Fairy type
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graphics/types/fairy.png
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graphics/types/fairy.png
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After Width: | Height: | Size: 324 B |
@ -19,7 +19,7 @@ OBJEVENTGFXDIR := graphics/object_events
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MISCGFXDIR := graphics/misc
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JPCONTESTGFXDIR := graphics/contest/japanese
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types := normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark
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types := normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark fairy
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contest_types := cool beauty cute smart tough
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@ -85,7 +85,7 @@ extern struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE];
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extern const struct SpriteTemplate gUnusedBattleInitSprite;
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extern const struct OamData gOamData_BattleSpriteOpponentSide;
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extern const struct OamData gOamData_BattleSpritePlayerSide;
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extern const u8 gTypeEffectiveness[336];
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extern const u8 gTypeEffectiveness[339];
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extern const u8 gTypeNames[NUMBER_OF_MON_TYPES][TYPE_NAME_LENGTH + 1];
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extern const struct TrainerMoney gTrainerMoneyTable[];
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extern const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1];
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@ -21,7 +21,8 @@
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#define TYPE_ICE 15
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#define TYPE_DRAGON 16
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#define TYPE_DARK 17
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#define NUMBER_OF_MON_TYPES 18
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#define TYPE_FAIRY 18
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#define NUMBER_OF_MON_TYPES 19
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// Pokemon egg groups
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#define EGG_GROUP_NONE 0
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@ -315,7 +315,7 @@ static const s8 sCenterToCornerVecXs[8] ={-32, -16, -16, -32, -32};
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// 10 is ×1.0 TYPE_MUL_NORMAL
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// 05 is ×0.5 TYPE_MUL_NOT_EFFECTIVE
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// 00 is ×0.0 TYPE_MUL_NO_EFFECT
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const u8 gTypeEffectiveness[336] =
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const u8 gTypeEffectiveness[339] =
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{
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TYPE_NORMAL, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_NORMAL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
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@ -425,6 +425,7 @@ const u8 gTypeEffectiveness[336] =
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TYPE_STEEL, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_STEEL, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_STEEL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_FAIRY, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_FORESIGHT, TYPE_FORESIGHT, TYPE_MUL_NO_EFFECT,
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TYPE_NORMAL, TYPE_GHOST, TYPE_MUL_NO_EFFECT,
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TYPE_FIGHTING, TYPE_GHOST, TYPE_MUL_NO_EFFECT,
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@ -451,6 +452,7 @@ const u8 gTypeNames[NUMBER_OF_MON_TYPES][TYPE_NAME_LENGTH + 1] =
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[TYPE_ICE] = _("Ice"),
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[TYPE_DRAGON] = _("Dragon"),
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[TYPE_DARK] = _("Dark"),
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[TYPE_FAIRY] = ("Fairy"),
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};
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// This is a factor in how much money you get for beating a trainer.
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@ -1322,7 +1322,7 @@ static const u8 sText_SpaceIs[] = _(" is");
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static const u8 sText_ApostropheS[] = _("'s");
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// For displaying names of invalid moves
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static const u8 sATypeMove_Table[NUMBER_OF_MON_TYPES][17] =
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static const u8 sATypeMove_Table[NUMBER_OF_MON_TYPES][18] =
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{
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[TYPE_NORMAL] = _("a Normal move"),
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[TYPE_FIGHTING] = _("a Fighting move"),
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@ -1341,7 +1341,8 @@ static const u8 sATypeMove_Table[NUMBER_OF_MON_TYPES][17] =
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[TYPE_PSYCHIC] = _("a Psychic move"),
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[TYPE_ICE] = _("an Ice move"),
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[TYPE_DRAGON] = _("a Dragon move"),
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[TYPE_DARK] = _("a Dark move")
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[TYPE_DARK] = _("a Dark move"),
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[TYPE_FAIRY] = _("a Fairy move")
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};
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const u8 gText_BattleTourney[] = _("Battle Tourney");
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@ -2422,7 +2422,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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{
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.effect = EFFECT_CONFUSE,
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.power = 0,
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.type = TYPE_NORMAL,
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.type = TYPE_FAIRY,
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.accuracy = 75,
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.pp = 10,
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.secondaryEffectChance = 0,
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@ -2656,7 +2656,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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{
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.effect = EFFECT_ATTACK_DOWN_2,
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.power = 0,
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.type = TYPE_NORMAL,
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.type = TYPE_FAIRY,
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.accuracy = 100,
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.pp = 20,
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.secondaryEffectChance = 0,
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@ -3072,7 +3072,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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{
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.effect = EFFECT_MOONLIGHT,
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.power = 0,
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.type = TYPE_NORMAL,
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.type = TYPE_FAIRY,
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.accuracy = 0,
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.pp = 5,
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.secondaryEffectChance = 0,
