{STR_VAR_3} is a Trainer whose wild side\n"
.string "must come out in the Safari Zone!$"
MauvilleCity_PokemonCenter_1F_Text_UsedCutTitle::
.string "The CUT-Frenzy TRAINER$"
.string "The Cut-Frenzy Trainer$"
MauvilleCity_PokemonCenter_1F_Text_UsedCutAction::
.string "Used CUT$"
.string "Used Cut$"
MauvilleCity_PokemonCenter_1F_Text_UsedCutStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER used CUT\n"
.string "This Trainer used Cut\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} is a TRAINER who just must\n"
.string "love to CUT!$"
.string "{STR_VAR_3} is a Trainer who just must\n"
.string "love to Cut!$"
MauvilleCity_PokemonCenter_1F_Text_UsedRockSmashTitle::
.string "The ROCK-SMASHING TRAINER$"
.string "The Rock-smashing Trainer$"
MauvilleCity_PokemonCenter_1F_Text_UsedRockSmashAction::
.string "Smashed rocks$"
MauvilleCity_PokemonCenter_1F_Text_UsedRockSmashStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER used ROCK SMASH\n"
.string "This Trainer used Rock Smash\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} must be a TRAINER who\n"
.string "{STR_VAR_3} must be a Trainer who\n"
.string "can't leave a stone unsmashed!$"
MauvilleCity_PokemonCenter_1F_Text_MovedBasesTitle::
.string "The Move-Loving TRAINER$"
.string "The Move-Loving Trainer$"
MauvilleCity_PokemonCenter_1F_Text_MovedBasesAction::
.string "Moved the SECRET BASE$"
.string "Moved the Secret Base$"
MauvilleCity_PokemonCenter_1F_Text_MovedBasesStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER moved the SECRET BASE\n"
.string "This Trainer moved the Secret Base\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} is a TRAINER who loves\n"
.string "{STR_VAR_3} is a Trainer who loves\n"
.string "to move houses often!$"
MauvilleCity_PokemonCenter_1F_Text_UsedSplashTitle::
.string "The SPLASH-Happy TRAINER$"
.string "The Splash-Happy Trainer$"
MauvilleCity_PokemonCenter_1F_Text_UsedSplashAction::
.string "Used SPLASH$"
.string "Used Splash$"
MauvilleCity_PokemonCenter_1F_Text_UsedSplashStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER used SPLASH\n"
.string "This Trainer used Splash\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} is a TRAINER who must love\n"
.string "SPLASHING around!$"
.string "{STR_VAR_3} is a Trainer who must love\n"
.string "Splashing around!$"
MauvilleCity_PokemonCenter_1F_Text_UsedStruggleTitle::
.string "The Tenacious TRAINER$"
.string "The Tenacious Trainer$"
MauvilleCity_PokemonCenter_1F_Text_UsedStruggleAction::
.string "Resorted to using STRUGGLE$"
.string "Resorted to using Struggle$"
MauvilleCity_PokemonCenter_1F_Text_UsedStruggleStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER had to rely on STRUGGLE\n"
.string "This Trainer had to rely on Struggle\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} is a tenacious TRAINER\n"
.string "{STR_VAR_3} is a tenacious Trainer\n"
.string "who never gives in to adversity!$"
MauvilleCity_PokemonCenter_1F_Text_SlotJackpotsTitle::
.string "The SLOT Champ$"
.string "The Slot Champ$"
MauvilleCity_PokemonCenter_1F_Text_SlotJackpotsAction::
.string "Won the jackpot on the SLOTS$"
.string "Won the jackpot on the Slots$"
MauvilleCity_PokemonCenter_1F_Text_SlotJackpotsStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER won the jackpot on\n"
.string "the SLOTS {STR_VAR_1} times.\p"
.string "{STR_VAR_3} is a TRAINER who was lucky\n"
.string "on the SLOTS!$"
.string "This Trainer won the jackpot on\n"
.string "the Slots {STR_VAR_1} times.\p"
.string "{STR_VAR_3} is a Trainer who was lucky\n"
.string "on the Slots!$"
MauvilleCity_PokemonCenter_1F_Text_RouletteWinsTitle::
.string "The ROULETTE Champ$"
.string "The Roulette Champ$"
MauvilleCity_PokemonCenter_1F_Text_RouletteWinsAction::
.string "Had consecutive ROULETTE wins of$"
.string "Had consecutive Roulette wins of$"
