Improve handling of presets when adding to player inventory

Presets now have all child items FiR status set
This commit is contained in:
Dev 2024-01-13 15:01:29 +00:00
parent ae6bb7a43b
commit 46ec7bf3ba

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@ -73,7 +73,7 @@ export class InventoryHelper
* @param output response to send back to client
* @param sessionID Session id
* @param callback Code to execute later (function)
* @param foundInRaid Will results added to inventory be set as found in raid
* @param foundInRaid Item added will be flagged as found in raid
* @param addUpd Additional upd properties for items being added to inventory
* @param useSortingTable Allow items to go into sorting table when stash has no space
* @returns IItemEventRouterResponse
@ -93,7 +93,7 @@ export class InventoryHelper
const itemsToAddPool: Item[] = [];
/** Root items to add to inventory */
const itemsToAdd: IAddItemTempObject[] = [];
const rootItemsToAdd: IAddItemTempObject[] = [];
for (const requestItem of request.items)
{
@ -102,9 +102,27 @@ export class InventoryHelper
const preset = this.jsonUtil.clone(this.presetHelper.getPreset(requestItem.item_id));
const presetItems = preset._items;
// Add FiR status to preset if needed
if (foundInRaid || this.inventoryConfig.newItemsMarkedFound)
{
for (const item of presetItems)
{
if (!item.upd)
{
item.upd = {};
}
if (foundInRaid)
{
item.upd.SpawnedInSession = true;
}
}
}
// Push preset data into pool array
itemsToAddPool.push(...presetItems);
requestItem.sptIsPreset = true;
// Remap requests item id to preset root items id
requestItem.item_id = presetItems[0]._id;
}
else if (this.paymentHelper.isMoneyTpl(requestItem.item_id))
@ -146,14 +164,14 @@ export class InventoryHelper
// Split stacks into allowed sizes if needed
// e.g. when buying 300 ammo from flea but max stack size is 50
this.splitStackIntoSmallerStacks(itemsToAddPool, requestItem, itemsToAdd);
this.splitStackIntoSmallerStacks(itemsToAddPool, requestItem, rootItemsToAdd);
}
// Find an empty slot in stash for each of the items being added
const stashFS2D = this.getStashSlotMap(pmcData, sessionID);
const sortingTableFS2D = this.getSortingTableSlotMap(pmcData);
for (const itemToAdd of itemsToAdd)
for (const itemToAdd of rootItemsToAdd)
{
// Update Items `location` properties
const itemWithChildren = this.itemHelper.findAndReturnChildrenAsItems(itemsToAddPool, itemToAdd.itemRef._id);
@ -189,20 +207,19 @@ export class InventoryHelper
}
// Update UPD properties and add to output.profileChanges/pmcData.Inventory.items arrays
for (const itemToAdd of itemsToAdd)
for (const rootItemToAdd of rootItemsToAdd)
{
const itemWithChildren = this.itemHelper.findAndReturnChildrenAsItems(itemsToAddPool, itemToAdd.itemRef._id);
let idForItemToAdd = this.hashUtil.generate();
const originalKeyToNewKeyMap: string[][] = [[itemToAdd.itemRef._id, idForItemToAdd]]; // Every item id + randomly generated id
let upd: Upd = { StackObjectsCount: itemToAdd.count };
let newIdForItem = this.hashUtil.generate();
const originalKeyToNewKeyMap: string[][] = [[rootItemToAdd.itemRef._id, newIdForItem]]; // Every item id + randomly generated id
let rootItemUpd: Upd = { StackObjectsCount: rootItemToAdd.count };
// If item being added is preset, load preset's upd data too.
