18 Commits

Author SHA1 Message Date
Azra Victor
f1eb93c647 changed nextframebuffer.clone() so it hopefully won't crash 2021-06-23 20:05:39 +02:00
Azra Victor
23bc9aabcd Fix of jump arcs hopefully 2021-06-23 19:35:18 +02:00
Azra Victor
7dd455740f Added handling of jump arc during jump attacks. 2021-06-23 19:21:40 +02:00
Antoine
e6605bec94 Clonage réparé on skip toujours la première frame d'une suite pour l'inversion... 2021-06-20 18:46:36 +02:00
Antoine
c1a696ae1c commenté le clonage de la frame dans le processus d'inversion d'une hitbox 2021-06-20 17:04:21 +02:00
Antoine
11639912ad correction hitbox qui clignote 2021-06-20 17:00:35 +02:00
Azra Victor
c3430a9f3f Another try for nextFrameBuffer. 2021-06-15 23:58:14 +02:00
no
2327859b21 removed a try catch in nextFramesBuffer.goToNext() that should resolve some issues. 2021-06-15 23:54:12 +02:00
no
f6d44128b2 trying to avoid a stack overflow in nextFrameBuffer 2021-06-10 14:20:14 +02:00
Azra Victor
ea4762c50e small error corrections 2021-06-10 14:06:15 +02:00
Azra Victor
63ac95865a small changes in match to reduce crashes 2021-06-10 12:40:09 +02:00
no
10b3b60598 - added some of the first frames (though still incomplete themselves) for the first character.
- changed pos and size data for hitboxes from double to float
2021-06-10 02:38:47 +02:00
Azra Victor
ed2f49ad0e Main Gameplay Loop done.
Only Missing Throws and Projectile handling.
Need to be fused with engine.
2021-06-09 13:14:17 +02:00
no
1ec5cddf3d Hit Handling. Unfinished. 2021-06-09 02:14:51 +02:00
Rémi Rativel
ced29d97b8 Added an attribute for frame 2021-06-08 20:13:21 +02:00
Rémi Rativel
759ea2222d Added getter and Setter for frame's attributes 2021-06-08 20:11:13 +02:00
no
5b5960d554 Handling of the inputs done. Determines what the characters next frames will be depending on what th player has input. 2021-06-07 17:38:35 +02:00
François Autin
de721b59ab
Corrected classpath, new (and clearer) package arrangement. 2021-05-27 17:45:02 +02:00