roundcounter
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8c146b324b
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@ -87,6 +87,7 @@ public class match {
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private static float slowFactor = 1f;
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private static long timeStampFpsCounter;
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private static int frameCounter;
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private static int roundCounter=0;
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private static Sprite objP1,objP2;
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private static Engine engine;
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@ -127,7 +128,8 @@ public class match {
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* Used for playing animations and such.
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*/
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private static void endRound() {
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String victoryTxt = roundP1 ? "Player1 won the round" : "Player2 won the round";
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roundCounter++;
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String victoryTxt = roundP1 ? "Player1 won the round"+roundCounter : "Player2 won the round"+roundCounter;
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System.out.println(victoryTxt);
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roundWon = new UIElementText(victoryTxt, 5f, 0.25f, 0.5f, 200f, engine);
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@ -339,7 +341,7 @@ public class match {
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//end round
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case 11:
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endRound();
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if(roundsWonP1 >= 2 || roundsWonP2 >= 2) { endMatch();} //TODO : will probably need to specify more
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if(roundsWonP1 >= (rounds/2 +1) || roundsWonP2 >= (rounds/2 +1)) { endMatch();} //TODO : will probably need to specify more
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acCode = 0;
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break;
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