Compare commits
5 Commits
70cd579079
...
6244847b81
Author | SHA1 | Date | |
---|---|---|---|
6244847b81 | |||
f53a6ba91f | |||
647e4a0299 | |||
c0a296df69 | |||
b040fdd933 |
802
leaderboard.lua
802
leaderboard.lua
@ -1,7 +1,10 @@
|
||||
-- Leaderboards written by Not
|
||||
-- Reusable
|
||||
|
||||
local FILENAME = "leaderboard.txt"
|
||||
-- Leaderboard Table
|
||||
-- [mode][mapnum][scoreTable]
|
||||
local lb = {}
|
||||
|
||||
local timeFinished = 0
|
||||
local disable = false
|
||||
local prevLap = 0
|
||||
@ -9,6 +12,10 @@ local splits = {}
|
||||
local PATCH = nil
|
||||
local help = true
|
||||
|
||||
local UNCLAIMED = "Unclaimed Record"
|
||||
local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll"
|
||||
local FILENAME = "leaderboard.txt"
|
||||
|
||||
-- Retry / changelevel map
|
||||
local nextMap = nil
|
||||
|
||||
@ -27,19 +34,97 @@ local AFK_TIMEOUT = TICRATE * 5
|
||||
local AFK_BALANCE = TICRATE * 60
|
||||
local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
|
||||
|
||||
-- patch caching function
|
||||
local GUI_OFF = 0x0
|
||||
local GUI_SPLITS = 0x1
|
||||
local GUI_ON = 0x2
|
||||
|
||||
-- Draw states
|
||||
local DS_DEFAULT = 0x0
|
||||
local DS_SCROLL = 0x1
|
||||
local DS_AUTO = 0x2
|
||||
local DS_SCRLTO = 0x4
|
||||
|
||||
local drawState = DS_DEFAULT
|
||||
|
||||
-- fixed_t scroll position
|
||||
local scrollY = 50 * FRACUNIT
|
||||
local scrollAcc = 0
|
||||
|
||||
-- functions --
|
||||
|
||||
-- patch caching
|
||||
local cachePatches
|
||||
|
||||
local function lbID(map, flags)
|
||||
local id = tostring(map)
|
||||
if flags & F_SPBATK then
|
||||
id = id + "S"
|
||||
end
|
||||
-- clamp(min, v, max)
|
||||
local clamp
|
||||
|
||||
return id
|
||||
local scroll_to
|
||||
|
||||
local ticsToTime
|
||||
---------------
|
||||
|
||||
local cv_gui = CV_RegisterVar({
|
||||
name = "lb_gui",
|
||||
defaultvalue = GUI_ON,
|
||||
flags = 0,
|
||||
PossibleValue = {Off = GUI_OFF, Splits = GUI_SPLITS, On = GUI_ON}
|
||||
})
|
||||
|
||||
local cv_afk = CV_RegisterVar({
|
||||
name = "lb_afk",
|
||||
defaultvalue = 1,
|
||||
flags = CV_NETVAR,
|
||||
PossibleValue = CV_OnOff
|
||||
})
|
||||
|
||||
local cv_enable = CV_RegisterVar({
|
||||
name = "lb_enable",
|
||||
defaultvalue = 1,
|
||||
flags = CV_NETVAR | CV_CALL,
|
||||
PossibleValue = CV_OnOff,
|
||||
func = function(v)
|
||||
disable = $ or not v.value
|
||||
end
|
||||
})
|
||||
|
||||
local cv_saves = CV_RegisterVar({
|
||||
name = "lb_save_count",
|
||||
defaultvalue = 20,
|
||||
flags = CV_NETVAR,
|
||||
PossibleValue = CV_Natural
|
||||
})
|
||||
|
||||
local cv_interrupt = CV_RegisterVar({
|
||||
name = "lb_interrupt",
|
||||
defaultvalue = 0,
|
||||
flags = CV_NETVAR | CV_CALL,
|
||||
PossibleValue = CV_OnOff,
|
||||
func = function(v)
|
||||
if v.value then
|
||||
COM_BufInsertText(server, "allowteamchange yes")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
local function setScoreTable(map, flags, scoreTable)
|
||||
local mode = flags & F_SPBATK
|
||||
lb[mode] = lb[mode] or {}
|
||||
lb[mode][map] = scoreTable
|
||||
end
|
||||
|
||||
local function score_t(map, name, skin, color, time, splits, flags)
|
||||
local function getScoreTable(map, flags)
|
||||
--local id = tostring(map)
|
||||
--if flags & F_SPBATK then
|
||||
-- id = id + "S"
|
||||
--end
|
||||
|
||||
--return id
|
||||
|
||||
local mode = flags & F_SPBATK
|
||||
return lb[mode] and lb[mode][map] or nil
|
||||
end
|
||||
|
||||
local function score_t(map, name, skin, color, time, splits, flags, restat)
|
||||
return {
|
||||
["map"] = map,
|
||||
["name"] = name,
|
||||
@ -47,16 +132,35 @@ local function score_t(map, name, skin, color, time, splits, flags)
|
||||
["color"] = color,
