srb2k-leaderboard/leaderboard.lua

1134 lines
22 KiB
Lua

-- Leaderboards written by Not
-- Reusable
-- Leaderboard Table
-- [mode][mapnum][scoreTable]
local lb = {}
local timeFinished = 0
local disable = false
local prevLap = 0
local splits = {}
local PATCH = nil
local help = true
local UNCLAIMED = "Unclaimed Record"
local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll"
local FILENAME = "leaderboard.txt"
-- Retry / changelevel map
local nextMap = nil
local Flags = 0
-- SPB flags with the least significance first
local F_SPBATK = 0x1
local F_SPBJUS = 0x2
local F_SPBBIG = 0x4
local F_SPBEXP = 0x8
local clearcheats = false
local START_TIME = 6 * TICRATE + (3 * TICRATE / 4)
local AFK_TIMEOUT = TICRATE * 5
local AFK_BALANCE = TICRATE * 60
local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
local GUI_OFF = 0x0
local GUI_SPLITS = 0x1
local GUI_ON = 0x2
-- Draw states
local DS_DEFAULT = 0x0
local DS_SCROLL = 0x1
local DS_AUTO = 0x2
local DS_SCRLTO = 0x4
local drawState = DS_DEFAULT
-- fixed_t scroll position
local scrollY = 50 * FRACUNIT
local scrollAcc = 0
-- functions --
-- patch caching
local cachePatches
-- clamp(min, v, max)
local clamp
local scroll_to
local ticsToTime
---------------
local cv_gui = CV_RegisterVar({
name = "lb_gui",
defaultvalue = GUI_ON,
flags = 0,
PossibleValue = {Off = GUI_OFF, Splits = GUI_SPLITS, On = GUI_ON}
})
local cv_afk = CV_RegisterVar({
name = "lb_afk",
defaultvalue = 1,
flags = CV_NETVAR,
PossibleValue = CV_OnOff
})
local cv_enable = CV_RegisterVar({
name = "lb_enable",
defaultvalue = 1,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_OnOff,
func = function(v)
disable = $ or not v.value
end
})
local cv_saves = CV_RegisterVar({
name = "lb_save_count",
defaultvalue = 20,
flags = CV_NETVAR,
PossibleValue = CV_Natural
})
local cv_interrupt = CV_RegisterVar({
name = "lb_interrupt",
defaultvalue = 0,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_OnOff,
func = function(v)
if v.value then
COM_BufInsertText(server, "allowteamchange yes")
end
end
})
local function setScoreTable(map, flags, scoreTable)
local mode = flags & F_SPBATK
lb[mode] = lb[mode] or {}
lb[mode][map] = scoreTable
end
local function getScoreTable(map, flags)
--local id = tostring(map)
--if flags & F_SPBATK then
-- id = id + "S"
--end
--return id
local mode = flags & F_SPBATK
return lb[mode] and lb[mode][map] or nil
end
local function score_t(map, name, skin, color, time, splits, flags, restat)
return {
["map"] = map,
["name"] = name,
["skin"] = skin,
["color"] = color,
["time"] = time,
["splits"] = splits,
["flags"] = flags,
["restat"] = restat
}
end
local function restat_t(speed, weight)
if speed and weight then
return {
["speed"] = speed,
["weight"] = weight
}
end
return nil
end
local function restat_str(restat)
if restat then
return string.format("%d%d", restat["speed"], restat["weight"])
end
return "0"
end
-- Read the leaderboard
local f = io.open(FILENAME, "r")
if f then
for l in f:lines() do
-- Leaderboard is stored in the following tab separated format
-- mapnum, name, skin, color, time, splits, flags, restat
local t = {}
for word in (l+"\t"):gmatch("(.-)\t") do
table.insert(t, word)
end
local flags = 0
if t[7] != nil then
flags = tonumber(t[7])
end
local scoreTable = getScoreTable(tonumber(t[1]), flags) or {}
local spl = {}
if t[6] != nil then
for str in t[6]:gmatch("([^ ]+)") do
table.insert(spl, tonumber(str))
end
end
local stats = nil
if t[8] != nil then
if #t[8] >= 2 then
local speed = string.sub(t[8], 1, 1)
local weight = string.sub(t[8], 2, 2)
stats = restat_t(speed, weight)
end
end
table.insert(
scoreTable,
score_t(
tonumber(t[1]),
t[2],
t[3],
t[4],
tonumber(t[5]),
spl,
flags,
stats
)
)
setScoreTable(tonumber(t[1]), flags, scoreTable)
end
f:close()
else
print("Failed to open file: ", FILENAME)
end
local function allowJoin(v)
if not cv_interrupt.value then
local y
if v then
y = "yes"
hud.enable("freeplay")
else
y = "no"
hud.disable("freeplay")
end
COM_BufInsertText(server, "allowteamchange " + y)
end
end
local function ingame()
local n = 0
for p in players.iterate do
if p.valid and not p.spectator then
n = $ + 1
end
end
return n
end
local function initLeaderboard(player)
if disable and leveltime < START_TIME then
disable = ingame() > 1
else
disable = disable or ingame() > 1
end
disable = $ or not cv_enable.value
player.afkTime = leveltime
end
addHook("PlayerSpawn", initLeaderboard)
local function doyoudare(player)
if ingame() > 1 or player.spectator then
CONS_Printf(player, "How dare you")
return false
end
return true
end
local function retry(player, ...)