MauvilleCity_PokemonCenter_1F_Text_RouletteWinsStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER won in ROULETTE\n"
.string "This Trainer won in Roulette\n"
.string "{STR_VAR_1} times in a row.\p"
.string "{STR_VAR_3} was lucky when the ball\n"
.string "bounced in ROULETTE!$"
.string "bounced in Roulette!$"
MauvilleCity_PokemonCenter_1F_Text_BattleTowerChallengesTitle::
.string "The BATTLE TOWER Challenger$"
.string "The Battle Tower Challenger$"
MauvilleCity_PokemonCenter_1F_Text_BattleTowerChallengesAction::
.string "Took the BATTLE TOWER challenge$"
.string "Took the Battle Tower challenge$"
MauvilleCity_PokemonCenter_1F_Text_BattleTowerChallengesStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER took the BATTLE TOWER\n"
.string "This Trainer took the Battle Tower\n"
.string "challenge {STR_VAR_1} times!\p"
.string "{STR_VAR_3} is a TRAINER who aspires\n"
.string "for excellence in the BATTLE TOWER!$"
.string "{STR_VAR_3} is a Trainer who aspires\n"
.string "for excellence in the Battle Tower!$"
MauvilleCity_PokemonCenter_1F_Text_MadePokeblocksTitle::
.string "The Blend-Loving TRAINER$"
.string "The Blend-Loving Trainer$"
MauvilleCity_PokemonCenter_1F_Text_MadePokeblocksAction::
.string "Made {POKEBLOCK}S$"
MauvilleCity_PokemonCenter_1F_Text_MadePokeblocksStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER made {POKEBLOCK}S\n"
.string "This Trainer made {POKEBLOCK}S\n"
.string "{STR_VAR_1} times!\p"
.string "There is none better at using a BERRY\n"
.string "BLENDER than {STR_VAR_3}!$"
.string "There is none better at using a Berry\n"
.string "Blender than {STR_VAR_3}!$"
MauvilleCity_PokemonCenter_1F_Text_EnteredContestsTitle::
.string "The CONTEST-Loving TRAINER$"
.string "The Contest-Loving Trainer$"
MauvilleCity_PokemonCenter_1F_Text_EnteredContestsAction::
.string "Entered CONTESTS$"
.string "Entered Contests$"
MauvilleCity_PokemonCenter_1F_Text_EnteredContestsStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER entered CONTESTS\n"
.string "This Trainer entered Contests\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} must love showing off\n"
.string "POKéMON to others!$"
.string "Pokémon to others!$"
MauvilleCity_PokemonCenter_1F_Text_WonContestsTitle::
.string "The CONTEST Master$"
.string "The Contest Master$"
MauvilleCity_PokemonCenter_1F_Text_WonContestsAction::
.string "Won CONTESTS$"
.string "Won Contests$"
MauvilleCity_PokemonCenter_1F_Text_WonContestsStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER won CONTESTS\n"
.string "This Trainer won Contests\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} must be an incredible\n"
.string "CONTEST master!$"
.string "Contest master!$"
MauvilleCity_PokemonCenter_1F_Text_TimesShoppedTitle::
.string "The Happy Shopper$"
@ -628,164 +628,164 @@ MauvilleCity_PokemonCenter_1F_Text_TimesShoppedAction::
.string "Shopped$"
MauvilleCity_PokemonCenter_1F_Text_TimesShoppedStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER bought items in shops\n"
.string "This Trainer bought items in shops\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} must be one of those\n"
.string "people who are born to shop.$"
MauvilleCity_PokemonCenter_1F_Text_UsedItemFinderTitle::
.string "The Item-Finding TRAINER$"
.string "The Item-Finding Trainer$"
MauvilleCity_PokemonCenter_1F_Text_UsedItemFinderAction::
.string "Used an ITEMFINDER$"
.string "Used an Itemfinder$"
MauvilleCity_PokemonCenter_1F_Text_UsedItemFinderStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER used an ITEMFINDER\n"
.string "This Trainer used an Itemfinder\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} must enjoy scouring the\n"
.string "ground for hidden items!$"
MauvilleCity_PokemonCenter_1F_Text_TimesRainedTitle::
.string "The Rain-Soaked TRAINER$"
.string "The Rain-Soaked Trainer$"
MauvilleCity_PokemonCenter_1F_Text_TimesRainedAction::
.string "Got rained on$"
