module Risc # A Builder is used to generate code, either by using it's api, or dsl # # The code is added to the method_compiler. # # Basically this allows to express many Risc instructions with extremely readable code. # example: # space << Parfait.object_space # load constant # message[:receiver] << space #make current message's (r0) receiver the space # See http://ruby-x.org/rubyx/builder.html for details # class Builder attr_reader :built , :compiler # pass a compiler, to which instruction are added (usually) # call build with a block to build def initialize(compiler, for_source) raise "no compiler" unless compiler raise "no source" unless for_source @compiler = compiler @source = for_source @source_used = false end # especially for the macros (where register allocation is often manual) # register need to be created. And since the code is "ported" we create # them with the old names, which used the infer_type to infer the type # # Return the RegisterValue with given name and inferred type, compiler set def register( name ) RegisterValue.new(name , infer_type(name) ).set_compiler(compiler) end # create an add a RegisterTransfer instruction with to and from def transfer(to , from) add_code Risc.transfer(@source, to , from) end # Infer the type from a symbol. In the simplest case the symbol is the class name. # But in building, sometimes variations are needed, so next_message or caller work # too (and both return "Message") # A general "_reg"/"_obj"/"_const" or "_tmp" at the end of the name will be removed # An error is raised if the symbol/object can not be inferred def infer_type( name ) as_string = name.to_s parts = as_string.split("_") if( ["reg" , "obj" , "tmp" , "self" , "const", "1" , "2"].include?( parts.last ) ) parts.pop as_string = parts.join("_") end as_string = "word" if as_string == "name" as_string = "message" if as_string == "next_message" as_string = "message" if as_string == "caller" sym = as_string.camelise.to_sym clazz = Parfait.object_space.get_class_by_name(sym) raise "Not implemented/found object #{name}:#{sym}" unless clazz return clazz.instance_type end def if_zero( label ) @source_used = true add_code Risc::IsZero.new(@source , label) end def if_not_zero( label ) @source_used = true add_code Risc::IsNotZero.new(@source , label) end def if_minus( label ) @source_used = true add_code Risc::IsMinus.new(@source , label) end def branch( label ) @source_used = true add_code Risc::Branch.new(@source, label) end # Build code using dsl (see __init__ or MessageSetup for examples). # Names (that ruby would resolve to a variable/method) are converted # to registers. << means assignment and [] is supported both on # L and R values (but only one at a time). R values may also be constants. # # Basically this allows to create LoadConstant, RegToSlot, SlotToReg and # Transfer instructions with extremely readable code. # example: # space << Parfait.object_space # load constant # message[:receiver] << space #make current message's (r0) receiver the space # # build result is added to compiler directly # def build(&block) instance_eval(&block) end # make the message register available for the dsl def message Risc.message_named_reg.set_compiler(@compiler) end # add code straight to the compiler def add_code(ins) @compiler.add_code(ins) return ins end def load_object(object , into = nil) @compiler.load_object(object , into) end # for some methods that return an integer it is beneficial to pre allocate the # integer and store it in the return value. That is what this function does. # # Those (builtin) methods, mostly syscall wrappers then go on to do this and that # clobbering registers and so the allocate and even move would be difficult. # We sidestep all that by pre-allocating. # # Note: this was pre register-allocate. clobbering is history, maybe revisit? def prepare_int_return message[:return_value] << allocate_int end # allocate int fetches a new int, for sure. It is a builder method, rather than # an inbuilt one, to avoid call overhead for 99.9% # The factories allocate in 1k, so only when that runs out do we really need a call. # Note: # Unfortunately (or so me thinks), this creates code bloat, as the calling is # included in 100%, but only needed in 0.1. Risc-level Blocks or Macros may be needed. # as the calling in (the same) 40-50 instructions for every basic int op. # # The method # - grabs a Integer instance from the Integer factory # - checks for nil and calls (get_more) for more if needed # - returns the RiscValue (Register) where the object is found # # The implicit condition is that the method is called at the entry of a method. # It uses a fair few registers and resets all at the end. The returned object # will always be in r1, because the method resets, and all others will be clobbered. # # Return RegisterValue(:r1) that will be named integer_tmp def allocate_int cont_label = Risc.label("continue int allocate" , "cont_label") factory = load_object Parfait.object_space.get_factory_for(:Integer) null = load_object Parfait.object_space.nil_object int = nil build do int = factory[:next_object].to_reg null.op :- , int if_not_zero cont_label factory[:next_object] << factory[:reserve] call_get_more add_code cont_label factory[:next_object] << factory[:next_object][:next_integer] end int end # Call_get_more calls the method get_more on the factory (see there). # From the callers perspective the method ensures there is a next_object. # # Calling is three step process # - setting up the next message # - moving receiver (factory) and arguments (none) # - issuing the call # These steps shadow the SlotMachineInstructions MessageSetup, ArgumentTransfer and SimpleCall def call_get_more int_factory = Parfait.object_space.get_factory_for(:Integer) factory = load_object int_factory calling = int_factory.get_type.get_method( :get_more ) calling = Parfait.object_space.get_method!(:Space,:main) #until we actually parse Factory raise "no main defined" unless calling SlotMachine::MessageSetup.new( calling ).build_with( self ) message[:receiver] << factory SlotMachine::SimpleCall.new(calling).to_risc(compiler) end end end