tumbledemerald-legacy/data/maps/DewfordTown/scripts.inc

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2022-05-19 19:14:13 +02:00
@ Sailing to and from Dewford uses local IDs from different maps
@ e.g. Route 104's sail to Dewford script references local IDs from Dewford's map
@ All of these local IDs are labeled here
.equ LOCALID_BRINEY_DEWFORD, 2
.equ LOCALID_BOAT_DEWFORD, 4
.equ LOCALID_BOAT_R109, 1
.equ LOCALID_BRINEY_R109, 2
.equ LOCALID_BOAT_R104, 7
.equ LOCALID_BRINEY_R104, 8
DewfordTown_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, DewfordTown_OnTransition
.byte 0
DewfordTown_OnTransition:
setflag FLAG_VISITED_DEWFORD_TOWN
end
DewfordTown_EventScript_Briney::
lock
faceplayer
goto_if_unset FLAG_DELIVERED_STEVEN_LETTER, DewfordTown_EventScript_ReturnToPetalburgPrompt
message DewfordTown_Text_WhereAreWeBound
waitmessage
multichoicedefault 21, 6, MULTI_BRINEY_ON_DEWFORD, 2, FALSE
switch VAR_RESULT
case 0, DewfordTown_EventScript_ChoosePetalburg
case 1, DewfordTown_EventScript_ChooseSlateport
case 2, DewfordTown_EventScript_CancelSailSelect
case MULTI_B_PRESSED, DewfordTown_EventScript_CancelSailSelect
end
DewfordTown_EventScript_ChoosePetalburg::
msgbox DewfordTown_Text_PetalburgWereSettingSail, MSGBOX_DEFAULT
closemessage
goto DewfordTown_EventScript_SailToPetalburg
release
end
DewfordTown_EventScript_ChooseSlateport::
msgbox DewfordTown_Text_SlateportWereSettingSail, MSGBOX_DEFAULT
closemessage
goto DewfordTown_EventScript_SailToSlateport
release
end
DewfordTown_EventScript_CancelSailSelect::
msgbox DewfordTown_Text_JustTellMeWhenYouNeedToSetSail, MSGBOX_DEFAULT
closemessage
release
end
DewfordTown_EventScript_ReturnToPetalburgPrompt::
msgbox DewfordTown_Text_SetSailBackToPetalburg, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, DewfordTown_EventScript_SailBackToPetalburg
msgbox DewfordTown_Text_GoDeliverIllBeWaiting, MSGBOX_DEFAULT
release
end
DewfordTown_EventScript_SailBackToPetalburg::
msgbox DewfordTown_Text_PetalburgWereSettingSail2, MSGBOX_DEFAULT
closemessage
goto DewfordTown_EventScript_SailToPetalburg
end
DewfordTown_EventScript_Woman::
msgbox DewfordTown_Text_TinyIslandCommunity, MSGBOX_NPC
end
DewfordTown_EventScript_TownSign::
msgbox DewfordTown_Text_TownSign, MSGBOX_SIGN
end
DewfordTown_EventScript_GymSign::
msgbox DewfordTown_Text_GymSign, MSGBOX_SIGN
end
DewfordTown_EventScript_HallSign::
msgbox DewfordTown_Text_HallSign, MSGBOX_SIGN
end
DewfordTown_EventScript_OldRodFisherman::
lock
faceplayer
goto_if_set FLAG_RECEIVED_OLD_ROD, DewfordTown_EventScript_HowsFishing
msgbox DewfordTown_Text_GettingItchToFish, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, DewfordTown_EventScript_GiveOldRod
goto_if_eq VAR_RESULT, NO, DewfordTown_EventScript_NotGettingItchToFish
end
DewfordTown_EventScript_GiveOldRod::
msgbox DewfordTown_Text_GiveYouOneOfMyRods, MSGBOX_DEFAULT
giveitem ITEM_OLD_ROD
setflag FLAG_RECEIVED_OLD_ROD
msgbox DewfordTown_Text_ThrowInFishingAdvice, MSGBOX_DEFAULT
release
end
DewfordTown_EventScript_NotGettingItchToFish::
msgbox DewfordTown_Text_ThatsTooBadThen, MSGBOX_DEFAULT
release
end
DewfordTown_EventScript_HowsFishing::
message DewfordTown_Text_HowsYourFishing
waitmessage
multichoice 20, 8, MULTI_HOWS_FISHING, TRUE
goto_if_eq VAR_RESULT, 0, DewfordTown_EventScript_FishingExcellent
goto_if_eq VAR_RESULT, 1, DewfordTown_EventScript_FishingNotSoGood
end
DewfordTown_EventScript_FishingExcellent::
msgbox DewfordTown_Text_GreatHaulInSomeBigOnes, MSGBOX_DEFAULT
release
end
DewfordTown_EventScript_FishingNotSoGood::
msgbox DewfordTown_Text_FishingAdvice, MSGBOX_DEFAULT
goto_if_set FLAG_SYS_GAME_CLEAR, DewfordTown_EventScript_GiveOldSeaMap
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release
end
DewfordTown_EventScript_GiveOldSeaMap::
msgbox DewfordTown_Text_MaybeExploringWouldBeBetter, MSGBOX_DEFAULT
giveitem ITEM_OLD_SEA_MAP
setflag FLAG_RECEIVED_OLD_SEA_MAP
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release
end
DewfordTown_EventScript_SailToPetalburg::
call EventScript_BackupMrBrineyLocation
setobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN, 0
applymovement LOCALID_BRINEY_DEWFORD, DewfordTown_Movement_BrineyBoardBoat
waitmovement 0
