From ecc501729ceaf3c030e55dde95dcb49fbda67fc7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o?= Date: Thu, 24 Jun 2021 14:40:22 +0200 Subject: [PATCH] roundcounter --- src/gameplay/match/match.java | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/gameplay/match/match.java b/src/gameplay/match/match.java index 427591e..a704596 100644 --- a/src/gameplay/match/match.java +++ b/src/gameplay/match/match.java @@ -87,6 +87,7 @@ public class match { private static float slowFactor = 1f; private static long timeStampFpsCounter; private static int frameCounter; + private static int roundCounter=0; private static Sprite objP1,objP2; private static Engine engine; @@ -127,7 +128,8 @@ public class match { * Used for playing animations and such. */ private static void endRound() { - String victoryTxt = roundP1 ? "Player1 won the round" : "Player2 won the round"; + roundCounter++; + String victoryTxt = roundP1 ? "Player1 won the round"+roundCounter : "Player2 won the round"+roundCounter; System.out.println(victoryTxt); roundWon = new UIElementText(victoryTxt, 5f, 0.25f, 0.5f, 200f, engine); @@ -339,7 +341,7 @@ public class match { //end round case 11: endRound(); - if(roundsWonP1 >= 2 || roundsWonP2 >= 2) { endMatch();} //TODO : will probably need to specify more + if(roundsWonP1 >= (rounds/2 +1) || roundsWonP2 >= (rounds/2 +1)) { endMatch();} //TODO : will probably need to specify more acCode = 0; break;