Antoine
|
db4e2d0e86
|
Shaders modif
|
2021-05-26 17:23:13 +02:00 |
|
Antoine
|
72c0098f9a
|
Pos zangief
|
2021-05-24 19:26:36 +02:00 |
|
Léo
|
6262dd42d7
|
we don't call inputGamepad if there is no gamepad
|
2021-05-24 19:24:57 +02:00 |
|
Antoine
|
5c48a88be4
|
système pour contrôler le rendu de sprite de taille differente
# Pour l'instant toutes les sprites d'un même état doivent être de la même taille
|
2021-05-23 00:57:29 +02:00 |
|
Antoine
|
ee8473e344
|
Doc d'ObjectGl dans un Anglais approximatif
|
2021-05-21 21:01:42 +02:00 |
|
Antoine
|
574e31e02d
|
Correct frag shader when using texture + color
|
2021-05-21 19:51:29 +02:00 |
|
Antoine
|
770d134722
|
J'ai viré les classes useless
|
2021-05-21 19:15:48 +02:00 |
|
Antoine
|
ecbe08fdc3
|
Zangief idle wrap correction
|
2021-05-21 18:20:49 +02:00 |
|
Léo
|
3e12e98010
|
left joystick control ( textures update)
|
2021-05-21 17:26:35 +02:00 |
|
Léo
|
7bcbad5792
|
added Rightjoystick controls for zangief
|
2021-05-21 16:43:45 +02:00 |
|
Léo
|
3cf4372912
|
test gamepad Inputs
|
2021-05-21 15:08:02 +02:00 |
|
Antoine
|
e3623072ff
|
dynamic scaling vertexArray with textureWrap (no more stretching)
|
2021-05-20 23:28:45 +02:00 |
|
Antoine
|
bdc2144145
|
test with Zangief
|
2021-05-20 20:55:51 +02:00 |
|
Antoine
|
29685f8e40
|
swapTexWrap from pixels coordinates of the source image
|
2021-05-20 20:04:16 +02:00 |
|
Antoine
|
4fc87e7b08
|
swapTexWrap added
|
2021-05-20 19:02:28 +02:00 |
|
Antoine
|
859344b131
|
setTexture added
|
2021-05-20 18:02:24 +02:00 |
|
Léo
|
282a8b0283
|
added isKeyDown Class for keyboard input
|
2021-05-20 16:26:13 +02:00 |
|
Léo
|
69cfdadf85
|
Merge branch 'engineWIP' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git into engineWIP
|
2021-05-20 16:13:32 +02:00 |
|
Léo
|
59d822015a
|
Keyboard input added In Engine.java
|
2021-05-20 15:54:54 +02:00 |
|
Antoine
|
8506065de0
|
drawing sprite back to front
|
2021-05-20 15:52:20 +02:00 |
|
Antoine
|
7a79c19c98
|
added framerate control
|
2021-05-19 19:08:09 +02:00 |
|
Antoine
|
cf4f121069
|
Correct projection width
|
2021-05-19 18:41:28 +02:00 |
|
Antoine
|
e9935403b6
|
Orthographic camera, viewpoint, correct aspect ratio
|
2021-05-19 17:59:05 +02:00 |
|
Antoine
|
57b6be084d
|
ObjectGlTex & ObjectGlTexColor now working :o)
|
2021-05-19 15:00:12 +02:00 |
|
Antoine
|
7f491ad597
|
added ObjectGlTexColor, tweaked shaders
|
2021-05-19 05:37:45 +02:00 |
|
Antoine
|
58e94314cc
|
cleanup Engine.java
|
2021-05-19 03:35:23 +02:00 |
|
Antoine
|
e78b680389
|
new engine
|
2021-05-19 02:52:15 +02:00 |
|
Antoine
|
c6181c96fe
|
ObjectGl, ObjectGlColor, ObjectGlTex added
|
2021-05-18 21:18:26 +02:00 |
|
Antoine
|
b7de1556cc
|
Merge remote-tracking branch 'origin/engineWIP' into engineWIP
|
2021-05-18 19:01:27 +02:00 |
|
Antoine
|
4abc87597d
|
Added scaling operation in Matrix4f
|
2021-05-18 19:01:18 +02:00 |
|
Noliere Leo
|
da6e5e3be8
|
Upload Architecture moteur
|
2021-05-18 16:38:18 +00:00 |
|
Antoine
|
2aa23512be
|
z-buffer
|
2021-05-17 19:05:45 +02:00 |
|
Antoine
|
5f4b2aa56e
|
Problem where the angle given in the rotation function was not converted to a radian
|
2021-05-17 18:29:58 +02:00 |
|
Antoine
|
2570553b93
|
transform added
|
2021-05-17 14:53:16 +02:00 |
|
Antoine
|
e241c7c9b1
|
Added rotation on the z axis
|
2021-05-17 05:56:37 +02:00 |
|
Antoine
|
4c7e32f44b
|
Added rotation on the x and y axis
|
2021-05-17 05:52:22 +02:00 |
|
Antoine
|
565bc5edfe
|
Presentation Matrix4f
|
2021-05-17 05:45:55 +02:00 |
|
Antoine
|
202c141e4d
|
Organisation
|
2021-05-17 05:39:23 +02:00 |
|
Azra Victor
|
61fee3fbf5
|
Uploaded drawio file of gameplay loop
|
2021-05-16 14:28:15 +00:00 |
|
Azra Victor
|
e8827bfe97
|
Replace gameplay_loop.png
|
2021-05-16 14:26:23 +00:00 |
|
Rativel Remi
|
c36d1db148
|
Update class-diagram
|
2021-05-16 14:03:00 +00:00 |
|
Rativel Remi
|
e811223bf9
|
Delete class-diagram.png
|
2021-05-16 14:02:14 +00:00 |
|
Azra Victor
|
c2ffd8c5fb
|
gameplay loop png
|
2021-05-14 19:44:38 +00:00 |
|
Azra Victor
|
fff3f3e4f6
|
delete to be properly replaced
|
2021-05-14 19:44:09 +00:00 |
|
Azra Victor
|
7251e5ecf5
|
replace gameplay loop pdf by png for me readability
|
2021-05-14 19:43:12 +00:00 |
|
Azra Victor
|
8b8d21c7f8
|
First flowchart of the gameplay loop. Still needs at least to add how to handle hits being taken.
|
2021-05-14 19:40:50 +00:00 |
|
Rativel Remi
|
647fe988fb
|
Upload Class Diagram made by Antoine Dupuis, Rémi Rativel and Victor Azra
|
2021-05-14 19:40:03 +00:00 |
|
Rativel Remi
|
f7cbfe827b
|
Delete class-diagram.png
|
2021-05-14 19:39:40 +00:00 |
|
Rativel Remi
|
ae511a2fc1
|
Upload Class Diagram made by Antoine Dupuis, Rémi Rativel and Victor Azra
|
2021-05-14 19:28:49 +00:00 |
|
Antoine
|
5d93325b3d
|
Ajout d'un canal texture dans le vertexArray
|
2021-05-14 20:46:17 +02:00 |
|