|
||||
["time"] = time,
|
||||
["splits"] = splits,
|
||||
["flags"] = flags
|
||||
["flags"] = flags,
|
||||
["restat"] = restat
|
||||
}
|
||||
end
|
||||
|
||||
local function restat_t(speed, weight)
|
||||
if speed and weight then
|
||||
return {
|
||||
["speed"] = speed,
|
||||
["weight"] = weight
|
||||
}
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local function restat_str(restat)
|
||||
if restat then
|
||||
return string.format("%d%d", restat["speed"], restat["weight"])
|
||||
end
|
||||
|
||||
return "0"
|
||||
end
|
||||
|
||||
-- Read the leaderboard
|
||||
local f = io.open(FILENAME, "r")
|
||||
if f then
|
||||
for l in f:lines() do
|
||||
-- Leaderboard is stored in the following tab separated format
|
||||
-- name, skin, color, time, splits, flags
|
||||
-- mapnum, name, skin, color, time, splits, flags, restat
|
||||
local t = {}
|
||||
for word in (l+"\t"):gmatch("(.-)\t") do
|
||||
table.insert(t, word)
|
||||
@ -67,10 +171,7 @@ if f then
|
||||
flags = tonumber(t[7])
|
||||
end
|
||||
|
||||
local lbt = lb[lbID(t[1], flags)]
|
||||
if lbt == nil then
|
||||
lbt = {}
|
||||
end
|
||||
local scoreTable = getScoreTable(tonumber(t[1]), flags) or {}
|
||||
|
||||
local spl = {}
|
||||
if t[6] != nil then
|
||||
@ -79,36 +180,49 @@ if f then
|
||||
end
|
||||
end
|
||||
|
||||
local stats = nil
|
||||
if t[8] != nil then
|
||||
if #t[8] >= 2 then
|
||||
local speed = string.sub(t[8], 1, 1)
|
||||
local weight = string.sub(t[8], 2, 2)
|
||||
stats = restat_t(speed, weight)
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(
|
||||
lbt,
|
||||
scoreTable,
|
||||
score_t(
|
||||
t[1],
|
||||
tonumber(t[1]),
|
||||
t[2],
|
||||
t[3],
|
||||
t[4],
|
||||
tonumber(t[5]),
|
||||
spl,
|
||||
flags
|
||||
flags,
|
||||
stats
|
||||
)
|
||||
)
|
||||
lb[lbID(t[1], flags)] = lbt
|
||||
setScoreTable(tonumber(t[1]), flags, scoreTable)
|
||||
end
|
||||
|
||||
f:close()
|
||||
else
|
||||
print("Failed to open file: ", FILENAME)
|
||||
end
|
||||
|
||||
local function allowJoin(v)
|
||||
local y
|
||||
if v then
|
||||
y = "yes"
|
||||
hud.enable("freeplay")
|
||||
else
|
||||
y = "no"
|
||||
hud.disable("freeplay")
|
||||
end
|
||||
if not cv_interrupt.value then
|
||||
local y
|
||||
if v then
|
||||
y = "yes"
|
||||
hud.enable("freeplay")
|
||||
else
|
||||
y = "no"
|
||||
hud.disable("freeplay")
|
||||
end
|
||||
|
||||
COM_BufInsertText(server, "allowteamchange " + y)
|
||||
COM_BufInsertText(server, "allowteamchange " + y)
|
||||
end
|
||||
end
|
||||
|
||||
local function ingame()
|
||||
@ -127,7 +241,8 @@ local function initLeaderboard(player)
|
||||
else
|
||||
disable = disable or ingame() > 1
|
||||
end
|
||||
player.afkTimeout = leveltime
|
||||
disable = $ or not cv_enable.value
|
||||
player.afkTime = leveltime
|
||||
end
|
||||
addHook("PlayerSpawn", initLeaderboard)
|
||||
|
||||
@ -157,6 +272,33 @@ local function exitlevel(player, ...)
|
||||
end
|
||||
COM_AddCommand("exit", exitlevel)
|
||||
|
||||
local function findMap(player, ...)
|
||||
local search = ...
|
||||
if search == nil then
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
for i = 1, #mapheaderinfo do
|
||||
local map = mapheaderinfo[i]
|
||||
if map == nil then
|
||||
continue
|
||||
end
|
||||
|
||||
if map.lvlttl:lower():find(search:lower()) then
|
||||
CONS_Printf(
|
||||
player,
|
||||
string.format(
|
||||
"%s - %s",
|
||||
G_BuildMapName(i),
|
||||
map.lvlttl
|
||||
)
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
COM_AddCommand("findmap", findMap)
|
||||
|
||||
local function mapNotExists(player, map)
|
||||
CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
|
||||
end
|
||||
@ -194,8 +336,11 @@ local function changelevel(player, ...)