if doyoudare(player) then
-- Prevents bind crash
if leveltime < 20 then
return
end
nextMap = G_BuildMapName(gamemap)
end
end
COM_AddCommand("retry", retry)
local function exitlevel(player, ...)
if doyoudare(player) then
G_ExitLevel()
end
end
COM_AddCommand("exit", exitlevel)
local function findMap(player, ...)
local search = ...
if search == nil then
return
end
for i = 1, #mapheaderinfo do
local map = mapheaderinfo[i]
if map == nil then
continue
end
if map.lvlttl:lower():find(search:lower()) then
CONS_Printf(
player,
string.format(
"%s - %s",
G_BuildMapName(i),
map.lvlttl
)
)
end
end
end
COM_AddCommand("findmap", findMap)
local function mapNotExists(player, map)
CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
end
local ALPH = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
local function changelevel(player, ...)
if not doyoudare(player) then
return
end
if leveltime < 20 then
return
end
local map = ...
if map == nil then
CONS_Printf(player, "Usage: changelevel MAPXX")
return
end
local p, q = map:upper():match("MAP(%w)(%w)$", 1)
if not (p and q) then
CONS_Printf(player, string.format("Invalid map name: %s", map))
return
end
local mapnum = 0
if tonumber(p) != nil then
-- Non extended map numbers
if tonumber(q) == nil then
mapNotExists(player, map)
return
end
mapnum = tonumber(p) * 10 + tonumber(q)
else
--Extended map numbers
p = ALPH:find(p) - 1
local qn = tonumber(q)
if qn == nil then
qn = ALPH:find(q) + 9
end
mapnum = 36 * p + qn + 100
end
if mapheaderinfo[mapnum] == nil then
mapNotExists(player, map)
return
end
nextMap = G_BuildMapName(mapnum)
end
COM_AddCommand("changelevel", changelevel)
local function clearcheats(player)
if not player.spectator then
clearcheats = true
CONS_Printf(player, "SPB Attack cheats will be cleared on next round")
end
end
COM_AddCommand("spba_clearcheats", clearcheats)
local function scrollGUI(player, ...)
if not doyoudare(player) then return end
if drawState == DS_DEFAULT then
scroll_to(player)
else
drawState = DS_DEFAULT
end
end
COM_AddCommand("scroll", scrollGUI)
local function findRival(player, ...)
local rival, page = ...
