v1.2.15
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70cd579079
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300
leaderboard.lua
300
leaderboard.lua
@ -1,4 +1,5 @@
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-- Leaderboards written by Not
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-- Reusable
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local FILENAME = "leaderboard.txt"
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local lb = {}
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@ -27,9 +28,50 @@ local AFK_TIMEOUT = TICRATE * 5
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local AFK_BALANCE = TICRATE * 60
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local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
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local GUI_OFF = 0x0
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local GUI_SPLITS = 0x1
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local GUI_ON = 0x2
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-- patch caching function
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local cachePatches
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local cv_gui = CV_RegisterVar({
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name = "lb_gui",
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defaultvalue = GUI_ON,
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flags = 0,
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PossibleValue = {Off = GUI_OFF, Splits = GUI_SPLITS, On = GUI_ON}
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})
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local cv_afk = CV_RegisterVar({
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name = "lb_afk",
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defaultvalue = 1,
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flags = CV_NETVAR,
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PossibleValue = CV_OnOff
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})
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local cv_enable = CV_RegisterVar({
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name = "lb_enable",
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defaultvalue = 1,
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flags = CV_NETVAR | CV_CALL,
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PossibleValue = CV_OnOff,
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func = function(v)
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disable = $ or not v.value
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end
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})
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local cv_interrupt = CV_RegisterVar({
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name = "lb_interrupt",
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defaultvalue = 0,
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flags = CV_NETVAR | CV_CALL,
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PossibleValue = CV_OnOff,
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func = function(v)
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if v.value then
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COM_BufInsertText(server, "allowteamchange yes")
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end
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end
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})
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local function lbID(map, flags)
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local id = tostring(map)
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if flags & F_SPBATK then
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@ -99,16 +141,18 @@ else
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end
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local function allowJoin(v)
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local y
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if v then
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y = "yes"
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hud.enable("freeplay")
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else
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y = "no"
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hud.disable("freeplay")
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end
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if not cv_interrupt.value then
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local y
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if v then
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y = "yes"
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hud.enable("freeplay")
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else
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y = "no"
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hud.disable("freeplay")
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end
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COM_BufInsertText(server, "allowteamchange " + y)
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COM_BufInsertText(server, "allowteamchange " + y)
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end
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end
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local function ingame()
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@ -127,7 +171,8 @@ local function initLeaderboard(player)
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else
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disable = disable or ingame() > 1
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end
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player.afkTimeout = leveltime
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disable = $ or not cv_enable.value
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player.afkTime = leveltime
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end
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addHook("PlayerSpawn", initLeaderboard)
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@ -157,6 +202,33 @@ local function exitlevel(player, ...)
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end
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COM_AddCommand("exit", exitlevel)
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local function findMap(player, ...)
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local search = ...
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if search == nil then
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return
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end
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for i = 1, #mapheaderinfo do
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local map = mapheaderinfo[i]
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if map == nil then
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continue
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end
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if map.lvlttl:lower():find(search:lower()) then
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CONS_Printf(
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player,
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string.format(
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"%s - %s",
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G_BuildMapName(i),
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map.lvlttl
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)
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)
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end
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end
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end
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COM_AddCommand("findmap", findMap)
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local function mapNotExists(player, map)
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CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
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end
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@ -279,7 +351,9 @@ local function marquee(text, maxwidth)
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return text:sub(pos, pos + maxwidth - 1)
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end
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-- Bats on ...
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local bodium = {V_YELLOWMAP, V_GRAYMAP, V_BROWNMAP, 0}
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local splitColor = {[true]=V_SKYMAP, [false]=V_REDMAP}
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local splitSymbol = {[true]="-", [false]="+"}
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@ -296,106 +370,115 @@ local function drawScoreboard(v, player)
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return
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end
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for i, score in ipairs(m) do
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local name = score["name"]
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local skin = skins[score["skin"]]
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if skin == nil then
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skin = skins["sonic"]
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end
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local skinPatch = PATCH["FACERANK"][skin.name]
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local gui = cv_gui.value
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if leveltime < START_TIME or player.exiting or player.lives == 0 then
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gui = GUI_ON
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end
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-- | OFFSET | + | PADDING | * |INDEX|
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local h = ((200 / 4) + 4) + (skinPatch.height + 4) * (i - 1)
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v.draw(4, h, skinPatch, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
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if player.name == name then
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v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
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end
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-- SPB
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if score["flags"] & F_SPBATK then
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local scale = FRACUNIT / 4
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drawitem(
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v,
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4 - 2,
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h - 2,
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scale,
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PATCH["SPB"],
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V_HUDTRANS | VFLAGS
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)
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if score["flags"] & F_SPBEXP then
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drawitem(
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v,
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skinPatch.width,
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h - 2,
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scale,
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PATCH["INV"][(leveltime / 4) % 6],
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V_HUDTRANS | VFLAGS
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)
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if gui then
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for i, score in ipairs(m) do
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local name = score["name"]
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local skin = skins[score["skin"]]
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if skin == nil then
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skin = skins["sonic"]
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end
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if score["flags"] & F_SPBBIG then
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local skinPatch = PATCH["FACERANK"][skin.name]
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-- | OFFSET | + | PADDING | * |INDEX|
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local h = ((200 / 4) + 4) + (skinPatch.height + 4) * (i - 1)
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v.draw(4, h, skinPatch, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
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if player.name == name then
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v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
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end
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-- SPB
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if score["flags"] & F_SPBATK then
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local scale = FRACUNIT / 4
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drawitem(
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v,
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4 - 2,
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h + skinPatch.height - 4,
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h - 2,
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scale,
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PATCH["BIG"],
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PATCH["SPB"],
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V_HUDTRANS | VFLAGS