removeobject LOCALID_BRINEY_DEWFORD
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_PlayerBoardBoat
waitmovement 0
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
call Common_EventScript_PlayBrineysBoatMusic
applymovement LOCALID_BOAT_DEWFORD, DewfordTown_Movement_SailToPetalburg
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_SailToPetalburg
waitmovement 0
showobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE104
call Common_EventScript_StopBrineysBoatMusic
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_ExitBoatPetalburg
waitmovement 0
showobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE104
clearflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY
clearflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO
clearflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT
setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
hideobjectat LOCALID_BOAT_DEWFORD, MAP_DEWFORD_TOWN
setvar VAR_BOARD_BRINEY_BOAT_STATE, 2
resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
warp MAP_ROUTE104_MR_BRINEYS_HOUSE, 5, 4
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
waitstate
release
end
DewfordTown_EventScript_SailToSlateport::
call EventScript_BackupMrBrineyLocation
setobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN, 1
applymovement LOCALID_BRINEY_DEWFORD, DewfordTown_Movement_BrineyBoardBoat
waitmovement 0
removeobject LOCALID_BRINEY_DEWFORD
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_PlayerBoardBoat
waitmovement 0
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
call Common_EventScript_PlayBrineysBoatMusic
applymovement LOCALID_BOAT_DEWFORD, DewfordTown_Movement_SailToSlateport
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_SailToSlateport
waitmovement 0
call Common_EventScript_StopBrineysBoatMusic
showobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE109
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_ExitBoatSlateport
waitmovement 0
setobjectxyperm LOCALID_BRINEY_R109, 21, 26
addobject LOCALID_BRINEY_R109
setobjectsubpriority LOCALID_BRINEY_R109, MAP_ROUTE109, 0
applymovement LOCALID_BRINEY_R109, DewfordTown_Movement_BrineyExitBoat
waitmovement 0
clearflag FLAG_HIDE_ROUTE_109_MR_BRINEY
addobject LOCALID_BOAT_R109
clearflag FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT
setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
hideobjectat LOCALID_BOAT_DEWFORD, MAP_DEWFORD_TOWN
call_if_unset FLAG_DELIVERED_DEVON_GOODS, DewfordTown_EventScript_LandedSlateportDeliverGoods
call_if_set FLAG_DELIVERED_DEVON_GOODS, DewfordTown_EventScript_LandedSlateport
closemessage
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
resetobjectsubpriority LOCALID_BRINEY_R109, MAP_ROUTE109
copyobjectxytoperm LOCALID_BRINEY_R109
release
end
DewfordTown_EventScript_LandedSlateportDeliverGoods::
msgbox DewfordTown_Text_BrineyLandedInSlateportDeliverGoods, MSGBOX_DEFAULT
return
DewfordTown_EventScript_LandedSlateport::
msgbox DewfordTown_Text_BrineyLandedInSlateport, MSGBOX_DEFAULT
return
DewfordTown_Movement_SailToPetalburg:
walk_up
walk_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_up
walk_up
walk_left
walk_left
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_left
walk_fast_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_faster_left
walk_fast_left
walk_fast_left
walk_fast_up
walk_fast_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_up
walk_up
walk_up
walk_up
step_end
DewfordTown_Movement_SailToSlateport:
walk_right
walk_fast_right
walk_fast_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
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walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
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walk_faster_right
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walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_faster_right
walk_fast_right
walk_fast_right
walk_fast_up
walk_fast_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_faster_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
step_end
DewfordTown_Movement_PlayerBoardBoat:
walk_right
walk_up
step_end
DewfordTown_Movement_ExitBoatPetalburg:
walk_up
walk_up
walk_up
step_end
DewfordTown_Movement_ExitBoatSlateport:
walk_up
walk_up
walk_up
walk_in_place_faster_down
step_end
DewfordTown_Movement_BrineyBoardBoat:
walk_up
step_end
DewfordTown_Movement_BrineyExitBoat:
walk_up
walk_up
step_end
DewfordTown_EventScript_TrendyPhraseBoy::
lock
faceplayer
call Common_EventScript_BufferTrendyPhrase
msgbox DewfordTown_Text_XIsTheBiggestHappeningThingRight, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, DewfordTown_EventScript_ConfirmTrendyPhrase
goto_if_eq VAR_RESULT, NO, DewfordTown_EventScript_RejectTrendyPhrase
end
DewfordTown_EventScript_ConfirmTrendyPhrase::
msgbox DewfordTown_Text_YeahDefinitionOfInRightNow, MSGBOX_DEFAULT
release
end
DewfordTown_EventScript_RejectTrendyPhrase::
msgbox DewfordTown_Text_TellMeWhatsNewAndIn, MSGBOX_DEFAULT
setvar VAR_0x8004, EASY_CHAT_TYPE_TRENDY_PHRASE
call Common_ShowEasyChatScreen
lock
faceplayer
goto_if_eq VAR_RESULT, TRUE, DewfordTown_EventScript_GiveNewTrendyPhrase
goto_if_eq VAR_RESULT, FALSE, DewfordTown_EventScript_CancelNewTrendyPhrase
end
DewfordTown_EventScript_GiveNewTrendyPhrase::
incrementgamestat GAME_STAT_STARTED_TRENDS
goto_if_eq VAR_0x8004, FALSE, DewfordTown_EventScript_PhraseNotTrendyEnough
msgbox DewfordTown_Text_OfCourseIKnowAboutThat, MSGBOX_DEFAULT
release
end
DewfordTown_EventScript_CancelNewTrendyPhrase::
msgbox DewfordTown_Text_HearOfAnyTrendsComeShareWithMe, MSGBOX_DEFAULT
release
end
DewfordTown_EventScript_PhraseNotTrendyEnough::
msgbox DewfordTown_Text_XHuhIThinkYIsCool, MSGBOX_DEFAULT
release
end
DewfordTown_Text_TinyIslandCommunity:
.string "Dewford is a tiny island community.\n"
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.string "If something gets trendy here,\l"
.string "everyone picks up on it right away.$"
DewfordTown_Text_TownSign:
.string "Dewford Town\n"
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.string "“A tiny island in the blue sea.”$"
DewfordTown_Text_GymSign:
.string "Dewford Town Pokémon Gym\n"
.string "Leader: Brawly\l"
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.string "“A big wave in fighting!”$"
DewfordTown_Text_HallSign:
.string "Dewford Hall\n"
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.string "“Everyone's information exchange!”$"
Route104_Text_LandedInDewfordDeliverLetter:
.string "Mr. Briney: Ahoy!\n"
.string "We've hit land in Dewford.\p"
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.string "I suppose you're off to deliver that\n"
.string "Letter to, who was it now, Steven!$"
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DewfordTown_Text_SetSailBackToPetalburg:
.string "Mr. Briney: Have you delivered your\n"
.string "Letter?\p"
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.string "Or were you meaning to sail back to\n"
.string "Petalburg?$"
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DewfordTown_Text_PetalburgWereSettingSail2:
.string "Mr. Briney: Petalburg it is, then!\p"
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.string "Anchors aweigh!\n"
.string "Peeko, we're setting sail, my darling!$"
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DewfordTown_Text_GoDeliverIllBeWaiting:
.string "Mr. Briney: Then you go on and deliver\n"
.string "the Letter. I'll be waiting.$"
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DewfordTown_Text_BrineyLandedInDewford:
.string "Mr. Briney: Ahoy!\n"
.string "We've hit land in Dewford!\p"
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.string "You just go on and tell me whenever\n"
.string "you want to set sail again!$"
DewfordTown_Text_WhereAreWeBound:
.string "Mr. Briney: Ahoy!\n"
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.string "For you, I'll go out to sea anytime!\p"
.string "Now, my friend, where are we bound?$"
DewfordTown_Text_PetalburgWereSettingSail:
.string "Mr. Briney: Petalburg, is it?\p"
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.string "Anchors aweigh!\n"
.string "Peeko, we're setting sail, my darling!$"
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DewfordTown_Text_SlateportWereSettingSail:
.string "Mr. Briney: Slateport, is it?\p"
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.string "Anchors aweigh!\n"
.string "Peeko, we're setting sail, my darling!$"