page = (tonumber(page) or 1) - 1
if rival == nil then
CONS_Printf(player, "Print the times of your rival.\nUsage: rival <playername> <page>")
return
end
local colors = {
[1] = "\x85",
[0] = "\x89",
[-1] = "\x88"
}
local sym = {
[true] = "-",
[false] = "",
}
local scores = {}
local totalScores = 0
local totalDiff = 0
CONS_Printf(player, string.format("\x89%s's times:", rival))
CONS_Printf(player, "MAP Time Diff Mode")
for mode, tbl in pairs(lb) do
scores[mode] = {}
for map, scoreTable in pairs(tbl) do
local rivalScore = nil
local yourScore = nil
for _, score in pairs(scoreTable) do
if score["name"] == player.name then
yourScore = score
elseif score["name"] == rival then
rivalScore = score
end
if rivalScore and yourScore then
break
end
end
if rivalScore and yourScore then
totalDiff = totalDiff + yourScore["time"] - rivalScore["time"]
end
if rivalScore then
totalScores = totalScores + 1
table.insert(
scores[mode],
{
["rival"] = rivalScore,
["your"] = yourScore
}
)
end
end
end
local i = 0
local stop = 19
local o = page * stop
local function sortf(a, b)
return a["rival"]["map"] < b["rival"]["map"]
end
for mode, tbl in pairs(scores) do
if i >= stop then break end
table.sort(tbl, sortf)
local spb = mode & F_SPBATK and "SPB" or "TA"
for _, score in ipairs(tbl) do
if o then
o = o - 1
continue
end
if i >= stop then break end
i = i + 1
if score["your"] then
local diff = score["your"]["time"] - score["rival"]["time"]
local color = colors[clamp(-1, diff, 1)]
CONS_Printf(
player,
string.format(
"%s %8s %s%9s \x80%s",
G_BuildMapName(score["rival"]["map"]),
ticsToTime(score["rival"]["time"]),
color,
sym[diff<0] + ticsToTime(abs(diff)),
spb
)
)
else
CONS_Printf(
player,
string.format(
"%s %8s %9s %s",
G_BuildMapName(score["rival"]["map"]),
ticsToTime(score["rival"]["time"]),
ticsToTime(0, true),
spb
)
)
end
end
end
CONS_Printf(
player,
string.format(
"Your score = %s%s%s",
colors[clamp(-1, totalDiff, 1)],
sym[totalDiff<0],
ticsToTime(abs(totalDiff))
)
)
CONS_Printf(
player,
string.format(
"Page %d out of %d",
page + 1,
totalScores / stop + 1
)
)
end
COM_AddCommand("rival", findRival)
--DEBUGGING
--local function printTable(tb)
-- for mode, tbl in pairs(tb) do
-- for map, scoreTable in pairs(tbl) do
-- print(string.format("[%d][%d] #%d", mode, map, #scoreTable))
--
-- --if scoreTable != nil then
-- -- print(
-- -- v[i]["name"],
-- -- v[i]["skin"],
-- -- v[i]["color"],
-- -- v[i]["time"],
-- -- table.concat(v[i]["splits"]),
-- -- v[i]["flags"],
-- -- ","
-- -- )
-- --
-- --end
-- end
-- end
--end
addHook("MapLoad", function()
timeFinished = 0
splits = {}
prevLap = 0
drawState = DS_DEFAULT
scrollY = 50 * FRACUNIT
scrollAcc = 0
allowJoin(true)
--printTable(lb)
end
)
function ticsToTime(tics, pure)
if tics == 0 and pure then
return "-:--:--"
end
return string.format(
"%d:%02d:%02d",
G_TicsToMinutes(tics),
G_TicsToSeconds(tics),
G_TicsToCentiseconds(tics)
)
end
-- Item patches have the amazing property of being displaced 12x 13y pixels
local iXoffset = 13 * FRACUNIT
local iYoffset = 12 * FRACUNIT
local function drawitem(v, x, y, scale, itempatch, vflags)
v.drawScaled(
x * FRACUNIT - FixedMul(iXoffset, scale),
y * FRACUNIT - FixedMul(iYoffset, scale),
scale,
itempatch,
vflags
)
end
local cursors = {
[1] = ". ",
[2] = " ."
}
local function marquee(text, maxwidth)
if #text <= maxwidth then
return text
end
local shift = 16
-- Creates an index range ranging from -shift to #text + shift
local pos = ((leveltime / 16) % (#text - maxwidth + shift * 2)) + 1 - shift
local cursor = ""
if pos < #text - maxwidth + 1 then
cursor = cursors[((leveltime / 11) % #cursors) + 1]
end
-- The pos is the index going from -shift to #text + shift
-- It's clamped within the text boundaries ie.
