Decapitalization (script used is included in commit, you're welcome.
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@ -450,14 +450,14 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer:
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step_end
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BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection:
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.string "First, we will hold your POKéMON for\n"
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.string "First, we will hold your Pokémon for\n"
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.string "safekeeping.\p"
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.string "You may then choose from our\n"
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.string "selection of POKéMON.$"
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.string "selection of Pokémon.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons:
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.string "Thank you for competing!\n"
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.string "Let us restore your POKéMON!$"
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.string "Let us restore your Pokémon!$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent:
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.string "The 2nd match is next!\n"
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@ -496,75 +496,75 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent:
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.string "about your upcoming opponent.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the NORMAL type.$"
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.string "The Trainer is apparently skilled\n"
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.string "in the handling of the Normal type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the FIRE type.$"
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.string "The Trainer is apparently skilled\n"
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.string "in the handling of the Fire type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the WATER type.$"
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.string "The Trainer is apparently skilled\n"
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.string "in the handling of the Water type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the ELECTRIC type.$"
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.string "The Trainer is apparently skilled\n"
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.string "in the handling of the Electric type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the GRASS type.$"
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.string "The Trainer is apparently skilled\n"
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.string "in the handling of the Grass type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the ICE type.$"
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.string "The Trainer is apparently skilled\n"
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.string "in the handling of the Ice type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the FIGHTING type.$"
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.string "The Trainer is apparently skilled\n"
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.string "in the handling of the Fighting type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the POISON type.$"
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.string "The Trainer is apparently skilled\n"
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.string "in the handling of the Poison type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the GROUND type.$"
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.string "The Trainer is apparently skilled\n"
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.string "in the handling of the Ground type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the FLYING type.$"
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.string "The Trainer is apparently skilled\n"
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.string "in the handling of the Flying type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the PSYCHIC type.$"
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.string "The Trainer is apparently skilled\n"
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.string "in the handling of the Psychic type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the BUG type.$"
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.string "The Trainer is apparently skilled\n"
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.string "in the handling of the Bug type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the ROCK type.$"
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.string "The Trainer is apparently skilled\n"
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.string "in the handling of the Rock type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the GHOST type.$"
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.string "The Trainer is apparently skilled\n"
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.string "in the handling of the Ghost type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the DRAGON type.$"
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.string "The Trainer is apparently skilled\n"
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.string "in the handling of the Dragon type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the DARK type.$"
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.string "The Trainer is apparently skilled\n"
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.string "in the handling of the Dark type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the STEEL type.$"
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.string "The Trainer is apparently skilled\n"
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.string "in the handling of the Steel type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite:
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.string "The TRAINER appears to have no clear\n"
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.string "The Trainer appears to have no clear\n"
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.string "favorites when it comes to type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady:
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@ -605,11 +605,11 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained:
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BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon:
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.string "Before starting the battle, would you\n"
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.string "like to swap a POKéMON?$"
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.string "like to swap a Pokémon?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete:
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.string "Thank you!\n"
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.string "Your POKéMON swap is complete.$"
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.string "Your Pokémon swap is complete.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay:
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.string "Right this way, please!$"
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@ -620,7 +620,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait:
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BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle:
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.string "Would you like to record your latest\n"
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.string "battle on your FRONTIER PASS?$"
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.string "battle on your Frontier Pass?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments:
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.string "Excuse me! Excuse me, please!\n"
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@ -634,14 +634,14 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow:
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.string "Oh, my…\n"
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.string "Sorry to keep you waiting!\p"
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.string "I have a message from this facility's\n"
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.string "boss, the FACTORY HEAD.\p"
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.string "boss, the Factory Head.\p"
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.string "He says, “We're going to do it!\n"
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.string "Come here right now!”$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
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.string "The FACTORY HEAD is demanding you.\n"
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.string "The Factory Head is demanding you.\n"
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.string "Are you prepared to face him?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
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.string "I'm terribly sorry, but I can't tell you\n"
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.string "anything about the FACTORY HEAD.$"
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.string "anything about the Factory Head.$"
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