2022-05-19 19:14:13 +02:00
# include "global.h"
# include "strings.h"
# include "battle_pyramid_bag.h"
# include "item_menu.h"
ALIGNED ( 4 )
const u8 gText_ExpandedPlaceholder_Empty [ ] = _ ( " " ) ;
const u8 gText_ExpandedPlaceholder_Kun [ ] = _ ( " " ) ;
const u8 gText_ExpandedPlaceholder_Chan [ ] = _ ( " " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_ExpandedPlaceholder_Sapphire [ ] = _ ( " Sapphire " ) ;
const u8 gText_ExpandedPlaceholder_Ruby [ ] = _ ( " Ruby " ) ;
const u8 gText_ExpandedPlaceholder_Emerald [ ] = _ ( " Emerald " ) ;
const u8 gText_ExpandedPlaceholder_Aqua [ ] = _ ( " Aqua " ) ;
const u8 gText_ExpandedPlaceholder_Magma [ ] = _ ( " Magma " ) ;
const u8 gText_ExpandedPlaceholder_Archie [ ] = _ ( " Archie " ) ;
const u8 gText_ExpandedPlaceholder_Maxie [ ] = _ ( " Maxie " ) ;
const u8 gText_ExpandedPlaceholder_Kyogre [ ] = _ ( " Kyogre " ) ;
const u8 gText_ExpandedPlaceholder_Groudon [ ] = _ ( " Groudon " ) ;
const u8 gText_ExpandedPlaceholder_Brendan [ ] = _ ( " Brendan " ) ;
const u8 gText_ExpandedPlaceholder_May [ ] = _ ( " May " ) ;
const u8 gText_EggNickname [ ] = _ ( " Egg " ) ;
const u8 gText_Pokemon [ ] = _ ( " Pokémon " ) ;
const u8 gText_ProfBirchMatchCallName [ ] = _ ( " Prof. Birch " ) ;
const u8 gText_MainMenuNewGame [ ] = _ ( " New Game " ) ;
const u8 gText_MainMenuContinue [ ] = _ ( " Continue " ) ;
const u8 gText_MainMenuOption [ ] = _ ( " Option " ) ;
const u8 gText_MainMenuMysteryGift [ ] = _ ( " Mystery Gift " ) ;
const u8 gText_MainMenuMysteryGift2 [ ] = _ ( " Mystery Gift " ) ;
const u8 gText_MainMenuMysteryEvents [ ] = _ ( " Mystery Events " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_WirelessNotConnected [ ] = _ ( " The Wireless Adapter is not \n connected. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_MysteryGiftCantUse [ ] = _ ( " Mystery Gift can't be used while \n the Wireless Adapter is attached. " ) ;
const u8 gText_MysteryEventsCantUse [ ] = _ ( " Mystery Events can't be used while \n the Wireless Adapter is attached. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_UpdatingSaveExternalData [ ] = _ ( " Updating save file using external \n data. Please wait. " ) ; // Unused
const u8 gText_SaveFileUpdated [ ] = _ ( " The save file has been updated. " ) ; // Unused
const u8 gText_SaveFileCorrupted [ ] = _ ( " The save file is corrupted. The \n previous save file will be loaded. " ) ;
const u8 gText_SaveFileErased [ ] = _ ( " The save file has been erased \n due to corruption or damage. " ) ;
const u8 gJPText_No1MSubCircuit [ ] = _ ( " 1Mサブきばんが ささっていません! " ) ;
const u8 gText_BatteryRunDry [ ] = _ ( " The internal battery has run dry. \n The game can be played. \ pHowever, clock-based events will \n no longer occur. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Player [ ] = _ ( " Player " ) ; // Unused
const u8 gText_Pokedex [ ] = _ ( " Pokédex " ) ; // Unused
const u8 gText_Time [ ] = _ ( " Time " ) ;
const u8 gText_Badges [ ] = _ ( " Badges " ) ; // Unused
2022-05-19 19:14:13 +02:00
const u8 gText_AButton [ ] = _ ( " A Button " ) ; // Unused
const u8 gText_BButton [ ] = _ ( " B Button " ) ; // Unused
const u8 gText_RButton [ ] = _ ( " R Button " ) ; // Unused
const u8 gText_LButton [ ] = _ ( " L Button " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_Start [ ] = _ ( " Start " ) ; // Unused
const u8 gText_Select [ ] = _ ( " Select " ) ; // Unused
2022-05-19 19:14:13 +02:00
const u8 gText_ControlPad [ ] = _ ( " + Control Pad " ) ; // Unused
const u8 gText_LButtonRButton [ ] = _ ( " L Button R Button " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_Controls [ ] = _ ( " Controls " ) ; // Unused
ALIGNED ( 4 ) const u8 gText_PickOk [ ] = _ ( " {DPAD_UPDOWN}Pick {A_BUTTON}Ok " ) ; // Unused
ALIGNED ( 4 ) const u8 gText_Next [ ] = _ ( " {A_BUTTON}Next " ) ; // Unused
ALIGNED ( 4 ) const u8 gText_NextBack [ ] = _ ( " {A_BUTTON}Next {B_BUTTON}Back " ) ; // Unused
ALIGNED ( 4 ) const u8 gText_PickNextCancel [ ] = _ ( " {DPAD_UPDOWN}Pick {A_BUTTON}Next {B_BUTTON}Cancel " ) ;
ALIGNED ( 4 ) const u8 gText_PickCancel [ ] = _ ( " {DPAD_UPDOWN}Pick {A_BUTTON}{B_BUTTON}Cancel " ) ;
ALIGNED ( 4 ) const u8 gText_AButtonExit [ ] = _ ( " {A_BUTTON}Exit " ) ;
const u8 gText_BirchBoy [ ] = _ ( " Boy " ) ;
const u8 gText_BirchGirl [ ] = _ ( " Girl " ) ;
const u8 gText_DefaultNameStu [ ] = _ ( " Stu " ) ;
const u8 gText_DefaultNameMilton [ ] = _ ( " Milton " ) ;
const u8 gText_DefaultNameTom [ ] = _ ( " Tom " ) ;
const u8 gText_DefaultNameKenny [ ] = _ ( " Kenny " ) ;
const u8 gText_DefaultNameReid [ ] = _ ( " Reid " ) ;
const u8 gText_DefaultNameJude [ ] = _ ( " Jude " ) ;
const u8 gText_DefaultNameJaxson [ ] = _ ( " Jaxson " ) ;
const u8 gText_DefaultNameEaston [ ] = _ ( " Easton " ) ;
const u8 gText_DefaultNameWalker [ ] = _ ( " Walker " ) ;
const u8 gText_DefaultNameTeru [ ] = _ ( " Teru " ) ;
const u8 gText_DefaultNameJohnny [ ] = _ ( " Johnny " ) ;
const u8 gText_DefaultNameBrett [ ] = _ ( " Brett " ) ;
const u8 gText_DefaultNameSeth [ ] = _ ( " Seth " ) ;
const u8 gText_DefaultNameTerry [ ] = _ ( " Terry " ) ;
const u8 gText_DefaultNameCasey [ ] = _ ( " Casey " ) ;
const u8 gText_DefaultNameDarren [ ] = _ ( " Darren " ) ;
const u8 gText_DefaultNameLandon [ ] = _ ( " Landon " ) ;
const u8 gText_DefaultNameCollin [ ] = _ ( " Collin " ) ;
const u8 gText_DefaultNameStanley [ ] = _ ( " Stanley " ) ;
const u8 gText_DefaultNameQuincy [ ] = _ ( " Quincy " ) ;
const u8 gText_DefaultNameKimmy [ ] = _ ( " Kimmy " ) ;
const u8 gText_DefaultNameTiara [ ] = _ ( " Tiara " ) ;
const u8 gText_DefaultNameBella [ ] = _ ( " Bella " ) ;
const u8 gText_DefaultNameJayla [ ] = _ ( " Jayla " ) ;
const u8 gText_DefaultNameAllie [ ] = _ ( " Allie " ) ;
const u8 gText_DefaultNameLianna [ ] = _ ( " Lianna " ) ;
const u8 gText_DefaultNameSara [ ] = _ ( " Sara " ) ;
const u8 gText_DefaultNameMonica [ ] = _ ( " Monica " ) ;
const u8 gText_DefaultNameCamila [ ] = _ ( " Camila " ) ;
const u8 gText_DefaultNameAubree [ ] = _ ( " Aubree " ) ;
const u8 gText_DefaultNameRuthie [ ] = _ ( " Ruthie " ) ;
const u8 gText_DefaultNameHazel [ ] = _ ( " Hazel " ) ;
const u8 gText_DefaultNameNadine [ ] = _ ( " Nadine " ) ;
const u8 gText_DefaultNameTanja [ ] = _ ( " Tanja " ) ;
const u8 gText_DefaultNameYasmin [ ] = _ ( " Yasmin " ) ;
const u8 gText_DefaultNameNicola [ ] = _ ( " Nicola " ) ;
const u8 gText_DefaultNameLillie [ ] = _ ( " Lillie " ) ;
const u8 gText_DefaultNameTerra [ ] = _ ( " Terra " ) ;
const u8 gText_DefaultNameLucy [ ] = _ ( " Lucy " ) ;
const u8 gText_DefaultNameHalie [ ] = _ ( " Halie " ) ;
const u8 gText_ThisIsAPokemon [ ] = _ ( " This is what we call a “Pokémon.”{PAUSE 96} \ p " ) ;
const u8 gText_5MarksPokemon [ ] = _ ( " ????? Pokémon " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_UnkHeight [ ] = _ ( " {CLEAR_TO 0x0C}??'??” " ) ;
const u8 gText_UnkWeight [ ] = _ ( " ????.? lbs. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_EmptyPkmnCategory [ ] = _ ( " Pokémon " ) ; // Unused
2022-05-19 19:14:13 +02:00
const u8 gText_EmptyHeight [ ] = _ ( " {CLEAR_TO 0x0C} ' ” " ) ; // Unused
const u8 gText_EmptyWeight [ ] = _ ( " . lbs. " ) ; // Unused
const u8 gText_EmptyPokedexInfo1 [ ] = _ ( " " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_CryOf [ ] = _ ( " Cry Of " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_EmptyPokedexInfo2 [ ] = _ ( " " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_SizeComparedTo [ ] = _ ( " Size Compared To " ) ;
const u8 gText_PokedexRegistration [ ] = _ ( " Pokédex registration completed. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_HTHeight [ ] = _ ( " HT " ) ;
const u8 gText_WTWeight [ ] = _ ( " WT " ) ;
const u8 gText_SearchingPleaseWait [ ] = _ ( " Searching… \n Please wait. " ) ;
const u8 gText_SearchCompleted [ ] = _ ( " Search completed. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_NoMatchingPkmnWereFound [ ] = _ ( " No matching Pokémon were found. " ) ;
const u8 gText_SearchForPkmnBasedOnParameters [ ] = _ ( " Search for Pokémon based on \n selected parameters. " ) ;
const u8 gText_SwitchPokedexListings [ ] = _ ( " Switch Pokédex listings. " ) ;
const u8 gText_ReturnToPokedex [ ] = _ ( " Return to the Pokédex. " ) ;
const u8 gText_SelectPokedexMode [ ] = _ ( " Select the Pokédex mode. " ) ;
const u8 gText_SelectPokedexListingMode [ ] = _ ( " Select the Pokédex listing mode. " ) ;
const u8 gText_ListByFirstLetter [ ] = _ ( " List by the first letter in the name. \n Spotted Pokémon only. " ) ;
const u8 gText_ListByBodyColor [ ] = _ ( " List by body color. \n Spotted Pokémon only. " ) ;
const u8 gText_ListByType [ ] = _ ( " List by type. \n Owned Pokémon only. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_ExecuteSearchSwitch [ ] = _ ( " Execute search/switch. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_DexHoennTitle [ ] = _ ( " Hoenn Dex " ) ;
const u8 gText_DexNatTitle [ ] = _ ( " National Dex " ) ;
const u8 gText_DexSortNumericalTitle [ ] = _ ( " Numerical Mode " ) ;
const u8 gText_DexSortAtoZTitle [ ] = _ ( " A To Z Mode " ) ;
const u8 gText_DexSortHeaviestTitle [ ] = _ ( " Heaviest Mode " ) ;
const u8 gText_DexSortLightestTitle [ ] = _ ( " Lightest Mode " ) ;
const u8 gText_DexSortTallestTitle [ ] = _ ( " Tallest Mode " ) ;
const u8 gText_DexSortSmallestTitle [ ] = _ ( " Smallest Mode " ) ;
const u8 gText_DexSearchAlphaABC [ ] = _ ( " Abc " ) ;
const u8 gText_DexSearchAlphaDEF [ ] = _ ( " Def " ) ;
const u8 gText_DexSearchAlphaGHI [ ] = _ ( " Ghi " ) ;
const u8 gText_DexSearchAlphaJKL [ ] = _ ( " Jkl " ) ;
const u8 gText_DexSearchAlphaMNO [ ] = _ ( " Mno " ) ;
const u8 gText_DexSearchAlphaPQR [ ] = _ ( " Pqr " ) ;
const u8 gText_DexSearchAlphaSTU [ ] = _ ( " Stu " ) ;
const u8 gText_DexSearchAlphaVWX [ ] = _ ( " Vwx " ) ;
const u8 gText_DexSearchAlphaYZ [ ] = _ ( " Yz " ) ;
const u8 gText_DexSearchColorRed [ ] = _ ( " Red " ) ;
const u8 gText_DexSearchColorBlue [ ] = _ ( " Blue " ) ;
const u8 gText_DexSearchColorYellow [ ] = _ ( " Yellow " ) ;
const u8 gText_DexSearchColorGreen [ ] = _ ( " Green " ) ;
const u8 gText_DexSearchColorBlack [ ] = _ ( " Black " ) ;
const u8 gText_DexSearchColorBrown [ ] = _ ( " Brown " ) ;
const u8 gText_DexSearchColorPurple [ ] = _ ( " Purple " ) ;
const u8 gText_DexSearchColorGray [ ] = _ ( " Gray " ) ;
const u8 gText_DexSearchColorWhite [ ] = _ ( " White " ) ;
const u8 gText_DexSearchColorPink [ ] = _ ( " Pink " ) ;
const u8 gText_DexHoennDescription [ ] = _ ( " Hoenn region's Pokédex " ) ;
const u8 gText_DexNatDescription [ ] = _ ( " National edition Pokédex " ) ;
const u8 gText_DexSortNumericalDescription [ ] = _ ( " Pokémon are listed according to their \n number. " ) ;
const u8 gText_DexSortAtoZDescription [ ] = _ ( " Spotted and owned Pokémon are listed \n alphabetically. " ) ;
const u8 gText_DexSortHeaviestDescription [ ] = _ ( " Owned Pokémon are listed from the \n heaviest to the lightest. " ) ;
const u8 gText_DexSortLightestDescription [ ] = _ ( " Owned Pokémon are listed from the \n lightest to the heaviest. " ) ;
const u8 gText_DexSortTallestDescription [ ] = _ ( " Owned Pokémon are listed from the \n tallest to the smallest. " ) ;
const u8 gText_DexSortSmallestDescription [ ] = _ ( " Owned Pokémon are listed from the \n smallest to the tallest. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_DexEmptyString [ ] = _ ( " " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_DexSearchDontSpecify [ ] = _ ( " Don't Specify. " ) ;
const u8 gText_DexSearchTypeNone [ ] = _ ( " None " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_SelectorArrow [ ] = _ ( " ▶ " ) ;
const u8 gText_EmptySpace [ ] = _ ( " " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_WelcomeToHOF [ ] = _ ( " Welcome to the Hall Of Fame! " ) ;
const u8 gText_HOFDexRating [ ] = _ ( " Spotted Pokémon: {STR_VAR_1}! \n Owned Pokémon: {STR_VAR_2}! \ pProf. Birch's Pokédex rating! \ pProf. Birch: Let's see… \ p " ) ;
const u8 gText_HOFDexSaving [ ] = _ ( " Saving… \n Don't Turn Off The Power. " ) ;
const u8 gText_HOFCorrupted [ ] = _ ( " The Hall Of Fame data is corrupted. " ) ;
const u8 gText_HOFNumber [ ] = _ ( " Hall Of Fame No. {STR_VAR_1} " ) ;
const u8 gText_LeagueChamp [ ] = _ ( " League Champion! \n Congratulations! " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Number [ ] = _ ( " No. " ) ;
const u8 gText_Level [ ] = _ ( " Lv. " ) ;
const u8 gText_IdNumberSlash [ ] = _ ( " IDNo. / " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_Name [ ] = _ ( " Name " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_IDNumber [ ] = _ ( " IDNo. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_BirchInTrouble [ ] = _ ( " Prof. Birch is in trouble! \n Release a Pokémon and rescue him! " ) ;
const u8 gText_ConfirmStarterChoice [ ] = _ ( " Do you choose this Pokémon? " ) ;
const u8 gText_Pokemon4 [ ] = _ ( " Pokémon " ) ; // Unused
const u8 gText_FlyToWhere [ ] = _ ( " Fly to where? " ) ;
const u8 gMenuText_Use [ ] = _ ( " Use " ) ;
const u8 gMenuText_Toss [ ] = _ ( " Toss " ) ;
const u8 gMenuText_Register [ ] = _ ( " Register " ) ;
const u8 gMenuText_Give [ ] = _ ( " Give " ) ;
const u8 gMenuText_CheckTag [ ] = _ ( " Check Tag " ) ;
const u8 gMenuText_Confirm [ ] = _ ( " Confirm " ) ;
const u8 gMenuText_Walk [ ] = _ ( " Walk " ) ;
const u8 gText_Cancel [ ] = _ ( " Cancel " ) ;
const u8 gText_Cancel2 [ ] = _ ( " Cancel " ) ;
const u8 gMenuText_Show [ ] = _ ( " Show " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_EmptyString2 [ ] = _ ( " " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Cancel7 [ ] = _ ( " Cancel " ) ; // Unused
const u8 gText_Item [ ] = _ ( " Item " ) ;
const u8 gText_Mail [ ] = _ ( " Mail " ) ;
const u8 gText_Take [ ] = _ ( " Take " ) ;
const u8 gText_Store [ ] = _ ( " Store " ) ;
const u8 gMenuText_Check [ ] = _ ( " Check " ) ;
const u8 gText_None [ ] = _ ( " None " ) ;
const u8 gMenuText_Deselect [ ] = _ ( " Deselect " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_ThreeMarks [ ] = _ ( " ??? " ) ;
const u8 gText_FiveMarks [ ] = _ ( " ????? " ) ;
const u8 gText_Slash [ ] = _ ( " / " ) ;
const u8 gText_OneDash [ ] = _ ( " - " ) ;
const u8 gText_TwoDashes [ ] = _ ( " -- " ) ;
const u8 gText_ThreeDashes [ ] = _ ( " --- " ) ;
const u8 gText_MaleSymbol [ ] = _ ( " ♂ " ) ;
const u8 gText_FemaleSymbol [ ] = _ ( " ♀ " ) ;
const u8 gText_LevelSymbol [ ] = _ ( " {LV} " ) ;
const u8 gText_NumberClear01 [ ] = _ ( " {NO}{CLEAR 0x01} " ) ;
const u8 gText_PlusSymbol [ ] = _ ( " + " ) ; // Unused
const u8 gText_RightArrow [ ] = _ ( " {RIGHT_ARROW} " ) ; // Unused
const u8 gText_IDNumber2 [ ] = _ ( " {ID}{NO} " ) ;
const u8 gText_Space [ ] = _ ( " " ) ;
const u8 gText_SelectorArrow2 [ ] = _ ( " ▶ " ) ;
const u8 gText_GoBackPrevMenu [ ] = _ ( " Go back to the \n previous menu. " ) ;
const u8 gText_WhatWouldYouLike [ ] = _ ( " What would you like to do? " ) ;
2022-08-21 22:56:26 +02:00
const u8 gMenuText_Give2 [ ] = _ ( " Give " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_xVar1 [ ] = _ ( " × {STR_VAR_1}" ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Berry2 [ ] = _ ( " Berry " ) ; // Unused
const u8 gText_Coins [ ] = _ ( " {STR_VAR_1} Coins " ) ;
const u8 gText_CloseBag [ ] = _ ( " Close Bag " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Var1IsSelected [ ] = _ ( " {STR_VAR_1} is \n selected. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_CantWriteMail [ ] = _ ( " You can't write \n Mail here. " ) ;
const u8 gText_NoPokemon [ ] = _ ( " There is no \n Pokémon. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_MoveVar1Where [ ] = _ ( " Move the \n {STR_VAR_1} \n where? " ) ;
const u8 gText_Var1CantBeHeld [ ] = _ ( " The {STR_VAR_1} can't be held. " ) ;
const u8 gText_Var1CantBeHeldHere [ ] = _ ( " The {STR_VAR_1} can't be held \n here. " ) ;
const u8 gText_DepositHowManyVar1 [ ] = _ ( " Deposit how many \n {STR_VAR_1}(s)? " ) ;
const u8 gText_DepositedVar2Var1s [ ] = _ ( " Deposited {STR_VAR_2} \n {STR_VAR_1}(s). " ) ;
const u8 gText_NoRoomForItems [ ] = _ ( " There's no room to \n store items. " ) ;
const u8 gText_CantStoreImportantItems [ ] = _ ( " Important items \n can't be stored in \n the PC! " ) ;
const u8 gText_TooImportantToToss [ ] = _ ( " That's much too \n important to toss \n out! " ) ;
const u8 gText_TossHowManyVar1s [ ] = _ ( " Toss out how many \n {STR_VAR_1}(s)? " ) ;
const u8 gText_ThrewAwayVar2Var1s [ ] = _ ( " Threw away {STR_VAR_2} \n {STR_VAR_1}(s). " ) ;
const u8 gText_ConfirmTossItems [ ] = _ ( " Is it okay to \n throw away {STR_VAR_2} \n {STR_VAR_1}(s)? " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_DadsAdvice [ ] = _ ( " Dad's advice… \n {PLAYER}, there's a time and place for \ leverything!{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_CantDismountBike [ ] = _ ( " You can't dismount your Bike here.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_ItemFinderNearby [ ] = _ ( " Huh? \n The Itemfinder's responding! \ pThere's an item buried around here!{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_ItemFinderOnTop [ ] = _ ( " Oh! \n The Itemfinder's shaking wildly!{PAUSE_UNTIL_PRESS} " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_ItemFinderNothing [ ] = _ ( " … … … …Nope! \n There's no response.{PAUSE_UNTIL_PRESS} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_CoinCase [ ] = _ ( " Your Coins: \n {STR_VAR_1}{PAUSE_UNTIL_PRESS} " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_BootedUpTM [ ] = _ ( " Booted up a TM. " ) ;
const u8 gText_BootedUpHM [ ] = _ ( " Booted up an HM. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_TMHMContainedVar1 [ ] = _ ( " It contained \n {STR_VAR_1}. \ pTeach {STR_VAR_1} \n to a Pokémon? " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PlayerUsedVar2 [ ] = _ ( " {PLAYER} used the \n {STR_VAR_2}.{PAUSE_UNTIL_PRESS} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_RepelEffectsLingered [ ] = _ ( " But the effects of a Repel \n lingered from earlier.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_UsedVar2WildLured [ ] = _ ( " {PLAYER} used the \n {STR_VAR_2}. \ pWild Pokémon will be lured.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_UsedVar2WildRepelled [ ] = _ ( " {PLAYER} used the \n {STR_VAR_2}. \ pWild Pokémon will be repelled.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_BoxFull [ ] = _ ( " The Box is full.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PowderQty [ ] = _ ( " Powder QTY: {STR_VAR_1}{PAUSE_UNTIL_PRESS} " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_TheField [ ] = _ ( " the field " ) ;
const u8 gText_TheBattle [ ] = _ ( " the battle " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_ThePokemonList [ ] = _ ( " the Pokémon List " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_TheShop [ ] = _ ( " the shop " ) ;
const u8 gText_ThePC [ ] = _ ( " the PC " ) ;
const u8 * const gBagMenu_ReturnToStrings [ ] =
{
[ ITEMMENULOCATION_FIELD ] = gText_TheField ,
[ ITEMMENULOCATION_BATTLE ] = gText_TheBattle ,
[ ITEMMENULOCATION_PARTY ] = gText_ThePokemonList ,
[ ITEMMENULOCATION_SHOP ] = gText_TheShop ,
[ ITEMMENULOCATION_BERRY_TREE ] = gText_TheField ,
[ ITEMMENULOCATION_BERRY_BLENDER_CRUSH ] = gText_TheField ,
