rubyx/lib/vm/block.rb

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require_relative "values"
module Vm
# Think flowcharts: blocks are the boxes. The smallest unit of linear code
# Blocks must end in control instructions (jump/call/return).
# And the only valid argument for a jump is a Block
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# Blocks form a linked list
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# There are four ways for a block to get data (to work on)
# - hard coded constants (embedded in code)
# - memory move
# - values passed in (from previous blocks. ie local variables)
# See Value description on how to create code/instructions
# Codes then get assembled into bytes (after linking)
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class Block < Code
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def initialize(name)
super()
@name = name.to_sym
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@next = nil
@codes = []
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end
attr_reader :name , :next , :codes
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def length
@codes.inject(0) {| sum , item | sum + item.length}
end
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def add_code(kode)
raise "alarm #{kode}" if kode.is_a? Word
raise "alarm #{kode}" unless kode.is_a? Code
@codes << kode
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self
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end
def link_at pos , context
@position = pos
@codes.each do |code|
code.link_at(pos , context)
pos += code.length
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end
pos
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end
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def assemble(io)
@codes.each do |obj|
obj.assemble io
end
end
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# set the next executed block after self.
# why is this useful? if it's unconditional, why not merge them:
# So the second block can be used as a jump target. You standard loop needs a block to setup
# and at least one to do the calculation
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def set_next block
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@next = block
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end
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# sugar to create instructions easily. Any method with one arg is sent to the machine and the result
# (hopefully an instruction) added as code
def method_missing(meth, *args, &block)
if args.length == 1
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add_code CMachine.instance.send(meth , *args)
else
super
end
end
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end
end