-- 0 < pos < #text - maxwidth
pos = min(max(pos, 1), #text - maxwidth + 1)
return text:sub(pos, pos + maxwidth - 1) + cursor
end
-- Bats on ...
local bodium = {V_YELLOWMAP, V_GRAYMAP, V_BROWNMAP, 0}
local splitColor = {
[-1] = V_SKYMAP,
[0] = V_PURPLEMAP,
[1] = V_REDMAP
}
local splitSymbol = {
[-1] = "-",
[0] = "",
[1] = "+"
}
local showSplit = 0
local VFLAGS = V_SNAPTOLEFT
local FACERANK_DIM = 16
local FACERANK_SPC = FACERANK_DIM + 4
local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, textVFlags)
textVFlags = textVFlags or V_HUDTRANSHALF
--draw Patch/chili
v.draw(x, y, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
if player.name == score["name"] then
v.draw(x, y, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
end
-- SPB
if score["flags"] & F_SPBATK then
local scale = FRACUNIT / 4
drawitem(
v,
x - 2,
y - 2,
scale,
PATCH["SPB"],
V_HUDTRANS | VFLAGS
)
if score["flags"] & F_SPBEXP then
drawitem(
v,
x + FACERANK_DIM - 4,
y - 2,
scale,
PATCH["INV"][(leveltime / 4) % 6],
V_HUDTRANS | VFLAGS
)
end
if score["flags"] & F_SPBBIG then
drawitem(
v,
x - 2,
y + FACERANK_DIM - 4,
scale,
PATCH["BIG"],
V_HUDTRANS | VFLAGS
)
end
if score["flags"] & F_SPBJUS then
drawitem(
v,
x + FACERANK_DIM - 4,
y + FACERANK_DIM - 4,
scale,
PATCH["HYUD"],
V_HUDTRANS | VFLAGS
)
end
end
-- Position
if drawPos then
v.drawNum(x, y + 3, pos, textVFlags | VFLAGS)
end
-- Restats
local restat = score["restat"]
if restat then
v.drawString(x + FACERANK_DIM - 2, y + 4, restat["speed"], V_HUDTRANS | VFLAGS, "small")
v.drawString(x + FACERANK_DIM - 2, y + 8, restat["weight"], V_HUDTRANS | VFLAGS, "small")
end
if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then
local name = score["name"]
-- Shorten long names
local stralign = "left"
local MAXWIDTH = 70
local px = 2
local py = 0
if v.stringWidth(name) > MAXWIDTH then
stralign = "thin"
py = -1
if v.stringWidth(name, 0, "thin") > MAXWIDTH then
stralign = "small"
py = 2
if v.stringWidth(name, 0, "small") > MAXWIDTH then
name = marquee(name, 15)
end
end
end
v.drawString(
x + FACERANK_DIM + px,
y + py,
name,
textVFlags | V_ALLOWLOWERCASE | VFLAGS,
stralign
)
-- Draw splits
if showSplit and score["splits"] and score["splits"][prevLap] != nil then
local split = splits[prevLap] - score["splits"][prevLap]
v.drawString(
x + px + FACERANK_DIM,
y + 8,
splitSymbol[clamp(-1, split, 1)] + ticsToTime(abs(split)),
textVFlags | splitColor[clamp(-1, split, 1)] | VFLAGS
)
else
v.drawString(
x + px + FACERANK_DIM,
y + 8,
ticsToTime(score["time"], true),
textVFlags | bodium[min(pos, 4)] | VFLAGS
)
end
end
end
local function drawDefault(v, player, scoreTable, gui)
local yoffset = (200 / 4) + 4
local x = 4
-- Draw placeholder score
if scoreTable == nil then
drawScore(v, player, 1, x, y, gui, PATCH["NORANK"], {["name"] = UNCLAIMED, ["time"] = 0, ["flags"] = 0})
else
for pos, score in ipairs(scoreTable) do
if pos > 5 then break end
local faceRank = PATCH["FACERANK"][score.skin] or PATCH["NORANK"]
local y = yoffset + (FACERANK_SPC) * (pos - 1)
drawScore(
v, player, pos,
x, y,
gui, faceRank,
score
)
end
end
end
local function drawScroll(v, player, scoreTable, gui)
if scoreTable then
scrollY = scrollY + FixedMul(1 * FRACUNIT, scrollAcc)
local minim = -((#scoreTable - 1) * FACERANK_SPC * FRACUNIT)
local maxim = (200 - FACERANK_DIM) * FRACUNIT
scrollY = clamp(minim, scrollY, maxim)
-- Bounceback
if scrollY == minim or scrollY == maxim then
scrollAcc = -FixedMul(scrollAcc, FRACUNIT / 3)
end
local x = 10
if #scoreTable >= 10 then
x = x + 8
end
if #scoreTable >= 100 then