[ ITEMMENULOCATION_ITEMPC ] = gText_ThePC ,
[ ITEMMENULOCATION_FAVOR_LADY ] = gText_TheField ,
[ ITEMMENULOCATION_QUIZ_LADY ] = gText_TheField ,
[ ITEMMENULOCATION_APPRENTICE ] = gText_TheField ,
[ ITEMMENULOCATION_WALLY ] = gText_TheBattle ,
[ ITEMMENULOCATION_PCBOX ] = gText_ThePC
} ;
const u8 * const gPyramidBagMenu_ReturnToStrings [ ] =
{
[ PYRAMIDBAG_LOC_FIELD ] = gText_TheField ,
[ PYRAMIDBAG_LOC_BATTLE ] = gText_TheBattle ,
[ PYRAMIDBAG_LOC_PARTY ] = gText_ThePokemonList ,
[ PYRAMIDBAG_LOC_CHOOSE_TOSS ] = gText_TheField
} ;
const u8 gText_ReturnToVar1 [ ] = _ ( " Return to \n {STR_VAR_1}. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_ItemsPocket [ ] = _ ( " Items " ) ;
const u8 gText_PokeBallsPocket [ ] = _ ( " Poké Balls " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_TMHMPocket [ ] = _ ( " TMs & HMs " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_BerriesPocket [ ] = _ ( " Berries " ) ;
const u8 gText_KeyItemsPocket [ ] = _ ( " Key Items " ) ;
2022-05-19 19:14:13 +02:00
const u8 * const gPocketNamesStringsTable [ ] =
{
[ ITEMS_POCKET ] = gText_ItemsPocket ,
[ BALLS_POCKET ] = gText_PokeBallsPocket ,
[ TMHM_POCKET ] = gText_TMHMPocket ,
[ BERRIES_POCKET ] = gText_BerriesPocket ,
[ KEYITEMS_POCKET ] = gText_KeyItemsPocket
} ;
const u8 gText_NumberItem_TMBerry [ ] = _ ( " {NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2} " ) ;
const u8 gText_NumberItem_HM [ ] = _ ( " {CLEAR_TO 0x11}{STR_VAR_1}{CLEAR 0x05}{STR_VAR_2} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_SizeSlash [ ] = _ ( " Size / " ) ;
const u8 gText_FirmSlash [ ] = _ ( " Firm / " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Var1DotVar2 [ ] = _ ( " {STR_VAR_1}.{STR_VAR_2}” " ) ;
// Berry firmness strings
const u8 gBerryFirmnessString_VerySoft [ ] = _ ( " Very soft " ) ;
const u8 gBerryFirmnessString_Soft [ ] = _ ( " Soft " ) ;
const u8 gBerryFirmnessString_Hard [ ] = _ ( " Hard " ) ;
const u8 gBerryFirmnessString_VeryHard [ ] = _ ( " Very hard " ) ;
const u8 gBerryFirmnessString_SuperHard [ ] = _ ( " Super hard " ) ;
const u8 gText_NumberVar1Var2 [ ] = _ ( " {NO}{STR_VAR_1} {STR_VAR_2} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_BerryTag [ ] = _ ( " Berry Tag " ) ;
const u8 gText_RedPokeblock [ ] = _ ( " Red {POKEBLOCK} " ) ;
const u8 gText_BluePokeblock [ ] = _ ( " Blue {POKEBLOCK} " ) ;
const u8 gText_PinkPokeblock [ ] = _ ( " Pink {POKEBLOCK} " ) ;
const u8 gText_GreenPokeblock [ ] = _ ( " Green {POKEBLOCK} " ) ;
const u8 gText_YellowPokeblock [ ] = _ ( " Yellow {POKEBLOCK} " ) ;
const u8 gText_PurplePokeblock [ ] = _ ( " Purple {POKEBLOCK} " ) ;
const u8 gText_IndigoPokeblock [ ] = _ ( " Indigo {POKEBLOCK} " ) ;
const u8 gText_BrownPokeblock [ ] = _ ( " Brown {POKEBLOCK} " ) ;
const u8 gText_LiteBluePokeblock [ ] = _ ( " Liteblue {POKEBLOCK} " ) ;
const u8 gText_OlivePokeblock [ ] = _ ( " Olive {POKEBLOCK} " ) ;
const u8 gText_GrayPokeblock [ ] = _ ( " Gray {POKEBLOCK} " ) ;
const u8 gText_BlackPokeblock [ ] = _ ( " Black {POKEBLOCK} " ) ;
const u8 gText_WhitePokeblock [ ] = _ ( " White {POKEBLOCK} " ) ;
const u8 gText_GoldPokeblock [ ] = _ ( " Gold {POKEBLOCK} " ) ;
const u8 gText_Spicy [ ] = _ ( " Spicy " ) ;
const u8 gText_Dry [ ] = _ ( " Dry " ) ;
const u8 gText_Sweet [ ] = _ ( " Sweet " ) ;
const u8 gText_Bitter [ ] = _ ( " Bitter " ) ;
const u8 gText_Sour [ ] = _ ( " Sour " ) ;
const u8 gText_Tasty [ ] = _ ( " Tasty " ) ; // Unused
const u8 gText_Feel [ ] = _ ( " Feel " ) ; // Unused
const u8 gText_StowCase [ ] = _ ( " Stow Case. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_LvVar1 [ ] = _ ( " {LV}{STR_VAR_1} " ) ;
const u8 gText_ThrowAwayVar1 [ ] = _ ( " Throw away this \n {STR_VAR_1}? " ) ;
const u8 gText_Var1ThrownAway [ ] = _ ( " The {STR_VAR_1} \n was thrown away. " ) ;
const u8 gText_Var1AteTheVar2 [ ] = _ ( " {STR_VAR_1} ate the \n {STR_VAR_2}.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_Var1HappilyAteVar2 [ ] = _ ( " {STR_VAR_1} happily ate the \n {STR_VAR_2}.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_Var1DisdainfullyAteVar2 [ ] = _ ( " {STR_VAR_1} disdainfully ate the \n {STR_VAR_2}.{PAUSE_UNTIL_PRESS} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_ShopBuy [ ] = _ ( " Buy " ) ;
const u8 gText_ShopSell [ ] = _ ( " Sell " ) ;
const u8 gText_ShopQuit [ ] = _ ( " Quit " ) ;
const u8 gText_InBagVar1 [ ] = _ ( " In Bag: {STR_VAR_1} " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_QuitShopping [ ] = _ ( " Quit shopping. " ) ;
const u8 gText_Var1CertainlyHowMany [ ] = _ ( " {STR_VAR_1}? Certainly. \n How many would you like? " ) ;
const u8 gText_Var1CertainlyHowMany2 [ ] = _ ( " {STR_VAR_1}? Certainly. \n How many would you like? " ) ;
const u8 gText_Var1AndYouWantedVar2 [ ] = _ ( " {STR_VAR_1}? And you wanted {STR_VAR_2}? \n That will be ¥{STR_VAR_3}. " ) ;
const u8 gText_Var1IsItThatllBeVar2 [ ] = _ ( " {STR_VAR_1}, is it? \n That'll be ¥{STR_VAR_2}. Do you want it? " ) ;
const u8 gText_YouWantedVar1ThatllBeVar2 [ ] = _ ( " You wanted {STR_VAR_1}? \n That'll be ¥{STR_VAR_2}. Will that be okay? " ) ;
const u8 gText_HereYouGoThankYou [ ] = _ ( " Here you go! \n Thank you very much. " ) ;
const u8 gText_ThankYouIllSendItHome [ ] = _ ( " Thank you! \n I'll send it to your home PC. " ) ;
const u8 gText_ThanksIllSendItHome [ ] = _ ( " Thanks! \n I'll send it to your PC at home. " ) ;
const u8 gText_YouDontHaveMoney [ ] = _ ( " You don't have enough money.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_NoMoreRoomForThis [ ] = _ ( " You have no more room for this \n item.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_YouAlreadyHaveThis [ ] = _ ( " You already have this item.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_SpaceForVar1Full [ ] = _ ( " The space for {STR_VAR_1} is full.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_AnythingElseICanHelp [ ] = _ ( " Is there anything else I can help \n you with? " ) ;
const u8 gText_CanIHelpWithAnythingElse [ ] = _ ( " Can I help you with anything else? " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_ThrowInPremierBall [ ] = _ ( " I'll throw in a Premier Ball, too.{PAUSE_UNTIL_PRESS} " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_ThrowInPremierBalls [ ] = _ ( " I'll throw in some Premier Balls, too.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_CantBuyKeyItem [ ] = _ ( " {STR_VAR_2}? Oh, no. \n I can't buy that.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_HowManyToSell [ ] = _ ( " {STR_VAR_2}? \n How many would you like to sell? " ) ;
const u8 gText_ICanPayVar1 [ ] = _ ( " I can pay ¥{STR_VAR_1}. \n Would that be okay? " ) ;
const u8 gText_TurnedOverVar1ForVar2 [ ] = _ ( " Turned over the {STR_VAR_2} \n and received ¥{STR_VAR_1}. " ) ;
const u8 gText_PokedollarVar1 [ ] = _ ( " ¥{STR_VAR_1} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Shift [ ] = _ ( " Shift " ) ;
const u8 gText_SendOut [ ] = _ ( " Send Out " ) ;
const u8 gText_Switch2 [ ] = _ ( " Switch " ) ;
const u8 gText_Summary5 [ ] = _ ( " Summary " ) ;
const u8 gText_Moves [ ] = _ ( " Moves " ) ; // Unused
const u8 gText_Enter [ ] = _ ( " Enter " ) ;
const u8 gText_NoEntry [ ] = _ ( " No Entry " ) ;
const u8 gText_Take2 [ ] = _ ( " Take " ) ;
const u8 gText_Read2 [ ] = _ ( " Read " ) ;
const u8 gText_Trade4 [ ] = _ ( " Trade " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_HP3 [ ] = _ ( " HP " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_SpAtk3 [ ] = _ ( " Sp. Atk " ) ;
const u8 gText_SpDef3 [ ] = _ ( " Sp. Def " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_WontHaveEffect [ ] = _ ( " It won't have any effect.{PAUSE_UNTIL_PRESS} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_CantBeUsedOnPkmn [ ] = _ ( " This can't be used on \n that Pokémon.{PAUSE_UNTIL_PRESS} " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PkmnCantSwitchOut [ ] = _ ( " {STR_VAR_1} can't be switched \n out!{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnAlreadyInBattle [ ] = _ ( " {STR_VAR_1} is already \n in battle!{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnAlreadySelected [ ] = _ ( " {STR_VAR_1} has already been \n selected.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnHasNoEnergy [ ] = _ ( " {STR_VAR_1} has no energy \n left to battle!{PAUSE_UNTIL_PRESS} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_CantSwitchWithAlly [ ] = _ ( " You can't switch {STR_VAR_1}'s \n Pokémon with one of yours!{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_EggCantBattle [ ] = _ ( " An Egg can't battle!{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_CantUseUntilNewBadge [ ] = _ ( " This can't be used until a new \n Badge is obtained.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_NoMoreThanVar1Pkmn [ ] = _ ( " No more than {STR_VAR_1} Pokémon \n may enter.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_SendMailToPC [ ] = _ ( " Send the removed Mail to \n your PC? " ) ;
const u8 gText_MailSentToPC [ ] = _ ( " The Mail was sent to your PC.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PCMailboxFull [ ] = _ ( " Your PC's Mailbox is full.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_MailMessageWillBeLost [ ] = _ ( " If the Mail is removed, the \n message will be lost. Okay? " ) ;
const u8 gText_RemoveMailBeforeItem [ ] = _ ( " Mail must be removed before \n holding an item.{PAUSE_UNTIL_PRESS} " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PkmnWasGivenItem [ ] = _ ( " {STR_VAR_1} was given the \n {STR_VAR_2} to hold.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnAlreadyHoldingItemSwitch [ ] = _ ( " {STR_VAR_1} is already holding \n one {STR_VAR_2}. \ pWould you like to switch the \n two items? " ) ;
const u8 gText_PkmnNotHolding [ ] = _ ( " {STR_VAR_1} isn't holding \n anything.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_ReceivedItemFromPkmn [ ] = _ ( " Received the {STR_VAR_2} \n from {STR_VAR_1}.{PAUSE_UNTIL_PRESS} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_MailTakenFromPkmn [ ] = _ ( " Mail was taken from the \n Pokémon.{PAUSE_UNTIL_PRESS} " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_SwitchedPkmnItem [ ] = _ ( " The {STR_VAR_2} was taken and \n replaced with the {STR_VAR_1}.{PAUSE_UNTIL_PRESS} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_PkmnHoldingItemCantHoldMail [ ] = _ ( " This Pokémon is holding an \n item. It cannot hold Mail.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_MailTransferredFromMailbox [ ] = _ ( " Mail was transferred from \n the Mailbox.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_BagFullCouldNotRemoveItem [ ] = _ ( " The Bag is full. The Pokémon's \n item could not be removed.{PAUSE_UNTIL_PRESS} " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PkmnLearnedMove3 [ ] = _ ( " {STR_VAR_1} learned \n {STR_VAR_2}! " ) ;
const u8 gText_PkmnCantLearnMove [ ] = _ ( " {STR_VAR_1} and {STR_VAR_2} \n are not compatible. \ p{STR_VAR_2} can't be \n learned.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnNeedsToReplaceMove [ ] = _ ( " {STR_VAR_1} wants to learn the \n move {STR_VAR_2}. \ pHowever, {STR_VAR_1} already \n knows four moves. \ pShould a move be deleted and \n replaced with {STR_VAR_2}? " ) ;
const u8 gText_StopLearningMove2 [ ] = _ ( " Stop trying to teach \n {STR_VAR_2}? " ) ;
const u8 gText_MoveNotLearned [ ] = _ ( " {STR_VAR_1} did not learn the \n move {STR_VAR_2}.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_WhichMoveToForget [ ] = _ ( " Which move should be forgotten?{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_12PoofForgotMove [ ] = _ ( " 1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_BALL_BOUNCE_1}Poof! \ p{STR_VAR_1} forgot how to \n use {STR_VAR_2}. \ pAnd…{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnAlreadyKnows [ ] = _ ( " {STR_VAR_1} already knows \n {STR_VAR_2}.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnHPRestoredByVar2 [ ] = _ ( " {STR_VAR_1}'s HP was restored \n by {STR_VAR_2} point(s).{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnCuredOfPoison [ ] = _ ( " {STR_VAR_1} was cured of its \n poisoning.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnCuredOfParalysis [ ] = _ ( " {STR_VAR_1} was cured of \n paralysis.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnWokeUp2 [ ] = _ ( " {STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnBurnHealed [ ] = _ ( " {STR_VAR_1}'s burn was healed.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnThawedOut [ ] = _ ( " {STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PPWasRestored [ ] = _ ( " PP was restored.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnRegainhedHealth [ ] = _ ( " {STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS} " ) ; // Unused
const u8 gText_PkmnBecameHealthy [ ] = _ ( " {STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_MovesPPIncreased [ ] = _ ( " {STR_VAR_1}'s PP increased.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnElevatedToLvVar2 [ ] = _ ( " {STR_VAR_1} was elevated to \n Lv. {STR_VAR_2}. " ) ;
const u8 gText_PkmnBaseVar2StatIncreased [ ] = _ ( " {STR_VAR_1}'s base {STR_VAR_2} \n stat was raised.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnFriendlyBaseVar2Fell [ ] = _ ( " {STR_VAR_1} turned friendly. \n The base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnAdoresBaseVar2Fell [ ] = _ ( " {STR_VAR_1} adores you! \n The base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnFriendlyBaseVar2CantFall [ ] = _ ( " {STR_VAR_1} turned friendly. \n The base {STR_VAR_2} can't fall!{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnSnappedOutOfConfusion [ ] = _ ( " {STR_VAR_1} snapped out of its \n confusion.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnGotOverInfatuation [ ] = _ ( " {STR_VAR_1} got over its \n infatuation.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_ThrowAwayItem [ ] = _ ( " Throw away this \n {STR_VAR_1}? " ) ;
const u8 gText_ItemThrownAway [ ] = _ ( " The {STR_VAR_1} \n was thrown away.{PAUSE_UNTIL_PRESS} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_TeachWhichPokemon2 [ ] = _ ( " Teach which Pokémon? " ) ; // Unused
const u8 gText_ChoosePokemon [ ] = _ ( " Choose a Pokémon. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_MoveToWhere [ ] = _ ( " Move to where? " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_TeachWhichPokemon [ ] = _ ( " Teach which Pokémon? " ) ;
const u8 gText_UseOnWhichPokemon [ ] = _ ( " Use on which Pokémon? " ) ;
const u8 gText_GiveToWhichPokemon [ ] = _ ( " Give to which Pokémon? " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_DoWhatWithPokemon [ ] = _ ( " Do what with this {PKMN}? " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_NothingToCut [ ] = _ ( " There's nothing to Cut. " ) ;
const u8 gText_CantSurfHere [ ] = _ ( " You can't Surf here. " ) ;
const u8 gText_AlreadySurfing [ ] = _ ( " You're already Surfing. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_CantUseHere [ ] = _ ( " Can't use that here. " ) ;
const u8 gText_RestoreWhichMove [ ] = _ ( " Restore which move? " ) ;
const u8 gText_BoostPp [ ] = _ ( " Boost PP of which move? " ) ;
const u8 gText_DoWhatWithItem [ ] = _ ( " Do what with an item? " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_NoPokemonForBattle [ ] = _ ( " No Pokémon for battle! " ) ;
const u8 gText_ChoosePokemon2 [ ] = _ ( " Choose a Pokémon. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_NotEnoughHp [ ] = _ ( " Not enough HP… " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_PokemonAreNeeded [ ] = _ ( " {STR_VAR_1} Pokémon are needed. " ) ;
const u8 gText_PokemonCantBeSame [ ] = _ ( " Pokémon can't be the same. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_NoIdenticalHoldItems [ ] = _ ( " No identical hold items. " ) ;
const u8 gText_CurrentIsTooFast [ ] = _ ( " The current is much too fast! " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_DoWhatWithMail [ ] = _ ( " Do what with the Mail? " ) ;
const u8 gText_ChoosePokemonCancel [ ] = _ ( " Choose Pokémon or Cancel. " ) ;
const u8 gText_ChoosePokemonConfirm [ ] = _ ( " Choose Pokémon and confirm. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_EnjoyCycling [ ] = _ ( " Let's enjoy cycling! " ) ;
const u8 gText_InUseAlready_PM [ ] = _ ( " This is in use already. " ) ;
const u8 gText_AlreadyHoldingOne [ ] = _ ( " {STR_VAR_1} is already holding \n one {STR_VAR_2}. " ) ;
const u8 gText_NoUse [ ] = _ ( " No use. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Able [ ] = _ ( " Able " ) ;
const u8 gText_First_PM [ ] = _ ( " First " ) ;
const u8 gText_Second_PM [ ] = _ ( " Second " ) ;
const u8 gText_Third_PM [ ] = _ ( " Third " ) ;
const u8 gText_Able2 [ ] = _ ( " Able " ) ;
const u8 gText_NotAble [ ] = _ ( " Not Able " ) ;
const u8 gText_Able3 [ ] = _ ( " Able! " ) ;
const u8 gText_NotAble2 [ ] = _ ( " Not Able! " ) ;
const u8 gText_Learned [ ] = _ ( " Learned " ) ;
const u8 gText_Have [ ] = _ ( " Have " ) ;
const u8 gText_DontHave [ ] = _ ( " Don't Have " ) ;
const u8 gText_Fourth [ ] = _ ( " Fourth " ) ;
const u8 gText_PkmnCantParticipate [ ] = _ ( " That Pokémon can't participate.{PAUSE_UNTIL_PRESS} " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_CancelParticipation [ ] = _ ( " Cancel participation? " ) ;
const u8 gText_CancelBattle [ ] = _ ( " Cancel the battle? " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_ReturnToWaitingRoom [ ] = _ ( " Return to the Waiting Room? " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_CancelChallenge [ ] = _ ( " Cancel the challenge? " ) ;
const u8 gText_EscapeFromHere [ ] = _ ( " Want to escape from here and return \n to {STR_VAR_1}? " ) ;
const u8 gText_ReturnToHealingSpot [ ] = _ ( " Want to return to the healing spot \n used last in {STR_VAR_1}? " ) ;
const u8 gText_PauseUntilPress [ ] = _ ( " {PAUSE_UNTIL_PRESS} " ) ;
const u8 gJPText_AreYouSureYouWantToSpinTradeMon [ ] = _ ( " {STR_VAR_1}を ぐるぐるこうかんに \n だして よろしいですか? " ) ;
2022-08-21 22:56:26 +02:00
ALIGNED ( 4 ) const u8 gText_OnlyPkmnForBattle [ ] = _ ( " That's your only \n Pokémon for battle. " ) ;
ALIGNED ( 4 ) const u8 gText_PkmnCantBeTradedNow [ ] = _ ( " That Pokémon can't be traded \n now. " ) ;
ALIGNED ( 4 ) const u8 gText_EggCantBeTradedNow [ ] = _ ( " An Egg can't be traded now. " ) ;
ALIGNED ( 4 ) const u8 gText_OtherTrainersPkmnCantBeTraded [ ] = _ ( " The other Trainer's Pokémon \n can't be traded now. " ) ;
ALIGNED ( 4 ) const u8 gText_OtherTrainerCantAcceptPkmn [ ] = _ ( " The other Trainer can't accept \n that Pokémon now. " ) ;
ALIGNED ( 4 ) const u8 gText_CantTradeWithTrainer [ ] = _ ( " You can't trade with that \n Trainer now. " ) ;
ALIGNED ( 4 ) const u8 gText_NotPkmnOtherTrainerWants [ ] = _ ( " That isn't the type of Pokémon \n that the other Trainer wants. " ) ;
ALIGNED ( 4 ) const u8 gText_ThatIsntAnEgg [ ] = _ ( " That isn't an Egg. " ) ;
const u8 gText_Register [ ] = _ ( " Register " ) ;
const u8 gText_Attack3 [ ] = _ ( " Attack " ) ;
const u8 gText_Defense3 [ ] = _ ( " Defense " ) ;
const u8 gText_SpAtk4 [ ] = _ ( " Sp. Atk " ) ;
const u8 gText_SpDef4 [ ] = _ ( " Sp. Def " ) ;
