require_relative "collector" require_relative "binary_writer" module Risc # From code, the next step down is Vool, then Mom (in two steps) # # The next step transforms to the register machine layer, which is quite close to what actually # executes. The step after transforms to Arm, which creates executables. # class Linker include Util::Logging log_level :info def initialize(platform , assemblers) if(platform.is_a?(Symbol)) platform = platform.to_s.capitalize platform = Risc::Platform.for(platform) end raise "Platform must be platform, not #{platform.class}" unless platform.is_a?(Platform) @platform = platform @assemblers = assemblers @risc_init = nil @constants = [] end attr_reader :constants , :cpu_init attr_reader :platform , :assemblers # machine keeps a list of all objects and their positions. # this is lazily created with a collector def object_positions Collector.collect_space(self) if Position.positions.length < 2 #one is the label Position.positions end # lazy init risc_init def risc_init @risc_init ||= Branch.new( "__initial_branch__" , Parfait.object_space.get_init.risc_instructions ) end # To create binaries, objects (and labels) need to have a position # (so objects can be loaded and branches know where to jump) # # Position in the order # - initial jump # - all objects # - all code (BinaryCode objects) # As code length may change during assembly, this way at least the objects stay # in place and we don't have to deal with changing loading code def position_all #need the initial jump at 0 and then functions #TODO Position.new(cpu_init).set(0) code_start = position_objects( @platform.padding ) # and then everything code position_code(code_start) end # go through everything that is not code (BinaryCode) and set position # padded_length is what determines an objects (byte) length # return final position that is stored in code_start def position_objects(at) # want to have the objects first in the executable sorted = object_positions.keys.sort do |left,right| left.class.name <=> right.class.name end previous = nil sorted.each do |objekt| next unless Position.is_object(objekt) before = at raise objekt.class unless( Position.set?(objekt)) #debug check position = Position.get(objekt).set(at) previous.position_listener(objekt) if previous previous = position at += objekt.padded_length log.debug "Object #{objekt.class}:#{before.to_s(16)} len: #{(at - before).to_s(16)}" end at end # Position all BinaryCode. # # So that all code from one method is layed out linearly (for debugging) # we go through methods, and then through all codes from the method # # start at code_start. def position_code(code_start) assemblers.each do |asm| #next unless method.name == :main or method.name == :__init__ Position.log.debug "Method start #{code_start.to_s(16)} #{asm.method.name}" code_pos = CodeListener.init(asm.method.binary, platform) instructions = asm.instructions InstructionListener.init( instructions, asm.method.binary) code_pos.position_listener( LabelListener.new(instructions)) code_pos.set(code_start) code_start = Position.get(asm.method.binary.last_code).next_slot end end # Create Binary code for all methods and the initial jump # BinaryWriter handles the writing from instructions into BinaryCode objects # def create_binary prerun assemble log.debug "BinaryInit #{cpu_init.object_id.to_s(16)}" end def prerun assemblers.each do |asm| asm.instructions.each {|i| i.precheck } end end def assemble assemblers.each do |asm| writer = BinaryWriter.new(asm.method.binary) writer.assemble(asm.instructions) end end end # module method to reset, and init def self.boot! Position.clear_positions Builtin.boot_functions end end