rubyx/lib/risc/linker.rb

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require_relative "collector"
require_relative "binary_writer"
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module Risc
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# From code, the next step down is Vool, then Mom (in two steps)
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#
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# The next step transforms to the register machine layer, which is quite close to what actually
# executes. The step after transforms to Arm, which creates executables.
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#
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class Linker
include Util::Logging
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log_level :info
def initialize(platform , assemblers)
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if(platform.is_a?(Symbol))
platform = platform.to_s.capitalize
platform = Risc::Platform.for(platform)
end
raise "Platform must be platform, not #{platform.class}" unless platform.is_a?(Platform)
@platform = platform
@assemblers = assemblers
@risc_init = nil
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@constants = []
end
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attr_reader :constants , :cpu_init
attr_reader :platform , :assemblers
# machine keeps a list of all objects and their positions.
# this is lazily created with a collector
def object_positions
Collector.collect_space(self) if Position.positions.length < 2 #one is the label
Position.positions
end
# lazy init risc_init
def risc_init
@risc_init ||= Branch.new( "__initial_branch__" , Parfait.object_space.get_init.risc_instructions )
end
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# To create binaries, objects (and labels) need to have a position
# (so objects can be loaded and branches know where to jump)
#
# Position in the order
# - initial jump
# - all objects
# - all code (BinaryCode objects)
# As code length may change during assembly, this way at least the objects stay
# in place and we don't have to deal with changing loading code
def position_all
#need the initial jump at 0 and then functions
#TODO Position.new(cpu_init).set(0)
code_start = position_objects( @platform.padding )
# and then everything code
position_code(code_start)
end
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# go through everything that is not code (BinaryCode) and set position
# padded_length is what determines an objects (byte) length
# return final position that is stored in code_start
def position_objects(at)
# want to have the objects first in the executable
sorted = object_positions.keys.sort do |left,right|
left.class.name <=> right.class.name
end
previous = nil
sorted.each do |objekt|
next unless Position.is_object(objekt)
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before = at
raise objekt.class unless( Position.set?(objekt)) #debug check
position = Position.get(objekt).set(at)
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previous.position_listener(objekt) if previous
previous = position
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at += objekt.padded_length
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log.debug "Object #{objekt.class}:#{before.to_s(16)} len: #{(at - before).to_s(16)}"
end
at
end
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# Position all BinaryCode.
#
# So that all code from one method is layed out linearly (for debugging)
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# we go through methods, and then through all codes from the method
#
# start at code_start.
def position_code(code_start)
assemblers.each do |asm|
#next unless method.name == :main or method.name == :__init__
Position.log.debug "Method start #{code_start.to_s(16)} #{asm.method.name}"
code_pos = CodeListener.init(asm.method.binary, platform)
instructions = asm.instructions
InstructionListener.init( instructions, asm.method.binary)
code_pos.position_listener( LabelListener.new(instructions))
code_pos.set(code_start)
code_start = Position.get(asm.method.binary.last_code).next_slot
end
end
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# Create Binary code for all methods and the initial jump
# BinaryWriter handles the writing from instructions into BinaryCode objects
#
def create_binary
prerun
assemble
log.debug "BinaryInit #{cpu_init.object_id.to_s(16)}"
end
def prerun
assemblers.each do |asm|
asm.instructions.each {|i| i.precheck }
end
end
def assemble
assemblers.each do |asm|
writer = BinaryWriter.new(asm.method.binary)
writer.assemble(asm.instructions)
end
end
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end
# module method to reset, and init
def self.boot!
Position.clear_positions
Builtin.boot_functions
end
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end