|
||||
else
|
||||
--Extended map numbers
|
||||
p = ALPH:find(p) - 1
|
||||
q = (tonumber(q) or ALPH:find(q) + 9)
|
||||
mapnum = 36 * p + q + 100
|
||||
local qn = tonumber(q)
|
||||
if qn == nil then
|
||||
qn = ALPH:find(q) + 9
|
||||
end
|
||||
mapnum = 36 * p + qn + 100
|
||||
end
|
||||
|
||||
if mapheaderinfo[mapnum] == nil then
|
||||
@ -215,23 +360,173 @@ local function clearcheats(player)
|
||||
end
|
||||
COM_AddCommand("spba_clearcheats", clearcheats)
|
||||
|
||||
local function scrollGUI(player, ...)
|
||||
if not doyoudare(player) then return end
|
||||
|
||||
if drawState == DS_DEFAULT then
|
||||
scroll_to(player)
|
||||
else
|
||||
drawState = DS_DEFAULT
|
||||
end
|
||||
end
|
||||
COM_AddCommand("scroll", scrollGUI)
|
||||
|
||||
local function findRival(player, ...)
|
||||
local rival, page = ...
|
||||
page = (tonumber(page) or 1) - 1
|
||||
|
||||
if rival == nil then
|
||||
CONS_Printf(player, "Print the times of your rival.\nUsage: rival <playername> <page>")
|
||||
return
|
||||
end
|
||||
|
||||
local colors = {
|
||||
[1] = "\x85",
|
||||
[0] = "\x89",
|
||||
[-1] = "\x88"
|
||||
}
|
||||
|
||||
local sym = {
|
||||
[true] = "-",
|
||||
[false] = "",
|
||||
}
|
||||
|
||||
local scores = {}
|
||||
local totalScores = 0
|
||||
local totalDiff = 0
|
||||
|
||||
|
||||
CONS_Printf(player, string.format("\x89%s's times:", rival))
|
||||
CONS_Printf(player, "MAP Time Diff Mode")
|
||||
|
||||
for mode, tbl in pairs(lb) do
|
||||
scores[mode] = {}
|
||||
|
||||
for map, scoreTable in pairs(tbl) do
|
||||
local rivalScore = nil
|
||||
local yourScore = nil
|
||||
|
||||
for _, score in pairs(scoreTable) do
|
||||
if score["name"] == player.name then
|
||||
yourScore = score
|
||||
elseif score["name"] == rival then
|
||||
rivalScore = score
|
||||
end
|
||||
|
||||
if rivalScore and yourScore then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if rivalScore and yourScore then
|
||||
totalDiff = totalDiff + yourScore["time"] - rivalScore["time"]
|
||||
end
|
||||
|
||||
if rivalScore then
|
||||
totalScores = totalScores + 1
|
||||
table.insert(
|
||||
scores[mode],
|
||||
{
|
||||
["rival"] = rivalScore,
|
||||
["your"] = yourScore
|
||||
}
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local i = 0
|
||||
local stop = 19
|
||||
local o = page * stop
|
||||
|
||||
local function sortf(a, b)
|
||||
return a["rival"]["map"] < b["rival"]["map"]
|
||||
end
|
||||
|
||||
for mode, tbl in pairs(scores) do
|
||||
if i >= stop then break end
|
||||
|
||||
table.sort(tbl, sortf)
|
||||
|
||||
local spb = mode & F_SPBATK and "SPB" or "TA"
|
||||
|
||||
for _, score in ipairs(tbl) do
|
||||
if o then
|
||||
o = o - 1
|
||||
continue
|
||||
end
|
||||
if i >= stop then break end
|
||||
i = i + 1
|
||||
|
||||
if score["your"] then
|
||||
local diff = score["your"]["time"] - score["rival"]["time"]
|
||||
local color = colors[clamp(-1, diff, 1)]
|
||||
|
||||
CONS_Printf(
|
||||
player,
|
||||
string.format(
|
||||
"%s %8s %s%9s \x80%s",
|
||||
G_BuildMapName(score["rival"]["map"]),
|
||||
ticsToTime(score["rival"]["time"]),
|
||||
color,
|
||||
sym[diff<0] + ticsToTime(abs(diff)),
|