if (itemToAdd.isPreset)
if (rootItemToAdd.isPreset)
{
// Iterate over properties in upd and add them
for (const updID in itemToAdd.itemRef.upd)
for (const updID in rootItemToAdd.itemRef.upd)
{
upd[updID] = itemToAdd.itemRef.upd[updID];
rootItemUpd[updID] = rootItemToAdd.itemRef.upd[updID];
}
if (addUpd)
@ -210,119 +227,113 @@ export class InventoryHelper
// Iterate over properties in addUpd and add them
for (const updID in addUpd)
{
upd[updID] = addUpd[updID];
rootItemUpd[updID] = addUpd[updID];
}
}
}
// Item has buff, add to item being sent to player
if (itemToAdd.itemRef.upd?.Buff)
if (rootItemToAdd.itemRef.upd?.Buff)
{
upd.Buff = this.jsonUtil.clone(itemToAdd.itemRef.upd.Buff);
rootItemUpd.Buff = this.jsonUtil.clone(rootItemToAdd.itemRef.upd.Buff);
}
// add ragfair upd properties
// Add ragfair upd properties
if (addUpd)
{
upd = { ...addUpd, ...upd };
rootItemUpd = { ...addUpd, ...rootItemUpd };
}
// Hideout items need to be marked as found in raid
// Or in case people want all items to be marked as found in raid
if (foundInRaid || this.inventoryConfig.newItemsMarkedFound)
{
upd.SpawnedInSession = true;
rootItemUpd.SpawnedInSession = true;
}
// Remove invalid properties prior to adding to inventory
if (upd.UnlimitedCount !== undefined)
{
delete upd.UnlimitedCount;
}
if (upd.BuyRestrictionCurrent !== undefined)
{
delete upd.BuyRestrictionCurrent;
}
if (upd.BuyRestrictionMax !== undefined)
{
delete upd.BuyRestrictionMax;
}
this.removeTraderRelatedUpdProperties(rootItemUpd);
// Add root item to client return object
output.profileChanges[sessionID].items.new.push({
_id: idForItemToAdd,
_tpl: itemToAdd.itemRef._tpl,
parentId: itemToAdd.containerId,
_id: newIdForItem,
_tpl: rootItemToAdd.itemRef._tpl,
parentId: rootItemToAdd.containerId,
slotId: "hideout",
location: { x: itemToAdd.location.x, y: itemToAdd.location.y, r: itemToAdd.location.rotation ? 1 : 0 },
upd: this.jsonUtil.clone(upd),
location: { x: rootItemToAdd.location.x, y: rootItemToAdd.location.y, r: rootItemToAdd.location.rotation ? 1 : 0 },
upd: this.jsonUtil.clone(rootItemUpd),
});
// Add root item to player inventory
pmcData.Inventory.items.push({
_id: idForItemToAdd,
_tpl: itemToAdd.itemRef._tpl,
parentId: itemToAdd.containerId,
_id: newIdForItem,
_tpl: rootItemToAdd.itemRef._tpl,
parentId: rootItemToAdd.containerId,
slotId: "hideout",
location: { x: itemToAdd.location.x, y: itemToAdd.location.y, r: itemToAdd.location.rotation ? 1 : 0 },
upd: this.jsonUtil.clone(upd), // Clone upd to prevent multi-purchases of same item referencing same upd object in memory
location: { x: rootItemToAdd.location.x, y: rootItemToAdd.location.y, r: rootItemToAdd.location.rotation ? 1 : 0 },
upd: this.jsonUtil.clone(rootItemUpd), // Clone upd to prevent multi-purchases of same item referencing same upd object in memory
});
if (this.itemHelper.isOfBaseclass(itemToAdd.itemRef._tpl, BaseClasses.AMMO_BOX))
// Edge case - ammo boxes need cartridges added to result
if (this.itemHelper.isOfBaseclass(rootItemToAdd.itemRef._tpl, BaseClasses.AMMO_BOX))
{
this.hydrateAmmoBoxWithAmmo(pmcData, itemToAdd, originalKeyToNewKeyMap[0][1], sessionID, output, foundInRaid);
this.hydrateAmmoBoxWithAmmo(pmcData, rootItemToAdd, originalKeyToNewKeyMap[0][1], sessionID, output, foundInRaid);
}
// Loop over item + children
while (originalKeyToNewKeyMap.length > 0)
{// Iterate item + children being added
{
// Iterate item + children being added
for (const arrayIndex in itemsToAddPool)
{
const itemDetails = itemsToAddPool[arrayIndex];
// Does parent match original key
if (itemsToAddPool[arrayIndex]?.parentId !== originalKeyToNewKeyMap[0][0])
if (itemDetails?.parentId !== originalKeyToNewKeyMap[0][0])
{
// Skip when items parent isnt on remap
// Skip when items parent isnt on remap (root item)
continue;
}
// Create new id for item
idForItemToAdd = this.hashUtil.generate();
const slotID = itemsToAddPool[arrayIndex].slotId;
// Create new id for child item
newIdForItem = this.hashUtil.generate();
const itemSlotId = itemDetails.slotId;
// If its from ItemPreset, load prese's upd data too.
if (itemToAdd.isPreset)
// If its from ItemPreset, load presets upd data too.
