57 Commits

Author SHA1 Message Date
Refringe
50c7a26a58
ESLint Pass
This is the first pass of ESLint on the codebase.

ESLint formatting is less strict when it comes to line-length and line-breaks then dprint/biome, so if you see formatting that you don't like... fix it! It shouldn't require a configuration change.

- This should merge clean into master (when the time comes).
- This will not merge clean into `3.9.0-DEV`, but the conflicts aren't that bad.
2024-05-07 23:57:08 -04:00
Dev
a9d89695f0 Added new service ProfileActivityService
Maintains a timestamp of when each profile was last active on the server.
Timestamp is refreshed on two events: `game/start and `game/keepalive`

Timestamp is used to determine if a profiles hideout should be processed. If a profile has a timestamp older than 90 minutes, it is not processed. (could be set lower but its a conservative value)
This has the side effects of not adjusting the `sptUpdateLastRunTimestamp` property, resulting in `saveProfile()` not running for every profile.

My testing shows a 20x perf increase for every profile in SPT not in use.

Service could likely be used in other scenarios to avoid doing unnecessary work
2024-04-13 12:46:43 +01:00
Dev
4bb5e3de43 Remove redundant registerProduction() function 2024-03-30 11:33:02 +00:00
Dev
a66b6644a1 Add crafting skill into water filter drain rate calculation
Added small optimisation to only process water filters if a water filter is installed
Added crafting skill bonus to water filter craft time calculation

Various variable/comment renames for clarity
2024-03-30 11:32:14 +00:00
DrakiaXYZ
56c0007caf Fix scav case timer not taking crafting skill into account (!252)
The assembly calculation for scav case timer first applies the player's crafting skill reduction, then multiplies by the resulting time by the Fence modifier:

```
return base.ReductionCoefficient * this.fenceTraderInfo_0.FenceLoyalty.ScavCaseTimeModifier;
```

This change makes the server calculation match this expected value

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/252
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-03-08 09:00:06 +00:00
DrakiaXYZ
77bc22f27e Fix being returned to the main menu when inventory full (!251)
- Add a new method of sending errors back but not flagging the response as failed in ItemEventCallback
- Don't treat `NOTENOUGHSPACE` errors as critical errors
- Return proper `NOTENOUGHSPACE` error code for stash space issues for trader/flea/craft
- Add missing error codes to `BackendErrorCodes`

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/251
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-03-08 08:59:14 +00:00
Dev
479898ecab Centralise check for upd object / creation if it doesnt exist into one helper function inside ItemHelper
Some minor formatting updates
2024-03-07 09:18:39 +00:00
DrakiaXYZ
0433308fa8 Fix tools not coming back with the right properties after crafting (!238)
This resolves an issue where FiR tools were coming back as non-FiR. We now just store the whole .upd property, so any stats on the tool should carry over to after the craft is finished

Note: Will break any in-progress crafts that use tools

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/238
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-28 07:55:39 +00:00
DrakiaXYZ
2adbb6a5fe Properly take and return tools when crafting (!234)
When starting a craft, tools are now taken, and the templateId is stored in the production in the user profile
When finishing a craft, space for both the tools and crafted item is verified, then both are added to the player stash correctly flagged as non-FiR and FiR respectively

Included a bit of code cleanup/reorg in areas I was working in

A few assumptions were made:
- Tools are expected to be single items, not stacks of an item (productions.json doesn't include a count property for tools, so this seems safe)
- Tools will never be a preset or have child items
- That the `canPlaceItemsInInventory` method over a concatenation of the tools and crafted item(s) will result in the same result as calling it individually over the two collections of items individually

Will need tested once merged into 380, I did basic testing, but there's a lot of different crafts that require tools

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/234
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-25 08:53:57 +00:00
Dev
f449a51f6a Further output object changes 2024-02-14 15:11:19 +00:00
Dev
99df88ec24 Clean up passing IItemEventRouterResponse around and then returning it in same function 2024-02-14 14:59:43 +00:00
Kaeno
963e0a8739 Dont inform client when hall of fame is upgraded as BSG doesnt inform the client upgrade has occurred, Prevents client from locking up 2024-02-10 12:30:54 +00:00
Dev
eeef5a1d92 Comment improvements 2024-02-09 17:13:58 +00:00
Refringe
42dabc057b
Improved replaceIDs Method in ItemHelper
- Implemented deep cloning of input Items to prevent mutation.
- Reordered parameters: Items (required) now precede PMC data (optional).
- Updated method calls to bring them inline with these changes.
2024-02-06 18:39:06 -05:00
Dev
bf5f3316b1 Rename cloned variables to help with readability 2024-02-05 14:43:46 +00:00
Dev
4d88b2a94a Prevent developer profile changes bleeding into non-dev accounts 2024-02-03 23:40:20 +00:00
Refringe
90492f3aa2
Formatting
Have you been using the recommended VSCode extensions? ;)
2024-02-02 15:00:21 -05:00
Dev
ca02aa6a50 Fix stackable hideout crafts not being added to stash in correct format 2024-02-02 17:31:52 +00:00
Dev
704b337a3c removeResourceFromArea() Pass found item in slot directly to addToStash requst for small optimisation 2024-02-01 12:53:30 +00:00
Dev
d920dceb53 Remove redundant returns from various hideout functions used inside takeProduction() 2024-02-01 12:47:48 +00:00
Dev
3bf44b7863 Update handleScavCase() to use addItemsToStash() 2024-02-01 12:42:02 +00:00
Dev
d564a7a992 Comment improvements 2024-02-01 12:35:18 +00:00
Dev
16cb48ad70 Improvements to handleRecipe()
Cleaner handling of stackable rewards
Moved task condition counter lookup to own function
2024-02-01 12:31:48 +00:00
Dev
44560991b0 Improve handleRecipe()
Better handling of item rewards that need to be split into root + child (ammo boxes)
Use `addItemsToStash()`
move `recipe.isEncoded` check to earlier in function

