Generate an items children and store in fence assort base
Better handle presets
Fix `removeRandomItemFromAssorts()` not removing all of an items mods from memory
Correctly calculate an items price including its children
This change brings the server in raid time calculation (accelerated time/time you see when choosing a map) to parity with the client.
The time returned by `getInRaidTime()` effectively is the same, but the server can stop using `acceleration - 1` and the adjacent comment has an answer.
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The Tarkov client calculates current raid time via the following formula in `Session.GetCurrentLocationTime()`:
`In Raid Time = Today's Date + Connection Time + Time Since Client Connection * Acceleration`
The server currently uses the following:
`In Raid Time = Current Date and Time + Time Since Client Connection * (Acceleration - 1)`
The `Current Time` and `-1` used in the server calculation effectively cancel each other out if `acceleration > 1`. Removing both should have no effect on the calculated time (not date).
The client side using `Today's Date + Connection Time` is kinda weird. Using `acceleration = 1`, you'd see the calculated date move 2 days after 24 hours. That said, I don't see the date portion of the raid time being used, so that might not matter. Either way, I've matched the formula to avoid any edge cases causing desync.
Co-authored-by: OkaMoez <43766412+OkaMoez@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/202
Co-authored-by: OkaMoez <okamoez@noreply.dev.sp-tarkov.com>
Co-committed-by: OkaMoez <okamoez@noreply.dev.sp-tarkov.com>
(cherry picked from commit afb64c1ebf)
Added the vest and headwear classes to be eligible for armor enhancement
Co-authored-by: Snow <Notarealemail@email.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/200
Co-authored-by: snowythefox811 <snowythefox811@noreply.dev.sp-tarkov.com>
Co-committed-by: snowythefox811 <snowythefox811@noreply.dev.sp-tarkov.com>
(cherry picked from commit 35eb9feebf)
#### TL;DR
Previously, Ragfair offers involving ammo boxes weren't generated with cartridges inside of them. This copies a lot of the logic from `InventoryHelper.hydrateAmmoBoxWithAmmo()` to add ammo to offers when they are generated. Made to fix#312.
#### Testing
Purchased various ammo boxes from Flea:
![image](/attachments/340fb349-2589-4b1a-81fa-f8d63f6f1a36)
Purchased ammo boxes are listed as full:
![image](/attachments/f52057d3-efe0-40e7-b64e-8d257a818fa5)
Unloading them produces correct ammunition:
![image](/attachments/33c71f7b-d452-473e-9705-cbad1ecc3f7d)
Co-authored-by: Spoony <Spoony@example.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/198
Co-authored-by: Spoony <spoony@noreply.dev.sp-tarkov.com>
Co-committed-by: Spoony <spoony@noreply.dev.sp-tarkov.com>
Fix callback errors not being propigated into client error message
FIx incorrect offer id being passed into `buyItem`
Update callbacks to accept a `buyCount` parameter - solves trader purchase limits being exeeded prematurely
Exit addItemToStash early if warning/error found in output
Dumped the data for Haru, noticed Aki was missing them.
Changes:
- Added Romanian language
- Updated existing languages
I'll check the rest of the data and create new branches accordingly.
Co-authored-by: Merijn Hendriks <merijn.d.hendriks@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/195
Co-authored-by: Merijn Hendriks <senko-san@noreply.dev.sp-tarkov.com>
Co-committed-by: Merijn Hendriks <senko-san@noreply.dev.sp-tarkov.com>
Quest failure is handled by client now, no need to find and fail quests in server on quest completion
Move `getQuestsFailedByCompletingQuest()` to questHelper
Create replacement for `addItem()`, only used for ragfair purchases currently - goal is to fully remove `addItem()`
Dont show warning when generating armor without a default plate on fence
https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/284
Probably needs some balancing since some armors are very random, some are not at all. It feels pretty realistic I think.
Any feedback is appriciated.
Co-authored-by: r2go-beep <hans@hummelusa.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/193
Co-authored-by: r2go <r2go@noreply.dev.sp-tarkov.com>
Co-committed-by: r2go <r2go@noreply.dev.sp-tarkov.com>
This stops players from duplicating insured items via the BTR delivery service
Note: This does un-insure the item, I don't have any proof one way or the other for whether live causes the items to no longer be insured, but this was the easier solution to implement.
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/191
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Attempt to return the armor preset found in globals.json first as this has default plates, if that fails construct item outselves based on mods _requried properties
Updated itemDelivery method in InraidController to filter out insured items from the items array using the insuranceService.
Added logic to exclude insured items from being sent as part of the delivery message to the player.
Co-authored-by: mihaicm93 <45673304+mihaicm93@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/190
Co-authored-by: Mihai <mihai@noreply.dev.sp-tarkov.com>
Co-committed-by: Mihai <mihai@noreply.dev.sp-tarkov.com>