x = x + 8
end
local y = FixedInt(scrollY)
for pos, score in ipairs(scoreTable) do
local faceRank = PATCH["FACERANK"][score.skin] or PATCH["NORANK"]
drawScore(
v, player, pos,
x, y + ((pos - 1) * FACERANK_SPC),
gui, faceRank,
score,
true,
V_HUDTRANS
)
end
end
end
local function drawAuto(v, player, scoreTable, gui)
end
local scrollToPos = nil
local function drawScrollTo(v, player, scoreTable, gui)
drawState = DS_SCROLL
if scrollToPos == nil then return end
scrollY = (-(scrollToPos * FACERANK_SPC) + (100 - FACERANK_SPC / 2)) * FRACUNIT
scrollToPos = nil
drawScroll(v, player, scoreTable, gui)
end
local stateFunctions = {
[DS_DEFAULT] = drawDefault,
[DS_SCROLL] = drawScroll,
[DS_AUTO] = drawAuto,
[DS_SCRLTO] = drawScrollTo
}
local function drawScoreboard(v, player)
if disable then return end
if player != displayplayers[0] then return end
cachePatches(v)
local scoreTable = getScoreTable(gamemap, Flags)
local gui = cv_gui.value
if leveltime < START_TIME or player.exiting or player.lives == 0 then
gui = GUI_ON
end
if gui then
stateFunctions[drawState](v, player, scoreTable, gui)
end
end
hud.add(drawScoreboard, "game")
function cachePatches(v)
if PATCH == nil then
PATCH = {}
PATCH["CHILI"] = {}
for i = 1, 8 do
PATCH["CHILI"][i-1] = v.cachePatch("K_CHILI" + i)
end
PATCH["NORANK"] = v.cachePatch("M_NORANK")
PATCH["FACERANK"] = {}
for skin in skins.iterate do
PATCH["FACERANK"][skin.name] = v.cachePatch(skin.facerank)
end
PATCH["SPB"] = v.cachePatch("K_ISSPB")
PATCH["INV"] = {}
for i = 1, 6 do
PATCH["INV"][i - 1] = v.cachePatch("K_ISINV" + i)
end
PATCH["BIG"] = v.cachePatch("K_ISGROW")
PATCH["HYUD"] = v.cachePatch("K_ISHYUD")
end
end
-- True if a is better than b
local function lbComp(a, b)
-- Calculates the difficulty, harder has higher priority
-- if s is positive then a is harder
-- if s is negative then b is harder
-- if s is 0 then compare time
local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG))
return s > 0 or not(s < 0 or a["time"] >= b["time"])
end
-- Find location of player and scroll to it
function scroll_to(player)
local m = getScoreTable(gamemap, Flags) or {}
scrollToPos = 2
for pos, score in ipairs(m) do
if player.name == score["name"] then
scrollToPos = max(2, pos - 1)
break
end
end
drawState = DS_SCRLTO
end
local function saveTime(player)
local scoreTable = getScoreTable(gamemap, Flags) or {}
local newscore = score_t(
gamemap,
player.name,
player.mo.skin,
player.skincolor,
timeFinished,
splits,
Flags,
restat_t(player.HMRs, player.HMRw)
)
-- Check if you beat your previous best
for i = 1, #scoreTable do
if scoreTable[i]["name"] == player.name then
if lbComp(newscore, scoreTable[i]) then
table.remove(scoreTable, i)
S_StartSound(nil, 130)
break
else
-- You suck lol
S_StartSound(nil, 201)
scroll_to(player)
return
end
end
end
print("Saving score")
table.insert(
scoreTable,
newscore
)
table.sort(scoreTable, lbComp)
while #scoreTable > cv_saves.value do
table.remove(scoreTable)
end
scroll_to(player)
setScoreTable(gamemap, Flags, scoreTable)
local f = assert(io.open(FILENAME, "w"))
if f == nil then
print("Failed to open file for writing: " + FILENAME)
return
end
for _, tbl in pairs(lb) do
for _, scoreTable in pairs(tbl) do
for _, score in ipairs(scoreTable) do
f:write(
score["map"], "\t",
score["name"], "\t",
score["skin"], "\t",
score["color"], "\t",
score["time"], "\t",
table.concat(score["splits"], " "), "\t",
score["flags"], "\t",
restat_str(score["restat"]), "\n"
)
end
end
end
f:close()
end
-- DEBUGGING
--local function saveLeaderboard(player, ...)
