278 Commits

Author SHA1 Message Date
François Autin
75865640aa Progrès ajout Launcher
Ajout de JavaFX.fxml aux dépendances, aménagement de l'architecture du
launcher pour (launcher étend maintenant Application, Main lance
correctement le Launcher)
2021-05-27 03:02:36 +02:00
François Autin
33a02891fc Ajout des dépendances à JavaFX 2021-05-27 02:19:42 +02:00
no
cc811c93a2 Completed match constructor. 2021-05-27 01:17:41 +02:00
no
4719b3e9f2 Added base for general entities and characters (sub-class of entity) 2021-05-27 01:11:59 +02:00
no
296ec9c821 Ordered files and folders a bit 2021-05-27 00:54:28 +02:00
no
b3f762ca3c started making the base Match constructor. 2021-05-27 00:37:04 +02:00
Antoine
dc2b696f7e Shaders modif 2021-05-27 00:14:28 +02:00
no
abac835b84 changed inputBuffer and added base function to have it work.
First creation of the Match
2021-05-27 00:06:12 +02:00
keizaal
f7a1bfc062 Added some comments to input and input_attack class 2021-05-26 23:43:26 +02:00
keizaal
6b97ca6046 Declaration of class Input and Input_Attack (cf class Diagram) 2021-05-26 23:38:14 +02:00
keizaal
0d1b6de5ad Declaration of all HitBox Class 2021-05-26 23:28:33 +02:00
Antoine
db4e2d0e86 Shaders modif 2021-05-26 17:23:13 +02:00
Antoine
72c0098f9a Pos zangief 2021-05-24 19:26:36 +02:00
Léo
6262dd42d7 we don't call inputGamepad if there is no gamepad 2021-05-24 19:24:57 +02:00
Antoine
5c48a88be4 système pour contrôler le rendu de sprite de taille differente
# Pour l'instant toutes les sprites d'un même état doivent être de la même taille
2021-05-23 00:57:29 +02:00
Antoine
ee8473e344 Doc d'ObjectGl dans un Anglais approximatif 2021-05-21 21:01:42 +02:00
Antoine
574e31e02d Correct frag shader when using texture + color 2021-05-21 19:51:29 +02:00
Antoine
770d134722 J'ai viré les classes useless 2021-05-21 19:15:48 +02:00
Antoine
ecbe08fdc3 Zangief idle wrap correction 2021-05-21 18:20:49 +02:00
Léo
3e12e98010 left joystick control ( textures update) 2021-05-21 17:26:35 +02:00
Léo
7bcbad5792 added Rightjoystick controls for zangief 2021-05-21 16:43:45 +02:00
Léo
3cf4372912 test gamepad Inputs 2021-05-21 15:08:02 +02:00
Antoine
e3623072ff dynamic scaling vertexArray with textureWrap (no more stretching) 2021-05-20 23:28:45 +02:00
Antoine
bdc2144145 test with Zangief 2021-05-20 20:55:51 +02:00
Antoine
29685f8e40 swapTexWrap from pixels coordinates of the source image 2021-05-20 20:04:16 +02:00
Antoine
4fc87e7b08 swapTexWrap added 2021-05-20 19:02:28 +02:00
Antoine
859344b131 setTexture added 2021-05-20 18:02:24 +02:00
Léo
282a8b0283 added isKeyDown Class for keyboard input 2021-05-20 16:26:13 +02:00
Léo
69cfdadf85 Merge branch 'engineWIP' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git into engineWIP 2021-05-20 16:13:32 +02:00
Léo
59d822015a Keyboard input added In Engine.java 2021-05-20 15:54:54 +02:00
Antoine
8506065de0 drawing sprite back to front 2021-05-20 15:52:20 +02:00
Antoine
7a79c19c98 added framerate control 2021-05-19 19:08:09 +02:00
Antoine
cf4f121069 Correct projection width 2021-05-19 18:41:28 +02:00
Antoine
e9935403b6 Orthographic camera, viewpoint, correct aspect ratio 2021-05-19 17:59:05 +02:00
Antoine
57b6be084d ObjectGlTex & ObjectGlTexColor now working :o) 2021-05-19 15:00:12 +02:00
Antoine
7f491ad597 added ObjectGlTexColor, tweaked shaders 2021-05-19 05:37:45 +02:00
Antoine
58e94314cc cleanup Engine.java 2021-05-19 03:35:23 +02:00
Antoine
e78b680389 new engine 2021-05-19 02:52:15 +02:00
Antoine
c6181c96fe ObjectGl, ObjectGlColor, ObjectGlTex added 2021-05-18 21:18:26 +02:00
Antoine
b7de1556cc Merge remote-tracking branch 'origin/engineWIP' into engineWIP 2021-05-18 19:01:27 +02:00
Antoine
4abc87597d Added scaling operation in Matrix4f 2021-05-18 19:01:18 +02:00
Noliere Leo
da6e5e3be8 Upload Architecture moteur 2021-05-18 16:38:18 +00:00
Antoine
2aa23512be z-buffer 2021-05-17 19:05:45 +02:00
Antoine
5f4b2aa56e Problem where the angle given in the rotation function was not converted to a radian 2021-05-17 18:29:58 +02:00
Antoine
2570553b93 transform added 2021-05-17 14:53:16 +02:00
Antoine
e241c7c9b1 Added rotation on the z axis 2021-05-17 05:56:37 +02:00
Antoine
4c7e32f44b Added rotation on the x and y axis 2021-05-17 05:52:22 +02:00
Antoine
565bc5edfe Presentation Matrix4f 2021-05-17 05:45:55 +02:00
Antoine
202c141e4d Organisation 2021-05-17 05:39:23 +02:00
Azra Victor
61fee3fbf5 Uploaded drawio file of gameplay loop 2021-05-16 14:28:15 +00:00