Antoine
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04f1cdbff9
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Petit fix, corrige le fait que les 2 personnages crouch en même temps + dash constant
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2021-06-17 16:24:12 +02:00 |
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keizaal
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4fa23e83fd
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Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
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2021-06-17 15:43:03 +02:00 |
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Rémi Rativel
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bd51756717
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Changed some fonction in Blueormals and added functions for crouche C
Fierce
Added the new attack in CharacterBlue
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2021-06-17 15:42:50 +02:00 |
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Antoine
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e389a0cb0a
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Glyphs for controller prompt
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2021-06-17 14:55:38 +02:00 |
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no
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8fdf623724
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Merge remote-tracking branch 'origin/master'
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2021-06-17 14:44:06 +02:00 |
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Azra Victor
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3d4eae9911
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Added a comment in blueBaseFrames to copy-past for easier Frame method generation.
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2021-06-17 14:43:50 +02:00 |
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Antoine
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ec45df9c5e
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Nouveau shader pour les barres de progression qui donne un aspect "tube"
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2021-06-17 14:34:52 +02:00 |
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Azra Victor
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5d95e2223f
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changed data for blue bas frames. Changed main function in that for better testing of correct hitboxes placement.
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2021-06-17 14:26:38 +02:00 |
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Antoine
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d587940b45
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Gradient
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2021-06-17 01:46:36 +02:00 |
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Antoine
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fc7b2b7945
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correction timer update
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2021-06-17 01:20:04 +02:00 |
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Antoine
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c4e3c9623d
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Habillage barre de vie + timer qui fonctionne
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2021-06-17 01:11:35 +02:00 |
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Antoine
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9ff78c3382
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Merge remote-tracking branch 'origin/master'
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2021-06-16 23:45:58 +02:00 |
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Antoine
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aecb07b227
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L'image des ombres + sprite_zorder.txt pour ordonner l'agencement des sprites
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2021-06-16 23:45:52 +02:00 |
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Indy
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10f2477800
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add health bar texture
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2021-06-16 18:05:33 +02:00 |
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Antoine
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846716db11
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SortZ est maintenant VRAIMENT compatibles avec les flottants ajout d'ombre sous les sprites
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2021-06-16 17:29:40 +02:00 |
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Antoine
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6dbfaa6e14
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Nouvelle arène dans match.java :pog:
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2021-06-16 16:12:15 +02:00 |
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Antoine
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24fc20be39
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setBackground added in UIElementText.java
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2021-06-16 16:05:06 +02:00 |
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Indy
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9edc455895
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re size windows
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2021-06-16 14:27:02 +02:00 |
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Antoine
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4c1f4eb441
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# src/gameplay/match/match.java
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2021-06-16 14:20:16 +02:00 |
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Antoine
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7432553a70
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Barre de vie + timer
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2021-06-16 14:20:04 +02:00 |
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Indy
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943b254496
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Awesome arena + sprite to update
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2021-06-16 14:11:00 +02:00 |
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Indy
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3c63c8fffb
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windows size
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2021-06-16 14:07:47 +02:00 |
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Antoine
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cbec6fba9d
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Montre les coordonnées
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2021-06-16 13:48:52 +02:00 |
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Léo
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467086b3ba
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correction of a little error in Inputs
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2021-06-16 13:28:06 +02:00 |
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Azra Victor
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fa3c5eb4a7
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Input recognition modification. Hopefully finally works.
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2021-06-16 12:27:49 +02:00 |
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Azra Victor
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1945e7bd4a
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changed dash input to prevent characters constantly dashing instead of walking.
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2021-06-16 12:12:47 +02:00 |
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Azra Victor
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78014315ab
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added blue forward and back dash
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2021-06-16 12:02:39 +02:00 |
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no
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3707324146
|
Merge remote-tracking branch 'origin/master'
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2021-06-16 11:34:44 +02:00 |
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Léo
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4c12669013
|
correction of a little bug
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2021-06-16 12:12:46 +02:00 |
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Léo
|
442216436c
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
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2021-06-16 12:05:49 +02:00 |
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Léo
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67cd559e5f
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gamepad1 -> P1 , gamepad2-> P2
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2021-06-16 12:05:18 +02:00 |
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Azra Victor
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5a32d5d1fb
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Made input recognition more accurate.
Adjusted light rising punch movement.
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2021-06-16 11:34:35 +02:00 |
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Azra Victor
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6863b399da
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Added blue light rising punch special.
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2021-06-16 11:04:20 +02:00 |
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Azra Victor
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d0a842c481
|
added blue stand jab and heavy kick moves
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2021-06-16 10:40:46 +02:00 |
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Azra Victor
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0fc5db4f58
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correction of a small error in the updating of the position of the sprites.
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2021-06-16 00:53:58 +02:00 |
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Azra Victor
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ddaf700b55
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corrected the jumps so they would rise correctly, as well as an issue with the position update in match.
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2021-06-16 00:38:59 +02:00 |
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Azra Victor
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c3430a9f3f
|
Another try for nextFrameBuffer.
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2021-06-15 23:58:14 +02:00 |
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no
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2327859b21
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removed a try catch in nextFramesBuffer.goToNext() that should resolve some issues.
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2021-06-15 23:54:12 +02:00 |
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no
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2f9b1c8af3
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small bug correction in Attack.isSpecial().
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2021-06-15 23:43:58 +02:00 |
|
no
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0da23a58db
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trying to avoid a stack overflow in nextFrameBuffer
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2021-06-15 23:21:37 +02:00 |
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no
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b95fb758b6
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Created class for Blue Normals.
removed the static option in Entity.java, which should correct some bugs.
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2021-06-15 22:30:35 +02:00 |
|
Antoine
|
f3ab1e4c4d
|
Removed STICKY property in SetTextureWrap
|
2021-06-14 18:38:37 +02:00 |
|
Antoine
|
95d2d7e21c
|
WavyTextVert.glsl + support des shaders dans UIElementText.java
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2021-06-14 17:03:10 +02:00 |
|
Antoine
|
acf62519f4
|
Cleanup uniformInjection
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2021-06-14 14:50:23 +02:00 |
|
Antoine
|
ae4a332eaf
|
Framework pour utliser les shaders sur du texte
|
2021-06-14 14:47:05 +02:00 |
|
Antoine
|
f93f801e0b
|
HorizontalProgressBar.java now can be filled left to right or the other way
|
2021-06-12 03:09:43 +02:00 |
|
Antoine
|
8b9d698acc
|
ProgressBar.java added, can be used to represent healthbar ;o)
|
2021-06-12 02:47:13 +02:00 |
|
Antoine
|
f85a15b393
|
Plus besoin d'avoir deux manettes branchées
|
2021-06-11 16:11:19 +02:00 |
|
Antoine
|
6ac2db30ea
|
Affiche le controleur utilisé par chaque joueur
|
2021-06-11 16:03:51 +02:00 |
|
Antoine
|
e2586cbcd2
|
Les manettes devraient maintenant être detectées dans main -> match.java
|
2021-06-11 15:55:08 +02:00 |
|