François Autin
75865640aa
Progrès ajout Launcher
...
Ajout de JavaFX.fxml aux dépendances, aménagement de l'architecture du
launcher pour (launcher étend maintenant Application, Main lance
correctement le Launcher)
2021-05-27 03:02:36 +02:00
François Autin
33a02891fc
Ajout des dépendances à JavaFX
2021-05-27 02:19:42 +02:00
no
cc811c93a2
Completed match constructor.
2021-05-27 01:17:41 +02:00
no
4719b3e9f2
Added base for general entities and characters (sub-class of entity)
2021-05-27 01:11:59 +02:00
no
296ec9c821
Ordered files and folders a bit
2021-05-27 00:54:28 +02:00
no
b3f762ca3c
started making the base Match constructor.
2021-05-27 00:37:04 +02:00
Antoine
dc2b696f7e
Shaders modif
2021-05-27 00:14:28 +02:00
no
abac835b84
changed inputBuffer and added base function to have it work.
...
First creation of the Match
2021-05-27 00:06:12 +02:00
keizaal
f7a1bfc062
Added some comments to input and input_attack class
2021-05-26 23:43:26 +02:00
keizaal
6b97ca6046
Declaration of class Input and Input_Attack (cf class Diagram)
2021-05-26 23:38:14 +02:00
keizaal
0d1b6de5ad
Declaration of all HitBox Class
2021-05-26 23:28:33 +02:00
Antoine
db4e2d0e86
Shaders modif
2021-05-26 17:23:13 +02:00
Antoine
72c0098f9a
Pos zangief
2021-05-24 19:26:36 +02:00
Léo
6262dd42d7
we don't call inputGamepad if there is no gamepad
2021-05-24 19:24:57 +02:00
Antoine
5c48a88be4
système pour contrôler le rendu de sprite de taille differente
...
# Pour l'instant toutes les sprites d'un même état doivent être de la même taille
2021-05-23 00:57:29 +02:00
Antoine
ee8473e344
Doc d'ObjectGl dans un Anglais approximatif
2021-05-21 21:01:42 +02:00
Antoine
574e31e02d
Correct frag shader when using texture + color
2021-05-21 19:51:29 +02:00
Antoine
770d134722
J'ai viré les classes useless
2021-05-21 19:15:48 +02:00
Antoine
ecbe08fdc3
Zangief idle wrap correction
2021-05-21 18:20:49 +02:00
Léo
3e12e98010
left joystick control ( textures update)
2021-05-21 17:26:35 +02:00
Léo
7bcbad5792
added Rightjoystick controls for zangief
2021-05-21 16:43:45 +02:00
Léo
3cf4372912
test gamepad Inputs
2021-05-21 15:08:02 +02:00
Antoine
e3623072ff
dynamic scaling vertexArray with textureWrap (no more stretching)
2021-05-20 23:28:45 +02:00
Antoine
bdc2144145
test with Zangief
2021-05-20 20:55:51 +02:00
Antoine
29685f8e40
swapTexWrap from pixels coordinates of the source image
2021-05-20 20:04:16 +02:00
Antoine
4fc87e7b08
swapTexWrap added
2021-05-20 19:02:28 +02:00
Antoine
859344b131
setTexture added
2021-05-20 18:02:24 +02:00
Léo
282a8b0283
added isKeyDown Class for keyboard input
2021-05-20 16:26:13 +02:00
Léo
69cfdadf85
Merge branch 'engineWIP' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git into engineWIP
2021-05-20 16:13:32 +02:00
Léo
59d822015a
Keyboard input added In Engine.java
2021-05-20 15:54:54 +02:00
Antoine
8506065de0
drawing sprite back to front
2021-05-20 15:52:20 +02:00
Antoine
7a79c19c98
added framerate control
2021-05-19 19:08:09 +02:00
Antoine
cf4f121069
Correct projection width
2021-05-19 18:41:28 +02:00
Antoine
e9935403b6
Orthographic camera, viewpoint, correct aspect ratio
2021-05-19 17:59:05 +02:00
Antoine
57b6be084d
ObjectGlTex & ObjectGlTexColor now working :o)
2021-05-19 15:00:12 +02:00
Antoine
7f491ad597
added ObjectGlTexColor, tweaked shaders
2021-05-19 05:37:45 +02:00
Antoine
58e94314cc
cleanup Engine.java
2021-05-19 03:35:23 +02:00
Antoine
e78b680389
new engine
2021-05-19 02:52:15 +02:00
Antoine
c6181c96fe
ObjectGl, ObjectGlColor, ObjectGlTex added
2021-05-18 21:18:26 +02:00
Antoine
b7de1556cc
Merge remote-tracking branch 'origin/engineWIP' into engineWIP
2021-05-18 19:01:27 +02:00
Antoine
4abc87597d
Added scaling operation in Matrix4f
2021-05-18 19:01:18 +02:00
Noliere Leo
da6e5e3be8
Upload Architecture moteur
2021-05-18 16:38:18 +00:00
Antoine
2aa23512be
z-buffer
2021-05-17 19:05:45 +02:00
Antoine
5f4b2aa56e
Problem where the angle given in the rotation function was not converted to a radian
2021-05-17 18:29:58 +02:00
Antoine
2570553b93
transform added
2021-05-17 14:53:16 +02:00
Antoine
e241c7c9b1
Added rotation on the z axis
2021-05-17 05:56:37 +02:00
Antoine
4c7e32f44b
Added rotation on the x and y axis
2021-05-17 05:52:22 +02:00
Antoine
565bc5edfe
Presentation Matrix4f
2021-05-17 05:45:55 +02:00
Antoine
202c141e4d
Organisation
2021-05-17 05:39:23 +02:00
Azra Victor
61fee3fbf5
Uploaded drawio file of gameplay loop
2021-05-16 14:28:15 +00:00