MauvilleCity_PokemonCenter_1F_Text_TimesRainedStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER got soaked by rain\n"
.string "This Trainer got soaked by rain\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3}'s charisma must even\n"
.string "attract rain!$"
MauvilleCity_PokemonCenter_1F_Text_CheckedPokedexTitle::
.string "The Avid POKéDEX Reader$"
.string "The Avid Pokédex Reader$"
MauvilleCity_PokemonCenter_1F_Text_CheckedPokedexAction::
.string "Checked a POKéDEX$"
.string "Checked a Pokédex$"
MauvilleCity_PokemonCenter_1F_Text_CheckedPokedexStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER checked a POKéDEX\n"
.string "This Trainer checked a Pokédex\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} must love inspecting\n"
.string "POKéMON in a POKéDEX!$"
.string "Pokémon in a Pokédex!$"
MauvilleCity_PokemonCenter_1F_Text_ReceivedRibbonsTitle::
.string "The RIBBON Collector$"
.string "The Ribbon Collector$"
MauvilleCity_PokemonCenter_1F_Text_ReceivedRibbonsAction::
.string "Received RIBBONS$"
.string "Received Ribbons$"
MauvilleCity_PokemonCenter_1F_Text_ReceivedRibbonsStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER received RIBBONS\n"
.string "This Trainer received Ribbons\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} must be a TRAINER who\n"
.string "loves to collect RIBBONS!$"
.string "{STR_VAR_3} must be a Trainer who\n"
.string "loves to collect Ribbons!$"
MauvilleCity_PokemonCenter_1F_Text_LedgesJumpedTitle::
.string "The Ledge-Jumping TRAINER$"
.string "The Ledge-Jumping Trainer$"
MauvilleCity_PokemonCenter_1F_Text_LedgesJumpedAction::
.string "Jumped down ledges$"
MauvilleCity_PokemonCenter_1F_Text_LedgesJumpedStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER jumped down ledges\n"
.string "This Trainer jumped down ledges\n"
.string "{STR_VAR_1} times!\p"
.string "If there's a ledge to be jumped,\n"
.string "{STR_VAR_3} can't ignore it!$"
MauvilleCity_PokemonCenter_1F_Text_TVWatchedTitle::
.string "The Legendary TV Viewer$"
.string "The Legendary Tv Viewer$"
MauvilleCity_PokemonCenter_1F_Text_TVWatchedAction::
.string "Watched TV$"
.string "Watched Tv$"
MauvilleCity_PokemonCenter_1F_Text_TVWatchedStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER watched TV\n"
.string "This Trainer watched Tv\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} must love watching TV!$"
.string "{STR_VAR_3} must love watching Tv!$"
MauvilleCity_PokemonCenter_1F_Text_CheckedClockTitle::
.string "The Time-Conscious TRAINER$"
.string "The Time-Conscious Trainer$"
MauvilleCity_PokemonCenter_1F_Text_CheckedClockAction::
.string "Checked the time$"
MauvilleCity_PokemonCenter_1F_Text_CheckedClockStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER checked the time\n"
.string "This Trainer checked the time\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} must be a punctual TRAINER\n"
.string "{STR_VAR_3} must be a punctual Trainer\n"
.string "who's conscious of the time.$"
MauvilleCity_PokemonCenter_1F_Text_WonLotteryTitle::
.string "The POKéMON LOTTERY Wizard$"
.string "The Pokémon Lottery Wizard$"
MauvilleCity_PokemonCenter_1F_Text_WonLotteryAction::
.string "Won POKéMON LOTTERIES$"
.string "Won Pokémon Lotteries$"
MauvilleCity_PokemonCenter_1F_Text_WonLotteryStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER won POKéMON LOTTERIES\n"
.string "This Trainer won Pokémon Lotteries\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} must have many friends\n"
.string "to trade POKéMON with!$"
.string "to trade Pokémon with!$"
MauvilleCity_PokemonCenter_1F_Text_UsedDaycareTitle::
.string "The DAY CARE-Using Trainer$"
.string "The Day Care-Using Trainer$"
MauvilleCity_PokemonCenter_1F_Text_UsedDaycareAction::
.string "Left POKéMON at the DAY CARE$"
.string "Left Pokémon at the Day Care$"
MauvilleCity_PokemonCenter_1F_Text_UsedDaycareStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER left POKéMON with the\n"