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@ -1134,8 +1134,8 @@ const struct BaseStats gBaseStats[] =
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.baseSpeed = 35,
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.baseSpAttack = 60,
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.baseSpDefense = 65,
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.type1 = TYPE_NORMAL,
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.type2 = TYPE_NORMAL,
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.type1 = TYPE_FAIRY,
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.type2 = TYPE_FAIRY,
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.catchRate = 150,
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.expYield = 68,
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.evYield_HP = 2,
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@ -1166,8 +1166,8 @@ const struct BaseStats gBaseStats[] =
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.baseSpeed = 60,
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.baseSpAttack = 85,
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.baseSpDefense = 90,
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.type1 = TYPE_NORMAL,
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.type2 = TYPE_NORMAL,
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.type1 = TYPE_FAIRY,
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.type2 = TYPE_FAIRY,
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.catchRate = 25,
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.expYield = 129,
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.evYield_HP = 3,
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@ -1263,7 +1263,7 @@ const struct BaseStats gBaseStats[] =
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.baseSpAttack = 45,
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.baseSpDefense = 25,
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.type1 = TYPE_NORMAL,
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.type2 = TYPE_NORMAL,
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.type2 = TYPE_FAIRY,
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.catchRate = 170,
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.expYield = 76,
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.evYield_HP = 2,
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@ -1295,7 +1295,7 @@ const struct BaseStats gBaseStats[] =
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.baseSpAttack = 75,
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.baseSpDefense = 50,
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.type1 = TYPE_NORMAL,
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.type2 = TYPE_NORMAL,
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.type2 = TYPE_FAIRY,
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.catchRate = 50,
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.expYield = 109,
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.evYield_HP = 3,
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@ -3919,7 +3919,7 @@ const struct BaseStats gBaseStats[] =
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.baseSpAttack = 100,
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.baseSpDefense = 120,
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.type1 = TYPE_PSYCHIC,
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.type2 = TYPE_PSYCHIC,
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.type2 = TYPE_FAIRY,
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.catchRate = 45,
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.expYield = 136,
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.evYield_HP = 0,
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@ -5550,8 +5550,8 @@ const struct BaseStats gBaseStats[] =
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.baseSpeed = 15,
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.baseSpAttack = 45,
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.baseSpDefense = 55,
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.type1 = TYPE_NORMAL,
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.type2 = TYPE_NORMAL,
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.type1 = TYPE_FAIRY,
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.type2 = TYPE_FAIRY,
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.catchRate = 150,
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.expYield = 37,
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.evYield_HP = 0,
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@ -5583,7 +5583,7 @@ const struct BaseStats gBaseStats[] =
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.baseSpAttack = 40,
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.baseSpDefense = 20,
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.type1 = TYPE_NORMAL,
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.type2 = TYPE_NORMAL,
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.type2 = TYPE_FAIRY,
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.catchRate = 170,
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.expYield = 39,
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.evYield_HP = 1,
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@ -5614,8 +5614,8 @@ const struct BaseStats gBaseStats[] =
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.baseSpeed = 20,
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.baseSpAttack = 40,
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.baseSpDefense = 65,
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.type1 = TYPE_NORMAL,
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.type2 = TYPE_NORMAL,
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.type1 = TYPE_FAIRY,
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.type2 = TYPE_FAIRY,
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.catchRate = 190,
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.expYield = 74,
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.evYield_HP = 0,
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@ -5646,7 +5646,7 @@ const struct BaseStats gBaseStats[] =
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.baseSpeed = 40,
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.baseSpAttack = 80,
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.baseSpDefense = 105,
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.type1 = TYPE_NORMAL,
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.type1 = TYPE_FAIRY,
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.type2 = TYPE_FLYING,
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.catchRate = 75,
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.expYield = 114,
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@ -5871,7 +5871,7 @@ const struct BaseStats gBaseStats[] =
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.baseSpAttack = 20,
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.baseSpDefense = 50,
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.type1 = TYPE_WATER,
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.type2 = TYPE_WATER,
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.type2 = TYPE_FAIRY,
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.catchRate = 190,
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.expYield = 58,
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.evYield_HP = 2,
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@ -5903,7 +5903,7 @@ const struct BaseStats gBaseStats[] =
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.baseSpAttack = 50,
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.baseSpDefense = 80,
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.type1 = TYPE_WATER,
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.type2 = TYPE_WATER,
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.type2 = TYPE_FAIRY,
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.catchRate = 75,
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.expYield = 153,
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.evYield_HP = 3,
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@ -6702,8 +6702,8 @@ const struct BaseStats gBaseStats[] =
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.baseSpeed = 30,
