Antoine
4abc87597d
Added scaling operation in Matrix4f
2021-05-18 19:01:18 +02:00
Noliere Leo
da6e5e3be8
Upload Architecture moteur
2021-05-18 16:38:18 +00:00
Antoine
2aa23512be
z-buffer
2021-05-17 19:05:45 +02:00
Antoine
5f4b2aa56e
Problem where the angle given in the rotation function was not converted to a radian
2021-05-17 18:29:58 +02:00
Antoine
2570553b93
transform added
2021-05-17 14:53:16 +02:00
Antoine
e241c7c9b1
Added rotation on the z axis
2021-05-17 05:56:37 +02:00
Antoine
4c7e32f44b
Added rotation on the x and y axis
2021-05-17 05:52:22 +02:00
Antoine
565bc5edfe
Presentation Matrix4f
2021-05-17 05:45:55 +02:00
Antoine
202c141e4d
Organisation
2021-05-17 05:39:23 +02:00
Azra Victor
61fee3fbf5
Uploaded drawio file of gameplay loop
2021-05-16 14:28:15 +00:00
Azra Victor
e8827bfe97
Replace gameplay_loop.png
2021-05-16 14:26:23 +00:00
Rativel Remi
c36d1db148
Update class-diagram
2021-05-16 14:03:00 +00:00
Rativel Remi
e811223bf9
Delete class-diagram.png
2021-05-16 14:02:14 +00:00
Azra Victor
c2ffd8c5fb
gameplay loop png
2021-05-14 19:44:38 +00:00
Azra Victor
fff3f3e4f6
delete to be properly replaced
2021-05-14 19:44:09 +00:00
Azra Victor
7251e5ecf5
replace gameplay loop pdf by png for me readability
2021-05-14 19:43:12 +00:00
Azra Victor
8b8d21c7f8
First flowchart of the gameplay loop. Still needs at least to add how to handle hits being taken.
2021-05-14 19:40:50 +00:00
Rativel Remi
647fe988fb
Upload Class Diagram made by Antoine Dupuis, Rémi Rativel and Victor Azra
2021-05-14 19:40:03 +00:00
Rativel Remi
f7cbfe827b
Delete class-diagram.png
2021-05-14 19:39:40 +00:00
Rativel Remi
ae511a2fc1
Upload Class Diagram made by Antoine Dupuis, Rémi Rativel and Victor Azra
2021-05-14 19:28:49 +00:00
Antoine
5d93325b3d
Ajout d'un canal texture dans le vertexArray
2021-05-14 20:46:17 +02:00
Antoine
e1cbbb85eb
Ajout d'un canal couleur dans le vertexArray
2021-05-14 18:47:05 +02:00
Antoine
049e735e1a
setUniform4f in Shader
2021-05-14 15:34:08 +02:00
Antoine
e4c1c80e4a
Ajout du rectangle dans les primitives ajout de la gestion de l'EBO dans scene et VertexArray.
...
Mode Wireframe avec le touche space.
Gestion des inputs dans la classe Input
2021-05-13 21:51:40 +02:00
Antoine
b5d18197ff
Ajout de classe primitive
2021-05-13 21:05:11 +02:00
Antoine
e2b43446c8
Gestion taille de rendu si modification de la taille de la fenêtre + unbind() à la fin du cycle de rendu du vertexArray
2021-05-13 20:55:04 +02:00
Antoine
b02119dca7
Ajout de la classe:
...
Scene, VertexArray, Shader, ShaderUtils, BufferUtils, FileUtils, Matrix4f, Vector3f
Ajout des shaders de test:
vert.vert et frag.frag dans le dossier shaders
2021-05-13 20:40:21 +02:00
Antoine
4e88d1d1a4
Stock
2021-05-13 16:34:19 +02:00
Antoine
0d522685b7
Test
2021-05-13 16:34:13 +02:00
François Autin
bf781060e2
Merge branch 'fautin-master-patch-37381' into 'master'
...
Update README.md
See merge request fautin/jeu-de-combat!2
2021-05-11 14:09:08 +00:00
François Autin
681ce93078
Update README.md
2021-05-11 14:08:58 +00:00
François Autin
85d4a490b9
Merge branch 'fautin-master-patch-37248' into 'master'
...
Ajout d'un dossier pour l'upload des documents de travail
See merge request fautin/jeu-de-combat!1
2021-05-11 12:34:51 +00:00
François Autin
3ec25b5685
Ajout d'un dossier pour l'upload des documents de travail
2021-05-11 12:34:36 +00:00
François Autin
9bb39b654c
Squelette initial du moteur de jeu
2021-05-03 02:29:11 +02:00
François Autin
040d931843
Ajout du .project pour l'autodétection de projet eclipse lors du pull
2021-05-03 02:09:14 +02:00
François Autin
0c4f602d09
Ajout des dépendances lwjgl via Maven
2021-05-03 02:05:40 +02:00
François Autin
d60d595b29
Initial commit
2021-02-05 11:54:05 +01:00
François Autin
1f1d4b47aa
Initial commit
2021-02-05 11:40:11 +01:00