const u8 gText_Speed2 [ ] = _ ( " Speed " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_HP4 [ ] = _ ( " HP " ) ;
const u8 gText_EmptyString8 [ ] = _ ( " " ) ; // Unused
const u8 gText_OTSlash [ ] = _ ( " OT/ " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_RentalPkmn [ ] = _ ( " Rental Pokémon " ) ;
const u8 gText_TypeSlash [ ] = _ ( " Type/ " ) ;
const u8 gText_Power [ ] = _ ( " Power " ) ;
const u8 gText_Accuracy2 [ ] = _ ( " Accuracy " ) ;
const u8 gText_Appeal [ ] = _ ( " Appeal " ) ;
const u8 gText_Jam [ ] = _ ( " Jam " ) ;
const u8 gText_Status [ ] = _ ( " Status " ) ;
const u8 gText_ExpPoints [ ] = _ ( " Exp. Points " ) ;
const u8 gText_NextLv [ ] = _ ( " Next Lv. " ) ;
const u8 gText_RibbonsVar1 [ ] = _ ( " Ribbons: {STR_VAR_1} " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_EmptyString5 [ ] = _ ( " " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Events [ ] = _ ( " Events " ) ; // Unused
const u8 gText_Switch [ ] = _ ( " Switch " ) ;
const u8 gText_PkmnInfo [ ] = _ ( " Pokémon Info " ) ;
const u8 gText_PkmnSkills [ ] = _ ( " Pokémon Skills " ) ;
const u8 gText_BattleMoves [ ] = _ ( " Battle Moves " ) ;
const u8 gText_ContestMoves [ ] = _ ( " C0Ntest Moves " ) ;
const u8 gText_Info [ ] = _ ( " Info " ) ;
const u8 gText_EggWillTakeALongTime [ ] = _ ( " It looks like this Egg will \n take a long time to hatch. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_EggWillTakeSomeTime [ ] = _ ( " What will hatch from this? \n It will take some time. " ) ;
const u8 gText_EggWillHatchSoon [ ] = _ ( " It moves occasionally. \n It should hatch soon. " ) ;
const u8 gText_EggAboutToHatch [ ] = _ ( " It's making sounds. \n It's about to hatch! " ) ;
const u8 gText_HMMovesCantBeForgotten2 [ ] = _ ( " HM moves can't be \n forgotten now. " ) ;
const u8 gText_XNatureMetAtYZ [ ] = _ ( " {DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature, \n met at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}, \n {DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}. " ) ;
const u8 gText_XNatureHatchedAtYZ [ ] = _ ( " {DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature, \n hatched at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}, \n {DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}. " ) ;
const u8 gText_XNatureObtainedInTrade [ ] = _ ( " {DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature, \n obtained in a trade. " ) ;
const u8 gText_XNatureFatefulEncounter [ ] = _ ( " {DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature, \n obtained in a fateful \n encounter at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}. " ) ;
const u8 gText_XNatureProbablyMetAt [ ] = _ ( " {DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature, \n probably met at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}, \n {DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}. " ) ;
const u8 gText_XNature [ ] = _ ( " {DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature " ) ;
const u8 gText_XNatureMetSomewhereAt [ ] = _ ( " {DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature, \n met somewhere at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}. " ) ;
const u8 gText_XNatureHatchedSomewhereAt [ ] = _ ( " {DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature, \n hatched somewhere at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_OddEggFoundByCouple [ ] = _ ( " An odd Pokémon Egg found \n by the Day Care couple. " ) ;
const u8 gText_PeculiarEggNicePlace [ ] = _ ( " A peculiar Pokémon Egg \n obtained at the nice place. " ) ;
const u8 gText_PeculiarEggTrade [ ] = _ ( " A peculiar Pokémon Egg \n obtained in a trade. " ) ;
const u8 gText_EggFromHotSprings [ ] = _ ( " A Pokémon Egg obtained \n at the hot springs. " ) ;
const u8 gText_EggFromTraveler [ ] = _ ( " An odd Pokémon Egg \n obtained from a traveler. " ) ;
const u8 gText_ApostropheSBase [ ] = _ ( " 's Base " ) ;
const u8 gText_OkayToDeleteFromRegistry [ ] = _ ( " Is it okay to delete {STR_VAR_1} \n from the Registry? " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_RegisteredDataDeleted [ ] = _ ( " The registered data was deleted.{PAUSE_UNTIL_PRESS} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_NoRegistry [ ] = _ ( " There is no Registry.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_DelRegist [ ] = _ ( " Del Regist. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Var3Var1SlashVar2 [ ] = _ ( " {STR_VAR_3}{STR_VAR_1}/{STR_VAR_2} " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_Decorate [ ] = _ ( " Decorate " ) ;
const u8 gText_PutAway [ ] = _ ( " Put Away " ) ;
const u8 gText_Toss2 [ ] = _ ( " Toss " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Color161Shadow161 [ ] = _ ( " {COLOR 161}{SHADOW 161} " ) ;
const u8 gText_PutOutSelectedDecorItem [ ] = _ ( " Put out the selected decoration item. " ) ;
const u8 gText_StoreChosenDecorInPC [ ] = _ ( " Store the chosen decoration in the PC. " ) ;
const u8 gText_ThrowAwayUnwantedDecors [ ] = _ ( " Throw away unwanted decorations. " ) ;
const u8 gText_NoDecorations [ ] = _ ( " There are no decorations.{PAUSE_UNTIL_PRESS} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Desk [ ] = _ ( " Desk " ) ;
const u8 gText_Chair [ ] = _ ( " Chair " ) ;
const u8 gText_Plant [ ] = _ ( " Plant " ) ;
const u8 gText_Ornament [ ] = _ ( " Ornament " ) ;
const u8 gText_Mat [ ] = _ ( " Mat " ) ;
const u8 gText_Poster [ ] = _ ( " Poster " ) ;
const u8 gText_Doll [ ] = _ ( " Doll " ) ;
const u8 gText_Cushion [ ] = _ ( " Cushion " ) ;
const u8 gText_Gold [ ] = _ ( " Gold " ) ;
const u8 gText_Silver [ ] = _ ( " Silver " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PlaceItHere [ ] = _ ( " Place it here? " ) ;
const u8 gText_CantBePlacedHere [ ] = _ ( " It can't be placed here. " ) ;
const u8 gText_CancelDecorating [ ] = _ ( " Cancel decorating? " ) ;
const u8 gText_InUseAlready [ ] = _ ( " This is in use already. " ) ;
const u8 gText_NoMoreDecorations [ ] = _ ( " No more decorations can be placed. \n The most that can be placed are {STR_VAR_1}. " ) ;
const u8 gText_NoMoreDecorations2 [ ] = _ ( " No more decorations can be placed. \n The most that can be placed are {STR_VAR_1}. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_MustBePlacedOnDesk [ ] = _ ( " This can't be placed here. \n It must be on a Desk, etc. " ) ; // Unused
2022-05-19 19:14:13 +02:00
const u8 gText_CantPlaceInRoom [ ] = _ ( " This decoration can't be placed in \n your own room. " ) ;
const u8 gText_CantThrowAwayInUse [ ] = _ ( " This decoration is in use. \n It can't be thrown away. " ) ;
const u8 gText_DecorationWillBeDiscarded [ ] = _ ( " This {STR_VAR_1} will be discarded. \n Is that okay? " ) ;
const u8 gText_DecorationThrownAway [ ] = _ ( " The decoration item was thrown away. " ) ;
const u8 gText_StopPuttingAwayDecorations [ ] = _ ( " Stop putting away decorations? " ) ;
const u8 gText_NoDecorationHere [ ] = _ ( " There is no decoration item here. " ) ;
const u8 gText_ReturnDecorationToPC [ ] = _ ( " Return this decoration to the PC? " ) ;
const u8 gText_DecorationReturnedToPC [ ] = _ ( " The decoration was returned to the PC. " ) ;
const u8 gText_NoDecorationsInUse [ ] = _ ( " There are no decorations in use.{PAUSE_UNTIL_PRESS} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Tristan [ ] = _ ( " Tristan " ) ;
const u8 gText_Philip [ ] = _ ( " Philip " ) ;
const u8 gText_Dennis [ ] = _ ( " Dennis " ) ;
const u8 gText_Roberto [ ] = _ ( " Roberto " ) ;
const u8 gText_TurnOff [ ] = _ ( " Turn Off " ) ;
const u8 gText_Decoration [ ] = _ ( " Decoration " ) ;
const u8 gText_ItemStorage [ ] = _ ( " Item Storage " ) ;
const u8 gText_Mailbox [ ] = _ ( " Mailbox " ) ;
const u8 gText_DepositItem [ ] = _ ( " Deposit Item " ) ;
const u8 gText_WithdrawItem [ ] = _ ( " Withdraw Item " ) ;
const u8 gText_TossItem [ ] = _ ( " Toss Item " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_StoreItemsInPC [ ] = _ ( " Store items in the PC. " ) ;
const u8 gText_TakeOutItemsFromPC [ ] = _ ( " Take out items from the PC. " ) ;
const u8 gText_ThrowAwayItemsInPC [ ] = _ ( " Throw away items stored in the PC. " ) ;
const u8 gText_NoItems [ ] = _ ( " There are no items.{PAUSE_UNTIL_PRESS} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_NoRoomInBag [ ] = _ ( " There is no more \n room in the Bag. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_WithdrawHowManyItems [ ] = _ ( " Withdraw how many \n {STR_VAR_1}(s)? " ) ;
const u8 gText_WithdrawXItems [ ] = _ ( " Withdrew {STR_VAR_2} \n {STR_VAR_1}(s). " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Read [ ] = _ ( " Read " ) ;
const u8 gText_MoveToBag [ ] = _ ( " Move To Bag " ) ;
const u8 gText_Give2 [ ] = _ ( " Give " ) ;
const u8 gText_NoMailHere [ ] = _ ( " There's no Mail here.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_WhatToDoWithVar1sMail [ ] = _ ( " What would you like to do with \n {STR_VAR_1}'s Mail? " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_MessageWillBeLost [ ] = _ ( " The message will be lost. \n Is that okay? " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_BagIsFull [ ] = _ ( " The Bag is full.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_MailToBagMessageErased [ ] = _ ( " The Mail was returned to the Bag \n with its message erased.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_Dad [ ] = _ ( " Dad " ) ;
const u8 gText_Mom [ ] = _ ( " Mom " ) ;
const u8 gText_Wallace [ ] = _ ( " Wallace " ) ;
const u8 gText_Steven [ ] = _ ( " Steven " ) ;
const u8 gText_Brawly [ ] = _ ( " Brawly " ) ;
const u8 gText_Winona [ ] = _ ( " Winona " ) ;
const u8 gText_Phoebe [ ] = _ ( " Phoebe " ) ;
const u8 gText_Glacia [ ] = _ ( " Glacia " ) ;
const u8 gText_Petalburg [ ] = _ ( " Petalburg " ) ;
const u8 gText_Slateport [ ] = _ ( " Slateport " ) ;
const u8 gText_Littleroot [ ] = _ ( " Littleroot " ) ; // Unused. Given the context, Briney may at one point have been able to sail the player here
const u8 gText_Lilycove [ ] = _ ( " Lilycove " ) ; // Unused. Given the context, Briney may at one point have been able to sail the player here
const u8 gText_Dewford [ ] = _ ( " Dewford " ) ;
const u8 gText_Enter2 [ ] = _ ( " Enter " ) ;
const u8 gText_Info2 [ ] = _ ( " Info " ) ;
const u8 gText_WhatsAContest [ ] = _ ( " What's a Contest? " ) ;
const u8 gText_TypesOfContests [ ] = _ ( " Types of Contests " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Ranks [ ] = _ ( " Ranks " ) ;
const u8 gText_Judging [ ] = _ ( " Judging " ) ; //unused
2022-08-21 22:56:26 +02:00
const u8 gText_CoolnessContest [ ] = _ ( " Coolness Contest " ) ;
const u8 gText_BeautyContest [ ] = _ ( " Beauty Contest " ) ;
const u8 gText_CutenessContest [ ] = _ ( " Cuteness Contest " ) ;
const u8 gText_SmartnessContest [ ] = _ ( " Smartness Contest " ) ;
const u8 gText_ToughnessContest [ ] = _ ( " Toughness Contest " ) ;
const u8 gText_Decoration2 [ ] = _ ( " Decoration " ) ;
const u8 gText_PackUp [ ] = _ ( " Pack Up " ) ;
const u8 gText_Count [ ] = _ ( " Count " ) ; //unused
const u8 gText_Registry [ ] = _ ( " Registry " ) ;
const u8 gText_Information [ ] = _ ( " Information " ) ;
const u8 gText_Mach [ ] = _ ( " Mach " ) ;
const u8 gText_Acro [ ] = _ ( " Acro " ) ;
const u8 gText_Psn [ ] = _ ( " Psn " ) ;
const u8 gText_Par [ ] = _ ( " Par " ) ;
const u8 gText_Slp [ ] = _ ( " Slp " ) ;
const u8 gText_Brn [ ] = _ ( " Brn " ) ;
const u8 gText_Frz [ ] = _ ( " Frz " ) ;
const u8 gText_Toxic [ ] = _ ( " Toxic " ) ; // Unused
const u8 gText_Ok3 [ ] = _ ( " Ok " ) ; // Unused
const u8 gText_Quit [ ] = _ ( " Quit " ) ; // Unused
2022-05-19 19:14:13 +02:00
const u8 gText_SawIt [ ] = _ ( " Saw it " ) ;
const u8 gText_NotYet [ ] = _ ( " Not yet " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Yes [ ] = _ ( " Yes " ) ;
const u8 gText_No [ ] = _ ( " No " ) ;
const u8 gText_Info4 [ ] = _ ( " Info " ) ; // Unused
const u8 gText_SingleBattle [ ] = _ ( " Single Battle " ) ;
const u8 gText_DoubleBattle [ ] = _ ( " Double Battle " ) ;
const u8 gText_MultiBattle [ ] = _ ( " Multi Battle " ) ;
const u8 gText_MrBriney [ ] = _ ( " Mr. Briney " ) ; // Unused
const u8 gText_Challenge [ ] = _ ( " Challenge " ) ;
const u8 gText_Info3 [ ] = _ ( " Info " ) ;
const u8 gText_Lv50 [ ] = _ ( " Lv. 50 " ) ;
const u8 gText_OpenLevel [ ] = _ ( " Open Level " ) ;
const u8 gText_FreshWaterAndPrice [ ] = _ ( " Fresh Water{CLEAR_TO 0x48}¥200 " ) ;
const u8 gText_SodaPopAndPrice [ ] = _ ( " Soda Pop{CLEAR_TO 0x48}¥300 " ) ;
const u8 gText_LemonadeAndPrice [ ] = _ ( " Lemonade{CLEAR_TO 0x48}¥350 " ) ;
const u8 gText_HowToRide [ ] = _ ( " How To Ride " ) ;
const u8 gText_HowToTurn [ ] = _ ( " How To Turn " ) ;
const u8 gText_SandySlopes [ ] = _ ( " Sandy Slopes " ) ;
const u8 gText_Wheelies [ ] = _ ( " Wheelies " ) ;
const u8 gText_BunnyHops [ ] = _ ( " Bunny-hops " ) ;
const u8 gText_Jump [ ] = _ ( " Jump " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Satisfied [ ] = _ ( " Satisfied " ) ;
const u8 gText_Dissatisfied [ ] = _ ( " Dissatisfied " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_DeepSeaTooth [ ] = _ ( " Deepseatooth " ) ;
const u8 gText_DeepSeaScale [ ] = _ ( " Deepseascale " ) ;
const u8 gText_BlueFlute2 [ ] = _ ( " Blue Flute " ) ;
const u8 gText_YellowFlute2 [ ] = _ ( " Yellow Flute " ) ;
const u8 gText_RedFlute2 [ ] = _ ( " Red Flute " ) ;
const u8 gText_WhiteFlute2 [ ] = _ ( " White Flute " ) ;
const u8 gText_BlackFlute2 [ ] = _ ( " Black Flute " ) ;
const u8 gText_GlassChair [ ] = _ ( " Glass Chair " ) ;
const u8 gText_GlassDesk [ ] = _ ( " Glass Desk " ) ;
const u8 gText_TreeckoDollAndPrice [ ] = _ ( " Treecko Doll 1,000 Coins " ) ;
const u8 gText_TorchicDollAndPrice [ ] = _ ( " Torchic Doll 1,000 Coins " ) ;
const u8 gText_MudkipDollAndPrice [ ] = _ ( " Mudkip Doll 1,000 Coins " ) ;
const u8 gText_50CoinsAndPrice [ ] = _ ( " 50 Coins ¥1,000 " ) ;
const u8 gText_500CoinsAndPrice [ ] = _ ( " 500 Coins ¥10,000 " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Excellent2 [ ] = _ ( " Excellent " ) ;
const u8 gText_NotSoGood [ ] = _ ( " Not so good " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_RedShard [ ] = _ ( " Red Shard " ) ;
const u8 gText_YellowShard [ ] = _ ( " Yellow Shard " ) ;
const u8 gText_BlueShard [ ] = _ ( " Blue Shard " ) ;
const u8 gText_GreenShard [ ] = _ ( " Green Shard " ) ;
const u8 gText_BattleFrontier [ ] = _ ( " Battle Frontier " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Right [ ] = _ ( " Right " ) ;
const u8 gText_Left [ ] = _ ( " Left " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_TM32AndPrice [ ] = _ ( " TM32{CLEAR_TO 0x48}1,500 Coins " ) ;
const u8 gText_TM29AndPrice [ ] = _ ( " TM29{CLEAR_TO 0x48}3,500 Coins " ) ;
const u8 gText_TM35AndPrice [ ] = _ ( " TM35{CLEAR_TO 0x48}4,000 Coins " ) ;
const u8 gText_TM24AndPrice [ ] = _ ( " TM24{CLEAR_TO 0x48}4,000 Coins " ) ;
const u8 gText_TM13AndPrice [ ] = _ ( " TM13{CLEAR_TO 0x48}4,000 Coins " ) ;
const u8 gText_Cool [ ] = _ ( " Cool " ) ;
const u8 gText_Beauty [ ] = _ ( " Beauty " ) ;
const u8 gText_Cute [ ] = _ ( " Cute " ) ;
const u8 gText_Smart [ ] = _ ( " Smart " ) ;
const u8 gText_Tough [ ] = _ ( " Tough " ) ;
const u8 gText_Normal [ ] = _ ( " Normal " ) ;
const u8 gText_Super [ ] = _ ( " Super " ) ;
const u8 gText_Hyper [ ] = _ ( " Hyper " ) ;
const u8 gText_Master [ ] = _ ( " Master " ) ;
const u8 gText_Cool2 [ ] = _ ( " Cool " ) ;
const u8 gText_Beauty2 [ ] = _ ( " Beauty " ) ;
const u8 gText_Cute2 [ ] = _ ( " Cute " ) ;
const u8 gText_Smart2 [ ] = _ ( " Smart " ) ;
const u8 gText_Tough2 [ ] = _ ( " Tough " ) ;
const u8 gText_Items [ ] = _ ( " Items " ) ;
const u8 gText_Key_Items [ ] = _ ( " Key Items " ) ;
const u8 gText_Poke_Balls [ ] = _ ( " Poké Balls " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_TMs_Hms [ ] = _ ( " TMs & HMs " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Berries2 [ ] = _ ( " Berries " ) ;
const u8 gText_SomeonesPC [ ] = _ ( " Someone's PC " ) ;
const u8 gText_LanettesPC [ ] = _ ( " Lanette's PC " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PlayersPC [ ] = _ ( " {PLAYER}'s PC " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_HallOfFame [ ] = _ ( " Hall Of Fame " ) ;
const u8 gText_LogOff [ ] = _ ( " Log Off " ) ;
const u8 gText_Opponent [ ] = _ ( " Opponent " ) ;
const u8 gText_Tourney_Tree [ ] = _ ( " Tourney Tree " ) ;
const u8 gText_ReadyToStart [ ] = _ ( " Ready To Start " ) ;
const u8 gText_NormalRank [ ] = _ ( " Normal Rank " ) ;
const u8 gText_SuperRank [ ] = _ ( " Super Rank " ) ;
const u8 gText_HyperRank [ ] = _ ( " Hyper Rank " ) ;
const u8 gText_MasterRank [ ] = _ ( " Master Rank " ) ;
const u8 gText_Single2 [ ] = _ ( " Single " ) ;
const u8 gText_Double2 [ ] = _ ( " Double " ) ;
const u8 gText_Multi [ ] = _ ( " Multi " ) ;
const u8 gText_MultiLink [ ] = _ ( " Multi-link " ) ;
const u8 gText_BattleBag [ ] = _ ( " Battle Bag " ) ;
const u8 gText_HeldItem [ ] = _ ( " Held Item " ) ;
const u8 gText_LinkContest [ ] = _ ( " Link Contest " ) ;
const u8 gText_AboutE_Mode [ ] = _ ( " About E-mode " ) ;
const u8 gText_AboutG_Mode [ ] = _ ( " About G-mode " ) ;
const u8 gText_E_Mode [ ] = _ ( " E-mode " ) ;
const u8 gText_G_Mode [ ] = _ ( " G-mode " ) ;
const u8 gText_MenuOptionPokedex [ ] = _ ( " Pokédex " ) ;
const u8 gText_MenuOptionPokemon [ ] = _ ( " Pokémon " ) ;
const u8 gText_MenuOptionBag [ ] = _ ( " Bag " ) ;
const u8 gText_MenuOptionPokenav [ ] = _ ( " Pokénav " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Blank [ ] = _ ( " " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_MenuOptionSave [ ] = _ ( " Save " ) ;
const u8 gText_MenuOptionOption [ ] = _ ( " Option " ) ;
const u8 gText_MenuOptionExit [ ] = _ ( " Exit " ) ;
const u8 gText_5BP [ ] = _ ( " 5Bp " ) ;
const u8 gText_10BP [ ] = _ ( " 10Bp " ) ;
const u8 gText_15BP [ ] = _ ( " 15Bp " ) ;
const u8 gText_RedTent [ ] = _ ( " Red Tent " ) ;
const u8 gText_BlueTent [ ] = _ ( " Blue Tent " ) ;
const u8 gText_SouthernIsland [ ] = _ ( " Southern Island " ) ;
const u8 gText_BirthIsland [ ] = _ ( " Birth Island " ) ;
const u8 gText_FarawayIsland [ ] = _ ( " Faraway Island " ) ;
const u8 gText_NavelRock [ ] = _ ( " Navel Rock " ) ;
const u8 gText_ClawFossil [ ] = _ ( " Claw Fossil " ) ;
const u8 gText_RootFossil [ ] = _ ( " Root Fossil " ) ;
const u8 gText_No4 [ ] = _ ( " No " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_IllBattleNow [ ] = _ ( " I'll battle now! " ) ;
const u8 gText_IWon [ ] = _ ( " I won! " ) ;
const u8 gText_ILost [ ] = _ ( " I lost! " ) ;
const u8 gText_IWontTell [ ] = _ ( " I won't tell. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_NormalTagMatch [ ] = _ ( " Normal Tag Match " ) ;
const u8 gText_VarietyTagMatch [ ] = _ ( " Variety Tag Match " ) ;
const u8 gText_UniqueTagMatch [ ] = _ ( " Unique Tag Match " ) ;
const u8 gText_ExpertTagMatch [ ] = _ ( " Expert Tag Match " ) ;
const u8 gText_TradeCenter [ ] = _ ( " Trade Center " ) ;
const u8 gText_Colosseum [ ] = _ ( " Colosseum " ) ;
const u8 gText_RecordCorner [ ] = _ ( " Record Corner " ) ;
const u8 gText_BerryCrush3 [ ] = _ ( " Berry Crush " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_EmptyLinkService [ ] = _ ( " " ) ; // Maybe Spin Trade?