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.baseSpAttack = 40,
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.baseSpDefense = 40,
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.type1 = TYPE_NORMAL,
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.type2 = TYPE_NORMAL,
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.type1 = TYPE_FAIRY,
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.type2 = TYPE_FAIRY,
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.catchRate = 190,
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.expYield = 63,
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.evYield_HP = 0,
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@ -6734,8 +6734,8 @@ const struct BaseStats gBaseStats[] =
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.baseSpeed = 45,
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.baseSpAttack = 60,
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.baseSpDefense = 60,
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.type1 = TYPE_NORMAL,
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.type2 = TYPE_NORMAL,
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.type1 = TYPE_FAIRY,
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.type2 = TYPE_FAIRY,
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.catchRate = 75,
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.expYield = 178,
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.evYield_HP = 0,
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@ -10465,7 +10465,7 @@ const struct BaseStats gBaseStats[] =
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.baseSpAttack = 20,
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.baseSpDefense = 40,
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.type1 = TYPE_NORMAL,
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.type2 = TYPE_NORMAL,
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.type2 = TYPE_FAIRY,
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.catchRate = 150,
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.expYield = 33,
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.evYield_HP = 1,
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@ -10625,7 +10625,7 @@ const struct BaseStats gBaseStats[] =
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.baseSpAttack = 55,
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.baseSpDefense = 55,
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.type1 = TYPE_STEEL,
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.type2 = TYPE_STEEL,
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.type2 = TYPE_FAIRY,
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.catchRate = 45,
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.expYield = 98,
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.evYield_HP = 0,
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@ -11809,7 +11809,7 @@ const struct BaseStats gBaseStats[] =
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.baseSpAttack = 45,
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.baseSpDefense = 35,
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.type1 = TYPE_PSYCHIC,
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.type2 = TYPE_PSYCHIC,
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.type2 = TYPE_FAIRY,
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.catchRate = 235,
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.expYield = 70,
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.evYield_HP = 0,
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@ -11841,7 +11841,7 @@ const struct BaseStats gBaseStats[] =
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.baseSpAttack = 65,
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.baseSpDefense = 55,
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.type1 = TYPE_PSYCHIC,
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.type2 = TYPE_PSYCHIC,
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.type2 = TYPE_FAIRY,
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.catchRate = 120,
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.expYield = 140,
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.evYield_HP = 0,
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@ -11873,7 +11873,7 @@ const struct BaseStats gBaseStats[] =
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.baseSpAttack = 125,
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.baseSpDefense = 115,
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.type1 = TYPE_PSYCHIC,
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.type2 = TYPE_PSYCHIC,
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.type2 = TYPE_FAIRY,
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.catchRate = 45,
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.expYield = 208,
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.evYield_HP = 0,
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@ -1393,6 +1393,7 @@ static const struct SearchOptionText sDexSearchTypeOptions[NUMBER_OF_MON_TYPES +
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{gText_DexEmptyString, gTypeNames[TYPE_ICE]},
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{gText_DexEmptyString, gTypeNames[TYPE_DRAGON]},
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{gText_DexEmptyString, gTypeNames[TYPE_DARK]},
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{gText_DexEmptyString, gTypeNames[TYPE_FAIRY]},
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{},
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};
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@ -1427,6 +1428,7 @@ static const u8 sDexSearchTypeIds[NUMBER_OF_MON_TYPES] =
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TYPE_ICE,
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TYPE_DRAGON,
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TYPE_DARK,
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TYPE_FAIRY,
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};
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// Number pairs are the task data for tracking the cursor pos and scroll offset of each option list
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@ -819,6 +819,10 @@ static const union AnimCmd sSpriteAnim_TypeDark[] = {
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ANIMCMD_FRAME(TYPE_DARK * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_TypeFairy[] = {
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ANIMCMD_FRAME(TYPE_FAIRY * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_CategoryCool[] = {
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ANIMCMD_FRAME((CONTEST_CATEGORY_COOL + NUMBER_OF_MON_TYPES) * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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@ -858,6 +862,7 @@ static const union AnimCmd *const sSpriteAnimTable_MoveTypes[NUMBER_OF_MON_TYPES
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sSpriteAnim_TypeIce,
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sSpriteAnim_TypeDragon,
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sSpriteAnim_TypeDark,
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sSpriteAnim_TypeFairy,
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sSpriteAnim_CategoryCool,
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sSpriteAnim_CategoryBeauty,
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sSpriteAnim_CategoryCute,
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@ -901,6 +906,7 @@ static const u8 sMoveTypeToOamPaletteNum[NUMBER_OF_MON_TYPES + CONTEST_CATEGORIE
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[TYPE_ICE] = 14,
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[TYPE_DRAGON] = 15,
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[TYPE_DARK] = 13,
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[TYPE_FAIRY] = 14,
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[NUMBER_OF_MON_TYPES + CONTEST_CATEGORY_COOL] = 13,
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[NUMBER_OF_MON_TYPES + CONTEST_CATEGORY_BEAUTY] = 14,
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[NUMBER_OF_MON_TYPES + CONTEST_CATEGORY_CUTE] = 14,
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