.string "DAY CARE {STR_VAR_1} times!\p"
.string "This Trainer left Pokémon with the\n"
.string "Day Care {STR_VAR_1} times!\p"
.string "{STR_VAR_3} must be a real go-getter\n"
.string "who raises POKéMON aggressively!$"
.string "who raises Pokémon aggressively!$"
MauvilleCity_PokemonCenter_1F_Text_RodeCableCarTitle::
.string "The CABLE CAR-Loving TRAINER$"
.string "The Cable Car-Loving Trainer$"
MauvilleCity_PokemonCenter_1F_Text_RodeCableCarAction::
.string "Rode the CABLE CAR$"
.string "Rode the Cable Car$"
MauvilleCity_PokemonCenter_1F_Text_RodeCableCarStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER rode the CABLE CAR\n"
.string "This Trainer rode the Cable Car\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} must be a busy TRAINER\n"
.string "{STR_VAR_3} must be a busy Trainer\n"
.string "who's up and down all the time!$"
MauvilleCity_PokemonCenter_1F_Text_HotSpringsTitle::
.string "The Hot Spring-Loving TRAINER$"
.string "The Hot Spring-Loving Trainer$"
MauvilleCity_PokemonCenter_1F_Text_HotSpringsAction::
.string "Bathed in hot springs$"
MauvilleCity_PokemonCenter_1F_Text_HotSpringsStory::
.string "This is a tale of a TRAINER\n"
.string "This is a tale of a Trainer\n"
.string "named {STR_VAR_3}.\p"
.string "This TRAINER bathed in hot springs\n"
.string "This Trainer bathed in hot springs\n"
.string "{STR_VAR_1} times!\p"
.string "{STR_VAR_3} must be a TRAINER with\n"
.string "{STR_VAR_3} must be a Trainer with\n"
.string "baby-smooth skin!$"
@ -856,7 +856,7 @@ MauvilleCity_PokemonCenter_1F_EventScript_StorytellerEnd::
@ Giddy
MauvilleCity_PokemonCenter_1F_Text_HearMyStory:
.string "I'm GIDDY!\n"
.string "I'm Giddy!\n"
.string "I have a scintillating story for you!\p"
.string "Would you like to hear my story?$"
@ -919,7 +919,7 @@ MauvilleCity_PokemonCenter_1F_EventScript_ToldEnoughTales::
end
MauvilleCity_PokemonCenter_1F_Text_WouldYouLikeToHearMySong:
.string "Hi, I'm the BARD.\n"
.string "Hi, I'm the Bard.\n"
.string "Would you like to hear my song?$"
MauvilleCity_PokemonCenter_1F_Text_BardFeelingTheBlues1:
@ -955,7 +955,7 @@ MauvilleCity_PokemonCenter_1F_Text_IllSingThisSongForAWhile:
.string "I'll sing this song for a while.$"
MauvilleCity_PokemonCenter_1F_Text_TeachWhatsHipAndHappening:
.string "Hey, yo! They call me the HIPSTER.\n"
.string "Hey, yo! They call me the Hipster.\n"
.string "I'll teach you what's hip and happening.$"
MauvilleCity_PokemonCenter_1F_Text_IAlreadyTaughtYou:

View File

@ -92,10 +92,10 @@ ProfileMan_EventScript_Ret::
return
ProfileMan_Text_CollectTrainerProfiles:
.string "Hello there, TRAINER!\n"
.string "Hello there, Trainer!\n"
.string "You've got a wonderful smile, there.\p"
.string "I have a hobby--collecting the profiles\n"
.string "of POKéMON TRAINERS.$"
.string "of Pokémon Trainers.$"
ProfileMan_Text_MayISeeYourProfile:
.string "So, how about it?\n"
@ -112,7 +112,7 @@ ProfileMan_Text_EasyChatExplanation:
.string "There are a lot of text pieces that\n"
.string "you can use.\p"
.string "They are arranged in groups like\n"
.string "POKéMON, lifestyles, and hobbies so\l"
.string "Pokémon, lifestyles, and hobbies so\l"
.string "it is easier to look them up.\p"
.string "So, first, choose the group of text\n"
.string "pieces to display a list of choices.\p"
@ -134,7 +134,7 @@ ProfileMan_Text_NotIntoItRightNow:
.string "Well, anytime is good by me!$"
ProfileMan_Text_YouHaveWonderfulSmile:
.string "Hello there, TRAINER!\n"
.string "Hello there, Trainer!\n"
.string "You've got a wonderful smile.$"
ProfileMan_Text_MayISeeYourNewProfile:
@ -163,4 +163,4 @@ ProfileMan_Text_YouKnowSecretSaying:
.string "Oh?\n"
.string "You know the secret saying!\p"
.string "That means you're now a fellow member\n"
.string "of the MYSTERY EVENT CLUB!$"
.string "of the Mystery Event Club!$"

View File

@ -24,8 +24,8 @@ EventScript_RepelWoreOff_End:
end
Text_RepelWoreOff:
.string "REPEL's effect wore off…$"
.string "Repel's effect wore off…$"
Text_RepelWoreOff_UseAnother:
.string "REPEL's effect wore off…\n"
.string "Repel's effect wore off…\n"
.string "Use another?$"

View File

@ -28,7 +28,7 @@ Roulette_Text_PlayMinimumWagerIsX::
.string "is {STR_VAR_1}. Do you want to play?$"
Roulette_Text_NotEnoughCoins::
.string "You don't have enough COINS.$"
.string "You don't have enough Coins.$"
Roulette_Text_SpecialRateTable::
.string "Special rate table right now!$"
@ -47,21 +47,21 @@ Roulette_Text_NothingDoing::
.string "Nothing doing!$"
Roulette_Text_YouveWonXCoins::
.string "You've won {STR_VAR_1} COINS!$"
.string "You've won {STR_VAR_1} Coins!$"
Roulette_Text_NoCoinsLeft::
.string "No COINS left…$"
.string "No Coins left…$"
Roulette_Text_KeepPlaying::
.string "Keep playing?$"
Roulette_Text_BoardWillBeCleared::
.string "The ROULETTE board will be cleared.$"
.string "The Roulette board will be cleared.$"
@ Unused
Roulette_Text_YouDontHaveACoinCase::
.string "You don't have a COIN CASE.$"
.string "You don't have a Coin Case.$"
Roulette_Text_CoinCaseIsFull::
.string "Your COIN CASE is full!\n"
.string "Your Coin Case is full!\n"
.string "Coins can be exchanged for prizes.$"

View File

@ -70,20 +70,20 @@ SafariZone_EventScript_PokeblockPresent::
end
SafariZone_Text_WouldYouLikeToExit:
.string "Would you like to exit the SAFARI\n"
.string "ZONE right now?$"
.string "Would you like to exit the Safari\n"
.string "Zone right now?$"
SafariZone_Text_TimesUp:
.string "Ding-dong! Time's up!\n"
.string "Your SAFARI Game is over.$"
.string "Your Safari Game is over.$"
SafariZone_Text_OutOfBalls:
.string "You've run out of SAFARI BALLS.\n"
.string "Your SAFARI Game is over.$"
.string "You've run out of Safari Balls.\n"
.string "Your Safari Game is over.$"
SafariZone_Text_PlacePokeblockOnFeeder:
.string "Would you like to place a {POKEBLOCK}\n"
.string "on the {POKEBLOCK} FEEDER?$"
.string "on the {POKEBLOCK} Feeder?$"
SafariZone_Text_PokeblockStillHere:
.string "The {STR_VAR_1} you left\n"
@ -91,40 +91,40 @@ SafariZone_Text_PokeblockStillHere:
SafariZone_Text_PokeblockWasPlaced:
.string "The {STR_VAR_1} was placed\n"
.string "on the {POKEBLOCK} FEEDER.$"
.string "on the {POKEBLOCK} Feeder.$"
Route121_SafariZoneEntrance_Text_WelcomeToSafariZone:
.string "Welcome to the SAFARI ZONE!\p"
.string "Welcome to the Safari Zone!\p"
.string "Here, you may witness many kinds of\n"
.string "POKéMON rarely seen in HOENN.\p"
.string "Pokémon rarely seen in Hoenn.\p"
.string "And, you'll see them in their wild,\n"
.string "untamed state in natural habitats.\p"
.string "What's more, we've thrown open the\n"
.string "gates to POKéMON TRAINERS.\p"
.string "You're encouraged to catch POKéMON\n"
.string "gates to Pokémon Trainers.\p"
.string "You're encouraged to catch Pokémon\n"
.string "for keeps!\p"
.string "Come in and enjoy the SAFARI ZONE!$"
.string "Come in and enjoy the Safari Zone!$"
Route121_SafariZoneEntrance_Text_WelcomeFirstTime:
.string "Welcome to the SAFARI ZONE!\n"
.string "Welcome to the Safari Zone!\n"
.string "Is it your first time here?$"
Route121_SafariZoneEntrance_Text_ComeInAndEnjoy:
.string "Come in and enjoy the SAFARI ZONE!$"
.string "Come in and enjoy the Safari Zone!$"
Route121_SafariZoneEntrance_Text_FirstTimeInfo:
.string "When you enter the SAFARI ZONE, you\n"
.string "start with 30 SAFARI BALLS for\l"
.string "catching POKéMON.\p"
.string "The SAFARI Game is over when you run\n"
.string "out of SAFARI BALLS, or when you've\l"
.string "When you enter the Safari Zone, you\n"
.string "start with 30 Safari Balls for\l"
.string "catching Pokémon.\p"
.string "The Safari Game is over when you run\n"
.string "out of Safari Balls, or when you've\l"
.string "walked 500 steps.\p"
.string "Come in and enjoy the SAFARI ZONE!$"
.string "Come in and enjoy the Safari Zone!$"