2022-08-21 22:56:26 +02:00
const u8 gText_PokemonJump [ ] = _ ( " Pokémon Jump " ) ;
const u8 gText_DodrioBerryPicking [ ] = _ ( " Dodrio Berry-picking " ) ;
const u8 gText_BecomeLeader [ ] = _ ( " Become Leader " ) ;
const u8 gText_JoinGroup [ ] = _ ( " Join Group " ) ;
const u8 gText_TwoStyles [ ] = _ ( " Two Styles " ) ;
const u8 gText_Lv50_3 [ ] = _ ( " Lv. 50 " ) ;
const u8 gText_OpenLevel2 [ ] = _ ( " Open Level " ) ;
const u8 gText_MonTypeAndNo [ ] = _ ( " {PKMN} Type & No. " ) ;
const u8 gText_HoldItems [ ] = _ ( " Hold Items " ) ;
const u8 gText_Symbols2 [ ] = _ ( " Symbols " ) ;
const u8 gText_Record3 [ ] = _ ( " Record " ) ;
const u8 gText_BattlePts [ ] = _ ( " Battle Pts " ) ;
const u8 gText_TowerInfo [ ] = _ ( " Tower Info " ) ;
const u8 gText_BattleMon [ ] = _ ( " Battle {PKMN} " ) ;
const u8 gText_BattleSalon [ ] = _ ( " Battle Salon " ) ;
const u8 gText_MultiLink2 [ ] = _ ( " Multi-link " ) ;
const u8 gText_BattleRules [ ] = _ ( " Battle Rules " ) ;
const u8 gText_JudgeMind [ ] = _ ( " Judge: Mind " ) ;
const u8 gText_JudgeSkill [ ] = _ ( " Judge: Skill " ) ;
const u8 gText_JudgeBody [ ] = _ ( " Judge: Body " ) ;
const u8 gText_Matchup [ ] = _ ( " Matchup " ) ;
const u8 gText_TourneyTree [ ] = _ ( " Tourney Tree " ) ;
const u8 gText_DoubleKO [ ] = _ ( " Double KO " ) ;
const u8 gText_BasicRules [ ] = _ ( " Basic Rules " ) ;
const u8 gText_SwapPartners [ ] = _ ( " Swap: Partner " ) ;
const u8 gText_SwapNumber [ ] = _ ( " Swap: Number " ) ;
const u8 gText_SwapNotes [ ] = _ ( " Swap: Notes " ) ;
const u8 gText_OpenLevel3 [ ] = _ ( " Open Level " ) ;
const u8 gText_BattleBasics [ ] = _ ( " Battle Basics " ) ;
const u8 gText_PokemonNature [ ] = _ ( " Pokémon Nature " ) ;
const u8 gText_PokemonMoves [ ] = _ ( " Pokémon Moves " ) ;
const u8 gText_Underpowered [ ] = _ ( " Underpowered " ) ;
const u8 gText_WhenInDanger [ ] = _ ( " When In Danger " ) ;
const u8 gText_PyramidPokemon [ ] = _ ( " Pyramid: Pokémon " ) ;
const u8 gText_PyramidTrainers [ ] = _ ( " Pyramid: Trainers " ) ;
const u8 gText_PyramidMaze [ ] = _ ( " Pyramid: Maze " ) ;
const u8 gText_BattleBag2 [ ] = _ ( " Battle Bag " ) ;
const u8 gText_PokenavAndBag [ ] = _ ( " Pokénav and Bag " ) ;
const u8 gText_HeldItems [ ] = _ ( " Held Items " ) ;
const u8 gText_PokemonOrder [ ] = _ ( " Pokémon Order " ) ;
const u8 gText_BattlePokemon [ ] = _ ( " Battle Pokémon " ) ;
const u8 gText_BattleTrainers [ ] = _ ( " Battle Trainers " ) ;
const u8 gText_GoOn [ ] = _ ( " Go On " ) ;
const u8 gText_Record2 [ ] = _ ( " Record " ) ;
const u8 gText_Rest [ ] = _ ( " Rest " ) ;
const u8 gText_Retire [ ] = _ ( " Retire " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_99TimesPlus [ ] = _ ( " 99 times + " ) ;
const u8 gText_1MinutePlus [ ] = _ ( " 1 minute + " ) ;
const u8 gText_SpaceSeconds [ ] = _ ( " seconds " ) ;
const u8 gText_SpaceTimes [ ] = _ ( " time(s) " ) ;
const u8 gText_Dot [ ] = _ ( " . " ) ; // Unused
const u8 gText_BigGuy [ ] = _ ( " Big guy " ) ;
const u8 gText_BigGirl [ ] = _ ( " Big girl " ) ;
const u8 gText_Son [ ] = _ ( " son " ) ;
const u8 gText_Daughter [ ] = _ ( " daughter " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_BlueFlute [ ] = _ ( " Blue Flute " ) ;
const u8 gText_YellowFlute [ ] = _ ( " Yellow Flute " ) ;
const u8 gText_RedFlute [ ] = _ ( " Red Flute " ) ;
const u8 gText_WhiteFlute [ ] = _ ( " White Flute " ) ;
const u8 gText_BlackFlute [ ] = _ ( " Black Flute " ) ;
const u8 gText_PrettyChair [ ] = _ ( " Pretty Chair " ) ;
const u8 gText_PrettyDesk [ ] = _ ( " Pretty Desk " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_1F [ ] = _ ( " 1F " ) ;
const u8 gText_2F [ ] = _ ( " 2F " ) ;
const u8 gText_3F [ ] = _ ( " 3F " ) ;
const u8 gText_4F [ ] = _ ( " 4F " ) ;
const u8 gText_5F [ ] = _ ( " 5F " ) ;
const u8 gText_6F [ ] = _ ( " 6F " ) ;
const u8 gText_7F [ ] = _ ( " 7F " ) ;
const u8 gText_8F [ ] = _ ( " 8F " ) ;
const u8 gText_9F [ ] = _ ( " 9F " ) ;
const u8 gText_10F [ ] = _ ( " 10F " ) ;
const u8 gText_11F [ ] = _ ( " 11F " ) ;
const u8 gText_B1F [ ] = _ ( " B1F " ) ;
const u8 gText_B2F [ ] = _ ( " B2F " ) ;
const u8 gText_B3F [ ] = _ ( " B3F " ) ;
const u8 gText_B4F [ ] = _ ( " B4F " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Rooftop [ ] = _ ( " Rooftop " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_ElevatorNowOn [ ] = _ ( " Now on: " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_BP [ ] = _ ( " Bp " ) ;
const u8 gText_EnergyPowder50 [ ] = _ ( " Energypowder{CLEAR_TO 114}{FONT_SMALL}50 " ) ;
const u8 gText_EnergyRoot80 [ ] = _ ( " Energy Root{CLEAR_TO 114}{FONT_SMALL}80 " ) ;
const u8 gText_HealPowder50 [ ] = _ ( " Heal Powder{CLEAR_TO 114}{FONT_SMALL}50 " ) ;
const u8 gText_RevivalHerb300 [ ] = _ ( " Revival Herb{CLEAR_TO 108}{FONT_SMALL}300 " ) ;
const u8 gText_Protein1000 [ ] = _ ( " Protein{CLEAR_TO 99}{FONT_SMALL}1,000 " ) ;
const u8 gText_Iron1000 [ ] = _ ( " Iron{CLEAR_TO 99}{FONT_SMALL}1,000 " ) ;
const u8 gText_Carbos1000 [ ] = _ ( " Carbos{CLEAR_TO 99}{FONT_SMALL}1,000 " ) ;
const u8 gText_Calcium1000 [ ] = _ ( " Calcium{CLEAR_TO 99}{FONT_SMALL}1,000 " ) ;
const u8 gText_Zinc1000 [ ] = _ ( " Zinc{CLEAR_TO 99}{FONT_SMALL}1,000 " ) ;
const u8 gText_HPUp1000 [ ] = _ ( " HP Up{CLEAR_TO 99}{FONT_SMALL}1,000 " ) ;
const u8 gText_PPUp3000 [ ] = _ ( " PP Up{CLEAR_TO 99}{FONT_SMALL}3,000 " ) ;
const u8 gText_RankingHall [ ] = _ ( " Ranking Hall " ) ;
const u8 gText_ExchangeService [ ] = _ ( " Exchange Service " ) ;
const u8 gText_LilycoveCity [ ] = _ ( " Lilycove City " ) ;
const u8 gText_SlateportCity [ ] = _ ( " Slateport City " ) ;
const u8 gText_CaveOfOrigin [ ] = _ ( " Cave Of Origin " ) ;
const u8 gText_MtPyre [ ] = _ ( " Mt. Pyre " ) ;
const u8 gText_SkyPillar [ ] = _ ( " Sky Pillar " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_DontRemember [ ] = _ ( " Don't remember " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Exit [ ] = _ ( " Exit " ) ;
const u8 gText_ExitFromBox [ ] = _ ( " Exit from the Box? " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_WhatDoYouWantToDo [ ] = _ ( " What do you want to do? " ) ;
const u8 gText_PleasePickATheme [ ] = _ ( " Please pick a theme. " ) ;
const u8 gText_PickTheWallpaper [ ] = _ ( " Pick the wallpaper. " ) ;
const u8 gText_PkmnIsSelected [ ] = _ ( " {DYNAMIC 0} is selected. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_JumpToWhichBox [ ] = _ ( " Jump to which Box? " ) ;
const u8 gText_DepositInWhichBox [ ] = _ ( " Deposit in which Box? " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PkmnWasDeposited [ ] = _ ( " {DYNAMIC 0} was deposited. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_BoxIsFull2 [ ] = _ ( " The Box is full. " ) ;
const u8 gText_ReleaseThisPokemon [ ] = _ ( " Release this Pokémon? " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PkmnWasReleased [ ] = _ ( " {DYNAMIC 0} was released. " ) ;
const u8 gText_ByeByePkmn [ ] = _ ( " Bye-bye, {DYNAMIC 0}! " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_MarkYourPkmn [ ] = _ ( " Mark your Pokémon. " ) ;
const u8 gText_ThatsYourLastPkmn [ ] = _ ( " That's your last Pokémon! " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_YourPartysFull [ ] = _ ( " Your party's full! " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_YoureHoldingAPkmn [ ] = _ ( " You're holding a Pokémon! " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_WhichOneWillYouTake [ ] = _ ( " Which one will you take? " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_YouCantReleaseAnEgg [ ] = _ ( " You can't release an Egg. " ) ;
const u8 gText_ContinueBoxOperations [ ] = _ ( " Continue Box operations? " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PkmnCameBack [ ] = _ ( " {DYNAMIC 0} came back! " ) ;
const u8 gText_WasItWorriedAboutYou [ ] = _ ( " Was it worried about you? " ) ;
const u8 gText_FourEllipsesExclamation [ ] = _ ( " … … … … ! " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_PleaseRemoveTheMail [ ] = _ ( " Please remove the Mail. " ) ;
const u8 gText_GiveToAPkmn [ ] = _ ( " Give to a Pokémon? " ) ;
const u8 gText_PlacedItemInBag [ ] = _ ( " Placed item in the Bag. " ) ;
const u8 gText_BagIsFull2 [ ] = _ ( " The Bag is full. " ) ;
const u8 gText_PutItemInBag [ ] = _ ( " Put this item in the Bag? " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_ItemIsNowHeld [ ] = _ ( " {DYNAMIC 0} is now held. " ) ;
const u8 gText_ChangedToNewItem [ ] = _ ( " Changed to {DYNAMIC 0}. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_MailCantBeStored [ ] = _ ( " Mail can't be stored! " ) ;
const u8 gPCText_Cancel [ ] = _ ( " Cancel " ) ;
const u8 gPCText_Store [ ] = _ ( " Store " ) ;
const u8 gPCText_Withdraw [ ] = _ ( " Withdraw " ) ;
const u8 gPCText_Shift [ ] = _ ( " Shift " ) ;
const u8 gPCText_Move [ ] = _ ( " Move " ) ;
const u8 gPCText_Place [ ] = _ ( " Place " ) ;
const u8 gPCText_Summary [ ] = _ ( " Summary " ) ;
const u8 gPCText_Release [ ] = _ ( " Release " ) ;
const u8 gPCText_Mark [ ] = _ ( " Mark " ) ;
const u8 gPCText_Name [ ] = _ ( " Name " ) ;
const u8 gPCText_Jump [ ] = _ ( " Jump " ) ;
const u8 gPCText_Wallpaper [ ] = _ ( " Wallpaper " ) ;
const u8 gPCText_Take [ ] = _ ( " Take " ) ;
const u8 gPCText_Give [ ] = _ ( " Give " ) ;
const u8 gPCText_Switch [ ] = _ ( " Switch " ) ;
const u8 gPCText_Bag [ ] = _ ( " Bag " ) ;
const u8 gPCText_Info [ ] = _ ( " Info " ) ;
const u8 gPCText_Scenery1 [ ] = _ ( " Scenery 1 " ) ;
const u8 gPCText_Scenery2 [ ] = _ ( " Scenery 2 " ) ;
const u8 gPCText_Scenery3 [ ] = _ ( " Scenery 3 " ) ;
const u8 gPCText_Etcetera [ ] = _ ( " Etcetera " ) ;
const u8 gPCText_Friends [ ] = _ ( " Friends " ) ;
const u8 gPCText_Forest [ ] = _ ( " Forest " ) ;
const u8 gPCText_City [ ] = _ ( " City " ) ;
const u8 gPCText_Desert [ ] = _ ( " Desert " ) ;
const u8 gPCText_Savanna [ ] = _ ( " Savanna " ) ;
const u8 gPCText_Crag [ ] = _ ( " Crag " ) ;
const u8 gPCText_Volcano [ ] = _ ( " Volcano " ) ;
const u8 gPCText_Snow [ ] = _ ( " Snow " ) ;
const u8 gPCText_Cave [ ] = _ ( " Cave " ) ;
const u8 gPCText_Beach [ ] = _ ( " Beach " ) ;
const u8 gPCText_Seafloor [ ] = _ ( " Seafloor " ) ;
const u8 gPCText_River [ ] = _ ( " River " ) ;
const u8 gPCText_Sky [ ] = _ ( " Sky " ) ;
const u8 gPCText_PolkaDot [ ] = _ ( " Polka-dot " ) ;
const u8 gPCText_Pokecenter [ ] = _ ( " Pokécenter " ) ;
const u8 gPCText_Machine [ ] = _ ( " Machine " ) ;
const u8 gPCText_Simple [ ] = _ ( " Simple " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_WhatWouldYouLikeToDo [ ] = _ ( " What would you like to do? " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_WithdrawPokemon [ ] = _ ( " Withdraw Pokémon " ) ;
const u8 gText_DepositPokemon [ ] = _ ( " Deposit Pokémon " ) ;
const u8 gText_MovePokemon [ ] = _ ( " Move Pokémon " ) ;
const u8 gText_MoveItems [ ] = _ ( " Move Items " ) ;
const u8 gText_SeeYa [ ] = _ ( " See Ya! " ) ;
const u8 gText_WithdrawMonDescription [ ] = _ ( " Move Pokémon stored in Boxes to \n your party. " ) ;
const u8 gText_DepositMonDescription [ ] = _ ( " Store Pokémon in your party in Boxes. " ) ;
const u8 gText_MoveMonDescription [ ] = _ ( " Organize the Pokémon in Boxes and \n in your party. " ) ;
const u8 gText_MoveItemsDescription [ ] = _ ( " Move items held by any Pokémon \n in a Box or your party. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_SeeYaDescription [ ] = _ ( " Return to the previous menu. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_JustOnePkmn [ ] = _ ( " There is just one Pokémon with you. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PartyFull [ ] = _ ( " Your party is full! " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Box [ ] = _ ( " Box " ) ;
const u8 gText_CheckMapOfHoenn [ ] = _ ( " Check the map of the Hoenn region. " ) ;
const u8 gText_CheckPokemonInDetail [ ] = _ ( " Check Pokémon in detail. " ) ;
const u8 gText_CallRegisteredTrainer [ ] = _ ( " Call a registered Trainer. " ) ;
const u8 gText_CheckObtainedRibbons [ ] = _ ( " Check obtained Ribbons. " ) ;
const u8 gText_PutAwayPokenav [ ] = _ ( " Put away the Pokénav. " ) ;
const u8 gText_NoRibbonWinners [ ] = _ ( " There are no Ribbon winners. " ) ;
const u8 gText_NoTrainersRegistered [ ] = _ ( " No Trainers are registered. " ) ; // Unused
const u8 gText_CheckPartyPokemonInDetail [ ] = _ ( " Check party Pokémon in detail. " ) ;
const u8 gText_CheckAllPokemonInDetail [ ] = _ ( " Check all Pokémon in detail. " ) ;
const u8 gText_ReturnToPokenavMenu [ ] = _ ( " Return to the Pokénav menu. " ) ;
const u8 gText_FindCoolPokemon [ ] = _ ( " Find cool Pokémon. " ) ;
const u8 gText_FindBeautifulPokemon [ ] = _ ( " Find beautiful Pokémon. " ) ;
const u8 gText_FindCutePokemon [ ] = _ ( " Find cute Pokémon. " ) ;
const u8 gText_FindSmartPokemon [ ] = _ ( " Find smart Pokémon. " ) ;
const u8 gText_FindToughPokemon [ ] = _ ( " Find tough Pokémon. " ) ;
const u8 gText_ReturnToConditionMenu [ ] = _ ( " Return to the Condition menu. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_NumberRegistered [ ] = _ ( " No. registered " ) ;
const u8 gText_NumberOfBattles [ ] = _ ( " No. of battles " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Detail [ ] = _ ( " Detail " ) ; // Unused
const u8 gText_Call2 [ ] = _ ( " Call " ) ; // Unused
const u8 gText_UnusedExit [ ] = _ ( " Exit " ) ; // Unused
2022-05-19 19:14:13 +02:00
const u8 gText_CantCallOpponentHere [ ] = _ ( " Can't call opponent here. " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_PokenavMatchCall_Strategy [ ] = _ ( " Strategy " ) ;
const u8 gText_PokenavMatchCall_TrainerPokemon [ ] = _ ( " Trainer's Pokémon " ) ;
const u8 gText_PokenavMatchCall_SelfIntroduction [ ] = _ ( " Self-introduction " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Pokenav_ClearButtonList [ ] = _ ( " {CLEAR 0x80} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_PokenavMap_ZoomedOutButtons [ ] = _ ( " {A_BUTTON}Zoom {B_BUTTON}Cancel " ) ;
const u8 gText_PokenavMap_ZoomedInButtons [ ] = _ ( " {A_BUTTON}Full {B_BUTTON}Cancel " ) ;
const u8 gText_PokenavCondition_MonListButtons [ ] = _ ( " {A_BUTTON}Condition {B_BUTTON}Cancel " ) ;
const u8 gText_PokenavCondition_MonStatusButtons [ ] = _ ( " {A_BUTTON}Markings {B_BUTTON}Cancel " ) ;
const u8 gText_PokenavCondition_MarkingButtons [ ] = _ ( " {A_BUTTON}Select Mark {B_BUTTON}Cancel " ) ;
const u8 gText_PokenavMatchCall_TrainerListButtons [ ] = _ ( " {A_BUTTON}Menu {B_BUTTON}Cancel " ) ;
const u8 gText_PokenavMatchCall_CallMenuButtons [ ] = _ ( " {A_BUTTON}Ok {B_BUTTON}Cancel " ) ;
const u8 gText_PokenavMatchCall_CheckTrainerButtons [ ] = _ ( " {B_BUTTON}Cancel " ) ;
const u8 gText_PokenavRibbons_MonListButtons [ ] = _ ( " {A_BUTTON}Ribbons {B_BUTTON}Cancel " ) ;
const u8 gText_PokenavRibbons_RibbonListButtons [ ] = _ ( " {A_BUTTON}Check {B_BUTTON}Cancel " ) ;
const u8 gText_PokenavRibbons_RibbonCheckButtons [ ] = _ ( " {B_BUTTON}Cancel " ) ;
const u8 gText_NatureSlash [ ] = _ ( " Nature/ " ) ;
const u8 gText_TrainerCloseBy [ ] = _ ( " That Trainer is close by. \n Talk to the Trainer in person! " ) ;
const u8 gText_InParty [ ] = _ ( " In Party " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Number2 [ ] = _ ( " No. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Ribbons [ ] = _ ( " Ribbons " ) ; // Unused
2022-05-19 19:14:13 +02:00
const u8 gText_PokemonMaleLv [ ] = _ ( " {DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1} " ) ; // Unused
const u8 gText_PokemonFemaleLv [ ] = _ ( " {DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1} " ) ; // Unused
const u8 gText_PokemonNoGenderLv [ ] = _ ( " {DYNAMIC 0}/{LV}{DYNAMIC 1} " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_Unknown [ ] = _ ( " Unknown " ) ;
const u8 gText_Call [ ] = _ ( " Call " ) ;
const u8 gText_Check [ ] = _ ( " Check " ) ;
const u8 gText_Cancel6 [ ] = _ ( " Cancel " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_NumberIndex [ ] = _ ( " No. {DYNAMIC 0} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_RibbonsF700 [ ] = _ ( " Ribbons {DYNAMIC 0} " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PokemonMaleLv2 [ ] = _ ( " {DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2} " ) ; // Unused
const u8 gText_PokemonFemaleLv2 [ ] = _ ( " {DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2} " ) ; // Unused
const u8 gText_PokemonNoGenderLv2 [ ] = _ ( " {DYNAMIC 0}/{LV}{DYNAMIC 1}{DYNAMIC 2} " ) ; // Unused
const u8 gText_CombineFourWordsOrPhrases [ ] = _ ( " Combine four words or phrases " ) ;
const u8 gText_AndMakeYourProfile [ ] = _ ( " and make your profile. " ) ;