||||
spb
|
||||
)
|
||||
)
|
||||
else
|
||||
CONS_Printf(
|
||||
player,
|
||||
string.format(
|
||||
"%s %8s %9s %s",
|
||||
G_BuildMapName(score["rival"]["map"]),
|
||||
ticsToTime(score["rival"]["time"]),
|
||||
ticsToTime(0, true),
|
||||
spb
|
||||
)
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
CONS_Printf(
|
||||
player,
|
||||
string.format(
|
||||
"Your score = %s%s%s",
|
||||
colors[clamp(-1, totalDiff, 1)],
|
||||
sym[totalDiff<0],
|
||||
ticsToTime(abs(totalDiff))
|
||||
)
|
||||
)
|
||||
|
||||
CONS_Printf(
|
||||
player,
|
||||
string.format(
|
||||
"Page %d out of %d",
|
||||
page + 1,
|
||||
totalScores / stop + 1
|
||||
)
|
||||
)
|
||||
end
|
||||
COM_AddCommand("rival", findRival)
|
||||
|
||||
--DEBUGGING
|
||||
--local function printTable(tb)
|
||||
-- for k, v in pairs(tb) do
|
||||
-- for i = 1, #v do
|
||||
-- print("TABLE: " + k, tb[k])
|
||||
-- if v[i] != nil then
|
||||
-- print(
|
||||
-- v[i]["name"],
|
||||
-- v[i]["skin"],
|
||||
-- v[i]["color"],
|
||||
-- v[i]["time"],
|
||||
-- table.concat(v[i]["splits"]),
|
||||
-- v[i]["flags"],
|
||||
-- ","
|
||||
-- )
|
||||
--
|
||||
-- end
|
||||
-- for mode, tbl in pairs(tb) do
|
||||
-- for map, scoreTable in pairs(tbl) do
|
||||
-- print(string.format("[%d][%d] #%d", mode, map, #scoreTable))
|
||||
--
|
||||
-- --if scoreTable != nil then
|
||||
-- -- print(
|
||||
-- -- v[i]["name"],
|
||||
-- -- v[i]["skin"],
|
||||
-- -- v[i]["color"],
|
||||
-- -- v[i]["time"],
|
||||
-- -- table.concat(v[i]["splits"]),
|
||||
-- -- v[i]["flags"],
|
||||
-- -- ","
|
||||
-- -- )
|
||||
-- --
|
||||
-- --end
|
||||
-- end
|
||||
-- end
|
||||
--end
|
||||
@ -240,13 +535,20 @@ addHook("MapLoad", function()
|
||||
timeFinished = 0
|
||||
splits = {}
|
||||
prevLap = 0
|
||||
drawState = DS_DEFAULT
|
||||
scrollY = 50 * FRACUNIT
|
||||
scrollAcc = 0
|
||||
|
||||
allowJoin(true)
|
||||
--printTable(lb)
|
||||
end
|
||||
)
|
||||
|
||||
local function ticsToTime(tics)
|
||||
function ticsToTime(tics, pure)
|
||||
if tics == 0 and pure then
|
||||
return "-:--:--"
|
||||
end
|
||||
|
||||
return string.format(
|
||||
"%d:%02d:%02d",
|
||||
G_TicsToMinutes(tics),
|
||||
@ -268,97 +570,122 @@ local function drawitem(v, x, y, scale, itempatch, vflags)
|
||||
)
|
||||
end
|
||||
|
||||
local cursors = {
|
||||
[1] = ". ",
|
||||
[2] = " ."
|
||||
}
|
||||
local function marquee(text, maxwidth)
|
||||
if #text <= maxwidth then
|
||||
return text
|
||||
end
|
||||
|
||||
local shift = 16
|
||||
|
||||
-- Creates an index range ranging from -shift to #text + shift
|
||||
local pos = ((leveltime / 16) % (#text - maxwidth + shift * 2)) + 1 - shift
|
||||
|
||||
local cursor = ""
|
||||
if pos < #text - maxwidth + 1 then
|
||||
cursor = cursors[((leveltime / 11) % #cursors) + 1]
|
||||
end
|
||||
|
||||
-- The pos is the index going from -shift to #text + shift
|
||||
-- It's clamped within the text boundaries ie.
|
||||
-- 0 < pos < #text - maxwidth
|
||||
pos = min(max(pos, 1), #text - maxwidth + 1)
|
||||
return text:sub(pos, pos + maxwidth - 1)
|
||||
return text:sub(pos, pos + maxwidth - 1) + cursor
|
||||
end
|
||||
|
||||
-- Bats on ...