Route121_SafariZoneEntrance_Text_WouldYouLikeToPlay:
.string "Welcome to the SAFARI ZONE!\p"
.string "Welcome to the Safari Zone!\p"
.string "All you can catch for just ¥500!\n"
.string "Would you like to play a SAFARI Game?$"
.string "Would you like to play a Safari Game?$"
Route121_SafariZoneEntrance_Text_PlayAnotherTime:
.string "Okay.\n"
@ -138,10 +138,10 @@ Route121_SafariZoneEntrance_Text_ThatWillBe500Please:
.string "That will be ¥500, please.$"
Route121_SafariZoneEntrance_Text_HereAreYourSafariBalls:
.string "Here are your SAFARI BALLS.$"
.string "Here are your Safari Balls.$"
Route121_SafariZoneEntrance_Text_Received30SafariBalls:
.string "{PLAYER} received 30 SAFARI BALLS.$"
.string "{PLAYER} received 30 Safari Balls.$"
Route121_SafariZoneEntrance_Text_PleaseEnjoyYourself:
.string "We'll let you know when your game\n"
@ -151,20 +151,20 @@ Route121_SafariZoneEntrance_Text_PleaseEnjoyYourself:
Route121_SafariZoneEntrance_Text_PCIsFull:
.string "Excuse me!\n"
.string "Your PC BOX is full.$"
.string "Your PC Box is full.$"
Route121_SafariZoneEntrance_Text_YouNeedPokeblockCase:
.string "Excuse me!\n"
.string "You seem to be without a {POKEBLOCK} CASE.\p"
.string "Your SAFARI Game will be much more\n"
.string "You seem to be without a {POKEBLOCK} Case.\p"
.string "Your Safari Game will be much more\n"
.string "fruitful if you use {POKEBLOCK}S.\p"
.string "Please come back with a {POKEBLOCK} CASE.\p"
.string "You may obtain a {POKEBLOCK} CASE from\n"
.string "the LILYCOVE CONTEST HALL.$"
.string "Please come back with a {POKEBLOCK} Case.\p"
.string "You may obtain a {POKEBLOCK} Case from\n"
.string "the Lilycove Contest Hall.$"
SafariZone_South_Text_StillHaveTimeExit:
.string "You still have time left. Would you like\n"
.string "to exit the SAFARI ZONE now?$"
.string "to exit the Safari Zone now?$"
SafariZone_South_Text_EnjoyTheRestOfYourAdventure:
.string "Please enjoy the rest of your wild\n"
@ -172,8 +172,8 @@ SafariZone_South_Text_EnjoyTheRestOfYourAdventure:
SafariZone_South_Text_ExitEarlyThankYouForPlaying:
.string "Okay.\p"
.string "I'll take back your remaining SAFARI\n"
.string "BALLS.\p"
.string "I'll take back your remaining Safari\n"
.string "Balls.\p"
.string "Thank you for playing.\n"
.string "We hope to see you again.$"
@ -185,67 +185,67 @@ SafariZone_South_Text_GoodLuck:
SafariZone_South_Text_Boy:
.string "Did you know?\p"
.string "If you put a {POKEBLOCK} in that square box,\n"
.string "POKéMON gather around.$"
.string "Pokémon gather around.$"
SafariZone_South_Text_Man:
.string "I want to keep going deeper, but I\n"
.string "forgot to bring a BIKE.\p"
.string "Something tells me that rare POKéMON\n"
.string "forgot to bring a Bike.\p"
.string "Something tells me that rare Pokémon\n"
.string "live in the outlying areas.$"
SafariZone_Southwest_Text_Woman:
.string "Sometimes, when I toss a {POKEBLOCK} at \n"
.string "POKéMON, it gets ignored.\p"
.string "Do POKéMON have likes and dislikes\n"
.string "Pokémon, it gets ignored.\p"
.string "Do Pokémon have likes and dislikes\n"
.string "about what they eat?$"
SafariZone_Northwest_Text_Man:
.string "Gasp… Gasp…\n"
.string "I…made it out here…but…\p"
.string "I'm exhausted… I don't have the\n"
.string "energy to catch POKéMON$"
.string "energy to catch Pokémon$"
SafariZone_North_Text_Fisherman:
.string "I'm on a mission to find WATER POKéMON\n"
.string "you don't see in HOENN.\p"
.string "I'm on a mission to find Water Pokémon\n"
.string "you don't see in Hoenn.\p"
.string "Do you have any idea where the lake is?$"
SafariZone_North_Text_Man:
.string "I'm going to catch a lot of rare POKéMON\n"
.string "I'm going to catch a lot of rare Pokémon\n"
.string "here and trade them with my friends!$"
SafariZone_South_Text_Youngster:
.string "I put a {POKEBLOCK} on the {POKEBLOCK} FEEDER.\n"
.string "I put a {POKEBLOCK} on the {POKEBLOCK} Feeder.\n"