const u8 gText_CombineSixWordsOrPhrases [ ] = _ ( " Combine six words or phrases " ) ;
const u8 gText_AndMakeAMessage [ ] = _ ( " and make a message. " ) ;
const u8 gText_FindWordsThatDescribeYour [ ] = _ ( " Find words that describe your " ) ;
const u8 gText_FeelingsRightNow [ ] = _ ( " feelings right now. " ) ;
const u8 gText_WithFourPhrases [ ] = _ ( " With four phrases, " ) ; // Unused
const u8 gText_CombineNineWordsOrPhrases [ ] = _ ( " Combine nine words or phrases " ) ;
const u8 gText_AndMakeAMessage2 [ ] = _ ( " and make a message. " ) ;
const u8 gText_ChangeJustOneWordOrPhrase [ ] = _ ( " Change just one word or phrase " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_AndImproveTheBardsSong [ ] = _ ( " and improve the Bard's song. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_YourProfile [ ] = _ ( " Your profile " ) ;
const u8 gText_YourFeelingAtTheBattlesStart [ ] = _ ( " Your feeling at the battle's start " ) ;
const u8 gText_WhatYouSayIfYouWin [ ] = _ ( " What you say if you win a battle " ) ;
const u8 gText_WhatYouSayIfYouLose [ ] = _ ( " What you say if you lose a battle " ) ;
const u8 gText_TheAnswer [ ] = _ ( " The answer " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_TheMailMessage [ ] = _ ( " The Mail message " ) ;
const u8 gText_TheMailSalutation [ ] = _ ( " The Mail salutation " ) ; // Unused
2022-05-19 19:14:13 +02:00
const u8 gText_TheBardsSong2 [ ] = _ ( " The new song " ) ;
const u8 gText_CombineTwoWordsOrPhrases [ ] = _ ( " Combine two words or phrases " ) ;
const u8 gText_AndMakeATrendySaying [ ] = _ ( " and make a trendy saying. " ) ;
const u8 gText_TheTrendySaying [ ] = _ ( " The trendy saying " ) ;
const u8 gText_IsAsShownOkay [ ] = _ ( " is as shown. Okay? " ) ;
const u8 gText_CombineTwoWordsOrPhrases2 [ ] = _ ( " Combine two words or phrases " ) ;
const u8 gText_ToTeachHerAGoodSaying [ ] = _ ( " to teach her a good saying. " ) ;
const u8 gText_FindWordsWhichFit [ ] = _ ( " Find words which fit " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_TheTrainersImage [ ] = _ ( " the Trainer's image. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_TheImage [ ] = _ ( " The image: " ) ;
const u8 gText_OutOfTheListedChoices [ ] = _ ( " Out of the listed choices, " ) ;
const u8 gText_SelectTheAnswerToTheQuiz [ ] = _ ( " select the answer to the quiz! " ) ;
const u8 gText_AndCreateAQuiz [ ] = _ ( " and create a quiz! " ) ;
const u8 gText_PickAWordOrPhraseAnd [ ] = _ ( " Pick a word or phrase and " ) ;
const u8 gText_SetTheQuizAnswer [ ] = _ ( " set the quiz answer. " ) ;
const u8 gText_TheAnswerColon [ ] = _ ( " The answer: " ) ;
const u8 gText_TheQuizColon [ ] = _ ( " The quiz: " ) ; // Unused
const u8 gText_ApprenticePhrase [ ] = _ ( " Apprentice's phrase: " ) ;
const u8 gText_QuitEditing [ ] = _ ( " Quit editing? " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_StopGivingPkmnMail [ ] = _ ( " Stop giving the Pokémon Mail? " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_AndFillOutTheQuestionnaire [ ] = _ ( " and fill out the questionnaire. " ) ;
const u8 gText_LetsReplyToTheInterview [ ] = _ ( " Let's reply to the interview! " ) ;
const u8 gText_AllTextBeingEditedWill [ ] = _ ( " All the text being edited will " ) ;
const u8 gText_BeDeletedThatOkay [ ] = _ ( " be deleted. Is that okay? " ) ;
const u8 gText_QuitEditing2 [ ] = _ ( " Quit editing? " ) ; // Unused
const u8 gText_EditedTextWillNotBeSaved [ ] = _ ( " The edited text will not be saved. " ) ; // Unused
const u8 gText_IsThatOkay [ ] = _ ( " Is that okay? " ) ; // Unused
const u8 gText_PleaseEnterPhraseOrWord [ ] = _ ( " Please enter a phrase or word. " ) ; // Unused
const u8 gText_EntireTextCantBeDeleted [ ] = _ ( " The entire text can't be deleted. " ) ;
const u8 gText_OnlyOnePhrase [ ] = _ ( " Only one phrase may be changed. " ) ;
const u8 gText_OriginalSongWillBeUsed [ ] = _ ( " The original song will be used. " ) ;
const u8 gText_ThatsTrendyAlready [ ] = _ ( " That's trendy already! " ) ; // Unused
const u8 gText_CombineTwoWordsOrPhrases3 [ ] = _ ( " Combine two words or phrases. " ) ;
const u8 gText_QuitGivingInfo [ ] = _ ( " Quit giving information? " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_StopGivingPkmnMail2 [ ] = _ ( " Stop giving the Pokémon Mail? " ) ; // Unused
2022-05-19 19:14:13 +02:00
const u8 gText_CreateAQuiz2 [ ] = _ ( " Create a quiz! " ) ; // Unused
const u8 gText_SetTheAnswer [ ] = _ ( " Set the answer! " ) ; // Unused
const u8 gText_CancelSelection [ ] = _ ( " Cancel the selection? " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_Profile [ ] = _ ( " Profile " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_AtTheBattlesStart [ ] = _ ( " At the battle's start: " ) ;
const u8 gText_UponWinningABattle [ ] = _ ( " Upon winning a battle: " ) ;
const u8 gText_UponLosingABattle [ ] = _ ( " Upon losing a battle: " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_TheBardsSong [ ] = _ ( " The Bard's Song " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_WhatsHipAndHappening [ ] = _ ( " What's hip and happening? " ) ;
const u8 gText_Interview [ ] = _ ( " Interview " ) ;
const u8 gText_GoodSaying [ ] = _ ( " Good saying " ) ;
const u8 gText_FansQuestion [ ] = _ ( " Fan's question " ) ;
const u8 gJPText_WhatIsTheQuizAnswer [ ] = _ ( " クイズの こたえは? " ) ; // Unused
const u8 gText_ApprenticesPhrase [ ] = _ ( " Apprentice's phrase " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Questionnaire [ ] = _ ( " Questionnaire " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_YouCannotQuitHere [ ] = _ ( " You cannot quit here. " ) ;
const u8 gText_SectionMustBeCompleted [ ] = _ ( " This section must be completed. " ) ;
const u8 gText_F700sQuiz [ ] = _ ( " {DYNAMIC 0}'s quiz " ) ;
const u8 gText_Lady [ ] = _ ( " Lady " ) ;
const u8 gText_AfterYouHaveReadTheQuiz [ ] = _ ( " After you have read the quiz " ) ;
const u8 gText_QuestionPressTheAButton [ ] = _ ( " question, press the A Button. " ) ;
const u8 gText_TheQuizAnswerIs [ ] = _ ( " The quiz answer is? " ) ;
const u8 gText_LikeToQuitQuiz [ ] = _ ( " Would you like to quit this quiz " ) ;
const u8 gText_ChallengeQuestionMark [ ] = _ ( " challenge? " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_IsThisQuizOK [ ] = _ ( " Is this quiz Ok? " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_CreateAQuiz [ ] = _ ( " Create a quiz! " ) ;
const u8 gText_SelectTheAnswer [ ] = _ ( " Select the answer! " ) ;
const u8 gText_LyricsCantBeDeleted [ ] = _ ( " The lyrics can't be deleted. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_PokemonLeague [ ] = _ ( " Pokémon League " ) ;
const u8 gText_PokemonCenter [ ] = _ ( " Pokémon Center " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_GetsAPokeBlockQuestion [ ] = _ ( " gets a {POKEBLOCK}? " ) ;
const u8 gText_Coolness [ ] = _ ( " Coolness " ) ;
const u8 gText_Beauty3 [ ] = _ ( " Beauty " ) ;
const u8 gText_Cuteness [ ] = _ ( " Cuteness " ) ;
const u8 gText_Smartness [ ] = _ ( " Smartness " ) ;
const u8 gText_Toughness [ ] = _ ( " Toughness " ) ;
const u8 gText_WasEnhanced [ ] = _ ( " was enhanced! " ) ;
const u8 gText_NothingChanged [ ] = _ ( " Nothing changed! " ) ;
const u8 gText_WontEatAnymore [ ] = _ ( " It won't eat anymore… " ) ;
const u8 gText_SaveFailedCheckingBackup [ ] = _ ( " Save failed. Checking the backup \n memory… Please wait. \n {COLOR RED}“Time required: about 1 minute” " ) ;
const u8 gText_BackupMemoryDamaged [ ] = _ ( " The backup memory is damaged, or \n the internal battery has run dry. \n You can still play, but not save. " ) ;
const u8 gText_GamePlayCannotBeContinued [ ] = _ ( " {COLOR RED}“Game play cannot be continued. \n Returning to the title screen…” " ) ;
const u8 gText_CheckCompleted [ ] = _ ( " Check completed. \n Attempting to save again. \n Please wait. " ) ;
const u8 gText_SaveCompleteGameCannotContinue [ ] = _ ( " Save completed. \n {COLOR RED}“Game play cannot be continued. \n Returning to the title screen.” " ) ;
const u8 gText_SaveCompletePressA [ ] = _ ( " Save completed. \n {COLOR RED}“Please press the A Button.” " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Ferry [ ] = _ ( " Ferry " ) ;
const u8 gText_SecretBase [ ] = _ ( " Secret Base " ) ;
const u8 gText_Hideout [ ] = _ ( " Hideout " ) ;
const u8 gText_ResetRTCConfirmCancel [ ] = _ ( " Reset Rtc? \n A: Confirm, B: Cancel " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PresentTime [ ] = _ ( " Present time in game " ) ;
const u8 gText_PreviousTime [ ] = _ ( " Previous time in game " ) ;
const u8 gText_PleaseResetTime [ ] = _ ( " Please reset the time. " ) ;
const u8 gText_ClockHasBeenReset [ ] = _ ( " The clock has been reset. \n Data will be saved. Please wait. " ) ;
const u8 gText_SaveCompleted [ ] = _ ( " Save completed. " ) ;
const u8 gText_SaveFailed [ ] = _ ( " Save failed… " ) ;
const u8 gText_NoSaveFileCantSetTime [ ] = _ ( " There is no save file, so the time \n can't be set. " ) ;
const u8 gText_InGameClockUsable [ ] = _ ( " The in-game clock adjustment system \n is now useable. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Slots [ ] = _ ( " Slots " ) ;
const u8 gText_Roulette [ ] = _ ( " Roulette " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Good [ ] = _ ( " Good " ) ;
const u8 gText_VeryGood [ ] = _ ( " Very good " ) ;
const u8 gText_Excellent [ ] = _ ( " Excellent " ) ;
const u8 gText_SoSo [ ] = _ ( " So-so " ) ;
const u8 gText_Bad [ ] = _ ( " Bad " ) ;
const u8 gText_TheWorst [ ] = _ ( " The worst " ) ;
const u8 gText_Spicy2 [ ] = _ ( " spicy " ) ;
const u8 gText_Dry2 [ ] = _ ( " dry " ) ;
const u8 gText_Sweet2 [ ] = _ ( " sweet " ) ;
const u8 gText_Bitter2 [ ] = _ ( " bitter " ) ;
const u8 gText_Sour2 [ ] = _ ( " sour " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Single [ ] = _ ( " Single " ) ;
const u8 gText_Double [ ] = _ ( " Double " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Jackpot [ ] = _ ( " jackpot " ) ;
const u8 gText_First [ ] = _ ( " first " ) ;
const u8 gText_Second [ ] = _ ( " second " ) ;
const u8 gText_Third [ ] = _ ( " third " ) ;
const u8 gText_0Pts [ ] = _ ( " 0 pts " ) ;
const u8 gText_10Pts [ ] = _ ( " 10 pts " ) ;
const u8 gText_20Pts [ ] = _ ( " 20 pts " ) ;
const u8 gText_30Pts [ ] = _ ( " 30 pts " ) ;
const u8 gText_40Pts [ ] = _ ( " 40 pts " ) ;
const u8 gText_50Pts [ ] = _ ( " 50 pts " ) ;
const u8 gText_60Pts [ ] = _ ( " 60 pts " ) ;
const u8 gText_70Pts [ ] = _ ( " 70 pts " ) ;
const u8 gText_80Pts [ ] = _ ( " 80 pts " ) ;
const u8 gText_90Pts [ ] = _ ( " 90 pts " ) ;
const u8 gText_100Pts [ ] = _ ( " 100 pts " ) ;
const u8 gText_QuestionMark [ ] = _ ( " ? " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_KissPoster16BP [ ] = _ ( " Kiss Poster{CLEAR_TO 0x5E}16Bp " ) ;
const u8 gText_KissCushion32BP [ ] = _ ( " Kiss Cushion{CLEAR_TO 0x5E}32Bp " ) ;
const u8 gText_SmoochumDoll32BP [ ] = _ ( " Smoochum Doll{CLEAR_TO 0x5E}32Bp " ) ;
const u8 gText_TogepiDoll48BP [ ] = _ ( " Togepi Doll{CLEAR_TO 0x5E}48Bp " ) ;
const u8 gText_MeowthDoll48BP [ ] = _ ( " Meowth Doll{CLEAR_TO 0x5E}48Bp " ) ;
const u8 gText_ClefairyDoll48BP [ ] = _ ( " Clefairy Doll{CLEAR_TO 0x5E}48Bp " ) ;
const u8 gText_DittoDoll48BP [ ] = _ ( " Ditto Doll{CLEAR_TO 0x5E}48Bp " ) ;
const u8 gText_CyndaquilDoll80BP [ ] = _ ( " Cyndaquil Doll{CLEAR_TO 0x5E}80Bp " ) ;
const u8 gText_ChikoritaDoll80BP [ ] = _ ( " Chikorita Doll{CLEAR_TO 0x5E}80Bp " ) ;
const u8 gText_TotodileDoll80BP [ ] = _ ( " Totodile Doll{CLEAR_TO 0x5E}80Bp " ) ;
const u8 gText_LaprasDoll128BP [ ] = _ ( " Lapras Doll{CLEAR_TO 0x58}128Bp " ) ;
const u8 gText_SnorlaxDoll128BP [ ] = _ ( " Snorlax Doll{CLEAR_TO 0x58}128Bp " ) ;
const u8 gText_VenusaurDoll256BP [ ] = _ ( " Venusaur Doll{CLEAR_TO 0x58}256Bp " ) ;
const u8 gText_CharizardDoll256BP [ ] = _ ( " Charizard Doll{CLEAR_TO 0x58}256Bp " ) ;
const u8 gText_BlastoiseDoll256BP [ ] = _ ( " Blastoise Doll{CLEAR_TO 0x58}256Bp " ) ;
const u8 gText_Protein1BP [ ] = _ ( " Protein{CLEAR_TO 0x64}1Bp " ) ;
const u8 gText_Calcium1BP [ ] = _ ( " Calcium{CLEAR_TO 0x64}1Bp " ) ;
const u8 gText_Iron1BP [ ] = _ ( " Iron{CLEAR_TO 0x64}1Bp " ) ;
const u8 gText_Zinc1BP [ ] = _ ( " Zinc{CLEAR_TO 0x64}1Bp " ) ;
const u8 gText_Carbos1BP [ ] = _ ( " Carbos{CLEAR_TO 0x64}1Bp " ) ;
const u8 gText_HpUp1BP [ ] = _ ( " HP Up{CLEAR_TO 0x64}1Bp " ) ;
const u8 gText_Leftovers48BP [ ] = _ ( " Leftovers{CLEAR_TO 0x5E}48Bp " ) ;
const u8 gText_WhiteHerb48BP [ ] = _ ( " White Herb{CLEAR_TO 0x5E}48Bp " ) ;
const u8 gText_QuickClaw48BP [ ] = _ ( " Quick Claw{CLEAR_TO 0x5E}48Bp " ) ;
const u8 gText_MentalHerb48BP [ ] = _ ( " Mental Herb{CLEAR_TO 0x5E}48Bp " ) ;
const u8 gText_BrightPowder64BP [ ] = _ ( " Brightpowder{CLEAR_TO 0x5E}64Bp " ) ;
const u8 gText_ChoiceBand64BP [ ] = _ ( " Choice Band{CLEAR_TO 0x5E}64Bp " ) ;
const u8 gText_KingsRock64BP [ ] = _ ( " King's Rock{CLEAR_TO 0x5E}64Bp " ) ;
const u8 gText_FocusBand64BP [ ] = _ ( " Focus Band{CLEAR_TO 0x5E}64Bp " ) ;
const u8 gText_ScopeLens64BP [ ] = _ ( " Scope Lens{CLEAR_TO 0x5E}64Bp " ) ;
const u8 gText_Softboiled16BP [ ] = _ ( " Softboiled{CLEAR_TO 0x4E}16Bp " ) ;
const u8 gText_SeismicToss24BP [ ] = _ ( " Seismic Toss{CLEAR_TO 0x4E}24Bp " ) ;
const u8 gText_DreamEater24BP [ ] = _ ( " Dream Eater{CLEAR_TO 0x4E}24Bp " ) ;
const u8 gText_MegaPunch24BP [ ] = _ ( " Mega Punch{CLEAR_TO 0x4E}24Bp " ) ;
const u8 gText_MegaKick48BP [ ] = _ ( " Mega Kick{CLEAR_TO 0x4E}48Bp " ) ;
const u8 gText_BodySlam48BP [ ] = _ ( " Body Slam{CLEAR_TO 0x4E}48Bp " ) ;
const u8 gText_RockSlide48BP [ ] = _ ( " Rock Slide{CLEAR_TO 0x4E}48Bp " ) ;
const u8 gText_Counter48BP [ ] = _ ( " Counter{CLEAR_TO 0x4E}48Bp " ) ;
const u8 gText_ThunderWave48BP [ ] = _ ( " Thunder Wave{CLEAR_TO 0x4E}48Bp " ) ;
const u8 gText_SwordsDance48BP [ ] = _ ( " Swords Dance{CLEAR_TO 0x4E}48Bp " ) ;
const u8 gText_DefenseCurl16BP [ ] = _ ( " Defense Curl{CLEAR_TO 0x4E}16Bp " ) ;
const u8 gText_Snore24BP [ ] = _ ( " Snore{CLEAR_TO 0x4E}24Bp " ) ;
2022-09-26 15:05:03 +02:00
const u8 gText_MudSlap24BP [ ] = _ ( " Mud-Slap{CLEAR_TO 0x4E}24Bp " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Swift24BP [ ] = _ ( " Swift{CLEAR_TO 0x4E}24Bp " ) ;
const u8 gText_IcyWind24BP [ ] = _ ( " Icy Wind{CLEAR_TO 0x4E}24Bp " ) ;
const u8 gText_Endure48BP [ ] = _ ( " Endure{CLEAR_TO 0x4E}48Bp " ) ;
const u8 gText_PsychUp48BP [ ] = _ ( " Psych Up{CLEAR_TO 0x4E}48Bp " ) ;
const u8 gText_IcePunch48BP [ ] = _ ( " Ice Punch{CLEAR_TO 0x4E}48Bp " ) ;
const u8 gText_ThunderPunch48BP [ ] = _ ( " Thunderpunch{CLEAR_TO 0x4E}48Bp " ) ;
const u8 gText_FirePunch48BP [ ] = _ ( " Fire Punch{CLEAR_TO 0x4E}48Bp " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PkmnFainted3 [ ] = _ ( " {STR_VAR_1} fainted… \ p \n " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Marco [ ] = _ ( " Marco " ) ;
const u8 gText_TrainerCardName [ ] = _ ( " Name: " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_TrainerCardIDNo [ ] = _ ( " IDNo. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_TrainerCardMoney [ ] = _ ( " Money " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PokeDollar [ ] = _ ( " ¥ " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_TrainerCardPokedex [ ] = _ ( " Pokédex " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_EmptyString6 [ ] = _ ( " " ) ;
const u8 gText_Colon2 [ ] = _ ( " : " ) ;
const u8 gText_Points [ ] = _ ( " points " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_TrainerCardTime [ ] = _ ( " Time " ) ;
2022-05-19 19:14:13 +02:00
const u8 gJPText_BattlePoints [ ] = _ ( " ゲ-ムポイント " ) ; // Unused. Name presumed, translation is Game Points
2022-08-21 22:56:26 +02:00
const u8 gText_Var1sTrainerCard [ ] = _ ( " {STR_VAR_1}'s Trainer Card " ) ;
const u8 gText_HallOfFameDebut [ ] = _ ( " Hall Of Fame Debut " ) ;
const u8 gText_LinkBattles [ ] = _ ( " Link Battles " ) ;
const u8 gText_LinkCableBattles [ ] = _ ( " Link Cable Battles " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_WinsLosses [ ] = _ ( " W:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY} L:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_PokemonTrades [ ] = _ ( " Pokémon Trades " ) ;
const u8 gText_UnionTradesAndBattles [ ] = _ ( " Union Trades & Battles " ) ;
const u8 gText_BerryCrush [ ] = _ ( " Berry Crush " ) ;
const u8 gText_WaitingTrainerFinishReading [ ] = _ ( " Waiting for the other Trainer to \n finish reading your Trainer Card. " ) ;
const u8 gText_PokeblocksWithFriends [ ] = _ ( " {POKEBLOCK}S W/friends " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_NumPokeblocks [ ] = _ ( " {STR_VAR_1}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_WonContestsWFriends [ ] = _ ( " Won Contests W/friends " ) ;