make use of `getItem()` inside `splitStack()` instead of direct db access
2024-02-01 11:23:32 +00:00
Dev
9616f9b34b Improve armor slot compatibility checking 2024-01-30 16:32:03 +00:00
Dev
491a5204bb optimisation: only update the current profiles hideout data 2024-01-30 12:16:58 +00:00
Dev
d0af930dc9 Fix not being able to collect bitcoins
Improved handling of server/client sync when clicking 'get iems' to reduce chance of `no bitcoins to collect` error
2024-01-30 12:16:27 +00:00
Kaeno
09a07ece66 Fix to Items not retaining upd properties when returning them from hideout area stashes 2024-01-25 23:49:35 +00:00
Dev
32eb8ae35c Refactor handleRecipe() to use addItemToStash() 2024-01-21 20:51:00 +00:00
Dev
c68c9a72fb Refactor handleScavCase() to use addItemToStash()
blacklist soft armor inserts from scavcase rewards
2024-01-21 16:40:14 +00:00
Dev
910b5e946c Refactor removeResourceFromArea() to use addItemToStash() 2024-01-20 22:42:15 +00:00
Dev
0166e30dd1 Reduce instances of IItemEventRouterResponse being passed into a function and then returned, its an object and passed by ref, no need to return it
Reduce instances of `IItemEventRouterResponse` being reassigned in a function

Rename `getMoney` to `giveProfileMoney`
2024-01-16 12:21:42 +00:00
Dev
7ee3be1e2b Round completeTime property to integer to prevent client error 2024-01-10 14:10:03 +00:00
Dev
eca799d606 Use correct dictionary for storing data in profile TaskConditionCounters instead of BackendCounters 2023-12-30 21:30:54 +00:00
Dev
73cfc16699 Prevent giving player 0 intellect skill points when crafting in hideout 2023-12-11 11:45:23 +00:00
Dev
8ddad763be Cleanup of handleScavCase() 2023-11-30 13:44:43 +00:00
Dev
67f7eb59c5 Improve handling of profileChanges, dont overwrite existing data when adding new objects 2023-11-30 10:02:00 +00:00
Dev
ccc017c976 Fix issue with scav case rewards being collectable twice 2023-11-20 10:22:03 +00:00
Dev
2132ea7adb Fix issue with hideout crafts being collectable twice 2023-11-20 10:14:21 +00:00
Refringe
4ac12ef70a Formatting/Linting Changes (!168)
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.

The majority of these changes are from running two commands:

`npm run lint:fix`
`npm run style:fix`

This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.

There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.

The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome

Once installed they should just work within the workspace.

Also, be sure to `npm i` to get the new dprint application.

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00
Dev
b70474133b Fix multiple locations in code where an array for hideout areas is incorrectly accessed like a dictionary 2023-11-16 14:33:39 +00:00
Dev
fce724b380 Fix water collector craft not resetting after completion of craft 2023-11-16 12:55:57 +00:00
Dev
6cf91ad923 Skip null production objects inside handleRecipe() 2023-11-13 12:01:48 +00:00
Dev
5a60e4dcf0 Consolodate multiple functions (incrementSkillLevel, rewardSkillpoints) that do the same task into one addSkillpointsToPlayer, make them use enum for skill type instead of string 2023-11-07 11:20:25 +00:00
Dev
6d30d86ea4 Correctly handle when crafts are completed, null craft data instead of removing entire production key/value pair 2023-10-28 17:57:14 +01:00
Dev
cc86ecce2b Send correct data to client to inform it craft has been cancelled 2023-10-28 17:48:37 +01:00
Dev
0316278b15 First pass at handling the cancellation of a hideout craft.
Doesnt explode server with unhandled exception error
Does remove craft from profile
Doesnt remove it from client screen until client refresh
2023-10-28 15:53:13 +01:00
TheSparta
418d9f2a8f Import path alias on the whole project (!157)
- Ability to use @spt-aki path alias on the whole project.
- Swapped all imports from relative paths, for imports using the path alias.

Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/157
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-19 17:21:17 +00:00
chomp
0b67a9a0e9 0.13.5.0 (!147)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/147
2023-10-10 11:03:20 +00:00
Dev
295ed59739 Additional code comments 2023-07-15 14:49:25 +01:00