diff --git a/pom.xml b/pom.xml
index 6a80a64..5593d30 100644
--- a/pom.xml
+++ b/pom.xml
@@ -34,7 +34,7 @@
3.2.3
- natives-linux
+ natives-windows
11
diff --git a/src/engine/Engine.java b/src/engine/Engine.java
index 8b84449..2f4be33 100644
--- a/src/engine/Engine.java
+++ b/src/engine/Engine.java
@@ -66,7 +66,7 @@ public class Engine {
*/
public void init() {
if (!glfwInit()){
- System.exit(1);
+ System.exit(-1);
}
this.running = true;
@@ -83,7 +83,7 @@ public class Engine {
assert getWindow() != NULL;
boolean present = glfwJoystickPresent(GLFW_JOYSTICK_1);
- System.out.println("Manette détectée : " + present);
+ System.out.println("Manette détectée: " + present);
// On récupère les informations du moniteur principal
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
diff --git a/src/gameplay/Characters/Blue/BlueBaseFrames.java b/src/gameplay/Characters/Blue/BlueBaseFrames.java
index 284e4ca..d8ebe93 100644
--- a/src/gameplay/Characters/Blue/BlueBaseFrames.java
+++ b/src/gameplay/Characters/Blue/BlueBaseFrames.java
@@ -35,7 +35,7 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(0.0,0.0,phb,new ArrayList(),pthb,new ArrayList(),
bStandPB1,true,true,true,true,true);
- blueStandframe1.setSpriteWrap(112,0,112,120);
+ blueStandframe1.setSpriteWrap(0,0,112,120);
return blueStandframe1;
}
diff --git a/src/gameplay/frames/nextFrameBuffer.java b/src/gameplay/frames/nextFrameBuffer.java
index 49c3b06..044174c 100644
--- a/src/gameplay/frames/nextFrameBuffer.java
+++ b/src/gameplay/frames/nextFrameBuffer.java
@@ -40,8 +40,15 @@ public class nextFrameBuffer {
}
public void goToNext() {
- this.current = this.next.current;
- this.next = this.next.next;
+ try {
+ nextFrameBuffer nfb = new nextFrameBuffer();
+ nfb.clone(this.next);
+ this.current = this.next.current;
+ this.next.clone(nfb);
+ } catch (NullPointerException n) {
+ this.setCurrentFrame(null);
+ this.setNext(new nextFrameBuffer());
+ }
}
public Frame getCurrentFrame() {
diff --git a/src/gameplay/input/InputBuffer.java b/src/gameplay/input/InputBuffer.java
index c7323c8..097cb4d 100644
--- a/src/gameplay/input/InputBuffer.java
+++ b/src/gameplay/input/InputBuffer.java
@@ -112,7 +112,7 @@ public class InputBuffer {
} catch (ArrayIndexOutOfBoundsException e ) {
return true;
}
- for(int i = command.length - 2; i <= 0 && ret; i--) {
+ for(int i = command.length - 2; i >= 0 && ret; i--) {
backCounter = 1;
if(startFrameCount - backCounter < 0) {frameToCheck = this.size - (backCounter - startFrameCount);}
else {frameToCheck = startFrameCount - backCounter;}
@@ -122,7 +122,7 @@ public class InputBuffer {
ret = true;
search = false;
} else {
- if(backCounter == pastFramesToCheck) {
+ if(backCounter >= pastFramesToCheck) {
ret = false;
search = false;
}
@@ -132,8 +132,9 @@ public class InputBuffer {
else {frameToCheck = startFrameCount - backCounter;}
}
}
- startFrameCount = frameToCheck;
+
}
+ startFrameCount = frameToCheck;
}
return ret;
diff --git a/src/gameplay/match/match.java b/src/gameplay/match/match.java
index c39516c..cc4535e 100644
--- a/src/gameplay/match/match.java
+++ b/src/gameplay/match/match.java
@@ -41,7 +41,7 @@ public class match {
/**
* the level of the "ground", used to determine if a character is in the air or not.
*/
- private static final int groundLevel = 200;
+ private static final int groundLevel = -400;
private static int timer;
private static InputBuffer inputsP1, inputsP2;
@@ -70,9 +70,9 @@ public class match {
inputsP1 = new InputBuffer(inputBufferSize);
inputsP2 = new InputBuffer(inputBufferSize);
p1.setPos(-750, groundLevel); //TODO : change to better values if needed
- p2.setPos(-750, groundLevel); //TODO : change to better values if needed
+ p2.setPos((int) (750 - objP2.getWidth() * objP2.getScalingFactor()), groundLevel); //TODO : change to better values if needed
objP1.translate(new Vector3f(p1.getPosX(),p1.getPosY(),0));
- objP1.translate(new Vector3f(p2.getPosX(),p2.getPosY(),0));
+ objP2.translate(new Vector3f(p2.getPosX(),p2.getPosY(),0));
}
/**