jump-ball/09.09 Less_unity/Library/PackageCache/com.unity.visualscripting@1.9.1/Documentation~/vs-create-graph-assign-existing-gameobject.md
2024-09-09 11:07:16 +03:00

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Create and assign a graph to an existing GameObject

You can use the empty graph creation flow to create a new graph file and assign it to an existing GameObject in your project.

The Empty Graph Creation Flow window

For more information on other ways to create a graph file, see Create a new graph file.

Create a Script Graph

To create a new Script Graph and assign it to an existing GameObject:

  1. [!includeopen-hierarchy-window]

  2. In the Hierarchy window, select the GameObject where you want to assign the new graph.

  3. [!includevisual-scripting-window]

  4. Expand Create new Script Graph.

  5. Select on selected game object.

  6. Choose a location to save the new graph file.

  7. Enter a name for the graph.

  8. Select Save.

    The new graph file automatically opens in a new window.

A new Script Graph, created with the empty graph creation flow with starter On Update and On Start Event nodes.

Create a State Graph

To create a new State Graph and assign it to an existing GameObject:

  1. [!includeopen-hierarchy-window]

  2. In the Hierarchy window, select the GameObject where you want to assign the new graph.

  3. [!includevisual-scripting-window]

  4. Expand Create new State Graph.

  5. Select on selected game object.

  6. Choose a location to save the new graph file.

  7. Enter a name for the graph.

  8. Select Save.

    The new graph file automatically opens in a new window.

Next steps

After you create a new graph, attach it to a Script Machine or State Machine to use it in your application. For more information, see Attach a graph file to a Script Machine or State Machine.