|
||||
local bodium = {V_YELLOWMAP, V_GRAYMAP, V_BROWNMAP, 0}
|
||||
local splitColor = {[true]=V_SKYMAP, [false]=V_REDMAP}
|
||||
local splitSymbol = {[true]="-", [false]="+"}
|
||||
|
||||
local splitColor = {
|
||||
[-1] = V_SKYMAP,
|
||||
[0] = V_PURPLEMAP,
|
||||
[1] = V_REDMAP
|
||||
}
|
||||
local splitSymbol = {
|
||||
[-1] = "-",
|
||||
[0] = "",
|
||||
[1] = "+"
|
||||
}
|
||||
|
||||
local showSplit = 0
|
||||
local VFLAGS = V_SNAPTOLEFT
|
||||
local function drawScoreboard(v, player)
|
||||
if disable then return end
|
||||
if player != displayplayers[0] then return end
|
||||
|
||||
cachePatches(v)
|
||||
|
||||
local m = lb[lbID(gamemap, Flags)]
|
||||
if m == nil then
|
||||
return
|
||||
local FACERANK_DIM = 16
|
||||
local FACERANK_SPC = FACERANK_DIM + 4
|
||||
local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, textVFlags)
|
||||
textVFlags = textVFlags or V_HUDTRANSHALF
|
||||
--draw Patch/chili
|
||||
v.draw(x, y, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
|
||||
if player.name == score["name"] then
|
||||
v.draw(x, y, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
|
||||
end
|
||||
|
||||
for i, score in ipairs(m) do
|
||||
local name = score["name"]
|
||||
local skin = skins[score["skin"]]
|
||||
if skin == nil then
|
||||
skin = skins["sonic"]
|
||||
end
|
||||
local skinPatch = PATCH["FACERANK"][skin.name]
|
||||
|
||||
-- | OFFSET | + | PADDING | * |INDEX|
|
||||
local h = ((200 / 4) + 4) + (skinPatch.height + 4) * (i - 1)
|
||||
|
||||
v.draw(4, h, skinPatch, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
|
||||
if player.name == name then
|
||||
v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
|
||||
end
|
||||
|
||||
-- SPB
|
||||
if score["flags"] & F_SPBATK then
|
||||
local scale = FRACUNIT / 4
|
||||
-- SPB
|
||||
if score["flags"] & F_SPBATK then
|
||||
local scale = FRACUNIT / 4
|
||||
drawitem(
|
||||
v,
|
||||
x - 2,
|
||||
y - 2,
|
||||
scale,
|
||||
PATCH["SPB"],
|
||||
V_HUDTRANS | VFLAGS
|
||||
)
|
||||
if score["flags"] & F_SPBEXP then
|
||||
drawitem(
|
||||
v,
|
||||
4 - 2,
|
||||
h - 2,
|
||||
x + FACERANK_DIM - 4,
|
||||
y - 2,
|
||||
scale,
|
||||
PATCH["SPB"],
|
||||
PATCH["INV"][(leveltime / 4) % 6],
|
||||
V_HUDTRANS | VFLAGS
|
||||
)
|
||||
if score["flags"] & F_SPBEXP then
|
||||
drawitem(
|
||||
v,
|
||||
skinPatch.width,
|
||||
h - 2,
|
||||
scale,
|
||||
PATCH["INV"][(leveltime / 4) % 6],
|
||||
V_HUDTRANS | VFLAGS
|
||||
)
|
||||
end
|
||||
if score["flags"] & F_SPBBIG then
|
||||
drawitem(
|
||||
v,
|
||||
4 - 2,
|
||||
h + skinPatch.height - 4,
|
||||
scale,
|
||||
PATCH["BIG"],
|
||||
V_HUDTRANS | VFLAGS
|
||||
)
|
||||
end
|
||||
if score["flags"] & F_SPBJUS then
|
||||
drawitem(
|
||||
v,
|
||||
skinPatch.width,
|
||||
h + skinPatch.height - 4,
|
||||
scale,
|
||||
PATCH["HYUD"],
|
||||
V_HUDTRANS | VFLAGS
|
||||
)
|
||||
end
|
||||
end
|
||||
if score["flags"] & F_SPBBIG then
|
||||
drawitem(
|
||||
v,
|
||||
x - 2,
|
||||
y + FACERANK_DIM - 4,
|
||||
scale,
|
||||
PATCH["BIG"],
|
||||
V_HUDTRANS | VFLAGS
|
||||
)
|
||||
end
|
||||
if score["flags"] & F_SPBJUS then
|
||||
drawitem(
|
||||
v,
|
||||
x + FACERANK_DIM - 4,
|
||||
y + FACERANK_DIM - 4,
|
||||
scale,
|
||||
PATCH["HYUD"],
|
||||
V_HUDTRANS | VFLAGS
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
-- Position
|
||||
if drawPos then
|
||||
v.drawNum(x, y + 3, pos, textVFlags | VFLAGS)
|
||||
end
|
||||
|
||||
-- Restats
|
||||
local restat = score["restat"]
|
||||
if restat then
|
||||
v.drawString(x + FACERANK_DIM - 2, y + 4, restat["speed"], V_HUDTRANS | VFLAGS, "small")
|
||||
v.drawString(x + FACERANK_DIM - 2, y + 8, restat["weight"], V_HUDTRANS | VFLAGS, "small")
