chore: add some stuff to the debug menu
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src/debug.c
78
src/debug.c
@ -1,37 +1,83 @@
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#if DEBUG
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#include "global.h"
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#include "battle.h"
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#include "coins.h"
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#include "credits.h"
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#include "data.h"
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#include "daycare.h"
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#include "event_data.h"
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#include "event_object_movement.h"
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#include "event_scripts.h"
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#include "field_message_box.h"
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#include "field_screen_effect.h"
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#include "international_string_util.h"
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#include "item.h"
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#include "item_icon.h"
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#include "list_menu.h"
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#include "m4a.h"
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#include "main.h"
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#include "main_menu.h"
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#include "malloc.h"
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#include "map_name_popup.h"
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#include "menu.h"
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#include "money.h"
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#include "naming_screen.h"
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#include "new_game.h"
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#include "overworld.h"
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#include "palette.h"
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#include "pokedex.h"
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#include "pokemon.h"
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#include "pokemon_icon.h"
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#include "pokemon_storage_system.h"
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#include "random.h"
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#include "region_map.h"
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#include "script.h"
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#include "script_pokemon_util.h"
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#include "sound.h"
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#include "strings.h"
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#include "string_util.h"
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#include "task.h"
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#include "pokemon_summary_screen.h"
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#include "constants/abilities.h"
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#include "constants/flags.h"
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#include "constants/items.h"
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#include "constants/map_groups.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "constants/species.h"
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#define DEBUG_MAIN_MENU_HEIGHT 7
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#define DEBUG_MAIN_MENU_WIDTH 11
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void Debug_ShowMainMenu(void);
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static void Debug_DestroyMainMenu(u8);
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static void DebugAction_HealParty(u8 taskId);
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static void DebugAction_Fly(u8 taskId);
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static void DebugAction_Cancel(u8);
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static void DebugTask_HandleMainMenuInput(u8);
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enum {
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DEBUG_MENU_ITEM_HEAL_PARTY,
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DEBUG_MENU_ITEM_FLY,
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DEBUG_MENU_ITEM_CANCEL,
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};
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static const u8 gDebugText_HealParty[] = _("Heal party");
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static const u8 gDebugText_Fly[] = _("Fly");
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static const u8 gDebugText_Cancel[] = _("Cancel");
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static const struct ListMenuItem sDebugMenuItems[] =
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{
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[DEBUG_MENU_ITEM_HEAL_PARTY] = {gDebugText_HealParty, DEBUG_MENU_ITEM_HEAL_PARTY}
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[DEBUG_MENU_ITEM_FLY] = {gDebugText_Fly, DEBUG_MENU_ITEM_FLY}
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[DEBUG_MENU_ITEM_CANCEL] = {gDebugText_Cancel, DEBUG_MENU_ITEM_CANCEL}
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};
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static void (*const sDebugMenuActions[])(u8) =
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{
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[DEBUG_MENU_ITEM_HEAL_PARTY] = DebugAction_HealParty
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[DEBUG_MENU_ITEM_FLY] = DebugAction_Fly
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[DEBUG_MENU_ITEM_CANCEL] = DebugAction_Cancel
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};
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@ -125,4 +171,36 @@ static void DebugAction_Cancel(u8 taskId)
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Debug_DestroyMainMenu(taskId);
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}
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static void DebugAction_Fly(u8 taskId)
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{
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FlagSet(FLAG_VISITED_LITTLEROOT_TOWN);
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FlagSet(FLAG_VISITED_OLDALE_TOWN);
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FlagSet(FLAG_VISITED_DEWFORD_TOWN);
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FlagSet(FLAG_VISITED_LAVARIDGE_TOWN);
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FlagSet(FLAG_VISITED_FALLARBOR_TOWN);
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FlagSet(FLAG_VISITED_VERDANTURF_TOWN);
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FlagSet(FLAG_VISITED_PACIFIDLOG_TOWN);
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FlagSet(FLAG_VISITED_PETALBURG_CITY);
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FlagSet(FLAG_VISITED_SLATEPORT_CITY);
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FlagSet(FLAG_VISITED_MAUVILLE_CITY);
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FlagSet(FLAG_VISITED_RUSTBORO_CITY);
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FlagSet(FLAG_VISITED_FORTREE_CITY);
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FlagSet(FLAG_VISITED_LILYCOVE_CITY);
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FlagSet(FLAG_VISITED_MOSSDEEP_CITY);
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FlagSet(FLAG_VISITED_SOOTOPOLIS_CITY);
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FlagSet(FLAG_VISITED_EVER_GRANDE_CITY);
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FlagSet(FLAG_LANDMARK_POKEMON_LEAGUE);
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FlagSet(FLAG_LANDMARK_BATTLE_FRONTIER);
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Debug_DestroyMenu(taskId);
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SetMainCallback2(CB2_OpenFlyMap);
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}
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static void DebugAction_Util_HealParty(u8 taskId)
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{
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PlaySE(SE_USE_ITEM);
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HealPlayerParty();
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EnableBothScriptContexts();
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Debug_DestroyMenu(taskId);
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}
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#endif
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