.string "But it seems to have disappeared.\p"
.string "I guess POKéMON must have eaten it\n"
.string "I guess Pokémon must have eaten it\n"
.string "without me noticing.$"
Route121_SafariZoneEntrance_Text_TrainerTip:
.string "SAFARI ZONE TRAINER TIP!\p"
.string "Throw {POKEBLOCK}S at wild POKéMON to make\n"
.string "Safari Zone Trainer Tip!\p"
.string "Throw {POKEBLOCK}S at wild Pokémon to make\n"
.string "them less likely to flee.$"
SafariZone_Southwest_Text_RestHouseSign:
.string "“Relieve your tired feet.”\n"
.string "REST HOUSE$"
.string "Rest House$"
SafariZone_RestHouse_Text_Youngster:
.string "I don't have any {POKEBLOCK}S, but I caught\n"
.string "a good number of POKéMON.\p"
.string "a good number of Pokémon.\p"
.string "You can improve your chances of making\n"
.string "a catch by getting closer to them\l"
.string "before throwing a SAFARI BALL.$"
.string "before throwing a Safari Ball.$"
SafariZone_RestHouse_Text_PsychicM:
.string "If you use {POKEBLOCK}S, wild POKéMON won't\n"
.string "If you use {POKEBLOCK}S, wild Pokémon won't\n"
.string "be so quick to run away.\p"
.string "It's not much use to give {POKEBLOCK}S to\n"
.string "POKéMON that don't flee easily.$"
.string "Pokémon that don't flee easily.$"
SafariZone_RestHouse_Text_FatMan:
.string "If you put a {POKEBLOCK} on the FEEDER,\n"
.string "POKéMON are attracted to it.\p"
.string "I think POKéMON with the same sort of\n"
.string "If you put a {POKEBLOCK} on the Feeder,\n"
.string "Pokémon are attracted to it.\p"
.string "I think Pokémon with the same sort of\n"
.string "nature are drawn by a certain {POKEBLOCK}.$"
SafariZone_South_Text_AreaOffLimits1:
@ -253,7 +253,7 @@ SafariZone_South_Text_AreaOffLimits1:
.string "It's off-limits, sorry!$"
SafariZone_Southeast_Text_ExpansionIsFinished:
.string "The SAFARI ZONE's expansion project\n"
.string "The Safari Zone's expansion project\n"
.string "is finished now.\p"
.string "We hope you will enjoy the new area.$"
@ -263,25 +263,25 @@ SafariZone_South_Text_AreaOffLimits2:
SafariZone_Southeast_Text_LittleGirl:
.string "Wow! Whee! I haven't seen any of\n"
.string "these POKéMON before!$"
.string "these Pokémon before!$"
SafariZone_Southeast_Text_FatMan:
.string "The POKéMON in this area are all\n"
.string "The Pokémon in this area are all\n"
.string "new to me.\p"
.string "And I'm allowed to catch these rare\n"
.string "POKéMON! Too cool!$"
.string "Pokémon! Too cool!$"
SafariZone_Southeast_Text_RichBoy:
.string "The POKéMON around here seem to be\n"
.string "from somewhere other than HOENN.$"
.string "The Pokémon around here seem to be\n"
.string "from somewhere other than Hoenn.$"
SafariZone_Northeast_Text_Boy:
.string "I only have a couple SAFARI BALLS left.\p"
.string "I only have a couple Safari Balls left.\p"
.string "I'm having a hard time trying to\n"
.string "decide what I should catch.$"
SafariZone_Northeast_Text_Woman:
.string "I heard that you can see PIKACHU here.\n"
.string "I heard that you can see Pikachu here.\n"
.string "Where might one be?$"
SafariZone_Northeast_Text_Girl:

View File

@ -5,7 +5,7 @@ SecretBase_Text_TreeCanBeClimbed:
SecretBase_Text_TreeUseSecretPower:
.string "If some vines drop down, this tree can\n"
.string "be climbed.\p"
.string "Use the SECRET POWER?$"
.string "Use the Secret Power?$"
SecretBase_Text_VineDroppedDown:
.string "A thick vine dropped down!$"
@ -17,7 +17,7 @@ SecretBase_Text_ClumpOfGrass:
SecretBase_Text_ClumpUseSecretPower:
.string "If this clump of grass can be moved,\n"
.string "it might be possible to go inside.\p"
.string "Use the SECRET POWER?$"
.string "Use the Secret Power?$"
SecretBase_Text_DiscoveredSmallEntrance:
.string "Discovered a small entrance!$"
@ -673,12 +673,12 @@ SecretBase_EventScript_CushionInteract::
SecretBase_Text_AllDecorationsWillBeReturned:
.string "All decorations and furniture in your\n"