|
||||
end
|
||||
|
||||
|
||||
|
||||
if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then
|
||||
local name = score["name"]
|
||||
|
||||
-- Shorten long names
|
||||
local stralign = "left"
|
||||
local MAXWIDTH = 70
|
||||
local px = 6
|
||||
local px = 2
|
||||
local py = 0
|
||||
if v.stringWidth(name) > MAXWIDTH then
|
||||
stralign = "thin"
|
||||
@ -373,32 +700,131 @@ local function drawScoreboard(v, player)
|
||||
end
|
||||
|
||||
v.drawString(
|
||||
px + skinPatch.width,
|
||||
h + py,
|
||||
x + FACERANK_DIM + px,
|
||||
y + py,
|
||||
name,
|
||||
V_HUDTRANSHALF | V_ALLOWLOWERCASE | VFLAGS,
|
||||
textVFlags | V_ALLOWLOWERCASE | VFLAGS,
|
||||
stralign
|
||||
)
|
||||
|
||||
-- Draw splits
|
||||
if showSplit > 0 and score["splits"][prevLap] != nil then
|
||||
if showSplit and score["splits"] and score["splits"][prevLap] != nil then
|
||||
local split = splits[prevLap] - score["splits"][prevLap]
|
||||
v.drawString(
|
||||
px + skinPatch.width,
|
||||
h + 8,
|
||||
splitSymbol[split < 0] + ticsToTime(abs(split)),
|
||||
V_HUDTRANSHALF | splitColor[split < 0] | VFLAGS
|
||||
x + px + FACERANK_DIM,
|
||||
y + 8,
|
||||
splitSymbol[clamp(-1, split, 1)] + ticsToTime(abs(split)),
|
||||
textVFlags | splitColor[clamp(-1, split, 1)] | VFLAGS
|
||||
)
|
||||
else
|
||||
v.drawString(
|
||||
px + skinPatch.width,
|
||||
h + 8,
|
||||
ticsToTime(score["time"]),
|
||||
V_HUDTRANSHALF | bodium[min(i, 4)] | VFLAGS
|
||||
x + px + FACERANK_DIM,
|
||||
y + 8,
|
||||
ticsToTime(score["time"], true),
|
||||
textVFlags | bodium[min(pos, 4)] | VFLAGS
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function drawDefault(v, player, scoreTable, gui)
|
||||
local yoffset = (200 / 4) + 4
|
||||
local x = 4
|
||||
|
||||
|
||||
-- Draw placeholder score
|
||||
if scoreTable == nil then
|
||||
drawScore(v, player, 1, x, y, gui, PATCH["NORANK"], {["name"] = UNCLAIMED, ["time"] = 0, ["flags"] = 0})
|
||||
else
|
||||
for pos, score in ipairs(scoreTable) do
|
||||
if pos > 5 then break end
|
||||
|
||||
local faceRank = PATCH["FACERANK"][score.skin] or PATCH["NORANK"]
|
||||
local y = yoffset + (FACERANK_SPC) * (pos - 1)
|
||||
drawScore(
|
||||
v, player, pos,
|
||||
x, y,
|
||||
gui, faceRank,
|
||||
score
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function drawScroll(v, player, scoreTable, gui)
|
||||
if scoreTable then
|
||||
scrollY = scrollY + FixedMul(1 * FRACUNIT, scrollAcc)
|
||||
|
||||
local minim = -((#scoreTable - 1) * FACERANK_SPC * FRACUNIT)
|
||||
local maxim = (200 - FACERANK_DIM) * FRACUNIT
|
||||
|
||||
scrollY = clamp(minim, scrollY, maxim)
|
||||
|
||||
-- Bounceback
|
||||
if scrollY == minim or scrollY == maxim then
|
||||
scrollAcc = -FixedMul(scrollAcc, FRACUNIT / 3)
|
||||
end
|
||||
|
||||
local x = 10
|
||||
if #scoreTable >= 10 then
|
||||
x = x + 8
|
||||
end
|
||||
if #scoreTable >= 100 then
|
||||
x = x + 8
|
||||
end
|
||||
|
||||
local y = FixedInt(scrollY)
|
||||
|
||||
for pos, score in ipairs(scoreTable) do
|
||||
local faceRank = PATCH["FACERANK"][score.skin] or PATCH["NORANK"]
|
||||
drawScore(
|
||||
v, player, pos,
|
||||
x, y + ((pos - 1) * FACERANK_SPC),
|
||||
gui, faceRank,
|
||||
score,
|
||||
true,
|
||||
V_HUDTRANS
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
local function drawAuto(v, player, scoreTable, gui)
|
||||
end
|
||||
|
||||
local scrollToPos = nil
|
||||
local function drawScrollTo(v, player, scoreTable, gui)
|
||||
drawState = DS_SCROLL
|
||||
if scrollToPos == nil then return end
|
||||
|
||||
scrollY = (-(scrollToPos * FACERANK_SPC) + (100 - FACERANK_SPC / 2)) * FRACUNIT
|
||||
scrollToPos = nil
|
||||
