2017-01-19 08:02:29 +01:00
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module Risc
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2014-06-14 09:59:25 +02:00
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2018-04-08 17:51:20 +02:00
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# A Builder is used to generate code, either by using it's api, or dsl
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#
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2018-08-19 12:16:07 +02:00
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# The code is added to the method_compiler.
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2018-06-29 12:27:57 +02:00
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#
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2020-02-27 17:19:27 +01:00
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# Basically this allows to express many Risc instructions with extremely readable code.
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2019-08-06 17:33:27 +02:00
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# example:
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# space << Parfait.object_space # load constant
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# message[:receiver] << space #make current message's (r0) receiver the space
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# See http://ruby-x.org/rubyx/builder.html for details
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2019-08-12 23:13:29 +02:00
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#
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2018-04-06 13:21:38 +02:00
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class Builder
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2020-03-02 12:48:21 +01:00
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attr_reader :built , :compiler
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2018-04-06 13:54:24 +02:00
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2018-04-07 21:35:40 +02:00
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# pass a compiler, to which instruction are added (usually)
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2018-04-08 17:51:20 +02:00
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# call build with a block to build
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def initialize(compiler, for_source)
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raise "no compiler" unless compiler
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raise "no source" unless for_source
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@compiler = compiler
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2018-04-18 18:12:30 +02:00
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@source = for_source
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@source_used = false
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2014-06-14 09:59:25 +02:00
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end
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2018-04-06 21:40:58 +02:00
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2020-03-04 11:39:52 +01:00
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# especially for the macros (where register allocation is often manual)
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# register need to be created. And since the code is "ported" we create
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# them with the old names, which used the infer_type to infer the type
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#
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# Return the RegisterValue with given name and inferred type, compiler set
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def register( name )
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RegisterValue.new(name , infer_type(name) ).set_compiler(compiler)
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end
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# create an add a RegisterTransfer instruction with to and from
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def transfer(to , from)
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add_code Risc.transfer(@source, to , from)
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end
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2020-03-04 10:57:13 +01:00
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# Infer the type from a symbol. In the simplest case the symbol is the class name.
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# But in building, sometimes variations are needed, so next_message or caller work
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# too (and both return "Message")
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# A general "_reg"/"_obj"/"_const" or "_tmp" at the end of the name will be removed
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# An error is raised if the symbol/object can not be inferred
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def infer_type( name )
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as_string = name.to_s
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parts = as_string.split("_")
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if( ["reg" , "obj" , "tmp" , "self" , "const", "1" , "2"].include?( parts.last ) )
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parts.pop
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as_string = parts.join("_")
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end
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as_string = "word" if as_string == "name"
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as_string = "message" if as_string == "next_message"
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as_string = "message" if as_string == "caller"
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sym = as_string.camelise.to_sym
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clazz = Parfait.object_space.get_class_by_name(sym)
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raise "Not implemented/found object #{name}:#{sym}" unless clazz
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return clazz.instance_type
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end
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2018-04-07 23:50:51 +02:00
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def if_zero( label )
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@source_used = true
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add_code Risc::IsZero.new(@source , label)
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end
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def if_not_zero( label )
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@source_used = true
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add_code Risc::IsNotZero.new(@source , label)
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end
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2018-08-08 19:53:06 +02:00
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def if_minus( label )
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@source_used = true
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add_code Risc::IsMinus.new(@source , label)
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end
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def branch( label )
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@source_used = true
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add_code Risc::Branch.new(@source, label)
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2018-04-07 23:50:51 +02:00
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end
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2018-11-22 08:16:56 +01:00
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# Build code using dsl (see __init__ or MessageSetup for examples).
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# Names (that ruby would resolve to a variable/method) are converted
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2018-04-07 21:35:40 +02:00
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# to registers. << means assignment and [] is supported both on
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# L and R values (but only one at a time). R values may also be constants.
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#
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# Basically this allows to create LoadConstant, RegToSlot, SlotToReg and
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# Transfer instructions with extremely readable code.