.string "SECRET BASE will be returned to your PC.\p"
.string "Secret Base will be returned to your PC.\p"
.string "Is that okay?$"
SecretBase_Text_WantToRegisterSecretBase:
.string "Do you want to register\n"
.string "{STR_VAR_1}'s SECRET BASE?$"
.string "{STR_VAR_1}'s Secret Base?$"
SecretBase_Text_AlreadyRegisteredDelete:
.string "This data is already registered.\n"
@ -702,36 +702,36 @@ SecretBase_Text_WhatWouldYouLikeToDo:
.string "What would you like to do?$"
SecretBase_Text_RegistryInfo:
.string "Once registered, a SECRET BASE will not\n"
.string "disappear unless the other TRAINER\l"
.string "Once registered, a Secret Base will not\n"
.string "disappear unless the other Trainer\l"
.string "moves it to a different location.\p"
.string "If a SECRET BASE is deleted from the\n"
.string "If a Secret Base is deleted from the\n"
.string "registered list, another one may take\l"
.string "its place.\p"
.string "Up to ten SECRET BASE locations\n"
.string "Up to ten Secret Base locations\n"
.string "may be registered.$"
SecretBase_Text_BattleTowerShield:
.string "A shield of {STR_VAR_2} that marks winning\n"
.string "{STR_VAR_1} times in a row at the BATTLE TOWER.$"
.string "{STR_VAR_1} times in a row at the Battle Tower.$"
SecretBase_Text_ToyTV:
.string "A realistic toy TV. It could be easily\n"
.string "A realistic toy Tv. It could be easily\n"
.string "mistaken for the real thing.$"
SecretBase_Text_SeedotTV:
.string "A toy TV shaped like a SEEDOT.\n"
.string "A toy Tv shaped like a Seedot.\n"
.string "It looks ready to roll away on its own…$"
SecretBase_Text_SkittyTV:
.string "A toy TV shaped like a SKITTY.\n"
.string "A toy Tv shaped like a Skitty.\n"
.string "It looks ready to stroll away…$"
SecretBase_Text_WouldYouLikeToMoveBases:
.string "You may only make one SECRET BASE.\p"
.string "Would you like to move from the SECRET\n"
.string "BASE near {STR_VAR_1}?$"
.string "You may only make one Secret Base.\p"
.string "Would you like to move from the Secret\n"
.string "Base near {STR_VAR_1}?$"
SecretBase_Text_MovingCompletedUseSecretPower:
.string "Moving completed.\p"
.string "Would you like to use the SECRET POWER?$"
.string "Would you like to use the Secret Power?$"

View File

@ -2,24 +2,24 @@ Route111_Text_MakingRoomUseTMToMakeYourOwn:
.string "What's that?\n"
.string "What am I doing?\p"
.string "I'm thinking about making my own room\n"
.string "here using a POKéMON move.\p"
.string "here using a Pokémon move.\p"
.string "I know! I'll give you this TM.\n"
.string "Will you use it to make your own room?$"
Route111_Text_ExplainSecretPower:
.string "Find a big tree that looks like it might\n"
.string "drop some vines.\p"
.string "Use SECRET POWER in front of the tree.\n"
.string "Use Secret Power in front of the tree.\n"
.string "Some vines should get free and drop\l"
.string "down, so you can climb the tree.\p"
.string "You'll find a lot of space for putting\n"
.string "your favorite things.\p"
.string "It'll be your own secret room…\n"
.string "A SECRET BASE!\p"
.string "A Secret Base!\p"
.string "You should make one, too.\p"
.string "Another thing, you don't always have\n"
.string "to make your SECRET BASE in a tree.\p"
.string "Try using SECRET POWER on rock walls\n"
.string "to make your Secret Base in a tree.\p"
.string "Try using Secret Power on rock walls\n"
.string "that have small indents in them.\p"
.string "I'm going to look for other places, too.\n"
.string "Okay, bye!$"

View File

@ -206,10 +206,10 @@ SecretBase_Text_SmallIndentInWall::
SecretBase_Text_IndentUseSecretPower::
.string "There's a small indent in the wall.\p"
.string "Use the SECRET POWER?$"
.string "Use the Secret Power?$"
SecretBase_Text_DiscoveredSmallCavern::
.string "Discovered a small cavern!$"
SecretBase_Text_WantToMakeYourSecretBaseHere:
.string "Want to make your SECRET BASE here?$"
.string "Want to make your Secret Base here?$"