drawScroll(v, player, scoreTable, gui)
|
||||
end
|
||||
|
||||
local stateFunctions = {
|
||||
[DS_DEFAULT] = drawDefault,
|
||||
[DS_SCROLL] = drawScroll,
|
||||
[DS_AUTO] = drawAuto,
|
||||
[DS_SCRLTO] = drawScrollTo
|
||||
}
|
||||
|
||||
local function drawScoreboard(v, player)
|
||||
if disable then return end
|
||||
if player != displayplayers[0] then return end
|
||||
|
||||
cachePatches(v)
|
||||
|
||||
local scoreTable = getScoreTable(gamemap, Flags)
|
||||
|
||||
local gui = cv_gui.value
|
||||
if leveltime < START_TIME or player.exiting or player.lives == 0 then
|
||||
gui = GUI_ON
|
||||
end
|
||||
|
||||
if gui then
|
||||
stateFunctions[drawState](v, player, scoreTable, gui)
|
||||
end
|
||||
end
|
||||
hud.add(drawScoreboard, "game")
|
||||
|
||||
function cachePatches(v)
|
||||
@ -410,6 +836,8 @@ function cachePatches(v)
|
||||
PATCH["CHILI"][i-1] = v.cachePatch("K_CHILI" + i)
|
||||
end
|
||||
|
||||
PATCH["NORANK"] = v.cachePatch("M_NORANK")
|
||||
|
||||
PATCH["FACERANK"] = {}
|
||||
for skin in skins.iterate do
|
||||
PATCH["FACERANK"][skin.name] = v.cachePatch(skin.facerank)
|
||||
@ -435,11 +863,24 @@ local function lbComp(a, b)
|
||||
return s > 0 or not(s < 0 or a["time"] >= b["time"])
|
||||
end
|
||||
|
||||
local function saveTime(player)
|
||||
local m = lb[lbID(gamemap, Flags)]
|
||||
if m == nil then
|
||||
m = {}
|
||||
-- Find location of player and scroll to it
|
||||
function scroll_to(player)
|
||||
local m = getScoreTable(gamemap, Flags) or {}
|
||||
|
||||
scrollToPos = 2
|
||||
for pos, score in ipairs(m) do
|
||||
if player.name == score["name"] then
|
||||
scrollToPos = max(2, pos - 1)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
drawState = DS_SCRLTO
|
||||
end
|
||||
|
||||
local function saveTime(player)
|
||||
local scoreTable = getScoreTable(gamemap, Flags) or {}
|
||||
|
||||
local newscore = score_t(
|
||||
gamemap,
|
||||
player.name,
|
||||
@ -447,19 +888,21 @@ local function saveTime(player)
|
||||
player.skincolor,
|
||||
timeFinished,
|
||||
splits,
|
||||
Flags
|
||||
Flags,
|
||||
restat_t(player.HMRs, player.HMRw)
|
||||
)
|
||||
|
||||
-- Check if you beat your previous best
|
||||
for i = 1, #m do
|
||||
if m[i]["name"] == player.name then
|
||||
if lbComp(newscore, m[i]) then
|
||||
table.remove(m, i)
|
||||
for i = 1, #scoreTable do
|
||||
if scoreTable[i]["name"] == player.name then
|
||||
if lbComp(newscore, scoreTable[i]) then
|
||||
table.remove(scoreTable, i)
|
||||
S_StartSound(nil, 130)
|
||||
break
|
||||
else
|
||||
-- You suck lol
|
||||
S_StartSound(nil, 201)
|
||||
scroll_to(player)
|
||||
return
|
||||
end
|
||||
end
|
||||
@ -467,16 +910,18 @@ local function saveTime(player)
|
||||
|
||||
print("Saving score")
|
||||
table.insert(
|
||||
m,
|
||||
scoreTable,
|
||||
newscore
|
||||
)
|
||||
|
||||
table.sort(m, lbComp)
|
||||
while #m > 5 do
|
||||
table.remove(m)
|
||||
table.sort(scoreTable, lbComp)
|
||||
while #scoreTable > cv_saves.value do
|
||||
table.remove(scoreTable)
|
||||
end
|
||||
|
||||
lb[lbID(gamemap, Flags)] = m
|
||||
scroll_to(player)
|
||||
|
||||
setScoreTable(gamemap, Flags, scoreTable)
|
||||
|
||||
local f = assert(io.open(FILENAME, "w"))
|
||||
if f == nil then
|
||||
@ -484,18 +929,20 @@ local function saveTime(player)
|
||||
return
|
||||
end
|
||||
|
||||
for k, v in pairs(lb) do
|
||||
for i = 1, #v do
|
||||
local s = v[i]
|
||||
f:write(
|
||||
s["map"], "\t",
|
||||
s["name"], "\t",
|
||||
s["skin"], "\t",
|
||||
s["color"], "\t",
|
||||
s["time"], "\t",
|
||||
table.concat(s["splits"], " "), "\t",
|
||||
s["flags"], "\n"
|
||||
)
|
||||
for _, tbl in pairs(lb) do
|
||||
for _, scoreTable in pairs(tbl) do
|
||||
