rubyx/lib/risc/builder.rb
2020-03-22 14:31:43 +02:00

180 lines
6.8 KiB
Ruby

module Risc
# A Builder is used to generate code, either by using it's api, or dsl
#
# The code is added to the method_compiler.
#
# Basically this allows to express many Risc instructions with extremely readable code.
# example:
# space << Parfait.object_space # load constant
# message[:receiver] << space #make current message's (r0) receiver the space
# See http://ruby-x.org/rubyx/builder.html for details
#
class Builder
attr_reader :built , :compiler
# pass a compiler, to which instruction are added (usually)
# call build with a block to build
def initialize(compiler, for_source)
raise "no compiler" unless compiler
raise "no source" unless for_source
@compiler = compiler
@source = for_source
@source_used = false
end
# especially for the macros (where register allocation is often manual)
# register need to be created. And since the code is "ported" we create
# them with the old names, which used the infer_type to infer the type
#
# Return the RegisterValue with given name and inferred type, compiler set
def register( name )
RegisterValue.new(name , infer_type(name) ).set_compiler(compiler)
end
# create an add a RegisterTransfer instruction with to and from
def transfer(to , from)
add_code Risc.transfer(@source, to , from)
end
# Infer the type from a symbol. In the simplest case the symbol is the class name.
# But in building, sometimes variations are needed, so next_message or caller work
# too (and both return "Message")
# A general "_reg"/"_obj"/"_const" or "_tmp" at the end of the name will be removed
# An error is raised if the symbol/object can not be inferred
def infer_type( name )
as_string = name.to_s
parts = as_string.split("_")
if( ["reg" , "obj" , "tmp" , "self" , "const", "1" , "2"].include?( parts.last ) )
parts.pop
as_string = parts.join("_")
end
as_string = "word" if as_string == "name"
as_string = "message" if as_string == "next_message"
as_string = "message" if as_string == "caller"
sym = as_string.camelise.to_sym
clazz = Parfait.object_space.get_class_by_name(sym)
raise "Not implemented/found object #{name}:#{sym}" unless clazz
return clazz.instance_type
end
def if_zero( label )
@source_used = true
add_code Risc::IsZero.new(@source , label)
end
def if_not_zero( label )
@source_used = true
add_code Risc::IsNotZero.new(@source , label)
end
def if_minus( label )
@source_used = true
add_code Risc::IsMinus.new(@source , label)
end
def branch( label )
@source_used = true
add_code Risc::Branch.new(@source, label)
end
# Build code using dsl (see __init__ or MessageSetup for examples).
# Names (that ruby would resolve to a variable/method) are converted
# to registers. << means assignment and [] is supported both on
# L and R values (but only one at a time). R values may also be constants.
#
# Basically this allows to create LoadConstant, RegToSlot, SlotToReg and
# Transfer instructions with extremely readable code.
# example:
# space << Parfait.object_space # load constant
# message[:receiver] << space #make current message's (r0) receiver the space
#
# build result is added to compiler directly
#
def build(&block)
instance_eval(&block)
end
# make the message register available for the dsl
def message
Risc.message_named_reg.set_compiler(@compiler)
end
# add code straight to the compiler
def add_code(ins)
@compiler.add_code(ins)
return ins
end
def load_object(object , into = nil)
@compiler.load_object(object , into)
end
# for some methods that return an integer it is beneficial to pre allocate the
# integer and store it in the return value. That is what this function does.
#
# Those (builtin) methods, mostly syscall wrappers then go on to do this and that
# clobbering registers and so the allocate and even move would be difficult.
# We sidestep all that by pre-allocating.
#
# Note: this was pre register-allocate. clobbering is history, maybe revisit?
def prepare_int_return
message[:return_value] << allocate_int
end
# allocate int fetches a new int, for sure. It is a builder method, rather than
# an inbuilt one, to avoid call overhead for 99.9%
# The factories allocate in 1k, so only when that runs out do we really need a call.
# Note:
# Unfortunately (or so me thinks), this creates code bloat, as the calling is
# included in 100%, but only needed in 0.1. Risc-level Blocks or Macros may be needed.
# as the calling in (the same) 40-50 instructions for every basic int op.
#
# The method
# - grabs a Integer instance from the Integer factory
# - checks for nil and calls (get_more) for more if needed
# - returns the RiscValue (Register) where the object is found
#
# The implicit condition is that the method is called at the entry of a method.
# It uses a fair few registers and resets all at the end. The returned object
# will always be in r1, because the method resets, and all others will be clobbered.
#
# Return RegisterValue(:r1) that will be named integer_tmp
def allocate_int
cont_label = Risc.label("continue int allocate" , "cont_label")
factory = load_object Parfait.object_space.get_factory_for(:Integer)
null = load_object Parfait.object_space.nil_object
int = nil
build do
int = factory[:next_object].to_reg
null.op :- , int
if_not_zero cont_label
factory[:next_object] << factory[:reserve]
call_get_more
add_code cont_label
factory[:next_object] << factory[:next_object][:next_integer]
end
int
end
# Call_get_more calls the method get_more on the factory (see there).
# From the callers perspective the method ensures there is a next_object.
#
# Calling is three step process
# - setting up the next message
# - moving receiver (factory) and arguments (none)
# - issuing the call
# These steps shadow the SlotMachineInstructions MessageSetup, ArgumentTransfer and SimpleCall
def call_get_more
int_factory = Parfait.object_space.get_factory_for(:Integer)
factory = load_object int_factory
calling = int_factory.get_type.get_method( :get_more )
calling = Parfait.object_space.get_method!(:Space,:main) #until we actually parse Factory
raise "no main defined" unless calling
SlotMachine::MessageSetup.new( calling ).build_with( self )
message[:receiver] << factory
SlotMachine::SimpleCall.new(calling).to_risc(compiler)
end
end
end