feat: try adding a debug menu
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parent
d754515c78
commit
8980f61306
5
Makefile
5
Makefile
@ -301,6 +301,11 @@ else
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$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
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endif
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ifeq ($(DDEBUG), 1)
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override ASFLAGS += --defsym DEBUG=1
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override CPPFLAGS += -D DEBUG=1
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endif
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ifeq ($(DINFO),1)
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override CFLAGS += -g
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endif
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8
include/debug.h
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8
include/debug.h
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@ -0,0 +1,8 @@
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#ifndef GUARD_DEBUG_H
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#define GUARD_DEBUG_H
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#if DEBUG
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void Debug_ShowMainMenu(void);
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#endif
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#endif // GUARD_DEBUG_H
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@ -101,6 +101,7 @@ SECTIONS {
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src/random.o(.text);
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src/util.o(.text);
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src/daycare.o(.text);
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src/debug.o(.text);
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src/egg_hatch.o(.text);
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src/battle_interface.o(.text);
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src/battle_anim_smokescreen.o(.text);
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@ -486,6 +487,7 @@ SECTIONS {
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src/trig.o(.rodata);
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src/util.o(.rodata);
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src/daycare.o(.rodata);
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src/debug.o(.rodata);
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src/egg_hatch.o(.rodata);
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src/battle_gfx_sfx_util.o(.rodata);
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src/battle_interface.o(.rodata);
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128
src/debug.c
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128
src/debug.c
Normal file
@ -0,0 +1,128 @@
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#if DEBUG
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#include "global.h"
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#include "list_menu.h"
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#include "main.h"
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#include "map_name_popup.h"
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#include "menu.h"
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#include "script.h"
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#include "sound.h"
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#include "strings.h"
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#include "task.h"
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#include "constants/songs.h"
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#define DEBUG_MAIN_MENU_HEIGHT 7
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#define DEBUG_MAIN_MENU_WIDTH 11
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void Debug_ShowMainMenu(void);
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static void Debug_DestroyMainMenu(u8);
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static void DebugAction_Cancel(u8);
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static void DebugTask_HandleMainMenuInput(u8);
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enum {
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DEBUG_MENU_ITEM_CANCEL,
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};
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static const u8 gDebugText_Cancel[] = _("Cancel");
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static const struct ListMenuItem sDebugMenuItems[] =
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{
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[DEBUG_MENU_ITEM_CANCEL] = {gDebugText_Cancel, DEBUG_MENU_ITEM_CANCEL}
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};
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static void (*const sDebugMenuActions[])(u8) =
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{
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[DEBUG_MENU_ITEM_CANCEL] = DebugAction_Cancel
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};
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static const struct WindowTemplate sDebugMenuWindowTemplate =
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{
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.bg = 0,
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.tilemapLeft = 1,
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.tilemapTop = 1,
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.width = DEBUG_MAIN_MENU_WIDTH,
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.height = 2 * DEBUG_MAIN_MENU_HEIGHT,
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.paletteNum = 15,
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.baseBlock = 1,
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};
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static const struct ListMenuTemplate sDebugMenuListTemplate =
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{
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.items = sDebugMenuItems,
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.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
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.totalItems = ARRAY_COUNT(sDebugMenuItems),
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.maxShowed = DEBUG_MAIN_MENU_HEIGHT,
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.windowId = 0,
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.header_X = 0,
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.item_X = 8,
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.cursor_X = 0,
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.upText_Y = 1,
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.cursorPal = 2,
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.fillValue = 1,
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.cursorShadowPal = 3,
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.lettersSpacing = 1,
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.itemVerticalPadding = 0,
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.scrollMultiple = LIST_NO_MULTIPLE_SCROLL,
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.fontId = 1,
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.cursorKind = 0
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};
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void Debug_ShowMainMenu(void) {
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struct ListMenuTemplate menuTemplate;
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u8 windowId;
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u8 menuTaskId;
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u8 inputTaskId;
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// create window
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HideMapNamePopUpWindow();
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LoadMessageBoxAndBorderGfx();
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windowId = AddWindow(&sDebugMenuWindowTemplate);
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DrawStdWindowFrame(windowId, FALSE);
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// create list menu
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menuTemplate = sDebugMenuListTemplate;
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menuTemplate.windowId = windowId;
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menuTaskId = ListMenuInit(&menuTemplate, 0, 0);
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// draw everything
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CopyWindowToVram(windowId, 3);
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// create input handler task
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inputTaskId = CreateTask(DebugTask_HandleMainMenuInput, 3);
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gTasks[inputTaskId].data[0] = menuTaskId;
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gTasks[inputTaskId].data[1] = windowId;
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}
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static void Debug_DestroyMainMenu(u8 taskId)
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{
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DestroyListMenuTask(gTasks[taskId].data[0], NULL, NULL);
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ClearStdWindowAndFrame(gTasks[taskId].data[1], TRUE);
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RemoveWindow(gTasks[taskId].data[1]);
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DestroyTask(taskId);
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EnableBothScriptContexts();
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}
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static void DebugTask_HandleMainMenuInput(u8 taskId)
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{
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void (*func)(u8);
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u32 input = ListMenu_ProcessInput(gTasks[taskId].data[0]);
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if (gMain.newKeys & A_BUTTON)
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{
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PlaySE(SE_SELECT);
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if ((func = sDebugMenuActions[input]) != NULL)
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func(taskId);
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}
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else if (gMain.newKeys & B_BUTTON)
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{
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PlaySE(SE_SELECT);
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Debug_DestroyMainMenu(taskId);
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}
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}
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static void DebugAction_Cancel(u8 taskId)
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{
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Debug_DestroyMainMenu(taskId);
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}
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#endif
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@ -3,6 +3,7 @@
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#include "bike.h"
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#include "coord_event_weather.h"
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#include "daycare.h"
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#include "debug.h"
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#include "faraway_island.h"
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#include "event_data.h"
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#include "event_object_movement.h"
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@ -132,6 +133,14 @@ void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys)
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input->dpadDirection = DIR_WEST;
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else if (heldKeys & DPAD_RIGHT)
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input->dpadDirection = DIR_EAST;
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#if DEBUG
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if ((heldKeys & R_BUTTON) && input->pressedStartButton)
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{
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input->input_field_1_2 = TRUE;
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input->pressedStartButton = FALSE;
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}
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#endif
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}
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int ProcessPlayerFieldInput(struct FieldInput *input)
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@ -194,6 +203,15 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
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if (input->pressedRButton && EnableAutoRun())
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return TRUE;
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#if DEBUG
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if (input->input_field_1_2)
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{
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PlaySE(SE_WIN_OPEN);
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Debug_ShowMainMenu();
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return TRUE;
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}
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#endif
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return FALSE;
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}
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