Azra Victor
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9c07f8c60a
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Corrected sprites and added hitboxes for blue stand C
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2021-06-23 21:48:35 +02:00 |
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Azra Victor
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23bc9aabcd
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Fix of jump arcs hopefully
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2021-06-23 19:35:18 +02:00 |
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no
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2d54c76bc6
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Merge remote-tracking branch 'origin/master'
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2021-06-23 19:21:47 +02:00 |
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keizaal
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30b227d883
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Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
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2021-06-23 17:07:41 +02:00 |
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Rémi Rativel
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375230466d
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Implemented functions for knockedDown in BlueBaseFrames
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2021-06-23 17:07:33 +02:00 |
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François Autin
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058ee337ca
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Added fullscreen support to Engine
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2021-06-23 16:26:17 +02:00 |
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no
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2edf441b95
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# src/gameplay/Characters/Blue/BlueNormals.java
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2021-06-23 15:54:57 +02:00 |
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no
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5145e3cef0
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added stand D hitboxes
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2021-06-23 12:32:49 +02:00 |
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no
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eeece5fcd1
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added blue stand and crouch block frames
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2021-06-20 17:45:25 +02:00 |
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Azra Victor
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efe2d9330e
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added blue stand and crouch fit frames
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2021-06-20 17:25:06 +02:00 |
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no
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caf2499774
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finished adding hitboxes for stand A
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2021-06-20 16:57:40 +02:00 |
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Azra Victor
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847378cbf7
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finished adding hitboxes for crouch A&C
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2021-06-20 16:38:04 +02:00 |
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no
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15024bd497
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Corrected a bug that often made the wrong frame display.
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2021-06-20 16:25:49 +02:00 |
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Azra Victor
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f7a3af368b
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adjusted already made hitboxes so they would fit a size 5 sprite instead of size 4
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2021-06-20 15:47:55 +02:00 |
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Antoine
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b4d8ce858a
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fDash + variable global pour contrôler la vitesse du jeu
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2021-06-20 01:20:37 +02:00 |
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Antoine
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1bf7218257
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Slowed standFrame
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2021-06-20 01:06:19 +02:00 |
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Antoine
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5a41482469
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Jump fixed
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2021-06-20 01:04:01 +02:00 |
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no
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adfcf068e6
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Corrected small backjump glitch.
added Forward Rounhouse move to Blue's attack list.
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2021-06-17 18:59:46 +02:00 |
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no
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cd1aa79277
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Added (hit/push/throw)boxes to all basic frames for character Blue.
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2021-06-17 16:39:10 +02:00 |
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Antoine
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7392978c9e
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fix div par 0
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2021-06-17 16:31:25 +02:00 |
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Azra Victor
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3d4eae9911
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Added a comment in blueBaseFrames to copy-past for easier Frame method generation.
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2021-06-17 14:43:50 +02:00 |
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Azra Victor
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5d95e2223f
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changed data for blue bas frames. Changed main function in that for better testing of correct hitboxes placement.
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2021-06-17 14:26:38 +02:00 |
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Azra Victor
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ddaf700b55
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corrected the jumps so they would rise correctly, as well as an issue with the position update in match.
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2021-06-16 00:38:59 +02:00 |
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no
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0da23a58db
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trying to avoid a stack overflow in nextFrameBuffer
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2021-06-15 23:21:37 +02:00 |
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Antoine
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f3ab1e4c4d
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Removed STICKY property in SetTextureWrap
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2021-06-14 18:38:37 +02:00 |
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Azra Victor
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0939c047ad
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small changes in match
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2021-06-10 13:28:58 +02:00 |
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no
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93f5727569
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Built a basic movement test, can't test because it doesn't recognize my gamepads.
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2021-06-10 11:50:38 +02:00 |
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no
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f56c84ef8e
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Added some more frames for Blue.
Updated Action constructors.
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2021-06-10 10:06:44 +02:00 |
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no
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10b3b60598
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- added some of the first frames (though still incomplete themselves) for the first character.
- changed pos and size data for hitboxes from double to float
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2021-06-10 02:38:47 +02:00 |
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