const u8 gText_BattlePtsWon [ ] = _ ( " Battle Points Won " ) ;
const u8 gText_NumBP [ ] = _ ( " {STR_VAR_1}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}Bp " ) ;
const u8 gText_BattleTower [ ] = _ ( " Battle Tower " ) ;
const u8 gText_WinsStraight [ ] = _ ( " W/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY} Straight/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2} " ) ;
const u8 gText_BattleTower2 [ ] = _ ( " Battle Tower " ) ;
const u8 gText_BattleDome [ ] = _ ( " Battle Dome " ) ;
const u8 gText_BattlePalace [ ] = _ ( " Battle Palace " ) ;
const u8 gText_BattleFactory [ ] = _ ( " Battle Factory " ) ;
const u8 gText_BattleArena [ ] = _ ( " Battle Arena " ) ;
const u8 gText_BattlePike [ ] = _ ( " Battle Pike " ) ;
const u8 gText_BattlePyramid [ ] = _ ( " Battle Pyramid " ) ;
2022-05-19 19:14:13 +02:00
2022-08-21 22:56:26 +02:00
ALIGNED ( 4 ) const u8 gText_FacilitySingle [ ] = _ ( " {STR_VAR_1} Single " ) ;
ALIGNED ( 4 ) const u8 gText_FacilityDouble [ ] = _ ( " {STR_VAR_1} Double " ) ;
ALIGNED ( 4 ) const u8 gText_FacilityMulti [ ] = _ ( " {STR_VAR_1} Multi " ) ;
ALIGNED ( 4 ) const u8 gText_FacilityLink [ ] = _ ( " {STR_VAR_1} Link " ) ;
2022-05-19 19:14:13 +02:00
ALIGNED ( 4 ) const u8 gText_Facility [ ] = _ ( " {STR_VAR_1} " ) ;
const u8 gText_Give [ ] = _ ( " Give " ) ;
const u8 gText_NoNeed [ ] = _ ( " No need " ) ;
const u8 gText_ColorLightShadowDarkGray [ ] = _ ( " {COLOR LIGHT_GRAY}{SHADOW DARK_GRAY} " ) ;
const u8 gText_ColorBlue [ ] = _ ( " {COLOR BLUE} " ) ;
const u8 gText_ColorTransparent [ ] = _ ( " {HIGHLIGHT TRANSPARENT}{COLOR TRANSPARENT} " ) ;
const u8 gText_CDot [ ] = _ ( " C. " ) ;
const u8 gText_BDot [ ] = _ ( " B. " ) ;
const u8 gText_AnnouncingResults [ ] = _ ( " Announcing the results! " ) ;
const u8 gText_PreliminaryResults [ ] = _ ( " The preliminary results! " ) ;
const u8 gText_Round2Results [ ] = _ ( " Round 2 results! " ) ;
const u8 gText_ContestantsMonWon [ ] = _ ( " {STR_VAR_1}'s {STR_VAR_2} won! " ) ;
const u8 gText_CommunicationStandby [ ] = _ ( " Communication standby… " ) ;
const u8 gText_ColorDarkGray [ ] = _ ( " {COLOR DARK_GRAY} " ) ;
const u8 gText_ColorDynamic6WhiteDynamic5 [ ] = _ ( " {COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5} " ) ; // Unused
const u8 gText_HealthboxNickname [ ] = _ ( " {HIGHLIGHT DARK_GRAY} " ) ;
const u8 gText_EmptySpace2 [ ] = _ ( " " ) ; // Unused
const u8 gText_HealthboxGender_Male [ ] = _ ( " {COLOR DYNAMIC_COLOR2}♂ " ) ;
const u8 gText_HealthboxGender_Female [ ] = _ ( " {COLOR DYNAMIC_COLOR1}♀ " ) ;
const u8 gText_HealthboxGender_None [ ] = _ ( " {COLOR DYNAMIC_COLOR2} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Upper [ ] = _ ( " Upper " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Lower [ ] = _ ( " lower " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Others [ ] = _ ( " Others " ) ;
const u8 gText_Symbols [ ] = _ ( " Symbols " ) ;
const u8 gText_Register2 [ ] = _ ( " Register " ) ;
const u8 gText_Exit2 [ ] = _ ( " Exit " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_QuitChatting [ ] = _ ( " Quit chatting? " ) ;
const u8 gText_RegisterTextWhere [ ] = _ ( " Register text where? " ) ;
const u8 gText_RegisterTextHere [ ] = _ ( " Register text here? " ) ;
const u8 gText_InputText [ ] = _ ( " Input text. " ) ;
const u8 gText_F700JoinedChat [ ] = _ ( " {DYNAMIC 0} joined the chat! " ) ;
const u8 gText_F700LeftChat [ ] = _ ( " {DYNAMIC 0} left the chat. " ) ;
const u8 gJPText_PlayersXPokemon [ ] = _ ( " {DYNAMIC 0}の{DYNAMIC 1}ひきめ: " ) ; // Unused
const u8 gJPText_PlayersXPokmonDoesNotExist [ ] = _ ( " {DYNAMIC 0}の{DYNAMIC 1}ひきめは いません " ) ; // Unused
const u8 gText_ExitingChat [ ] = _ ( " Exiting the chat… " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_LeaderLeftEndingChat [ ] = _ ( " The Leader, {DYNAMIC 0}, has \n left, ending the chat. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_RegisteredTextChangedOKToSave [ ] = _ ( " The registered text has been changed. \n Is it okay to save the game? " ) ;
const u8 gText_AlreadySavedFile_Chat [ ] = _ ( " There is already a saved file. \n Is it okay to overwrite it? " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_SavingDontTurnOff_Chat [ ] = _ ( " Saving… \n Don't Turn Off The Power. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PlayerSavedGame_Chat [ ] = _ ( " {DYNAMIC 0} saved the game. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_IfLeaderLeavesChatEnds [ ] = _ ( " If the Leader leaves, the chat \n will end. Is that okay? " ) ;
const u8 gText_Hello [ ] = _ ( " Hello " ) ;
const u8 gText_Pokemon2 [ ] = _ ( " Pokémon " ) ;
const u8 gText_Trade [ ] = _ ( " Trade " ) ;
const u8 gText_Battle [ ] = _ ( " Battle " ) ;
const u8 gText_Lets [ ] = _ ( " Let's " ) ;
const u8 gText_Ok [ ] = _ ( " Ok! " ) ;
const u8 gText_Sorry [ ] = _ ( " Sorry " ) ;
const u8 gText_YaySmileEmoji [ ] = _ ( " Yay{EMOJI_BIGSMILE} " ) ;
const u8 gText_ThankYou [ ] = _ ( " Thank You " ) ;
const u8 gText_ByeBye [ ] = _ ( " Bye-bye! " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_MatchCallSteven_Strategy [ ] = _ ( " Attack the weak points! " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_MatchCallSteven_Pokemon [ ] = _ ( " Ultimate Steel Pokémon. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_MatchCallSteven_Intro1_BeforeMeteorFallsBattle [ ] = _ ( " I'd climb even waterfalls " ) ;
const u8 gText_MatchCallSteven_Intro2_BeforeMeteorFallsBattle [ ] = _ ( " to find a rare stone! " ) ;
const u8 gText_MatchCallSteven_Intro1_AfterMeteorFallsBattle [ ] = _ ( " I'm the strongest and most " ) ;
const u8 gText_MatchCallSteven_Intro2_AfterMeteorFallsBattle [ ] = _ ( " energetic after all! " ) ;
const u8 gText_MatchCallBrendan_Strategy [ ] = _ ( " Battle with knowledge! " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_MatchCallBrendan_Pokemon [ ] = _ ( " I will use various Pokémon. " ) ;
const u8 gText_MatchCallBrendan_Intro1 [ ] = _ ( " I'll be a better Pokémon " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_MatchCallBrendan_Intro2 [ ] = _ ( " prof than my father is! " ) ;
const u8 gText_MatchCallMay_Strategy [ ] = _ ( " I'm not so good at battles. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_MatchCallMay_Pokemon [ ] = _ ( " I'll use any Pokémon! " ) ;
const u8 gText_MatchCallMay_Intro1 [ ] = _ ( " My Pokémon and I help " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_MatchCallMay_Intro2 [ ] = _ ( " my father's research. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_HatchedFromEgg [ ] = _ ( " {STR_VAR_1} hatched from the Egg! " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_NicknameHatchPrompt [ ] = _ ( " Would you like to nickname the newly \n hatched {STR_VAR_1}? " ) ;
2022-08-21 22:56:26 +02:00
ALIGNED ( 4 ) const u8 gText_ReadyPickBerry [ ] = _ ( " Are you ready to Berry-crush? \n Please pick a Berry for use. \ p " ) ;
ALIGNED ( 4 ) const u8 gText_WaitForAllChooseBerry [ ] = _ ( " Please wait while each member \n chooses a Berry. " ) ;
ALIGNED ( 4 ) const u8 gText_EndedWithXUnitsPowder [ ] = _ ( " {PAUSE_MUSIC}{PLAY_BGM MUS_LEVEL_UP}You ended up with {STR_VAR_1} units of \n silky-smooth Berry Powder.{RESUME_MUSIC} \ pYour total amount of Berry Powder \n is {STR_VAR_2}. \ p " ) ;
2022-05-19 19:14:13 +02:00
ALIGNED ( 4 ) const u8 gText_RecordingGameResults [ ] = _ ( " Recording your game results in the \n save file. \ lPlease wait. " ) ;
2022-08-21 22:56:26 +02:00
ALIGNED ( 4 ) const u8 gText_PlayBerryCrushAgain [ ] = _ ( " Want to play Berry Crush again? " ) ;
ALIGNED ( 4 ) const u8 gText_YouHaveNoBerries [ ] = _ ( " You have no Berries. \n The game will be canceled. " ) ;
2022-05-19 19:14:13 +02:00
ALIGNED ( 4 ) const u8 gText_MemberDroppedOut [ ] = _ ( " A member dropped out. \n The game will be canceled. " ) ;
2022-08-21 22:56:26 +02:00
ALIGNED ( 4 ) const u8 gText_TimesUpNoGoodPowder [ ] = _ ( " Time's up. \ pGood Berry Powder could not be \n made… \ p " ) ;
2022-05-19 19:14:13 +02:00
ALIGNED ( 4 ) const u8 gText_CommunicationStandby2 [ ] = _ ( " Communication standby… " ) ;
ALIGNED ( 4 ) const u8 gText_1DotBlueF700 [ ] = _ ( " 1. {COLOR BLUE}{SHADOW LIGHT_BLUE}{DYNAMIC 0} " ) ;
ALIGNED ( 4 ) const u8 gText_1DotF700 [ ] = _ ( " 1. {DYNAMIC 0} " ) ;
ALIGNED ( 4 ) const u8 gText_SpaceTimes2 [ ] = _ ( " time(s) " ) ;
ALIGNED ( 4 ) const u8 gText_XDotY [ ] = _ ( " {STR_VAR_1}.{STR_VAR_2} " ) ;
2022-08-21 22:56:26 +02:00
ALIGNED ( 4 ) const u8 gText_Var1Berry [ ] = _ ( " {STR_VAR_1} Berry " ) ;
2022-05-19 19:14:13 +02:00
ALIGNED ( 4 ) const u8 gText_TimeColon [ ] = _ ( " Time: " ) ;
ALIGNED ( 4 ) const u8 gText_PressingSpeed [ ] = _ ( " Pressing Speed: " ) ;
ALIGNED ( 4 ) const u8 gText_Silkiness [ ] = _ ( " Silkiness: " ) ;
ALIGNED ( 4 ) const u8 gText_StrVar1 [ ] = _ ( " {STR_VAR_1} " ) ;
ALIGNED ( 4 ) const u8 gText_SpaceMin [ ] = _ ( " min. " ) ;
ALIGNED ( 4 ) const u8 gText_XDotY2 [ ] = _ ( " {STR_VAR_1}.{STR_VAR_2} " ) ;
ALIGNED ( 4 ) const u8 gText_SpaceSec [ ] = _ ( " sec. " ) ;
ALIGNED ( 4 ) const u8 gText_XDotY3 [ ] = _ ( " {STR_VAR_1}.{STR_VAR_2} " ) ;
ALIGNED ( 4 ) const u8 gText_TimesPerSec [ ] = _ ( " Times/sec. " ) ;
ALIGNED ( 4 ) const u8 gText_Var1Percent [ ] = _ ( " {STR_VAR_1}% " ) ;
ALIGNED ( 4 ) const u8 gText_PressesRankings [ ] = _ ( " No. of Presses Rankings " ) ;
ALIGNED ( 4 ) const u8 gText_CrushingResults [ ] = _ ( " Crushing Results " ) ;
ALIGNED ( 4 ) const u8 gText_NeatnessRankings [ ] = _ ( " Neatness Rankings " ) ;
ALIGNED ( 4 ) const u8 gText_CoopRankings [ ] = _ ( " Cooperative Rankings " ) ;
ALIGNED ( 4 ) const u8 gText_PressingPowerRankings [ ] = _ ( " Pressing-Power Rankings " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_BerryCrush2 [ ] = _ ( " Berry Crush " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PressingSpeedRankings [ ] = _ ( " Pressing-Speed Rankings " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Var1Players [ ] = _ ( " {STR_VAR_1} Players " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_SymbolsEarned [ ] = _ ( " Symbols Earned " ) ;
const u8 gText_BattleRecord [ ] = _ ( " Battle Record " ) ;
const u8 gText_BattlePoints [ ] = _ ( " Battle Points " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_UnusedCancel [ ] = _ ( " Cancel " ) ; // Unused
2022-05-19 19:14:13 +02:00
const u8 gText_EmptyString7 [ ] = _ ( " " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_CheckFrontierMap [ ] = _ ( " Check Battle Frontier Map. " ) ;
const u8 gText_CheckTrainerCard [ ] = _ ( " Check Trainer Card. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_ViewRecordedBattle [ ] = _ ( " View recorded battle. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_PutAwayFrontierPass [ ] = _ ( " Put away the Frontier Pass. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_CurrentBattlePoints [ ] = _ ( " Your current Battle Points. " ) ;
const u8 gText_CollectedSymbols [ ] = _ ( " Your collected Symbols. " ) ;
const u8 gText_BattleTowerAbilitySymbol [ ] = _ ( " Battle Tower - Ability Symbol " ) ;
const u8 gText_BattleDomeTacticsSymbol [ ] = _ ( " Battle Dome - Tactics Symbol " ) ;
const u8 gText_BattlePalaceSpiritsSymbol [ ] = _ ( " Battle Palace - Spirits Symbol " ) ;
const u8 gText_BattleArenaGutsSymbol [ ] = _ ( " Battle Arena - Guts Symbol " ) ;
const u8 gText_BattleFactoryKnowledgeSymbol [ ] = _ ( " Battle Factory - Knowledge Symbol " ) ;
const u8 gText_BattlePikeLuckSymbol [ ] = _ ( " Battle Pike - Luck Symbol " ) ;
const u8 gText_BattlePyramidBraveSymbol [ ] = _ ( " Battle Pyramid - Brave Symbol " ) ;
const u8 gText_ThereIsNoBattleRecord [ ] = _ ( " There is no Battle Record. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_BattleTower3 [ ] = _ ( " Battle Tower " ) ;
const u8 gText_BattleDome2 [ ] = _ ( " Battle Dome " ) ;
const u8 gText_BattlePalace2 [ ] = _ ( " Battle Palace " ) ;
const u8 gText_BattleArena2 [ ] = _ ( " Battle Arena " ) ;
const u8 gText_BattleFactory2 [ ] = _ ( " Battle Factory " ) ;
const u8 gText_BattlePike2 [ ] = _ ( " Battle Pike " ) ;
const u8 gText_BattlePyramid2 [ ] = _ ( " Battle Pyramid " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_BattleTowerDesc [ ] = _ ( " KO opponents and aim for the top! \n Your ability will be tested. " ) ;
const u8 gText_BattleDomeDesc [ ] = _ ( " Keep winning at the tournament! \n Your tactics will be tested. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_BattlePalaceDesc [ ] = _ ( " Watch your Pokémon battle! \n Your spirit will be tested. " ) ;
const u8 gText_BattleArenaDesc [ ] = _ ( " Win battles with teamed-up Pokémon! \n Your guts will be tested. " ) ;
const u8 gText_BattleFactoryDesc [ ] = _ ( " Aim for victory using rental Pokémon! \n Your knowledge will be tested. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_BattlePikeDesc [ ] = _ ( " Select one of three paths to battle! \n Your luck will be tested. " ) ;
const u8 gText_BattlePyramidDesc [ ] = _ ( " Aim for the top with exploration! \n Your bravery will be tested. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_ContinueMenuPlayer [ ] = _ ( " Player " ) ;
const u8 gText_ContinueMenuTime [ ] = _ ( " Time " ) ;
const u8 gText_ContinueMenuPokedex [ ] = _ ( " Pokédex " ) ;
const u8 gText_ContinueMenuBadges [ ] = _ ( " Badges " ) ;
const u8 gText_Powder [ ] = _ ( " Powder " ) ;
const u8 gText_BerryPickingRecords [ ] = _ ( " Dodrio Berry-picking Records " ) ;
const u8 gText_BerriesPicked [ ] = _ ( " Berries picked: " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_BestScore [ ] = _ ( " Best score: " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_BerriesInRowFivePlayers [ ] = _ ( " Berries picked in a row with \n five players: " ) ;
const u8 gText_BerryPickingResults [ ] = _ ( " Announcing Berry-picking results! " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_10P30P50P50P [ ] = _ ( " {CLEAR_TO 0x03}10P{CLEAR_TO 0x2B}30P{CLEAR_TO 0x53}50P{CLEAR_TO 0x77}{EMOJI_MINUS}50P " ) ;
const u8 gText_AnnouncingRankings [ ] = _ ( " Announcing rankings! " ) ;
const u8 gText_AnnouncingPrizes [ ] = _ ( " Announcing prizes! " ) ;
const u8 gText_1Colon [ ] = _ ( " 1: " ) ;
const u8 gText_2Colon [ ] = _ ( " 2: " ) ;
const u8 gText_3Colon [ ] = _ ( " 3: " ) ;
const u8 gText_4Colon [ ] = _ ( " 4: " ) ;
const u8 gText_5Colon [ ] = _ ( " 5: " ) ;
const u8 gText_FirstPlacePrize [ ] = _ ( " The first-place winner gets \n this {DYNAMIC 0}! " ) ;
const u8 gText_CantHoldAnyMore [ ] = _ ( " You can't hold any more! " ) ;
const u8 gText_FilledStorageSpace [ ] = _ ( " It filled its storage space. " ) ;
const u8 gText_WantToPlayAgain [ ] = _ ( " Want to play again? " ) ;
const u8 gText_SomeoneDroppedOut [ ] = _ ( " Somebody dropped out. \n The link will be canceled. " ) ;
const u8 gText_SpacePoints [ ] = _ ( " points " ) ;
const u8 gText_CommunicationStandby3 [ ] = _ ( " Communication standby… " ) ;
const u8 gText_SpacePoints2 [ ] = _ ( " points " ) ;
const u8 gText_SpaceTimes3 [ ] = _ ( " time(s) " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_PkmnJumpRecords [ ] = _ ( " Pokémon Jump Records " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_JumpsInARow [ ] = _ ( " Jumps in a row: " ) ;
const u8 gText_BestScore2 [ ] = _ ( " Best score: " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_ExcellentsInARow [ ] = _ ( " Excellents in a row: " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_AwesomeWonF701F700 [ ] = _ ( " Awesome score! You've \n won {DYNAMIC 1} {DYNAMIC 0}! " ) ;
const u8 gText_FilledStorageSpace2 [ ] = _ ( " It filled its storage space. " ) ;
const u8 gText_CantHoldMore [ ] = _ ( " You can't hold any more! " ) ;
const u8 gText_WantToPlayAgain2 [ ] = _ ( " Want to play again? " ) ;
const u8 gText_SomeoneDroppedOut2 [ ] = _ ( " Somebody dropped out. \n The link will be canceled. " ) ;
const u8 gText_CommunicationStandby4 [ ] = _ ( " Communication standby… " ) ;
const u8 gText_LinkContestResults [ ] = _ ( " {PLAYER}'s Link Contest Results " ) ;
const u8 gText_1st [ ] = _ ( " 1st " ) ;
const u8 gText_2nd [ ] = _ ( " 2nd " ) ;
const u8 gText_3rd [ ] = _ ( " 3rd " ) ;
const u8 gText_4th [ ] = _ ( " 4th " ) ;
const u8 gText_Friend [ ] = _ ( " Friend " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Pokemon3 [ ] = _ ( " POKeMon " ) ; // Unused
2022-05-19 19:14:13 +02:00
const u8 gJPText_MysteryGift [ ] = _ ( " ふしぎなもらいもの " ) ;
const u8 gJPText_DecideStop [ ] = _ ( " {A_BUTTON}けってい {B_BUTTON}やめる " ) ;
