rubyx/lib/register/parfait/object.rb

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# to be precise, this should be an ObjectReference, as the Reference is a Value
# but we don't want to make that distinction all the time , so we don't.
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# that does lead to the fact that we have Reference functions on the Object though
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# Objects are arranged or layed out (in memory) according to their Layout
# every object has a Layout. Layout objects are immutalbe and may be resued for a group/class
# off objects.
# The Layout of an object may change, but then a new Layout is created
# The Layout also defines the class of the object
# The Layout is **always** the first entry (index 1) in an object, but the type word is index 0
module Parfait
LAYOUT_INDEX = 1
class Object < Value
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def self.new *args
object = self.allocate
#HACK, but used to do the adapter in the init, bu that is too late now
object.fake_init if object.respond_to?(:fake_init) # at compile, not run-time
# have to grab the class, because we are in the ruby class not the parfait one
cl = Space.object_space.get_class_by_name( self.name.split("::").last.to_sym)
# and have to set the layout before we let the object do anything. otherwise boom
object.set_layout cl.object_layout
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object.send :initialize , *args
object
end
# Objects memory functions. Object memory is 1 based
# but we implement it with ruby array (0 based) and don't use 0
# These are the same functions that Builtin implements for run-time
include Padding
include Positioned
def fake_init
@memory = Array.new(16)
@position = nil
self # for chaining
end
# 1 -based index
def get_internal(index)
@memory[index]
end
# 1 -based index
def set_internal(index , value)
raise "failed init for #{self.class}" unless @memory
raise "Word[#{index}] = " if((self.class == Parfait::Word) and value.nil? )
@memory[index] = value
value
end
def self.attributes names
names.each{|name| attribute(name) }
end
def self.attribute name
define_method(name) { get_instance_variable(name) }
define_method("#{name}=".to_sym) { |value| set_instance_variable(name , value) }
end
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def == other
self.object_id == other.object_id
end
# This is the crux of the object system. The class of an object is stored in the objects
# memory (as opposed to an integer that has no memory and so always has the same class)
#
# In Salama we store the class in the Layout, and so the Layout is the only fixed
# data that every object carries.
def get_class()
l = get_layout()
#puts "Layout #{l.class} in #{self.class} , #{self}"
l.object_class()
end
# private
def set_layout(layout)
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# puts "Layout was set for #{self.class}"
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raise "Nil layout" unless layout
set_internal(LAYOUT_INDEX , layout)
end
# so we can keep the raise in get_layout
def has_layout?
! get_internal(LAYOUT_INDEX).nil?
end
def get_layout()
l = get_internal(LAYOUT_INDEX)
#puts "get layout for #{self.class} returns #{l.class}"
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raise "No layout #{self.object_id.to_s(16)}:#{self.class} " unless l
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return l
end
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# return the metaclass
def meta
MetaClass.new self
end
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def get_instance_variables
get_layout().instance_names
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end
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def get_instance_variable name
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index = instance_variable_defined(name)
#puts "getting #{name} at #{index}"
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return nil if index == nil
return get_internal(index)
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end
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def set_instance_variable name , value
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index = instance_variable_defined(name)
return nil if index == nil
return set_internal(index , value)
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end
def instance_variable_defined name
get_layout().variable_index(name)
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end
def padded_length
padded_words( get_layout().instance_length )
end
# parfait versions are deliberately called different, so we "relay"
# have to put the "@" on the names for sof to take them off again
def instance_variables
get_instance_variables.to_a.collect{ |n| "@#{n}".to_sym }
end
# name comes in as a ruby @var name
def instance_variable_get name
var = get_instance_variable name.to_s[1 .. -1].to_sym
#puts "getting #{name} #{var}"
var
end
end
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end