-- timeFinished = tonumber(... or player.realtime)
-- splits = {1000, 2000, 3000}
-- saveTime(player)
--end
--COM_AddCommand("save", saveLeaderboard)
local function regLap(player)
if player.laps > prevLap and timeFinished == 0 then
prevLap = player.laps
table.insert(splits, player.realtime)
showSplit = 5 * TICRATE
end
end
local function getGamer()
for p in players.iterate do
if p.valid and not p.spectator then
return p
end
end
end
local function think()
if nextMap then
COM_BufInsertText(server, "map " + nextMap)
nextMap = nil
end
if disable then
if cv_afk.value and ingame() > 1 then
for p in players.iterate do
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
if p.cmd.buttons then
p.afkTime = leveltime
end
if p.afkTime + AFK_BALANCE < leveltime then
p.spectator = true
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
end
end
end
else
for p in players.iterate do
if p.valid and not p.spectator then
p.afkTime = leveltime
end
end
end
help = true
return
end
showSplit = max(0, showSplit - 1)
local p = getGamer()
if leveltime < START_TIME then
-- Help message
if leveltime == START_TIME - TICRATE * 3 then
if ingame() == 1 then
if help then
help = false
chatprint(HELP_MESSAGE, true)
end
else
help = true
end
end
-- Autospec
if leveltime == 1 then
if p then
for s in players.iterate do
if s.valid and s.spectator then
COM_BufInsertText(s, string.format("view \"%d\"", #p))
end
end
end
end
-- Gamemode flags
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
if leveltime > START_TIME - (3 * TICRATE) / 2 and server.SPBArunning then
Flags = $ | F_SPBATK
if server.SPBAexpert then
Flags = $ | F_SPBEXP
end
if clearcheats then
clearcheats = false
for p in players.iterate do
p.SPBAKARTBIG = false
p.SPBAjustice = false
p.SPBAshutup = false
end
end
for p in players.iterate do
if not p.spectator then
if p.SPBAKARTBIG then
Flags = $ | F_SPBBIG
end
if p.SPBAjustice then
Flags = $ | F_SPBJUS
end
end
end
end
if not (Flags & F_SPBATK) then
hud.enable("freeplay")
end
end
local cv_teamchange = CV_FindVar("allowteamchange")
if p then
-- Scroll controller
-- Spectators can't input buttons so let the gamer do it
if drawState == DS_SCROLL then
if p.cmd.buttons & BT_BACKWARD then
scrollAcc = scrollAcc - FRACUNIT / 3
elseif p.cmd.buttons & BT_FORWARD then
scrollAcc = scrollAcc + FRACUNIT / 3
else
scrollAcc = FixedMul(scrollAcc, (FRACUNIT * 90) / 100)
if scrollAcc < FRACUNIT and scrollAcc > -FRACUNIT then
scrollAcc = 0
end
end
end
if p.lives == 0 then
drawState = DS_SCROLL
end
if p.cmd.buttons then
p.afkTime = leveltime
end
if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then
if cv_teamchange.value then
allowJoin(false)
end
elseif p.afkTime + AFK_TIMEOUT < leveltime then
if not cv_teamchange.value then
allowJoin(true)
end
end
if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then
timeFinished = p.realtime
saveTime(p)
end
regLap(p)
elseif cv_teamchange.value == 0 then
allowJoin(true)
end
end
addHook("ThinkFrame", think)
local function interThink()
if nextMap then
COM_BufInsertText(server, "map " + nextMap)
nextMap = nil
end
if not CV_FindVar("allowteamchange").value then
allowJoin(true)
end
end
addHook("IntermissionThinker", interThink)
-- Returns the values clamed between min, max
function clamp(min_v, v, max_v)
return max(min_v, min(v, max_v))
end
local function netvars(net)
lb = net($)
splits = net($)
prevLap = net($)
drawState = net($)
end
addHook("NetVars", netvars)