# to be precise, this should be an ObjectReference, as the Reference is a Value # but we don't want to make that distinction all the time , so we don't. # that does lead to the fact that we have Reference functions on the Object though # Objects are arranged or layed out (in memory) according to their Layout # every object has a Layout. Layout objects are immutalbe and may be resued for a group/class # off objects. # The Layout of an object may change, but then a new Layout is created # The Layout also defines the class of the object # The Layout is **always** the first entry (index 1) in an object, but the type word is index 0 module Parfait LAYOUT_INDEX = 1 class Object < Value def self.new *args object = self.allocate #HACK, but used to do the adapter in the init, bu that is too late now object.fake_init if object.respond_to?(:fake_init) # at compile, not run-time # have to grab the class, because we are in the ruby class not the parfait one cl = Space.object_space.get_class_by_name( self.name.split("::").last.to_sym) # and have to set the layout before we let the object do anything. otherwise boom object.set_layout cl.object_layout object.send :initialize , *args object end # Objects memory functions. Object memory is 1 based # but we implement it with ruby array (0 based) and don't use 0 # These are the same functions that Builtin implements for run-time include Padding include Positioned def fake_init @memory = Array.new(16) @position = nil self # for chaining end # 1 -based index def get_internal(index) @memory[index] end # 1 -based index def set_internal(index , value) raise "failed init for #{self.class}" unless @memory raise "Word[#{index}] = " if((self.class == Parfait::Word) and value.nil? ) @memory[index] = value value end def self.attributes names names.each{|name| attribute(name) } end def self.attribute name define_method(name) { get_instance_variable(name) } define_method("#{name}=".to_sym) { |value| set_instance_variable(name , value) } end def == other self.object_id == other.object_id end # This is the crux of the object system. The class of an object is stored in the objects # memory (as opposed to an integer that has no memory and so always has the same class) # # In Salama we store the class in the Layout, and so the Layout is the only fixed # data that every object carries. def get_class() l = get_layout() #puts "Layout #{l.class} in #{self.class} , #{self}" l.object_class() end # private def set_layout(layout) # puts "Layout was set for #{self.class}" raise "Nil layout" unless layout set_internal(LAYOUT_INDEX , layout) end # so we can keep the raise in get_layout def has_layout? ! get_internal(LAYOUT_INDEX).nil? end def get_layout() l = get_internal(LAYOUT_INDEX) #puts "get layout for #{self.class} returns #{l.class}" raise "No layout #{self.object_id.to_s(16)}:#{self.class} " unless l return l end # return the metaclass def meta MetaClass.new self end def get_instance_variables get_layout().instance_names end def get_instance_variable name index = instance_variable_defined(name) #puts "getting #{name} at #{index}" return nil if index == nil return get_internal(index) end def set_instance_variable name , value index = instance_variable_defined(name) return nil if index == nil return set_internal(index , value) end def instance_variable_defined name get_layout().variable_index(name) end def padded_length padded_words( get_layout().instance_length ) end # parfait versions are deliberately called different, so we "relay" # have to put the "@" on the names for sof to take them off again def instance_variables get_instance_variables.to_a.collect{ |n| "@#{n}".to_sym } end # name comes in as a ruby @var name def instance_variable_get name var = get_instance_variable name.to_s[1 .. -1].to_sym #puts "getting #{name} #{var}" var end end end