for _, score in ipairs(scoreTable) do
|
||||
f:write(
|
||||
score["map"], "\t",
|
||||
score["name"], "\t",
|
||||
score["skin"], "\t",
|
||||
score["color"], "\t",
|
||||
score["time"], "\t",
|
||||
table.concat(score["splits"], " "), "\t",
|
||||
score["flags"], "\t",
|
||||
restat_str(score["restat"]), "\n"
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -533,13 +980,13 @@ local function think()
|
||||
end
|
||||
|
||||
if disable then
|
||||
if ingame() > 1 then
|
||||
if cv_afk.value and ingame() > 1 then
|
||||
for p in players.iterate do
|
||||
if p.valid and not p.spectator and not p.exiting then
|
||||
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
|
||||
if p.cmd.buttons then
|
||||
p.afkTimeout = leveltime
|
||||
p.afkTime = leveltime
|
||||
end
|
||||
if p.afkTimeout + AFK_BALANCE < leveltime then
|
||||
if p.afkTime + AFK_BALANCE < leveltime then
|
||||
p.spectator = true
|
||||
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
|
||||
end
|
||||
@ -548,7 +995,7 @@ local function think()
|
||||
else
|
||||
for p in players.iterate do
|
||||
if p.valid and not p.spectator then
|
||||
p.afkTimeout = leveltime
|
||||
p.afkTime = leveltime
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -556,9 +1003,8 @@ local function think()
|
||||
help = true
|
||||
return
|
||||
end
|
||||
if showSplit > 0 then
|
||||
showSplit = showSplit - 1
|
||||
end
|
||||
|
||||
showSplit = max(0, showSplit - 1)
|
||||
|
||||
local p = getGamer()
|
||||
if leveltime < START_TIME then
|
||||
@ -567,7 +1013,7 @@ local function think()
|
||||
if ingame() == 1 then
|
||||
if help then
|
||||
help = false
|
||||
chatprint("\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats", true)
|
||||
chatprint(HELP_MESSAGE, true)
|
||||
end
|
||||
else
|
||||
help = true
|
||||
@ -611,19 +1057,41 @@ local function think()
|
||||
end
|
||||
end
|
||||
end
|
||||
if not (Flags & F_SPBATK) then
|
||||
hud.enable("freeplay")
|
||||
end
|
||||
end
|
||||
|
||||
local cv_teamchange = CV_FindVar("allowteamchange")
|
||||
if p then
|
||||
if p.cmd.buttons then
|
||||
p.afkTimeout = leveltime
|
||||
-- Scroll controller
|
||||
-- Spectators can't input buttons so let the gamer do it
|
||||
if drawState == DS_SCROLL then
|
||||
if p.cmd.buttons & BT_BACKWARD then
|
||||
scrollAcc = scrollAcc - FRACUNIT / 3
|
||||
elseif p.cmd.buttons & BT_FORWARD then
|
||||
scrollAcc = scrollAcc + FRACUNIT / 3
|
||||
else
|
||||
scrollAcc = FixedMul(scrollAcc, (FRACUNIT * 90) / 100)
|
||||
if scrollAcc < FRACUNIT and scrollAcc > -FRACUNIT then
|
||||
scrollAcc = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if leveltime > PREVENT_JOIN_TIME and p.afkTimeout + AFK_TIMEOUT > leveltime then
|
||||
if p.lives == 0 then
|
||||
drawState = DS_SCROLL
|
||||
end
|
||||
|
||||
if p.cmd.buttons then
|
||||
p.afkTime = leveltime
|
||||
end
|
||||
|
||||
if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then
|
||||
if cv_teamchange.value then
|
||||
allowJoin(false)
|
||||
end
|
||||
elseif p.afkTimeout + AFK_TIMEOUT < leveltime then
|
||||
elseif p.afkTime + AFK_TIMEOUT < leveltime then
|
||||
if not cv_teamchange.value then
|
||||
allowJoin(true)
|
||||
end
|
||||
@ -651,7 +1119,15 @@ local function interThink()
|
||||
end
|
||||
addHook("IntermissionThinker", interThink)
|
||||
|
||||
-- Returns the values clamed between min, max
|
||||
function clamp(min_v, v, max_v)
|
||||
return max(min_v, min(v, max_v))
|
||||
end
|
||||
|
||||
local function netvars(net)
|
||||
lb = net($)
|
||||
splits = net($)
|
||||
prevLap = net($)
|
||||
drawState = net($)
|
||||
end
|
||||
addHook("NetVars", netvars)
|
||||
|
Loading…
Reference in New Issue
Block a user