starting to clear up slots

mostly docs
This commit is contained in:
Torsten Ruger 2015-06-20 23:49:30 +03:00
parent 95bc824f9b
commit eeaf2d97de
7 changed files with 77 additions and 44 deletions

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@ -1,7 +1,7 @@
module Register
# load a constant into a register
#
# first arguemnt is the register the constant is loaded into
# first argument is the register the constant is loaded into
# second is the actual constant
class LoadConstant < Instruction

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@ -4,3 +4,7 @@ require_relative "assembler"
require_relative "passes/set_implementation"
require_relative "passes/return_implementation"
require_relative "passes/call_implementation"
# So the memory model of the machine allows for indexed access into an "object" .
# A fixed number of objects exist (ie garbage collection is reclaming, not destroying and
# recreating) although there may be a way to increase that number.

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@ -1,8 +1,5 @@
module Virtual
# The Virtual Machine is a value based virtual machine in which ruby is implemented.
# While it is value based, it resembles oo in basic ways of object encapsulation and method
# invocation, it is a "closed" / static sytem in that all types are know and there is no
# dynamic dispatch (so we don't bite our tail here).
# The Virtual Machine is a object based virtual machine in which ruby is implemented.
#
# It is minimal and realistic and low level
# - minimal means that if one thing can be implemented by another, it is left out. This is quite
@ -10,17 +7,13 @@ module Virtual
# - realistic means it is easy to implement on a 32 bit machine (arm) and possibly 64 bit.
# Memory access,some registers of same size are the underlying hardware. (not ie byte machine)
# - low level means it's basic instructions are realively easily implemented in a register machine.
# ie send is not a an instruction but a function.
# Low level means low level in oo terms though, so basic instruction to implement oo
# #
# The ast is transformed to virtual-machine objects, some of which represent code, some data.
#
# So the memory model of the machine allows for indexed access into an "object" .
# A fixed number of objects exist (ie garbage collection is reclaming, not destroying and
# recreating) although there may be a way to increase that number.
# The next step transforms to the register machine layer, which is quite close to what actually
# executes. The step after transforms to Arm, which creates executables.
#
# The ast is transformed to virtaul-machine objects, some of which represent code, some data.
#
# The next step transforms to the register machine layer, which is what actually executes.
#
# More concretely, a virtual machine is a sort of oo turing machine, it has a current instruction,
# executes the instructions, fetches the next one and so on.
# Off course the instructions are not soo simple, but in oo terms quite so.
@ -28,16 +21,23 @@ module Virtual
# The machine is virtual in the sense that it is completely modeled in software,
# it's complete state explicitly available (not implicitly by walking stacks or something)
# The machine has a no register, but local variables, a scope at each point in time.
# Scope changes with calls and blocks, but is saved at each level. In terms of lower level
# implementation this means that the the model is such that what is a variable in ruby,
# never ends up being just on the pysical stack.
# The machine has a no register, but objects that represent it's state. There are four
# - message : the currently executing message (See Parfait::Message)
# - receiver : or self. This is actually an instance of Message, but "hoisted" out
# - frame : A pssible frame for temporary data. Also part of the message and "hoisted" out
# - next_message: A message object that the current activation wants to send.
#
# Messages form a linked list (not a stack) and the Space is responsible for storing
# and handing out empty messages
#
# The "machine" is not part of the run-time (Parfait)
class Machine
FIRST_PASS = "Virtual::SendImplementation"
def initialize
@parser = Parser::Salama.new
@passes = [ "Virtual::SendImplementation" ]
@passes = [ FIRST_PASS ]
@objects = []
@booted = false
end
@ -82,8 +82,8 @@ module Virtual
# as before, run all passes that are registered
# (but now finer control with before/after versions)
def run_passes
run_before "Virtual::SendImplementation"
run_after "Virtual::SendImplementation"
run_before FIRST_PASS
run_after FIRST_PASS
end
# Objects are data and get assembled after functions

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@ -0,0 +1,12 @@
module Virtual
# Slots in the Frame a re represented by instances of FrameSlot
# Slots in the Frame are local or temporary varialbes in a message
class FrameSlot < Slot
def initialize index , type = Unknown, value = nil
super
end
end
end

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@ -1,5 +1,20 @@
module Virtual
# The message that is being processed has a layout as per the constant above
MESSAGE_CALLER = 0
MESSAGE_RETURN_ADDRESS = 1
MESSAGE_EXCEPTION_ADDRESS = 2
MESSAGE_SELF = 3
MESSAGE_NAME = 4
MESSAGE_RETURN_VALUE = 5
MESSAGE_FRAME = 6
MESSAGE_PAYLOAD = 7
# The current Message is one of four objects the virtual machine knows
#
# Slots represent instance variables of objects, so MessageSlots
# represent instance variables of Message objects.
# The Message has a layout as per the constant above
class MessageSlot < Slot
def initialize index , type = Unknown , value = nil
super(index ,type , value )

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@ -0,0 +1,21 @@
module Virtual
# Self (the receiver of the current message) is a Slot in the Message.
# The current self in the current message and if the current message
# want to send a message it puts the new self into the next_message.
#
# The slot in the Message is represented by instances of class Self
# (and slots in the next_message by instances of NewSelf)
#
# Additionally the current Self is represented as it's own top-level object.
# If self is an Object one can refer to it's instance variables as Slots in SelfSlot
#
# In Summary: class Self represents the self object and SelfSlot instances variables of
# that object
#
class SelfSlot < Slot
def initialize index , type = Unknown, value = nil
super
end
end
end

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@ -2,7 +2,7 @@ module Virtual
# A slot is a slot in an object. It is the storage location for a value.
# (Remember, values are typed)
# From a memory perspective a slot is an index into an array (the object)
# But we are not modelling the array here, but the index into it.
# We are not modelling the array here, but the index into it.
# Four known objects exist and those correspond to subclasses:
# - the message that has been received: MessageSlot
@ -21,15 +21,6 @@ module Virtual
FRAME_REGISTER = :r2
NEW_MESSAGE_REGISTER = :r3
MESSAGE_CALLER = 0
MESSAGE_RETURN_ADDRESS = 1
MESSAGE_EXCEPTION_ADDRESS = 2
MESSAGE_SELF = 3
MESSAGE_NAME = 4
MESSAGE_RETURN_VALUE = 5
MESSAGE_FRAME = 6
MESSAGE_PAYLOAD = 7
attr_accessor :index , :type , :value
private #abstract base class
@ -41,19 +32,9 @@ module Virtual
end
end
class FrameSlot < Slot
def initialize index , type = Unknown, value = nil
super
end
end
class SelfSlot < Slot
def initialize index , type = Unknown, value = nil
super
end
end
end
require_relative "message_slot"
require_relative "self_slot"
require_relative "frame_slot"
require_relative "new_message_slot"