diff --git a/src/gameplay/match/match.java b/src/gameplay/match/match.java index 6e6a1fa..e6ce01c 100644 --- a/src/gameplay/match/match.java +++ b/src/gameplay/match/match.java @@ -138,12 +138,13 @@ public class match { System.out.println("P1 won the round"); roundWon = new UIElementText("Player1 won the round", 5f, 0.25f, 0.5f, 100f, engine); roundWon.setBackground(new Vector3f(0f,0f,0f)); + roundWon.setShader("shaders/StylishShaders/WavyTextVert.glsl", "shaders/StylishShaders/TextFrag.glsl", true, true); engine.add_uiElement(roundWon); engine.update(); engine.render(); Thread.sleep(1000); engine.remove_uiElement(roundWon); - + //replacement des sprites objP1.translate(new Vector3f(-p1.getPosX(), -p1.getPosY())); objP2.translate(new Vector3f(-p2.getPosX(), -p2.getPosY())); @@ -155,6 +156,7 @@ public class match { System.out.println("P2 won the round"); roundWon = new UIElementText("Player2 won the round", 5f, 0.25f, 0.5f, 100f, engine); roundWon.setBackground(new Vector3f(0f,0f,0f)); + roundWon.setShader("shaders/StylishShaders/WavyTextVert.glsl", "shaders/StylishShaders/TextFrag.glsl", true, true); engine.add_uiElement(roundWon); engine.update(); engine.render();