if (rootItemToAdd.isPreset)
{
upd = { StackObjectsCount: itemToAdd.count };
rootItemUpd = { StackObjectsCount: rootItemToAdd.count };
for (const updID in itemsToAddPool[arrayIndex].upd)
for (const updID in itemDetails.upd)
{
upd[updID] = itemsToAddPool[arrayIndex].upd[updID];
rootItemUpd[updID] = itemDetails.upd[updID];
}
if (foundInRaid || this.inventoryConfig.newItemsMarkedFound)
{
upd.SpawnedInSession = true;
rootItemUpd.SpawnedInSession = true;
}
}
// Is root item
if (slotID === "hideout")
if (itemSlotId === "hideout")
{
// Add child item to client return object
output.profileChanges[sessionID].items.new.push({
_id: idForItemToAdd,
_tpl: itemsToAddPool[arrayIndex]._tpl,
_id: newIdForItem,
_tpl: itemDetails._tpl,
parentId: originalKeyToNewKeyMap[0][1],
slotId: slotID,
location: { x: itemToAdd.location.x, y: itemToAdd.location.y, r: "Horizontal" },
upd: this.jsonUtil.clone(upd),
slotId: itemSlotId,
location: { x: rootItemToAdd.location.x, y: rootItemToAdd.location.y, r: "Horizontal" },
upd: this.jsonUtil.clone(rootItemUpd),
});
// Add child item to player inventory
pmcData.Inventory.items.push({
_id: idForItemToAdd,
_tpl: itemsToAddPool[arrayIndex]._tpl,
_id: newIdForItem,
_tpl: itemDetails._tpl,
parentId: originalKeyToNewKeyMap[0][1],
slotId: itemsToAddPool[arrayIndex].slotId,
location: { x: itemToAdd.location.x, y: itemToAdd.location.y, r: "Horizontal" },
upd: this.jsonUtil.clone(upd),
slotId: itemDetails.slotId,
location: { x: rootItemToAdd.location.x, y: rootItemToAdd.location.y, r: "Horizontal" },
upd: this.jsonUtil.clone(rootItemUpd),
});
}
else
@ -331,34 +342,34 @@ export class InventoryHelper
// Item already has location property, use it
const itemLocation = {};
if (itemsToAddPool[arrayIndex].location !== undefined)
if (itemDetails.location !== undefined)
{
itemLocation["location"] = itemsToAddPool[arrayIndex].location;
itemLocation["location"] = itemDetails.location;
}
const upd = this.jsonUtil.clone(itemsToAddPool[arrayIndex].upd);
// Clone upd so we dont adjust the underlying data
const upd = this.jsonUtil.clone(itemDetails.upd);
output.profileChanges[sessionID].items.new.push({
_id: idForItemToAdd,
_tpl: itemsToAddPool[arrayIndex]._tpl,
_id: newIdForItem,
_tpl: itemDetails._tpl,
parentId: originalKeyToNewKeyMap[0][1],
slotId: slotID,
slotId: itemSlotId,
...itemLocation,
upd: upd,
});
pmcData.Inventory.items.push({
_id: idForItemToAdd,
_tpl: itemsToAddPool[arrayIndex]._tpl,
_id: newIdForItem,
_tpl: itemDetails._tpl,
parentId: originalKeyToNewKeyMap[0][1],
slotId: itemsToAddPool[arrayIndex].slotId,
slotId: itemDetails.slotId,
...itemLocation,
upd: upd,
});
this.logger.debug(`Added ${itemsToAddPool[arrayIndex]._tpl} with id: ${idForItemToAdd} to inventory`);
this.logger.debug(`Added: ${itemDetails._tpl} with id: ${newIdForItem} to inventory`);
}
// Add mapping of child item to new id
originalKeyToNewKeyMap.push([itemsToAddPool[arrayIndex]._id, idForItemToAdd]);
originalKeyToNewKeyMap.push([itemDetails._id, newIdForItem]);
}
// Remove mapping now we're done with it
@ -369,6 +380,28 @@ export class InventoryHelper
return output;
}
/**
* Remove properties from a Upd object used by a trader
* @param upd Object to update
*/
protected removeTraderRelatedUpdProperties(upd: Upd): void
{
if (upd.UnlimitedCount !== undefined)
{
delete upd.UnlimitedCount;
}
if (upd.BuyRestrictionCurrent !== undefined)
{
delete upd.BuyRestrictionCurrent;
}
if (upd.BuyRestrictionMax !== undefined)
{
delete upd.BuyRestrictionMax;
}
}
/**
* Take the given item, find a free slot in passed in inventory and place it there
* If no space in inventory, place in sorting table