const u8 gJPText_ReceiveMysteryGiftWithEReader [ ] = _ ( " カードeリーダー{PLUS} で \n ふしぎなもらいものを よみこみます " ) ;
const u8 gJPText_SelectConnectFromEReaderMenu [ ] = _ ( " カードeリーダー{PLUS}の メニューから \n ‘つうしん'を えらび " ) ;
const u8 gJPText_SelectConnectWithGBA [ ] = _ ( " ‘ゲームボーイアドバンスとつうしん' \n を せんたく してください " ) ;
const u8 gJPText_SelectConnectAndPressA [ ] = _ ( " カードeリーダー{PLUS}の ‘つうしん'を \n えらんで Aボタンを おしてください " ) ; // Unused
const u8 gJPText_LinkIsIncorrect [ ] = _ ( " せつぞくが まちがっています " ) ;
const u8 gJPText_CardReadingHasBeenHalted [ ] = _ ( " カードの よみこみを \n ちゅうし しました " ) ;
const u8 gJPText_UnableConnectWithEReader [ ] = _ ( " カードeリーダー{PLUS}と \n つうしん できません " ) ; // Unused
const u8 gJPText_Connecting [ ] = _ ( " つうしん ちゅう です " ) ;
const u8 gJPText_ConnectionErrorCheckLink [ ] = _ ( " つうしん エラーです \n せつぞくを たしかめて ください " ) ;
const u8 gJPText_ConnectionErrorTryAgain [ ] = _ ( " つうしん エラーです \n はじめから やりなおして ください " ) ; // Link error
const u8 gJPText_AllowEReaderToLoadCard [ ] = _ ( " カードeリーダー{PLUS} に \n カードを よみこませて ください " ) ;
const u8 gJPText_ConnectionComplete [ ] = _ ( " つうしん しゅうりょう! " ) ;
const u8 gJPText_NewTrainerHasComeToHoenn [ ] = _ ( " あらたな トレーナーが \n ホウエンに やってきた! " ) ;
const u8 gJPText_PleaseWaitAMoment [ ] = _ ( " しばらく おまちください " ) ;
const u8 gJPText_WriteErrorUnableToSaveData [ ] = _ ( " かきこみ エラー です \n データが ほぞん できませんでした " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Red [ ] = _ ( " Red " ) ;
const u8 gText_Blue [ ] = _ ( " Blue " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_3Dashes [ ] = _ ( " --- " ) ; // Unused
const u8 gText_SingleBattleRoomResults [ ] = _ ( " {PLAYER}'s Single Battle Room Results " ) ;
const u8 gText_DoubleBattleRoomResults [ ] = _ ( " {PLAYER}'s Double Battle Room Results " ) ;
const u8 gText_MultiBattleRoomResults [ ] = _ ( " {PLAYER}'s Multi Battle Room Results " ) ;
const u8 gText_LinkMultiBattleRoomResults [ ] = _ ( " {PLAYER}'s Link Multi Battle Room Results " ) ;
const u8 gText_SingleBattleTourneyResults [ ] = _ ( " {PLAYER}'s Single Battle Tourney Results " ) ;
const u8 gText_DoubleBattleTourneyResults [ ] = _ ( " {PLAYER}'s Double Battle Tourney Results " ) ;
const u8 gText_SingleBattleHallResults [ ] = _ ( " {PLAYER}'s Single Battle Hall Results " ) ;
const u8 gText_DoubleBattleHallResults [ ] = _ ( " {PLAYER}'s Double Battle Hall Results " ) ;
const u8 gText_BattleChoiceResults [ ] = _ ( " {PLAYER}'s Battle Choice Results " ) ;
const u8 gText_SetKOTourneyResults [ ] = _ ( " {PLAYER}'s Set KO Tourney Results " ) ;
const u8 gText_BattleSwapSingleResults [ ] = _ ( " {PLAYER}'s Battle Swap Single Results " ) ;
const u8 gText_BattleSwapDoubleResults [ ] = _ ( " {PLAYER}'s Battle Swap Double Results " ) ;
const u8 gText_BattleQuestResults [ ] = _ ( " {PLAYER}'s Battle Quest Results " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Lv502 [ ] = _ ( " Lv. 50 " ) ;
const u8 gText_OpenLv [ ] = _ ( " Open Lv. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_WinStreak [ ] = _ ( " Win streak: {STR_VAR_1} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Current [ ] = _ ( " Current " ) ;
const u8 gText_Record [ ] = _ ( " Record " ) ;
const u8 gText_Prev [ ] = _ ( " Prev. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_RentalSwap [ ] = _ ( " Rental/Swap " ) ;
const u8 gText_Total [ ] = _ ( " Total " ) ;
const u8 gText_ClearStreak [ ] = _ ( " Clear streak: {STR_VAR_1} " ) ;
const u8 gText_Championships [ ] = _ ( " Championships: {STR_VAR_1} " ) ;
const u8 gText_RoomsCleared [ ] = _ ( " Rooms cleared: {STR_VAR_1} " ) ;
const u8 gText_TimesCleared [ ] = _ ( " Times cleared:{CLEAR 0x05}{STR_VAR_1} " ) ;
const u8 gText_KOsInARow [ ] = _ ( " KOs in a row: {STR_VAR_1} " ) ;
const u8 gText_TimesVar1 [ ] = _ ( " Times: {STR_VAR_1} " ) ;
const u8 gText_FloorsCleared [ ] = _ ( " Floors cleared: {STR_VAR_1} " ) ;
2022-08-21 22:56:26 +02:00
ALIGNED ( 4 ) const u8 gText_RecordsLv50 [ ] = _ ( " Lv. 50 " ) ;
ALIGNED ( 4 ) const u8 gText_RecordsOpenLevel [ ] = _ ( " Open Level " ) ;
2022-05-19 19:14:13 +02:00
ALIGNED ( 4 ) const u8 gText_FrontierFacilityWinStreak [ ] = _ ( " Win streak: {STR_VAR_2} " ) ;
ALIGNED ( 4 ) const u8 gText_FrontierFacilityClearStreak [ ] = _ ( " Clear streak: {STR_VAR_2} " ) ;
ALIGNED ( 4 ) const u8 gText_FrontierFacilityRoomsCleared [ ] = _ ( " Rooms cleared: {STR_VAR_2} " ) ;
ALIGNED ( 4 ) const u8 gText_FrontierFacilityKOsStreak [ ] = _ ( " KOs in a row: {STR_VAR_2} " ) ;
ALIGNED ( 4 ) const u8 gText_FrontierFacilityFloorsCleared [ ] = _ ( " Floors cleared: {STR_VAR_2} " ) ;
ALIGNED ( 4 ) const u8 gText_123Dot [ ] [ 3 ] = { _ ( " 1. " ) , _ ( " 2. " ) , _ ( " 3. " ) } ;
2022-08-21 22:56:26 +02:00
const u8 gText_SavingDontTurnOff2 [ ] = _ ( " Saving… \n Don't Turn Off The Power. " ) ;
const u8 gText_BlenderMaxSpeedRecord [ ] = _ ( " Berry Blender \n Maximum Speed Record! " ) ;
const u8 gText_234Players [ ] = _ ( " 2 Players \n 3 Players \n 4 Players " ) ;
const u8 gText_YesNo [ ] = _ ( " Yes \n No " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_SelectorArrow3 [ ] = _ ( " ▶ " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Peekaboo [ ] = _ ( " Peekaboo! " ) ;
const u8 gText_CommErrorCheckConnections [ ] = _ ( " Communication error… \n Please check all connections, \n then turn the power Off and On. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_CommErrorEllipsis [ ] = _ ( " Communication error… " ) ;
const u8 gText_MoveCloserToLinkPartner [ ] = _ ( " Move closer to your link partner(s). \n Avoid obstacles between partners. " ) ;
const u8 gText_ABtnRegistrationCounter [ ] = _ ( " A Button: Registration Counter " ) ;
const u8 gText_ABtnTitleScreen [ ] = _ ( " A Button: Title Screen " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Option [ ] = _ ( " Option " ) ;
const u8 gText_TextSpeed [ ] = _ ( " Text Speed " ) ;
const u8 gText_BattleScene [ ] = _ ( " Battle Scene " ) ;
const u8 gText_BattleStyle [ ] = _ ( " Battle Style " ) ;
const u8 gText_Sound [ ] = _ ( " Sound " ) ;
const u8 gText_Frame [ ] = _ ( " Frame " ) ;
const u8 gText_OptionMenuCancel [ ] = _ ( " Cancel " ) ;
const u8 gText_ButtonMode [ ] = _ ( " Button Mode " ) ;
const u8 gText_TextSpeedSlow [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}Slow " ) ;
const u8 gText_TextSpeedMid [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}Mid " ) ;
const u8 gText_TextSpeedFast [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}Fast " ) ;
const u8 gText_BattleSceneOn [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}On " ) ;
const u8 gText_BattleSceneOff [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}Off " ) ;
const u8 gText_BattleStyleShift [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}Shift " ) ;
const u8 gText_BattleStyleSet [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}Set " ) ;
const u8 gText_SoundMono [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}Mono " ) ;
const u8 gText_SoundStereo [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}Stereo " ) ;
const u8 gText_FrameType [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}Type " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_FrameTypeNumber [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_ButtonTypeNormal [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}Normal " ) ;
2022-08-22 20:03:39 +02:00
const u8 gText_ButtonTypeLR [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}LR " ) ;
2022-08-22 00:26:58 +02:00
const u8 gText_ButtonTypeLEqualsA [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}L=A " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_NumPlayerLink [ ] = _ ( " {STR_VAR_1}P Link " ) ;
const u8 gText_BronzeCard [ ] = _ ( " Bronze " ) ;
const u8 gText_CopperCard [ ] = _ ( " Copper " ) ;
const u8 gText_SilverCard [ ] = _ ( " Silver " ) ;
const u8 gText_GoldCard [ ] = _ ( " Gold " ) ;
const u8 gText_Day [ ] = _ ( " Day " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Colon3 [ ] = _ ( " : " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Confirm2 [ ] = _ ( " Confirm " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Days [ ] = _ ( " Days " ) ; // Unused
const u8 gText_TimeColon2 [ ] = _ ( " Time: " ) ; // Unused
const u8 gText_GameTime [ ] = _ ( " Game time " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_RTCTime [ ] = _ ( " Rtc time " ) ; // Unused
2022-05-19 19:14:13 +02:00
const u8 gText_UpdatedTime [ ] = _ ( " Updated time " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_MenuPokedex [ ] = _ ( " Pokédex " ) ;
const u8 gText_MenuPokemon [ ] = _ ( " Pokémon " ) ;
const u8 gText_MenuBag [ ] = _ ( " Bag " ) ;
const u8 gText_MenuPokenav [ ] = _ ( " Pokénav " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_MenuPlayer [ ] = _ ( " {PLAYER} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_MenuSave [ ] = _ ( " Save " ) ;
const u8 gText_MenuOption [ ] = _ ( " Option " ) ;
const u8 gText_MenuExit [ ] = _ ( " Exit " ) ;
const u8 gText_MenuRetire [ ] = _ ( " Retire " ) ;
const u8 gText_MenuRest [ ] = _ ( " Rest " ) ;
const u8 gText_SafariBallStock [ ] = _ ( " Safari Balls \n Stock: {STR_VAR_1} " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_BattlePyramidFloor [ ] = _ ( " Battle Pyramid \n {STR_VAR_1} " ) ;
const u8 gText_Floor1 [ ] = _ ( " Floor 1 " ) ;
const u8 gText_Floor2 [ ] = _ ( " Floor 2 " ) ;
const u8 gText_Floor3 [ ] = _ ( " Floor 3 " ) ;
const u8 gText_Floor4 [ ] = _ ( " Floor 4 " ) ;
const u8 gText_Floor5 [ ] = _ ( " Floor 5 " ) ;
const u8 gText_Floor6 [ ] = _ ( " Floor 6 " ) ;
const u8 gText_Floor7 [ ] = _ ( " Floor 7 " ) ;
const u8 gText_Peak [ ] = _ ( " Peak " ) ;
const u8 gText_LinkStandby2 [ ] = _ ( " Link standby… \n … … B Button: Cancel " ) ;
const u8 gText_PressAToLoadEvent [ ] = _ ( " Press the A Button to load event. \n … … B Button: Cancel " ) ;
const u8 gText_LoadingEvent [ ] = _ ( " Loading event… " ) ;
const u8 gText_DontRemoveCableTurnOff [ ] = _ ( " Don't remove the Game Link cable. \n Don't turn off the power. " ) ;
const u8 gText_EventSafelyLoaded [ ] = _ ( " The event was safely loaded. " ) ;
const u8 gText_LoadErrorEndingSession [ ] = _ ( " Loading error. \n Ending session. " ) ;
const u8 gJPText_Player [ ] = _ ( " プレイヤー " ) ; // Unused
const u8 gJPText_Sama [ ] = _ ( " さま " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_DexHoenn [ ] = _ ( " Hoenn " ) ;
const u8 gText_DexNational [ ] = _ ( " National " ) ;
const u8 gText_PokedexDiploma [ ] = _ ( " Player: {CLEAR 0x10}{COLOR RED}{SHADOW LIGHT_RED}{PLAYER}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY} \n \n This document certifies \n that you have successfully \n completed your \n {STR_VAR_1} Pokédex. \n \n {CLEAR_TO 0x42}{COLOR RED}{SHADOW LIGHT_RED}Game Freak " ) ;
2022-05-19 19:14:13 +02:00
const u8 gJPText_GameFreak [ ] = _ ( " {COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク " ) ; // Unused
const u8 gText_DiplomaEmpty [ ] = _ ( " {COLOR RED}{SHADOW LIGHT_RED} " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_Hoenn [ ] = _ ( " Hoenn " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_OhABite [ ] = _ ( " Oh! A bite! " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_PokemonOnHook [ ] = _ ( " A Pokémon's on the hook!{PAUSE_UNTIL_PRESS} " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_NotEvenANibble [ ] = _ ( " Not even a nibble…{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_ItGotAway [ ] = _ ( " It got away…{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_XWillBeSentToY [ ] = _ ( " {STR_VAR_2} will be \n sent to {STR_VAR_1}. " ) ;
const u8 gText_ByeByeVar1 [ ] = _ ( " Bye-bye, {STR_VAR_2}! " ) ;
const u8 gText_XSentOverY [ ] = _ ( " {STR_VAR_1} sent over {STR_VAR_3}. " ) ;
const u8 gText_TakeGoodCareOfX [ ] = _ ( " Take good care of {STR_VAR_3}! " ) ;
// Easy chat group names
2022-08-21 22:56:26 +02:00
const u8 gEasyChatGroupName_Pokemon [ ] = _ ( " Pokémon " ) ;
const u8 gEasyChatGroupName_Trainer [ ] = _ ( " Trainer " ) ;
const u8 gEasyChatGroupName_Status [ ] = _ ( " Status " ) ;
const u8 gEasyChatGroupName_Battle [ ] = _ ( " Battle " ) ;
const u8 gEasyChatGroupName_Greetings [ ] = _ ( " Greetings " ) ;
const u8 gEasyChatGroupName_People [ ] = _ ( " People " ) ;
const u8 gEasyChatGroupName_Voices [ ] = _ ( " Voices " ) ;
const u8 gEasyChatGroupName_Speech [ ] = _ ( " Speech " ) ;
const u8 gEasyChatGroupName_Endings [ ] = _ ( " Endings " ) ;
const u8 gEasyChatGroupName_Feelings [ ] = _ ( " Feelings " ) ;
const u8 gEasyChatGroupName_Conditions [ ] = _ ( " Conditions " ) ;
const u8 gEasyChatGroupName_Actions [ ] = _ ( " Actions " ) ;
const u8 gEasyChatGroupName_Lifestyle [ ] = _ ( " Lifestyle " ) ;
const u8 gEasyChatGroupName_Hobbies [ ] = _ ( " Hobbies " ) ;
const u8 gEasyChatGroupName_Time [ ] = _ ( " Time " ) ;
const u8 gEasyChatGroupName_Misc [ ] = _ ( " Misc. " ) ;
const u8 gEasyChatGroupName_Adjectives [ ] = _ ( " Adjectives " ) ;
const u8 gEasyChatGroupName_Events [ ] = _ ( " Events " ) ;
const u8 gEasyChatGroupName_Move1 [ ] = _ ( " Move 1 " ) ;
const u8 gEasyChatGroupName_Move2 [ ] = _ ( " Move 2 " ) ;
const u8 gEasyChatGroupName_TrendySaying [ ] = _ ( " Trendy Saying " ) ;
2022-08-22 00:26:58 +02:00
const u8 gEasyChatGroupName_Pokemon2 [ ] = _ ( " Pokémon2 " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_ThreeQuestionMarks [ ] = _ ( " ??? " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_MaxHP [ ] = _ ( " Max. HP " ) ;
const u8 gText_Attack [ ] = _ ( " Attack " ) ;
const u8 gText_Defense [ ] = _ ( " Defense " ) ;
const u8 gText_Speed [ ] = _ ( " Speed " ) ;
const u8 gText_SpAtk [ ] = _ ( " Sp. Atk " ) ;
const u8 gText_SpDef [ ] = _ ( " Sp. Def " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Plus [ ] = _ ( " {PLUS} " ) ;
const u8 gText_Dash [ ] = _ ( " - " ) ;
const u8 gText_FromSpace [ ] = _ ( " From " ) ;
const u8 gText_MixingRecords [ ] = _ ( " Mixing records… " ) ;
const u8 gText_RecordMixingComplete [ ] = _ ( " Record mixing completed. \n Thank you for waiting. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_YourName [ ] = _ ( " Your Name? " ) ;
const u8 gText_BoxName [ ] = _ ( " Box Name? " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PkmnsNickname [ ] = _ ( " {STR_VAR_1}'s nickname? " ) ;
const u8 gText_TellHimTheWords [ ] = _ ( " Tell him the words. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_MoveOkBack [ ] = _ ( " {DPAD_NONE}Move {A_BUTTON}Ok {B_BUTTON}Back " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_CallCantBeMadeHere [ ] = _ ( " A call can't be made from here. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_ContestLady_Handsome [ ] = _ ( " Handsome " ) ;
const u8 gText_ContestLady_Vinny [ ] = _ ( " Vinny " ) ;
const u8 gText_ContestLady_Moreme [ ] = _ ( " Moreme " ) ;
const u8 gText_ContestLady_Ironhard [ ] = _ ( " Ironhard " ) ;
const u8 gText_ContestLady_Muscle [ ] = _ ( " Muscle " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_ContestLady_Coolness [ ] = _ ( " coolness " ) ;
const u8 gText_ContestLady_Beauty [ ] = _ ( " beauty " ) ;
const u8 gText_ContestLady_Cuteness [ ] = _ ( " cuteness " ) ;
const u8 gText_ContestLady_Smartness [ ] = _ ( " smartness " ) ;
const u8 gText_ContestLady_Toughness [ ] = _ ( " toughness " ) ;
const u8 gText_QuizLady_Lady [ ] = _ ( " Lady " ) ;
const u8 gText_FavorLady_Slippery [ ] = _ ( " slippery " ) ;
const u8 gText_FavorLady_Roundish [ ] = _ ( " roundish " ) ;
const u8 gText_FavorLady_Whamish [ ] = _ ( " wham-ish " ) ;
const u8 gText_FavorLady_Shiny [ ] = _ ( " shiny " ) ;
const u8 gText_FavorLady_Sticky [ ] = _ ( " sticky " ) ;
const u8 gText_FavorLady_Pointy [ ] = _ ( " pointy " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_RentalPkmn2 [ ] = _ ( " Rental Pokémon " ) ;
const u8 gText_SelectFirstPkmn [ ] = _ ( " Select the first Pokémon. " ) ;
const u8 gText_SelectSecondPkmn [ ] = _ ( " Select the second Pokémon. " ) ;
const u8 gText_SelectThirdPkmn [ ] = _ ( " Select the third Pokémon. " ) ;
const u8 gText_Rent [ ] = _ ( " Rent " ) ;
const u8 gText_Summary [ ] = _ ( " Summary " ) ;
const u8 gText_Others2 [ ] = _ ( " Others " ) ;
const u8 gText_Deselect [ ] = _ ( " Deselect " ) ;
const u8 gText_TheseThreePkmnOkay [ ] = _ ( " Are these three Pokémon Ok? " ) ;
const u8 gText_Yes2 [ ] = _ ( " Yes " ) ;
const u8 gText_No2 [ ] = _ ( " No " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_CantSelectSamePkmn [ ] = _ ( " Can't select same {PKMN}. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_PkmnSwap [ ] = _ ( " Pokémon Swap " ) ;
const u8 gText_SelectPkmnToSwap [ ] = _ ( " Select Pokémon to swap. " ) ;
