Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
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commit
bf9ba6010e
2
pom.xml
2
pom.xml
@ -34,7 +34,7 @@
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<properties>
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<lwjgl.version>3.2.3</lwjgl.version>
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<lwjgl.natives>natives-linux</lwjgl.natives>
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<lwjgl.natives>natives-windows</lwjgl.natives>
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<javafx.version>11</javafx.version>
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</properties>
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@ -66,7 +66,7 @@ public class Engine {
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*/
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public void init() {
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if (!glfwInit()){
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System.exit(1);
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System.exit(-1);
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}
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this.running = true;
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@ -83,7 +83,7 @@ public class Engine {
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assert getWindow() != NULL;
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boolean present = glfwJoystickPresent(GLFW_JOYSTICK_1);
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System.out.println("Manette détectée : " + present);
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System.out.println("Manette détectée: " + present);
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// On récupère les informations du moniteur principal
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GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
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@ -35,7 +35,7 @@ public class BlueBaseFrames {
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pthb.add(bStandPTHB1);
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Frame blueStandframe1 = new Frame(0.0,0.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
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bStandPB1,true,true,true,true,true);
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blueStandframe1.setSpriteWrap(112,0,112,120);
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blueStandframe1.setSpriteWrap(0,0,112,120);
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return blueStandframe1;
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}
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@ -40,8 +40,15 @@ public class nextFrameBuffer {
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}
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public void goToNext() {
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this.current = this.next.current;
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this.next = this.next.next;
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try {
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nextFrameBuffer nfb = new nextFrameBuffer();
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nfb.clone(this.next);
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this.current = this.next.current;
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this.next.clone(nfb);
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} catch (NullPointerException n) {
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this.setCurrentFrame(null);
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this.setNext(new nextFrameBuffer());
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}
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}
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public Frame getCurrentFrame() {
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@ -112,7 +112,7 @@ public class InputBuffer {
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} catch (ArrayIndexOutOfBoundsException e ) {
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return true;
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}
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for(int i = command.length - 2; i <= 0 && ret; i--) {
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for(int i = command.length - 2; i >= 0 && ret; i--) {
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backCounter = 1;
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if(startFrameCount - backCounter < 0) {frameToCheck = this.size - (backCounter - startFrameCount);}
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else {frameToCheck = startFrameCount - backCounter;}
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@ -122,7 +122,7 @@ public class InputBuffer {
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ret = true;
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search = false;
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} else {
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if(backCounter == pastFramesToCheck) {
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if(backCounter >= pastFramesToCheck) {
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ret = false;
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search = false;
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}
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@ -132,8 +132,9 @@ public class InputBuffer {
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else {frameToCheck = startFrameCount - backCounter;}
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}
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}
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startFrameCount = frameToCheck;
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}
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startFrameCount = frameToCheck;
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}
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return ret;
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@ -41,7 +41,7 @@ public class match {
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/**
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* the level of the "ground", used to determine if a character is in the air or not.
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*/
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private static final int groundLevel = 200;
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private static final int groundLevel = -400;
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private static int timer;
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private static InputBuffer inputsP1, inputsP2;
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@ -70,9 +70,9 @@ public class match {
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inputsP1 = new InputBuffer(inputBufferSize);
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inputsP2 = new InputBuffer(inputBufferSize);
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p1.setPos(-750, groundLevel); //TODO : change to better values if needed
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p2.setPos(-750, groundLevel); //TODO : change to better values if needed
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p2.setPos((int) (750 - objP2.getWidth() * objP2.getScalingFactor()), groundLevel); //TODO : change to better values if needed
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objP1.translate(new Vector3f(p1.getPosX(),p1.getPosY(),0));
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objP1.translate(new Vector3f(p2.getPosX(),p2.getPosY(),0));
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objP2.translate(new Vector3f(p2.getPosX(),p2.getPosY(),0));
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}
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/**
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