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)
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end
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if score["flags"] & F_SPBJUS then
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drawitem(
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v,
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skinPatch.width,
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h + skinPatch.height - 4,
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scale,
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PATCH["HYUD"],
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V_HUDTRANS | VFLAGS
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)
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end
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end
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-- Shorten long names
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local stralign = "left"
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local MAXWIDTH = 70
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local px = 6
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local py = 0
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if v.stringWidth(name) > MAXWIDTH then
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stralign = "thin"
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py = -1
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if v.stringWidth(name, 0, "thin") > MAXWIDTH then
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stralign = "small"
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py = 2
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if v.stringWidth(name, 0, "small") > MAXWIDTH then
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name = marquee(name, 15)
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if score["flags"] & F_SPBEXP then
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drawitem(
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v,
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skinPatch.width,
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h - 2,
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scale,
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PATCH["INV"][(leveltime / 4) % 6],
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V_HUDTRANS | VFLAGS
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)
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end
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if score["flags"] & F_SPBBIG then
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drawitem(
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v,
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4 - 2,
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h + skinPatch.height - 4,
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scale,
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PATCH["BIG"],
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V_HUDTRANS | VFLAGS
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)
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end
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if score["flags"] & F_SPBJUS then
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drawitem(
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v,
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skinPatch.width,
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h + skinPatch.height - 4,
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scale,
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PATCH["HYUD"],
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V_HUDTRANS | VFLAGS
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)
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end
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end
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end
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v.drawString(
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px + skinPatch.width,
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h + py,
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name,
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V_HUDTRANSHALF | V_ALLOWLOWERCASE | VFLAGS,
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stralign
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)
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if gui == GUI_ON or (gui == GUI_SPLITS and showSplit)
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-- Shorten long names
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local stralign = "left"
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local MAXWIDTH = 70
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local px = 6
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local py = 0
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if v.stringWidth(name) > MAXWIDTH then
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stralign = "thin"
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py = -1
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if v.stringWidth(name, 0, "thin") > MAXWIDTH then
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stralign = "small"
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py = 2
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if v.stringWidth(name, 0, "small") > MAXWIDTH then
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name = marquee(name, 15)
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end
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end
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end
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-- Draw splits
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if showSplit > 0 and score["splits"][prevLap] != nil then
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local split = splits[prevLap] - score["splits"][prevLap]
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v.drawString(
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px + skinPatch.width,
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h + 8,
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splitSymbol[split < 0] + ticsToTime(abs(split)),
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V_HUDTRANSHALF | splitColor[split < 0] | VFLAGS
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)
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else
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v.drawString(
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px + skinPatch.width,
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h + 8,
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ticsToTime(score["time"]),
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V_HUDTRANSHALF | bodium[min(i, 4)] | VFLAGS
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)
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v.drawString(
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px + skinPatch.width,
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h + py,
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name,
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V_HUDTRANSHALF | V_ALLOWLOWERCASE | VFLAGS,
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stralign
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)
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-- Draw splits
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if showSplit and score["splits"][prevLap] != nil then
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local split = splits[prevLap] - score["splits"][prevLap]
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v.drawString(
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px + skinPatch.width,
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h + 8,
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splitSymbol[split < 0] + ticsToTime(abs(split)),
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V_HUDTRANSHALF | splitColor[split < 0] | VFLAGS
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)
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else
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v.drawString(
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px + skinPatch.width,
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h + 8,
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ticsToTime(score["time"]),
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V_HUDTRANSHALF | bodium[min(i, 4)] | VFLAGS
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)
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end
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end
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end
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end
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end
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@ -533,13 +616,13 @@ local function think()
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end
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if disable then
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if ingame() > 1 then
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if cv_afk.value and ingame() > 1 then
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for p in players.iterate do
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if p.valid and not p.spectator and not p.exiting then
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if p.cmd.buttons then
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p.afkTimeout = leveltime
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p.afkTime = leveltime
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end
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if p.afkTimeout + AFK_BALANCE < leveltime then
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if p.afkTime + AFK_BALANCE < leveltime then
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p.spectator = true
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chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
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end
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@ -548,7 +631,7 @@ local function think()
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else
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for p in players.iterate do
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if p.valid and not p.spectator then
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p.afkTimeout = leveltime
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p.afkTime = leveltime
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end
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end
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end
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@ -567,7 +650,7 @@ local function think()
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if ingame() == 1 then
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if help then
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help = false
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chatprint("\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats", true)
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chatprint("\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui", true)
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end
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else
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help = true
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@ -611,19 +694,22 @@ local function think()
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end
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end
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end
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if not (Flags & F_SPBATK) then
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hud.enable("freeplay")
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end
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end
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local cv_teamchange = CV_FindVar("allowteamchange")
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if p then
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if p.cmd.buttons then
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p.afkTimeout = leveltime
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p.afkTime = leveltime
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end
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if leveltime > PREVENT_JOIN_TIME and p.afkTimeout + AFK_TIMEOUT > leveltime then
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if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then
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if cv_teamchange.value then
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allowJoin(false)
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end
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elseif p.afkTimeout + AFK_TIMEOUT < leveltime then
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elseif p.afkTime + AFK_TIMEOUT < leveltime then
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if not cv_teamchange.value then
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allowJoin(true)
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end
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@ -653,5 +739,7 @@ addHook("IntermissionThinker", interThink)
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local function netvars(net)
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lb = net($)
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splits = net($)
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prevLap = net($)
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end
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addHook("NetVars", netvars)
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Loading…
Reference in New Issue
Block a user