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DewfordTown_Text_JustTellMeWhenYouNeedToSetSail:
.string "Mr. Briney: You just tell me whenever\n"
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.string "you need to set sail again!$"
DewfordTown_Text_GettingItchToFish:
.string "This is a renowned fishing spot.\n"
.string "Are you getting the itch to fish?$"
DewfordTown_Text_GiveYouOneOfMyRods:
.string "I hear you, and I like what\n"
.string "you're saying!\p"
.string "I'll give you one of my fishing Rods.$"
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DewfordTown_Text_ThrowInFishingAdvice:
.string "And, as an added bonus, I'll even throw\n"
.string "in a little fishing advice!\p"
.string "First, you want to face the water,\n"
.string "then use the Rod.\p"
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.string "Focus your mind…\n"
.string "If you get a bite, pull on the Rod.\p"
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.string "Sometimes you can snag something\n"
.string "immediately, but with bigger catches,\l"
.string "you need to time the pulls on your Rod\l"
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.string "to haul them in.$"
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DewfordTown_Text_MaybeExploringWouldBeBetter:
.string "Hmmm... Well, if you aren't having much\n"
.string "luck with fishing... Maybe exploring\l"
.string "would be a better fit for a Trainer like\l"
.string "you?$"
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DewfordTown_Text_ThatsTooBadThen:
.string "Oh, is that so?\n"
.string "That's too bad, then.$"
DewfordTown_Text_HowsYourFishing:
.string "Yo!\n"
.string "How's your fishing?$"
DewfordTown_Text_GreatHaulInSomeBigOnes:
.string "Is that right! That's great!\n"
.string "Haul in some big ones!$"
DewfordTown_Text_FishingAdvice:
.string "Oh, hey, don't get down on yourself!\n"
.string "I'll give you a little fishing advice.\p"
.string "First, you want to face the water,\n"
.string "then use the Rod.\p"
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.string "Focus your mind…\n"
.string "If you get a bite, pull the Rod.\p"
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.string "Sometimes you can snag something\n"
.string "immediately, but with bigger catches,\l"
.string "you need to time the pulls on your Rod\l"
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.string "to haul them in.$"
DewfordTown_Text_XIsTheBiggestHappeningThingRight:
.string "I like what's hip, happening, and trendy.\n"
.string "I'm always checking it out.\p"
.string "Listen, have you heard about this new\n"
.string "{STR_VAR_1}”?\p"
.string "That's right!\n"
.string "Of course you know!\p"
.string "I mean, sheesh,\n"
.string "{STR_VAR_1}”…\l"
.string "It's the hottest thing in cool!\p"
.string "Wherever you're from,\n"
.string "{STR_VAR_1}”\l"
.string "is the biggest happening thing, right?$"
DewfordTown_Text_TellMeWhatsNewAndIn:
.string "Hunh?\n"
.string "It's not the hip and happening thing?\p"
.string "Well, hey, you have to tell me,\n"
.string "what's new and what's “in”?$"
DewfordTown_Text_OfCourseIKnowAboutThat:
.string "Hunh?\n"
.string "{STR_VAR_2}”?\p"
.string "… …\p"
.string "…Uh… Yeah! That's right!\n"
.string "Yeah, I knew that! Knew it all along!\p"
.string "Of course I know about that!\n"
.string "{STR_VAR_2},” right?\p"
.string "Yeah, that's it, it's there!\n"
.string "Isn't “{STR_VAR_2}”\l"
.string "the coolest, or what?\p"
.string "It's the hippest thing in hip.\n"
.string "You think I'd not know about it?\p"
.string "{STR_VAR_1}”…\n"
.string "It's, like, so five minutes ago.\p"
.string "Now, “{STR_VAR_2}” is\n"
.string "what's vital and in tune with the times!$"
DewfordTown_Text_XHuhIThinkYIsCool:
.string "Hmm…\n"
.string "{STR_VAR_2},” huh?\p"
.string "But personally, I think\n"
.string "{STR_VAR_1}”\l"
.string "is what's real in cool.$"
DewfordTown_Text_HearOfAnyTrendsComeShareWithMe:
.string "Well, if you hear of any happening new\n"
.string "trends, come share them with me, okay?$"
DewfordTown_Text_YeahDefinitionOfInRightNow:
.string "Yeah, absolutely right!\p"
.string "{STR_VAR_1}” is the\n"
.string "definition of “in” right now.$"