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# example:
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# space << Parfait.object_space # load constant
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2018-11-22 08:16:56 +01:00
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# message[:receiver] << space #make current message's (r0) receiver the space
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2018-04-07 21:35:40 +02:00
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#
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# build result is added to compiler directly
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#
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def build(&block)
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instance_eval(&block)
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end
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2018-04-06 23:35:54 +02:00
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2020-03-02 12:48:21 +01:00
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# make the message register available for the dsl
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def message
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Risc.message_named_reg.set_compiler(@compiler)
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end
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# add code straight to the compiler
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def add_code(ins)
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@compiler.add_code(ins)
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return ins
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end
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2018-04-08 17:51:20 +02:00
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2020-03-04 11:39:52 +01:00
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def load_object(object , into = nil)
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@compiler.load_object(object , into)
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end
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2020-03-02 19:38:36 +01:00
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2018-11-22 08:16:56 +01:00
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# for some methods that return an integer it is beneficial to pre allocate the
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# integer and store it in the return value. That is what this function does.
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#
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# Those (builtin) methods, mostly syscall wrappers then go on to do this and that
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# clobbering registers and so the allocate and even move would be difficult.
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# We sidestep all that by pre-allocating.
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#
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# Note: this was pre register-allocate. clobbering is history, maybe revisit?
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def prepare_int_return
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message[:return_value] << allocate_int
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end
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2018-11-21 10:12:39 +01:00
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# allocate int fetches a new int, for sure. It is a builder method, rather than
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# an inbuilt one, to avoid call overhead for 99.9%
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# The factories allocate in 1k, so only when that runs out do we really need a call.
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# Note:
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# Unfortunately (or so me thinks), this creates code bloat, as the calling is
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2018-11-22 08:16:56 +01:00
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# included in 100%, but only needed in 0.1. Risc-level Blocks or Macros may be needed.
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# as the calling in (the same) 40-50 instructions for every basic int op.
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2018-11-21 10:12:39 +01:00
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#
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# The method
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# - grabs a Integer instance from the Integer factory
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# - checks for nil and calls (get_more) for more if needed
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2018-11-22 08:16:56 +01:00
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# - returns the RiscValue (Register) where the object is found
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2018-11-21 10:12:39 +01:00
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#
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# The implicit condition is that the method is called at the entry of a method.
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# It uses a fair few registers and resets all at the end. The returned object
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2018-11-22 08:16:56 +01:00
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# will always be in r1, because the method resets, and all others will be clobbered.
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#
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# Return RegisterValue(:r1) that will be named integer_tmp
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2018-11-21 10:12:39 +01:00
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def allocate_int
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cont_label = Risc.label("continue int allocate" , "cont_label")
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factory = load_object Parfait.object_space.get_factory_for(:Integer)
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null = load_object Parfait.object_space.nil_object
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int = nil
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build do
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int = factory[:next_object].to_reg
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null.op :- , int
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if_not_zero cont_label
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factory[:next_object] << factory[:reserve]
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call_get_more
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add_code cont_label
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factory[:next_object] << factory[:next_object][:next_integer]
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end
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int
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end
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# Call_get_more calls the method get_more on the factory (see there).
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# From the callers perspective the method ensures there is a next_object.
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#
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# Calling is three step process
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# - setting up the next message
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# - moving receiver (factory) and arguments (none)
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# - issuing the call
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2019-10-03 19:55:41 +02:00
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# These steps shadow the SlotMachineInstructions MessageSetup, ArgumentTransfer and SimpleCall
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2018-11-21 10:12:39 +01:00
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def call_get_more
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int_factory = Parfait.object_space.get_factory_for(:Integer)
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factory = load_object int_factory
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calling = int_factory.get_type.get_method( :get_more )
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2019-09-15 11:58:43 +02:00
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calling = Parfait.object_space.get_method!(:Space,:main) #until we actually parse Factory
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2019-09-12 21:27:10 +02:00
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raise "no main defined" unless calling
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2019-10-03 19:55:41 +02:00
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SlotMachine::MessageSetup.new( calling ).build_with( self )
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2020-03-02 12:48:21 +01:00
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message[:receiver] << factory
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2019-10-03 19:55:41 +02:00
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SlotMachine::SimpleCall.new(calling).to_risc(compiler)
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2018-11-21 10:12:39 +01:00
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end
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2014-06-14 09:59:25 +02:00
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end
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end
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