const u8 gText_SelectPkmnToAccept [ ] = _ ( " Select Pokémon to accept. " ) ;
const u8 gText_Swap [ ] = _ ( " Swap " ) ;
const u8 gText_Summary2 [ ] = _ ( " Summary " ) ;
const u8 gText_Rechoose [ ] = _ ( " Rechoose " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_QuitSwapping [ ] = _ ( " Quit swapping? " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Yes3 [ ] = _ ( " Yes " ) ;
const u8 gText_No3 [ ] = _ ( " No " ) ;
const u8 gText_PkmnForSwap [ ] = _ ( " {PKMN} For Swap " ) ;
const u8 gText_Cancel3 [ ] = _ ( " Cancel " ) ;
const u8 gText_Swap2 [ ] = _ ( " Swap " ) ; // Unused
const u8 gText_Accept [ ] = _ ( " Accept " ) ; // Unused
const u8 gText_AcceptThisPkmn [ ] = _ ( " Accept this Pokémon? " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_4Spaces [ ] = _ ( " " ) ; // Unused
const u8 gText_SamePkmnInPartyAlready [ ] = _ ( " Same {PKMN} in party already. " ) ;
const u8 gText_DecimalPoint [ ] = _ ( " . " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_SavingPlayer [ ] = _ ( " Player " ) ;
const u8 gText_SavingBadges [ ] = _ ( " Badges " ) ;
const u8 gText_SavingPokedex [ ] = _ ( " Pokédex " ) ;
const u8 gText_SavingTime [ ] = _ ( " Time " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_WirelessCommStatus [ ] = _ ( " Wireless Communication Status " ) ;
const u8 gText_PeopleTrading [ ] = _ ( " People trading: " ) ;
const u8 gText_PeopleBattling [ ] = _ ( " People battling: " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_PeopleInUnionRoom [ ] = _ ( " People in the Union Room: " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_PeopleCommunicating [ ] = _ ( " People communicating: " ) ;
const u8 gText_F700Players [ ] = _ ( " {DYNAMIC 0} players " ) ;
const u8 gText_F701Players [ ] = _ ( " {DYNAMIC 1} players " ) ;
const u8 gText_F702Players [ ] = _ ( " {DYNAMIC 2} players " ) ;
const u8 gText_F703Players [ ] = _ ( " {DYNAMIC 3} players " ) ;
const u8 * const gTextTable_Players [ ] = {
gText_F700Players ,
gText_F701Players ,
gText_F702Players ,
gText_F703Players
} ;
2022-08-21 22:56:26 +02:00
ALIGNED ( 4 ) const u8 gText_WonderCards [ ] = _ ( " Wonder Cards " ) ;
ALIGNED ( 4 ) const u8 gText_WonderNews [ ] = _ ( " Wonder News " ) ;
ALIGNED ( 4 ) const u8 gText_WirelessCommunication [ ] = _ ( " Wireless Communication " ) ;
ALIGNED ( 4 ) const u8 gText_Friend2 [ ] = _ ( " Friend " ) ;
ALIGNED ( 4 ) const u8 gText_Exit3 [ ] = _ ( " Exit " ) ;
ALIGNED ( 4 ) const u8 gText_Receive [ ] = _ ( " Receive " ) ;
ALIGNED ( 4 ) const u8 gText_Send [ ] = _ ( " Send " ) ;
ALIGNED ( 4 ) const u8 gText_Toss [ ] = _ ( " Toss " ) ;
2022-05-19 19:14:13 +02:00
ALIGNED ( 4 ) const u8 gText_VarietyOfEventsImportedWireless [ ] = _ ( " A variety of events will be imported \n over Wireless Communication. " ) ;
2022-08-21 22:56:26 +02:00
ALIGNED ( 4 ) const u8 gText_WonderCardsInPossession [ ] = _ ( " Read the Wonder Cards in your \n possession. " ) ;
ALIGNED ( 4 ) const u8 gText_ReadNewsThatArrived [ ] = _ ( " Read the News that arrived. " ) ;
2022-05-19 19:14:13 +02:00
ALIGNED ( 4 ) const u8 gText_ReturnToTitle [ ] = _ ( " Return to the title screen. " ) ;
2022-08-21 22:56:26 +02:00
ALIGNED ( 4 ) const u8 gText_DontHaveCardNewOneInput [ ] = _ ( " You don't have a Wonder Card, \n so a new Card will be input. " ) ;
ALIGNED ( 4 ) const u8 gText_DontHaveNewsNewOneInput [ ] = _ ( " You don't have any Wonder News, \n so new News will be input. " ) ;
ALIGNED ( 4 ) const u8 gText_WhereShouldCardBeAccessed [ ] = _ ( " Where should the Wonder Card \n be accessed? " ) ;
ALIGNED ( 4 ) const u8 gText_WhereShouldNewsBeAccessed [ ] = _ ( " Where should the Wonder News \n be accessed? " ) ;
2022-05-19 19:14:13 +02:00
ALIGNED ( 4 ) const u8 gText_CommunicationStandbyBButtonCancel [ ] = _ ( " Communication standby… \n B Button: Cancel " ) ; // Unused
ALIGNED ( 4 ) const u8 gText_Communicating [ ] = _ ( " Communicating… " ) ;
ALIGNED ( 4 ) const u8 gText_CommunicationCompleted [ ] = _ ( " Communication completed. " ) ;
ALIGNED ( 4 ) const u8 gText_CommunicationError [ ] = _ ( " Communication error. " ) ;
ALIGNED ( 4 ) const u8 gText_CommunicationCanceled [ ] = _ ( " Communication has been canceled. " ) ;
2022-08-21 22:56:26 +02:00
ALIGNED ( 4 ) const u8 gText_ThrowAwayWonderCard [ ] = _ ( " Throw away the Wonder Card \n and input a new Card? " ) ;
ALIGNED ( 4 ) const u8 gText_HaventReceivedCardsGift [ ] = _ ( " You haven't received the Card's gift \n yet. Input a new Card anyway? " ) ;
ALIGNED ( 4 ) const u8 gText_WonderCardReceivedFrom [ ] = _ ( " A Wonder Card has been received \n from {STR_VAR_1}. " ) ;
ALIGNED ( 4 ) const u8 gText_WonderNewsReceivedFrom [ ] = _ ( " A Wonder News item has been \n received from {STR_VAR_1}. " ) ;
ALIGNED ( 4 ) const u8 gText_WonderCardReceived [ ] = _ ( " A new Wonder Card has been \n received. " ) ;
ALIGNED ( 4 ) const u8 gText_WonderNewsReceived [ ] = _ ( " A new Wonder News item has been \n received. " ) ;
ALIGNED ( 4 ) const u8 gText_NewStampReceived [ ] = _ ( " A new Stamp has been received. " ) ;
ALIGNED ( 4 ) const u8 gText_NewTrainerReceived [ ] = _ ( " A new Trainer has arrived. " ) ;
ALIGNED ( 4 ) const u8 gText_AlreadyHadCard [ ] = _ ( " You already had that \n Wonder Card. " ) ;
ALIGNED ( 4 ) const u8 gText_AlreadyHadNews [ ] = _ ( " You already had that \n Wonder News item. " ) ;
ALIGNED ( 4 ) const u8 gText_AlreadyHadStamp [ ] = _ ( " You already had that \n Stamp. " ) ;
ALIGNED ( 4 ) const u8 gText_NoMoreRoomForStamps [ ] = _ ( " There's no more room for adding \n Stamps. " ) ;
ALIGNED ( 4 ) const u8 gText_RecordUploadedViaWireless [ ] = _ ( " Your record has been uploaded via \n Wireless Communication. " ) ;
ALIGNED ( 4 ) const u8 gText_CantAcceptCardFromTrainer [ ] = _ ( " You can't accept a Wonder Card \n from this Trainer. " ) ;
ALIGNED ( 4 ) const u8 gText_CantAcceptNewsFromTrainer [ ] = _ ( " You can't accept Wonder News \n from this Trainer. " ) ;
2022-05-19 19:14:13 +02:00
ALIGNED ( 4 ) const u8 gText_NothingSentOver [ ] = _ ( " Nothing was sent over… " ) ;
2022-08-21 22:56:26 +02:00
ALIGNED ( 4 ) const u8 gText_WhatToDoWithCards [ ] = _ ( " What would you like to do \n with the Wonder Cards? " ) ;
ALIGNED ( 4 ) const u8 gText_WhatToDoWithNews [ ] = _ ( " What would you like to do \n with the Wonder News? " ) ;
ALIGNED ( 4 ) const u8 gText_SendingWonderCard [ ] = _ ( " Sending your Wonder Card… " ) ;
ALIGNED ( 4 ) const u8 gText_SendingWonderNews [ ] = _ ( " Sending your Wonder News item… " ) ;
ALIGNED ( 4 ) const u8 gText_WonderCardSentTo [ ] = _ ( " Your Wonder Card has been sent \n to {STR_VAR_1}. " ) ;
ALIGNED ( 4 ) const u8 gText_WonderNewsSentTo [ ] = _ ( " Your Wonder News item has been \n sent to {STR_VAR_1}. " ) ;
ALIGNED ( 4 ) const u8 gText_StampSentTo [ ] = _ ( " A Stamp has been sent to {STR_VAR_1}. " ) ;
ALIGNED ( 4 ) const u8 gText_GiftSentTo [ ] = _ ( " A Gift has been sent to {STR_VAR_1}. " ) ;
ALIGNED ( 4 ) const u8 gText_OtherTrainerHasCard [ ] = _ ( " The other Trainer has the same \n Wonder Card already. " ) ;
ALIGNED ( 4 ) const u8 gText_OtherTrainerHasNews [ ] = _ ( " The other Trainer has the same \n Wonder News already. " ) ;
ALIGNED ( 4 ) const u8 gText_OtherTrainerHasStamp [ ] = _ ( " The other Trainer has the same \n Stamp already. " ) ;
ALIGNED ( 4 ) const u8 gText_OtherTrainerCanceled [ ] = _ ( " The other Trainer canceled \n communication. " ) ;
ALIGNED ( 4 ) const u8 gText_CantSendGiftToTrainer [ ] = _ ( " You can't send a Mystery Gift to \n this Trainer. " ) ;
ALIGNED ( 4 ) const u8 gText_IfThrowAwayCardEventWontHappen [ ] = _ ( " If you throw away the Card, \n its event won't happen. Okay? " ) ;
ALIGNED ( 4 ) const u8 gText_OkayToDiscardNews [ ] = _ ( " Is it okay to discard this \n News item? " ) ;
ALIGNED ( 4 ) const u8 gText_HaventReceivedGiftOkayToDiscard [ ] = _ ( " You haven't received the \n Gift. Is it okay to discard? " ) ;
2022-05-19 19:14:13 +02:00
ALIGNED ( 4 ) const u8 gText_DataWillBeSaved [ ] = _ ( " Data will be saved. \n Please wait. " ) ;
ALIGNED ( 4 ) const u8 gText_SaveCompletedPressA [ ] = _ ( " Save completed. \n Please press the A Button. " ) ;
2022-08-21 22:56:26 +02:00
ALIGNED ( 4 ) const u8 gText_WonderCardThrownAway [ ] = _ ( " The Wonder Card was thrown away. " ) ;
ALIGNED ( 4 ) const u8 gText_WonderNewsThrownAway [ ] = _ ( " The Wonder News was thrown away. " ) ;
ALIGNED ( 4 ) const u8 gText_MysteryGift [ ] = _ ( " Mystery Gift " ) ;
ALIGNED ( 4 ) const u8 gText_PickOKExit [ ] = _ ( " {DPAD_UPDOWN}Pick {A_BUTTON}Ok {B_BUTTON}Exit " ) ;
ALIGNED ( 4 ) const u8 gText_PickOKCancel [ ] = _ ( " {DPAD_UPDOWN}Pick {A_BUTTON}Ok {B_BUTTON}Cancel " ) ;
const u8 gText_PlayersBattleResults [ ] = _ ( " {PLAYER}'s Battle Results " ) ;
const u8 gText_TotalRecordWLD [ ] = _ ( " Total Record W:{STR_VAR_1} L:{STR_VAR_2} D:{STR_VAR_3} " ) ;
const u8 gText_WinLoseDraw [ ] = _ ( " {CLEAR_TO 0x53}Win{CLEAR_TO 0x80}Lose{CLEAR_TO 0xB0}Draw " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_CommunicationStandby5 [ ] = _ ( " Communication standby… " ) ;
const u8 gText_QuitTheGame [ ] = _ ( " Quit the game? " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_YouveGot9999Coins [ ] = _ ( " You've got 9,999 Coins. " ) ;
const u8 gText_YouveRunOutOfCoins [ ] = _ ( " You've run out of Coins. \n Game over! " ) ;
const u8 gText_YouDontHaveThreeCoins [ ] = _ ( " You don't have three Coins. " ) ;
const u8 gText_ReelTimeHelp [ ] = _ ( " Reel Time \n Here's your chance to take \n aim and nail marks! \n Reel Time continues for the \n awarded number of spins. \n It all ends on a Big Bonus. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gDaycareText_GetAlongVeryWell [ ] = _ ( " The two seem to get along \n very well. " ) ;
const u8 gDaycareText_GetAlong [ ] = _ ( " The two seem to get along. " ) ;
const u8 gDaycareText_DontLikeOther [ ] = _ ( " The two don't seem to like \n each other much. " ) ;
2022-08-21 22:56:26 +02:00
const u8 gDaycareText_PlayOther [ ] = _ ( " The two prefer to play with other \n Pokémon than each other. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_NewLine2 [ ] = _ ( " \n " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Exit4 [ ] = _ ( " Exit " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_Lv [ ] = _ ( " {LV} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_TimeBoard [ ] = _ ( " Time Board " ) ;
const u8 gText_TimeCleared [ ] = _ ( " Time Cleared " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_XMinYDotZSec [ ] = _ ( " {STR_VAR_1} min. {STR_VAR_2}.{STR_VAR_3} sec. " ) ;
const u8 gText_TrainerHill1F [ ] = _ ( " 1F " ) ;
const u8 gText_TrainerHill2F [ ] = _ ( " 2F " ) ;
const u8 gText_TrainerHill3F [ ] = _ ( " 3F " ) ;
const u8 gText_TrainerHill4F [ ] = _ ( " 4F " ) ;
const u8 gText_TeachWhichMoveToPkmn [ ] = _ ( " Teach which move to {STR_VAR_1}? " ) ;
const u8 gText_MoveRelearnerTeachMoveConfirm [ ] = _ ( " Teach {STR_VAR_2}? " ) ;
const u8 gText_MoveRelearnerPkmnLearnedMove [ ] = _ ( " {STR_VAR_1} learned \n {STR_VAR_2}! " ) ;
const u8 gText_MoveRelearnerPkmnTryingToLearnMove [ ] = _ ( " {STR_VAR_1} is trying to learn \n {STR_VAR_2}. \ pBut {STR_VAR_1} can't learn more \n than four moves. \ pDelete an older move to make \n room for {STR_VAR_2}? " ) ;
const u8 gText_MoveRelearnerStopTryingToTeachMove [ ] = _ ( " Stop trying to teach \n {STR_VAR_2}? " ) ;
const u8 gText_MoveRelearnerAndPoof [ ] = _ ( " {PAUSE 32}1, {PAUSE 15}2, and {PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_BALL_BOUNCE_1}Poof! \ p " ) ;
const u8 gText_MoveRelearnerPkmnForgotMoveAndLearnedNew [ ] = _ ( " {STR_VAR_1} forgot {STR_VAR_3}. \ pAnd… \ p{STR_VAR_1} learned {STR_VAR_2}. " ) ;
const u8 gText_MoveRelearnedPkmnDidNotLearnMove [ ] = _ ( " {STR_VAR_1} did not learn the \n move {STR_VAR_2}. " ) ; // Unused
const u8 gText_MoveRelearnerGiveUp [ ] = _ ( " Give up trying to teach a new \n move to {STR_VAR_1}? " ) ;
const u8 gText_MoveRelearnerWhichMoveToForget [ ] = _ ( " Which move should be \n forgotten? \ p " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_MoveRelearnerBattleMoves [ ] = _ ( " Battle Moves " ) ;
const u8 gText_MoveRelearnerContestMovesTitle [ ] = _ ( " Contest Moves " ) ;
const u8 gText_MoveRelearnerType [ ] = _ ( " Type/ " ) ; // Unused
2022-05-19 19:14:13 +02:00
const u8 gText_MoveRelearnerPP [ ] = _ ( " PP/ " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_MoveRelearnerPower [ ] = _ ( " Power/ " ) ;
const u8 gText_MoveRelearnerAccuracy [ ] = _ ( " Accuracy/ " ) ;
const u8 gText_MoveRelearnerAppeal [ ] = _ ( " Appeal " ) ;
const u8 gText_MoveRelearnerJam [ ] = _ ( " Jam " ) ;
const u8 gText_Kira [ ] = _ ( " Kira " ) ;
const u8 gText_Amy [ ] = _ ( " Amy " ) ;
const u8 gText_John [ ] = _ ( " John " ) ;
const u8 gText_Roy [ ] = _ ( " Roy " ) ;
const u8 gText_Gabby [ ] = _ ( " Gabby " ) ;
const u8 gText_Anna [ ] = _ ( " Anna " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_ClearAllSaveData [ ] = _ ( " Clear all save data areas? " ) ;
const u8 gText_ClearingData [ ] = _ ( " Clearing data… \n Please wait. " ) ;
const u8 gText_IsThisTheCorrectTime [ ] = _ ( " Is this the correct time? " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_Confirm3 [ ] = _ ( " Confirm " ) ;
const u8 gText_Cancel4 [ ] = _ ( " Cancel " ) ;
const u8 gText_MrStoneMatchCallDesc [ ] = _ ( " Devon Pres " ) ;
const u8 gText_MrStoneMatchCallName [ ] = _ ( " Mr. Stone " ) ;
const u8 gText_StevenMatchCallDesc [ ] = _ ( " Hard As Rock " ) ;
const u8 gText_StevenMatchCallName [ ] = _ ( " Steven " ) ;
const u8 gText_MayBrendanMatchCallDesc [ ] = _ ( " Rad Neighbor " ) ;
const u8 gText_NormanMatchCallDesc [ ] = _ ( " Reliable One " ) ;
const u8 gText_MomMatchCallDesc [ ] = _ ( " Calm & Kind " ) ;
const u8 gText_WallyMatchCallDesc [ ] = _ ( " {PKMN} Lover " ) ;
const u8 gText_NormanMatchCallName [ ] = _ ( " Dad " ) ;
const u8 gText_MomMatchCallName [ ] = _ ( " Mom " ) ;
const u8 gText_ScottMatchCallDesc [ ] = _ ( " Elusive Eyes " ) ;
const u8 gText_ScottMatchCallName [ ] = _ ( " Scott " ) ;
const u8 gText_RoxanneMatchCallDesc [ ] = _ ( " Rockin' Whiz " ) ;
const u8 gText_BrawlyMatchCallDesc [ ] = _ ( " The Big Hit " ) ;
const u8 gText_WattsonMatchCallDesc [ ] = _ ( " Swell Shock " ) ;
const u8 gText_FlanneryMatchCallDesc [ ] = _ ( " Passion Burn " ) ;
const u8 gText_WinonaMatchCallDesc [ ] = _ ( " Sky Tamer " ) ;
const u8 gText_TateLizaMatchCallDesc [ ] = _ ( " Mystic Duo " ) ;
const u8 gText_JuanMatchCallDesc [ ] = _ ( " Dandy Charm " ) ;
const u8 gText_EliteFourMatchCallDesc [ ] = _ ( " Elite Four " ) ;
const u8 gText_ChampionMatchCallDesc [ ] = _ ( " Champion " ) ;
const u8 gText_ProfBirchMatchCallDesc [ ] = _ ( " {PKMN} Prof. " ) ;
2022-05-19 19:14:13 +02:00
const u8 gText_CommStandbyAwaitingOtherPlayer [ ] = _ ( " Communication standby… \n Awaiting another player to choose. " ) ;
const u8 gText_BattleWasRefused [ ] = _ ( " The battle was refused.{PAUSE 60} " ) ;
const u8 gText_RefusedBattle [ ] = _ ( " Refused the battle.{PAUSE 60} " ) ;
2022-08-21 22:56:26 +02:00
const u8 gText_NoWeather [ ] = _ ( " No Weather " ) ; // Below are unused debug names for weather types
const u8 gText_Sunny [ ] = _ ( " Sunny " ) ; // Unused
2022-05-19 19:14:13 +02:00
const u8 gText_Sunny2 [ ] = _ ( " SUNNY2 " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_Rain [ ] = _ ( " Rain " ) ; // Unused
const u8 gText_Snow [ ] = _ ( " Snow " ) ; // Unused
const u8 gText_Lightning [ ] = _ ( " Lightning " ) ; // Unused
const u8 gText_Fog [ ] = _ ( " Fog " ) ; // Unused
const u8 gText_VolcanoAsh [ ] = _ ( " Volcano Ash " ) ; // Unused
const u8 gText_Sandstorm [ ] = _ ( " Sandstorm " ) ; // Unused
2022-05-19 19:14:13 +02:00
const u8 gText_Fog2 [ ] = _ ( " FOG2 " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_Seafloor [ ] = _ ( " Seafloor " ) ; // Unused
const u8 gText_Cloudy [ ] = _ ( " Cloudy " ) ; // Unused
2022-05-19 19:14:13 +02:00
const u8 gText_Sunny3 [ ] = _ ( " SUNNY3 " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_HeavyRain [ ] = _ ( " Heavy Rain " ) ; // Unused
2022-05-19 19:14:13 +02:00
const u8 gText_Seafloor2 [ ] = _ ( " SEAFLOOR2 " ) ; // Unused
2022-08-21 22:56:26 +02:00
const u8 gText_DelAll [ ] = _ ( " Del. All " ) ;
const u8 gText_Cancel5 [ ] = _ ( " Cancel " ) ;
const u8 gText_Ok2 [ ] = _ ( " Ok " ) ;
const u8 gText_Quiz [ ] = _ ( " Quiz " ) ;
const u8 gText_Answer [ ] = _ ( " Answer " ) ;
const u8 gText_PokeBalls [ ] = _ ( " Poké Balls " ) ;
const u8 gText_Berry [ ] = _ ( " Berry " ) ;
const u8 gText_Berries [ ] = _ ( " Berries " ) ;