debug mode activable dans le code
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@ -84,6 +84,7 @@ public class match {
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private static int rightBoundary;
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// Debug
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public static boolean debugMode=true;
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public static boolean showP1Hitbox;
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public static boolean showP2Hitbox;
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private static List<Hitbox> listHitboxObj = new ArrayList<>();
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@ -280,12 +281,6 @@ public class match {
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/*
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GUI Setup
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*/
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coordP1 = new UIElementText("objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() +":" + p1.getPosY(), 5f, 0f, 0.15f, 70f, engine);
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coordP1.setBackground(new Vector3f(0f,0f,0f));
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engine.add_uiElement(coordP1);
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coordP2 = new UIElementText("objP2: " + objP2.getXPos() + ":" + objP2.getYPos() + " P1: " + p2.getPosX() +":" + p2.getPosY(), 5f, 0f, 0.1f, 70f, engine);
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coordP2.setBackground(new Vector3f(0f,0f,0f));
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engine.add_uiElement(coordP2);
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// Barre de vie
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healthBarP1Obj = new HorizontalProgressBar(80f, 8.5f, 0.4f, 100f, p1.getCurrentHP(), p1.getMaxHP(), false);
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healthBarP1Obj.setShader("/shaders/StylishShaders/BasicNoTexVert.glsl", "/shaders/StylishShaders/HorizontalProgressBarGradientSquareFrag.glsl");
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@ -312,10 +307,18 @@ public class match {
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// Timer
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timerUI = new UIElementText(timer + "", 10f, 0.453f, 0.995f, 85f, engine);
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engine.add_uiElement(timerUI);
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// FPS counter
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fpsCounter = new UIElementText("Boulevard Combattant", 5f, 0f, 0.04f, 100f, engine);
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fpsCounter.setBackground(new Vector3f(0f,0f,0f));
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engine.add_uiElement(fpsCounter);
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if(debugMode){
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coordP1 = new UIElementText("objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() +":" + p1.getPosY(), 5f, 0f, 0.15f, 70f, engine);
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coordP1.setBackground(new Vector3f(0f,0f,0f));
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engine.add_uiElement(coordP1);
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coordP2 = new UIElementText("objP2: " + objP2.getXPos() + ":" + objP2.getYPos() + " P1: " + p2.getPosX() +":" + p2.getPosY(), 5f, 0f, 0.1f, 70f, engine);
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coordP2.setBackground(new Vector3f(0f,0f,0f));
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engine.add_uiElement(coordP2);
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// FPS counter
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fpsCounter = new UIElementText("Boulevard Combattant", 5f, 0f, 0.04f, 100f, engine);
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fpsCounter.setBackground(new Vector3f(0f,0f,0f));
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engine.add_uiElement(fpsCounter);
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}
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timeStampFpsCounter = System.currentTimeMillis();
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//SetTracking
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engine.setCameraTrackingSF3ThirdStrike(objP1, objP2);
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@ -488,8 +491,10 @@ public class match {
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//Waits the end of 1/60th of a second since start of frame then loops back to start
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case 23:
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// GUI update here
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coordP1.setText("objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() +":" + p1.getPosY());
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coordP2.setText("objP2: " + objP2.getXPos() + ":" + objP2.getYPos() + " P2: " + p2.getPosX() +":" + p2.getPosY());
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if (debugMode){
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coordP1.setText("objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() +":" + p1.getPosY());
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coordP2.setText("objP2: " + objP2.getXPos() + ":" + objP2.getYPos() + " P2: " + p2.getPosX() +":" + p2.getPosY());
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}
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healthBarP1Obj.setCurrent(p1.getCurrentHP()); healthBarP1Obj.setMax(p1.getMaxHP());
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healthBarP2Obj.setCurrent(p2.getCurrentHP()); healthBarP2Obj.setMax(p2.getMaxHP());
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timerUI.setText(timer + "");
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@ -503,9 +508,11 @@ public class match {
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frameCounter++;
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if (System.currentTimeMillis() - timeStampFpsCounter >= 1000){
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fpsCounter.setText("FPS: " + frameCounter);
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frameCounter = 0;
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timeStampFpsCounter = System.currentTimeMillis();
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if(debugMode){
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fpsCounter.setText("FPS: " + frameCounter);
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}
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}
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frameCount++;
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